<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arkahys</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arkahys"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/wiki/Special:Contributions/Arkahys"/>
	<updated>2026-05-11T23:26:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11678</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11678"/>
		<updated>2020-04-01T15:22:22Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|0|~0.202.87|Conduit (Blue)|right|3d}}&lt;br /&gt;
{{blockbox|1|~0.202.87|Teal Crystal Armor|left|3d}}&lt;br /&gt;
{{blockbox|2|~0.202.87|Missile Capacity Module|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Contributors&amp;diff=11677</id>
		<title>Contributors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Contributors&amp;diff=11677"/>
		<updated>2020-04-01T15:12:05Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All contributions are welcomed! Adding content is really appreciated. You could also create a tutorial.&lt;br /&gt;
&lt;br /&gt;
Please ensure all information is correct before posting any changes.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
===Using Templates===&lt;br /&gt;
You can find documentation of a template by searching &amp;lt;pre&amp;gt;template:NAME/doc&amp;lt;/pre&amp;gt;&lt;br /&gt;
where &amp;lt;code style=&amp;quot;color:#DDD;border-color:#888&amp;quot;&amp;gt;NAME&amp;lt;/code&amp;gt; is the name of template.&lt;br /&gt;
&lt;br /&gt;
You can find documentation for some key templates here:&lt;br /&gt;
&lt;br /&gt;
* [[Template:Ib]]&lt;br /&gt;
* [[Template:Blockbox/doc]]&lt;br /&gt;
* [[Template:Blockboxutil]]&lt;br /&gt;
&lt;br /&gt;
===Making or Modifying Templates===&lt;br /&gt;
Ask for wiki admin permission on the forum before modifying templates, as some are included by many important pages. If you have suggestions on templates or wiki form you can submit your thoughts to the forum or by contacting wiki admins.&lt;br /&gt;
&lt;br /&gt;
You can find [[Databaseinfo|Documentation of database system here]].&lt;br /&gt;
&lt;br /&gt;
A basic explanation of how MediaWiki editing works and how it is used can be found [[code|here]].&lt;br /&gt;
&lt;br /&gt;
==Page Translation==&lt;br /&gt;
To translate a page of the wiki, create a new page with the two-letter L10N locale code of the language you are translating to, e.g. &amp;quot;de&amp;quot; for German. &lt;br /&gt;
&lt;br /&gt;
Current languages are: English (en), French (fr), German (de), Spanish (es), and Russian (ru).&lt;br /&gt;
&lt;br /&gt;
Examples for French: &lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/fr&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/fr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples for Russian:&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/ru&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/ru&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Db/LastVersion&amp;diff=11676</id>
		<title>Template:Db/LastVersion</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Db/LastVersion&amp;diff=11676"/>
		<updated>2020-04-01T09:49:44Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Backward 201.133 ... have to check too request problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.201.133&amp;lt;!-- Last version of dabatase who should be requested by default --&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Db/LastVersion&amp;diff=11675</id>
		<title>Template:Db/LastVersion</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Db/LastVersion&amp;diff=11675"/>
		<updated>2020-04-01T09:48:38Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Testing New database version ( 0.202.87&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.202.87&amp;lt;!-- Last version of dabatase who should be requested by default --&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11674</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11674"/>
		<updated>2020-04-01T09:42:00Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|0|~0.202.87|Advanced Factory|left|3d}}&lt;br /&gt;
{{blockbox|1|~0.202.87|Teal Crystal Armor|left|3d}}&lt;br /&gt;
{{blockbox|2|~0.202.87|Missile Capacity Module|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:B688.png&amp;diff=11673</id>
		<title>File:B688.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:B688.png&amp;diff=11673"/>
		<updated>2020-04-01T09:40:50Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: reupload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
reupload&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License Schine}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:B672.png&amp;diff=11671</id>
		<title>File:B672.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:B672.png&amp;diff=11671"/>
		<updated>2020-04-01T09:32:36Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License Schine}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:B656.png&amp;diff=11670</id>
		<title>File:B656.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:B656.png&amp;diff=11670"/>
		<updated>2020-04-01T09:31:59Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License Schine}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11669</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11669"/>
		<updated>2020-04-01T09:13:48Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|0|~0.202.87|Advanced Factory|left|3d}}&lt;br /&gt;
{{blockbox|1|~0.202.87|Teal Crystal Armor|left|3d}}&lt;br /&gt;
{{blockbox|2|~0.202.87|Decorative Cascade (Blue)|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11668</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11668"/>
		<updated>2020-04-01T09:10:52Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|0|~0.202.87|Advanced Factory|left|3d}}&lt;br /&gt;
{{blockbox|1|~0.202.87|Teal Crystal Armor|left|3d}}&lt;br /&gt;
{{blockbox|2|~0.202.87|Advanced Factory|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Blockbox/doc&amp;diff=11667</id>
		<title>Template:Blockbox/doc</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Blockbox/doc&amp;diff=11667"/>
		<updated>2020-04-01T09:10:13Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{blockbox|2|Advanced Factory|right}} blockbox display information of block by requesting database.&lt;br /&gt;
= Usage =&lt;br /&gt;
&amp;lt;pre&amp;gt; {{blockbox|format|Name|align(optional if no 3d)|3d[optional)}} &lt;br /&gt;
&lt;br /&gt;
i.e : {{blockbox|0|Advanced Factory|right}}&lt;br /&gt;
or : {{blockbox|0|Advanced Factory|left|3d}}&lt;br /&gt;
BUT NOT : {{blockbox|0|Advanced Factory|3d}} NEED ALIGN FOR 3D&lt;br /&gt;
&lt;br /&gt;
you could specify an older version with : {{blockbox|0|~0.200.335|Advanced Factory|left|3d}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''format :''' 0, 1, 2&lt;br /&gt;
&lt;br /&gt;
'''Version :''' (optional) use &amp;quot;~&amp;quot; and the number of version (stored in database) ie : ~0.200.335&lt;br /&gt;
&lt;br /&gt;
'''Name :''' In game block name&lt;br /&gt;
&lt;br /&gt;
'''align :'''(optional, but mandatory if 3d) right, left, center (center : table on the left and no text around )&lt;br /&gt;
&lt;br /&gt;
'''3d :''' (optional) display a cube rotating. Have to be the 4th parameter; you have to put an align parameter. &lt;br /&gt;
&lt;br /&gt;
'''As 3d is quite greedy, don't use them too much on same page !'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Format : 0  &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; Format : 1 &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; Format : 2   ==&amp;gt;&amp;gt; ==&lt;br /&gt;
{{blockbox|0|Advanced Factory|left}}{{blockbox|1|Advanced Factory|center}}&lt;br /&gt;
&lt;br /&gt;
== 3d ==&lt;br /&gt;
{{blockbox|0|Forcefield (Yellow)|center|3d}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== display older version ==&lt;br /&gt;
{{blockbox|1|Teal Crystal Armor|left|3d}}&lt;br /&gt;
{{blockbox|1|~0.200.335|Teal Crystal Armor|right|3d}}&lt;br /&gt;
&amp;lt;pre&amp;gt;{{blockbox|1|Teal Crystal Armor|left|3d}}&lt;br /&gt;
{{blockbox|1|~0.200.335|Teal Crystal Armor|right|3d}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See blockboxutil for others box =&lt;br /&gt;
[[Template:Blockboxutil]]&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11666</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11666"/>
		<updated>2020-04-01T09:07:28Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|0|~0.202.87|Advanced Factory|left|3d}}&lt;br /&gt;
{{blockbox|1|~0.202.87|Advanced Factory|left|3d}}&lt;br /&gt;
{{blockbox|2|~0.202.87|Advanced Factory|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11665</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11665"/>
		<updated>2020-04-01T09:06:34Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|1|~0.202.87|Advanced Factory|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11664</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11664"/>
		<updated>2020-04-01T09:05:38Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|1|Advanced Factory|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11663</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11663"/>
		<updated>2020-04-01T09:04:19Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|~0.202.87|1|Advanced Factory|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11662</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11662"/>
		<updated>2020-04-01T09:01:27Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|~0.202.87|0|Advanced Factory|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11661</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11661"/>
		<updated>2020-04-01T09:01:09Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|~0.200.335|0|Advanced Factory|left|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11660</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11660"/>
		<updated>2020-04-01T08:56:49Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{Blockboxutil|3|Rail Speed Controller|Right}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11659</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11659"/>
		<updated>2020-04-01T08:55:59Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{Blockboxutil|Rail Speed Controller|3}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11658</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11658"/>
		<updated>2020-04-01T08:53:17Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{ib|Teal Crystal Armor|Price}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11657</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11657"/>
		<updated>2020-04-01T08:50:50Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{ib|Teal Crystal Armor|Hp}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11656</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11656"/>
		<updated>2020-04-01T08:50:31Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{ib|Teal Crystal Armor|hp}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11655</id>
		<title>Dbtst</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dbtst&amp;diff=11655"/>
		<updated>2020-04-01T08:48:53Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox|Ship Core}}&lt;br /&gt;
&lt;br /&gt;
{{blockbox|1|Teal Crystal Armor|right|3d}}&lt;br /&gt;
{{blockbox|1|~0.200.335|Teal Crystal Armor|right|3d}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Db/Version&amp;diff=11654</id>
		<title>Template:Db/Version</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Db/Version&amp;diff=11654"/>
		<updated>2020-04-01T08:38:23Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{1|}}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{{1|}}}&amp;lt;!-- determine the good version to request.&lt;br /&gt;
--&amp;gt;|~0.200.335=Version/0.200.335/&amp;lt;!--&lt;br /&gt;
--&amp;gt;|~0.201.133=Version/0.201.133/&amp;lt;!--&lt;br /&gt;
--&amp;gt;|~0.202.87=Version/0.202.87/&amp;lt;!--&lt;br /&gt;
--&amp;gt;|Version/{{Db/LastVersion}}/}}&amp;lt;!-- If no match return lastversion&lt;br /&gt;
--&amp;gt;|Version/{{Db/LastVersion}}/}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Db/Version/0.202.87/Sub&amp;diff=11653</id>
		<title>Template:Db/Version/0.202.87/Sub</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Db/Version/0.202.87/Sub&amp;diff=11653"/>
		<updated>2020-04-01T08:37:03Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Created page with &amp;quot;{{#switch:{{padleft:|1|{{{1}}}}}&amp;lt;!-- Search by first letter of request to divide 1 branche cases --&amp;gt; |A={{#switch:{{{1}}} |AND-Signal={{#switch:{{{2}}} |link=AND-Signal  |text...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{padleft:|1|{{{1}}}}}&amp;lt;!-- Search by first letter of request to divide 1 branche cases --&amp;gt;&lt;br /&gt;
|A={{#switch:{{{1}}}&lt;br /&gt;
|AND-Signal={{#switch:{{{2}}}&lt;br /&gt;
|link=AND-Signal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|437| 437| 437| 437| 437| 437}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send &amp;quot;on&amp;quot; only when all logic modules connected to it are &amp;quot;on&amp;quot;.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Activation Gate Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Activation Gate Controller &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|554| 375| 408| 377| 555| 555}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Gate Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Activation Gate Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Activation Gate Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|539| 541| 539| 539| 539| 539}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Gate Controller|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Activation Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Activation Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|427| 427| 427| 427| 427| 427}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Sensor|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=true &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Advanced Factory={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Advanced Factory &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|249| 249| 248| 248| 249| 249}}|Item=50|Metal Mesh|50|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Factory Enhancer|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Factory Enhancer|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  &lt;br /&gt;
|BlockResourceType=4 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Advanced Hardener={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Advanced Hardener &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|92| 92| 92| 92| 92| 92}}|Item=4|Fertikeen Ingot|20|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=350 &lt;br /&gt;
|Desc=High-Tech Material capable of further enhancing the structure of standard armor blocks. This creates advanced armor. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=AdvancedHardener &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Allied AI Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Allied AI Mine-Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|679| 679| 679| 679| 679| 679}}|Item=1|BOBBY AI Module|1000|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=When put right next to a Mine Core, the mine will only target ships that are your faction's enemies. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Arched Cactus={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Arched Cactus &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|481| 481| 481| 481| 481| 481}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A small arched cactus.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Astrotech Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Astrotech Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|373| 316| 371| 377| 317| 317}}|Item=100|Sapsun Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Astrotech Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=7500 &lt;br /&gt;
|Desc=The Repair Beam Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Repair Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=true &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Astrotech Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Astrotech Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|397| 398| 399| 399| 398| 398}}|Item=25|Sapsun Capsule|25|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Astrotech Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=The Repair Beam Module, when used in conjunction with a Repair Beam Computer, can create a basic but effective repair system. The Astrotech Module fires a repair beam in a straight line. Astrotech Modules do benefit from being grouped together (being adjacent to one another), increasing their repair speed. You can also choose which block outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage to blocks.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|B={{#switch:{{{1}}}&lt;br /&gt;
|BOBBY AI Module={{#switch:{{{2}}}&lt;br /&gt;
|link=BOBBY AI Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|328| 372| 408| 377| 329| 329}}|Item=50|Mattise Capsule|50|Zercaner Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Dr.Plex's BOBBY Artificial Ship Control Unit &lt;br /&gt;
|Price=699 &lt;br /&gt;
|Desc=The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on the bottom right. Press $ACTIVATE to Activate/Deactivate.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Basic Factory={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Basic Factory &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|245| 245| 244| 244| 245| 245}}|Item=10|Metal Mesh|10|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Factory Enhancer|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Macro Assembler &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  &lt;br /&gt;
|BlockResourceType=4 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|185| 185| 185| 185| 185| 185}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure crystaline Bastyn float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BastynCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Charged Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|177| 177| 177| 177| 177| 177}}|Item=10|Bastyn Capsule|1|Fertikeen Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit that's manufactured from Bastyn crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Charged Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|177| 177| 177| 177| 177| 177}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit wedge that's manufactured from Bastyn crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=225 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|176| 176| 176| 176| 176| 176}}|Item=1|Crystal Composite|5|Bastyn Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit that's manufactured from Bastyn crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|176| 176| 176| 176| 176| 176}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit wedge that's manufactured from Bastyn crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=224 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|189| 189| 189| 189| 189| 189}}|Item=5|Bastyn Capsule &lt;br /&gt;
|Item=50|Bastyn Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A block of Bastyn crystal. It's green in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Crystal Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|189| 189| 189| 189| 189| 189}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A wedge of Bastyn Crystal. It's green in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=458 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Shard Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|184| 184| 184| 184| 184| 184}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}|Item=1|Glass|1|Parseen Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=The Beacon provides an easily seen flare of brightness.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=503 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=The Beacon provides an easily seen flare of brightness.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=62 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon 1/4 &lt;br /&gt;
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|Element&lt;br /&gt;
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|Beacon Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon Charged Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|97| 97| 97| 97| 97| 97}}|Item=20|Parseen Capsule|1|Sapsun Capsule &lt;br /&gt;
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|Desc=An advanced circuit that's manufactured from crystals.  &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=A small light bar.   &lt;br /&gt;
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|Beacon Light Corner={{#switch:{{{2}}}&lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=264 &lt;br /&gt;
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|Element&lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=264 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|Black Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}|Consistence= &lt;br /&gt;
|Item=1|Black Advanced Armor &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=264 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|Black Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}|Consistence= &lt;br /&gt;
|Item=1|Black Advanced Armor &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=264 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|Black Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|2| 2| 2| 2| 2| 2}}|Consistence= &lt;br /&gt;
|Item=1|Black Advanced Armor &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Element&lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=603 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|Element&lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=603 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|Element&lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=603 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|Black Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor Corner &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=603 &lt;br /&gt;
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|Element&lt;br /&gt;
|link=Black Basic Armor Hepta &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=603 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=603 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=603 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|Black Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
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|link=Black Crystal Armor &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=593 &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Black Crystal Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=593 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=593 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=593 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=593 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=593 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|50| 50| 50| 50| 50| 50}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=593 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Lava &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}|Item=1|Glass|1|Nocx Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=500, 1135, 1136 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|66| 66| 66| 66| 66| 66}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BlackLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BlackLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}|Item=1|Tekt Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of black paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BlackPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Posion={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Posion &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|81| 81| 81| 81| 81| 81}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BlackLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Item=1|Black Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Consistence= &lt;br /&gt;
|Item=1|Black Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Consistence= &lt;br /&gt;
|Item=1|Black Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Consistence= &lt;br /&gt;
|Item=1|Black Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|18| 18| 18| 18| 18| 18}}|Consistence= &lt;br /&gt;
|Item=1|Black Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Water &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}|Item=1|Metal Mesh|1|Crystal Composite|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=591 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
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|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=591 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=591 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|58| 58| 58| 58| 58| 58}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=591 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Item=1|Blue Standard Armor|1|Advanced Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Consistence= &lt;br /&gt;
|Item=1|Blue Advanced Armor &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Consistence= &lt;br /&gt;
|Item=1|Blue Advanced Armor &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Consistence= &lt;br /&gt;
|Item=1|Blue Advanced Armor &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|8| 8| 8| 8| 8| 8}}|Consistence= &lt;br /&gt;
|Item=1|Blue Advanced Armor &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Item=1|Grey Basic Armor|3|Blue Paint &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Consistence= &lt;br /&gt;
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|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|40| 40| 40| 40| 40| 40}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Console={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Console &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|27| 377| 377| 377| 377| 377}}|Item=10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative computer console.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=1028, 1029 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionConsole &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Console Inner Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Console Inner Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|27| 27| 27| 27| 27| 27}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative computer console.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=975 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionConsoleInnerCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Console Outer Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Console Outer Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|27| 27| 27| 27| 27| 27}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative computer console.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=975 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
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|LodShape=BlueConsoleOuterCorner &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionConsoleOuterCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Item=1|Blue Standard Armor|6|Varat Crystal &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|56| 56| 56| 56| 56| 56}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Flowers={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Flowers &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|448| 448| 448| 448| 448| 448}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A small blue flowering plant.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Lava &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}|Item=1|Glass|1|Varat Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=505, 1120, 1121 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|76| 76| 76| 76| 76| 76}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|204| 204| 204| 204| 204| 204}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BlueLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|204| 204| 204| 204| 204| 204}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BlueLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|204| 204| 204| 204| 204| 204}}|Item=1|Larimar Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of blue paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BluePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Poison &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Rock &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|485| 485| 485| 485| 485| 485}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A solid blue rock.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|86| 86| 86| 86| 86| 86}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=BlueLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}|Item=1|Blue Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=77 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=77 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|24| 24| 24| 24| 24| 24}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=77 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Blue Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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&lt;br /&gt;
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|Blue Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor Wedge &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
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|Desc=A special prize item mainly used in player created mini-games.  &lt;br /&gt;
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|link=Brown Advanced Armor &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|link=Brown Advanced Armor 1/2 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Element&lt;br /&gt;
|link=Brown Advanced Armor 1/4 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Brown Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor 3/4 &lt;br /&gt;
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|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|3| 3| 3| 3| 3| 3}}|Consistence= &lt;br /&gt;
|Item=1|Brown Advanced Armor &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=269 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
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|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=643 &lt;br /&gt;
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|Element&lt;br /&gt;
|link=Brown Basic Armor Corner &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=643 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=643 &lt;br /&gt;
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|Element&lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=643 &lt;br /&gt;
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|Brown Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|Brown Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}|Consistence= &lt;br /&gt;
|Item=1|Brown Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}|Consistence= &lt;br /&gt;
|Item=1|Brown Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|19| 19| 19| 19| 19| 19}}|Consistence= &lt;br /&gt;
|Item=1|Brown Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Build Block={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Build Block &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|236| 236| 236| 236| 236| 236}}|Item=50|Bastyn Capsule|50|Fertikeen Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press $ACTIVATE to Enter/Exit.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Black Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Black Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Blue Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Blue Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Green Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Green Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Orange Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Orange Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Purple Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Purple Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Red Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Red Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt White Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt White Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Yellow Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Yellow Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=4 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Button={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Button &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|443| 443| 443| 443| 443| 443}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=When activated, this block sends an active logic signal for 0.5 seconds and then deactivates.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=true &lt;br /&gt;
|LogicBlockButton=true &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|C={{#switch:{{{1}}}&lt;br /&gt;
|Cactus={{#switch:{{{2}}}&lt;br /&gt;
|link=Cactus &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|494| 494| 494| 494| 494| 494}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A type of vegetation covered in sharp spines.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Camera={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Camera &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|418| 419| 420| 420| 420| 420}}|Item=10|Varat Capsule|10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cannon Barrel={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cannon Barrel &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|378| 379| 380| 380| 379| 379}}|Item=100|Hylat Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cannon Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cannon Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cannon Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|373| 304| 371| 377| 305| 305}}|Item=500|Hylat Capsule|500|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cannon Barrel|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=12500 &lt;br /&gt;
|Desc=The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=true &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cannon Type Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cannon Type Mine-Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|677| 677| 677| 677| 677| 677}}|Item=500|Hylat Capsule|2000|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=When put right next to a Mine Core, it turns the mine into a short range cannon.\n\rFires constantly and dies when hit by a weapon or a ship. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Capsule Refinery={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Capsule Refinery &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|241| 241| 240| 240| 241| 241}}|Item=10|Metal Mesh|10|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Factory Enhancer|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Capsule Refinery &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  &lt;br /&gt;
|BlockResourceType=4 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Capsule Refinery Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Capsule Refinery Enhancer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Item=10|Metal Grill &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Capsule Refinery Enhancer &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cargo Space={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cargo Space &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|560| 560| 560| 560| 560| 560}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Micro Assembler|Advanced Factory|Basic Factory|Shop Module|Storage|Shipyard Computer|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Cargo Space blocks are used to expand the volume of a chest, this allows you to store more blocks in it. \n\rYou have to link the Storage block to the Cargo Space blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cargo Space Buildmode={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cargo Space Buildmode &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|623| 623| 623| 623| 623| 623}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=undefined description &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Chabaz={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Chabaz &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|150| 150| 150| 150| 150| 150}}|Item=30|Chabaz Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Chabaz.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Cinnabar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Cinnabar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|134| 134| 134| 134| 134| 134}}|Item=30|Cinnabar Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Cinnabar.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Dolom={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Dolom &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|102| 102| 102| 102| 102| 102}}|Item=30|Dolom Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Dolom.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Larimar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Larimar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|198| 198| 198| 198| 198| 198}}|Item=30|Larimar Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Larimar.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Lukrah={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Lukrah &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|166| 166| 166| 166| 166| 166}}|Item=30|Lukrah Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Lukrah.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Sugil={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Sugil &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|214| 214| 214| 214| 214| 214}}|Item=30|Sugil Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Sugil.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Tekt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Tekt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|118| 118| 118| 118| 118| 118}}|Item=30|Tekt Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Tekt.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Varis={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Varis &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|182| 182| 182| 182| 182| 182}}|Item=30|Varis Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A finely carved block of Varis.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Chabaz={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Chabaz &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|149| 149| 149| 149| 149| 149}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=31 &lt;br /&gt;
|Desc=An orange stone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Chabaz Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Chabaz Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|151| 151| 151| 151| 151| 151}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Cubatoms of Chabaz minerals float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=ChabazCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cinnabar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cinnabar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|133| 133| 133| 133| 133| 133}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=31 &lt;br /&gt;
|Desc=A red stone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cinnabar Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cinnabar Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|135| 135| 135| 135| 135| 135}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Cubatoms of Cinnabar minerals float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=CinnabarCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cloaker={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cloaker &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|324| 373| 408| 377| 325| 325}}|Item=50|Nocx Capsule|50|Macet Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=800 &lt;br /&gt;
|Desc=The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. It will appear in the weapon panel to put in the hotbar for use.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Conduit (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Conduit (Blue) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|295| 295| 28| 28| 295| 295}}|Item=10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A conduit for liquid coolant.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Coral={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Coral &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|450| 450| 450| 450| 450| 450}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Strange, redish coral.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Crystal Composite={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Crystal Composite &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|94| 94| 94| 94| 94| 94}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=5 &lt;br /&gt;
|Desc=A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Crystal Composite Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Crystal Composite Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|94| 94| 94| 94| 94| 94}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=5 &lt;br /&gt;
|Desc=A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=220 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|D={{#switch:{{{1}}}&lt;br /&gt;
|DELAY-Signal={{#switch:{{{2}}}&lt;br /&gt;
|link=DELAY-Signal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|439| 439| 439| 439| 439| 439}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This module will take the input, wait, and then send it after a delay.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Beam Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Beam Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|374| 314| 371| 377| 315| 315}}|Item=500|Zercaner Capsule|500|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Beam Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=12500 &lt;br /&gt;
|Desc=The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=true &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Beam Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Beam Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|394| 395| 396| 396| 395| 395}}|Item=100|Zercaner Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Beam Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Pulse Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Pulse Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|372| 312| 371| 377| 313| 313}}|Item=500|Fertikeen Capsule|500|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Pulse Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=12500 &lt;br /&gt;
|Desc=The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=true &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Pulse Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Pulse Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|391| 392| 393| 393| 392| 392}}|Item=100|Fertikeen Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Damage Pulse Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}|Item=1|Dark Grey Standard Armor|1|Advanced Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=823 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|557| 557| 557| 557| 557| 557}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=823 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Desc=This is a decorative elecrical panel with screens.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|26| 26| 26| 26| 26| 26}}|Item=10|Metal Mesh &lt;br /&gt;
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|Desc=This is a set of decorative pipes.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Desc=This is a decorative server rack.  &lt;br /&gt;
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|Element&lt;br /&gt;
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|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|512| 512| 512| 512| 512| 512}}|Item=25|Sintyr Capsule|25|Metal Mesh &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=500 &lt;br /&gt;
|Desc=The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Docking Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Docking Module &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Dolom={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dolom &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|101| 101| 101| 101| 101| 101}}|Consistence= &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=31 &lt;br /&gt;
|Desc=A white stone.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
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|Dolom Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dolom Capsule &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Cubatoms of Dolom minerals float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|Mesh=CollisionCapsule &lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
|E={{#switch:{{{1}}}&lt;br /&gt;
|EM Effect={{#switch:{{{2}}}&lt;br /&gt;
|link=EM Effect &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|669| 669| 668| 668| 668| 668}}|Item=50|Threns Capsule|50|Fertikeen Capsule &lt;br /&gt;
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|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|EM Effect Computer|           }}&lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Increases EM damage of a linked weapon. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|EM Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=EM Effect Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|666| 373| 370| 377| 667| 667}}|Item=250|Threns Capsule|250|Fertikeen Capsule &lt;br /&gt;
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|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|EM Effect|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Increases EM damage of a linked weapon. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|EMP Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=EMP Effect Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|349| 373| 370| 377| 350| 350}}|Item=500|Fertikeen Capsule|1000|Bastyn Capsule &lt;br /&gt;
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|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|EMP Effect Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10000 &lt;br /&gt;
|Desc=$EFFECT  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|EMP Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=EMP Effect Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|364| 364| 364| 364| 364| 364}}|Item=50|Fertikeen Capsule|100|Bastyn Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|EMP Effect Computer|           }}&lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Connects to its Computer  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
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|Explosive Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Explosive Effect Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|347| 375| 370| 377| 348| 348}}|Item=500|Jisper Capsule|1000|Sintyr Capsule &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=10000 &lt;br /&gt;
|Desc=$EFFECT  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Explosive Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Explosive Effect Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|363| 363| 363| 363| 363| 363}}|Item=50|Jisper Capsule|100|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Explosive Effect Computer|           }}&lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Connects to its Computer  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Extended Texture Test={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Extended Texture Test &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|624| 624| 624| 624| 624| 624}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Although unarmored and with average health, factories can quickly and easily create Basic Armor by processing a small amount of basic materials.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|F={{#switch:{{{1}}}&lt;br /&gt;
|Faction Hub={{#switch:{{{2}}}&lt;br /&gt;
|link=Faction Hub &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|594| 594| 377| 377| 594| 594}}|Item=1|Sintyr Circuit|1|Ship Core &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=500 &lt;br /&gt;
|Desc=This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Faction Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Faction Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|254| 254| 377| 377| 254| 254}}|Item=100|Hattel Capsule|100|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=2000 &lt;br /&gt;
|Desc=The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't impervious. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Faction Permission Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Faction Permission Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|595| 595| 595| 595| 595| 595}}|Item=10|Hattel Capsule|10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=Modifies the permissions needed to use blocks normally locked by a certain faction rank. When connected to a module, it shuts off the faction rank requirement needed to activate that block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Factory Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Factory Enhancer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|250| 250| 250| 250| 250| 250}}|Item=50|Metal Mesh|50|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Micro Assembler|Advanced Factory|Basic Factory|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Macro Assembler Enhancer &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fan Flower={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fan Flower &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|451| 451| 451| 451| 451| 451}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A rubbery, fan shaped flower.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|187| 187| 187| 187| 187| 187}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure metalic Fertikeen float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=FertikeenCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Ingot &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|191| 191| 191| 191| 191| 191}}|Item=5|Fertikeen Capsule &lt;br /&gt;
|Item=50|Fertikeen Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An ingot of refined Fertikeen.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Ingot Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|191| 191| 191| 191| 191| 191}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An wedged ingot of refined Fertikeen.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=474 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Motherboard &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|190| 190| 190| 190| 190| 190}}|Item=1|Metal Mesh|5|Fertikeen Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Fertikeen.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Motherboard Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|190| 190| 190| 190| 190| 190}}|Consistence= &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Fertikeen.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=223 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Ore Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|186| 186| 186| 186| 186| 186}}|Consistence= &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Flip Flop={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Flip Flop &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|441| 441| 441| 441| 441| 441}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=When this block receives an active signal from another logic block it will toggle on or off.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Foliage={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Foliage &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|510| 510| 510| 510| 510| 510}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Leaves and foliage.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Forcefield (Blue) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}|Item=30|Varat Capsule|30|Metal Mesh|30|Crystal Composite &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Blue) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Blue) 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=660 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Blue) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Blue) 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=660 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Blue) 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Blue) 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}|Consistence= &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=660 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|Forcefield (Green)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|651| 651| 651| 651| 651| 651}}|Item=30|Bastyn Capsule|30|Metal Mesh|30|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Volume=0.25 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Green) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|651| 651| 651| 651| 651| 651}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Green) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|651| 651| 651| 651| 651| 651}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=1129 &lt;br /&gt;
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|Forcefield (Green) 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|651| 651| 651| 651| 651| 651}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=1129 &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Red)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Red) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}|Item=30|Mattise Capsule|30|Metal Mesh|30|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Red) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Red) 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=659 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Red) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Red) 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|224| 224| 224| 224| 224| 224}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=659 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Forcefield (Red) 3/4 &lt;br /&gt;
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|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}|Item=30|Hattel Capsule|30|Metal Mesh|30|Crystal Composite &lt;br /&gt;
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|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=661 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=661 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow) 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=661 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Blue) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|232| 232| 232| 232| 232| 232}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=660 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Green)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Green) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|651| 651| 651| 651| 651| 651}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=1129 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Red)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Red) &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=659 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Yellow)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Yellow) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|228| 228| 228| 228| 228| 228}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Frozen Leaves={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Frozen Leaves &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|510| 510| 510| 510| 510| 510}}|Consistence= &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Frozen Leaves, from frozen trees.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|Frozen Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Frozen Rock &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|501| 501| 501| 501| 501| 501}}|Consistence= &lt;br /&gt;
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|Price=1 &lt;br /&gt;
|Desc=The underlying rock found on Ice Planets.  &lt;br /&gt;
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|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Frozen Wood={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Frozen Wood &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|509| 509| 509| 509| 509| 509}}|Consistence= &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Frozen Wood, from frozen trees.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|Funal Trap={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|Desc=A carnivorous plant that lures it's prey with bioluminescent tendrils.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|Price=1 &lt;br /&gt;
|Desc=A troop of fungal growths.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|G={{#switch:{{{1}}}&lt;br /&gt;
|Girder={{#switch:{{{2}}}&lt;br /&gt;
|link=Girder &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|556| 556| 478| 551| 551| 551}}|Item=10|Metal Mesh &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=A sturdy structural material.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Item=2|Crystal Composite|1|Fertikeen Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
|Item=1|Glass &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=63 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Item=1|Metal Mesh|1|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
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|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
|Item=1|Glass &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
|Item=1|Glass &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|49| 49| 49| 49| 49| 49}}|Consistence= &lt;br /&gt;
|Item=1|Glass &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glow Trap={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glow Trap &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|467| 467| 467| 467| 467| 467}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A carnivorous plant that lures it's prey with a sticky bioluminescent orb.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Gold Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Gold Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|90| 90| 90| 90| 90| 90}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A special prize item mainly used in player created mini-games.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grass={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grass &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|508| 508| 507| 506| 508| 508}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Grass covers this lump of Soil.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grassy Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grassy Rock &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|495| 495| 507| 511| 495| 495}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Grass covers this lump of Rock.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}|Item=10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative grate. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=992, 1004, 1005 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=Grate &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=3 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionGrate &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative grate. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=1003 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=GrateCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionGrateCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate Slope={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate Slope &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative grate. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=1003 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=GrateSlope &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionGrateSlope &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative grate. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=1003 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=GrateWedge &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionGrateWedge &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Gravity Unit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Gravity Unit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|288| 289| 290| 290| 290| 290}}|Item=10|Nocx Capsule|10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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|SupportCtrl=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|55| 55| 55| 55| 55| 55}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Item=1|Green Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|11| 11| 11| 11| 11| 11}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Lava &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}|Item=1|Glass|1|Bastyn Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=504, 1133, 1134 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|74| 74| 74| 74| 74| 74}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|188| 188| 188| 188| 188| 188}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=GreenLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|188| 188| 188| 188| 188| 188}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=GreenLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|188| 188| 188| 188| 188| 188}}|Item=1|Varis Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of green paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=GreenPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Poison &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|85| 85| 85| 85| 85| 85}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=GreenLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}|Item=1|Green Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|23| 23| 23| 23| 23| 23}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|link=Grey Advanced Armor 3/4 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=263 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
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|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}|Consistence= &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=263 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Grey Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
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|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|1| 1| 1| 1| 1| 1}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|SourceReference=263 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
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|Grey Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|Grey Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|Grey Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor 3/4 &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|Element&lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Grey Basic Armor Hepta &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|Grey Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
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|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|Grey Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|33| 33| 33| 33| 33| 33}}|Consistence= &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
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|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Grey Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}|Consistence= &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor 1/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor 3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|17| 17| 17| 17| 17| 17}}|Consistence= &lt;br /&gt;
|Item=1|Grey Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Hepta &lt;br /&gt;
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|Item=1|Grey Standard Armor &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|Grey Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Tetra &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Grey Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Wedge &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
|H={{#switch:{{{1}}}&lt;br /&gt;
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|Desc=Cubatoms of pure crystaline Hattel float suspended within this capsule.  &lt;br /&gt;
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&lt;br /&gt;
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|Hattel Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Charged Circuit &lt;br /&gt;
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&lt;br /&gt;
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|link=Hattel Charged Circuit Wedge &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|Hattel Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Circuit &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Circuit Wedge &lt;br /&gt;
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|Price=100 &lt;br /&gt;
|Desc=A basic circuit wedge that's manufactured from Hattel crystals.  &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|173| 173| 173| 173| 173| 173}}|Item=5|Hattel Capsule &lt;br /&gt;
|Item=50|Hattel Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A block of Hattel Crystal. It's yellow in colour and emits a soft glow.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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&lt;br /&gt;
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|Heat Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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&lt;br /&gt;
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|Hylat Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|Desc=Cubatoms of pure metalic Hylat float suspended within this capsule.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Hylat Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=A motherboard, manufactured with Hylat.  &lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Hylat Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
|I={{#switch:{{{1}}}&lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|Ice Coral={{#switch:{{{2}}}&lt;br /&gt;
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|Desc=A sharp, hard coral.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Crag={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Crag &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A jagged formation of Ice.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|504| 504| 504| 504| 504| 504}}|Item=10|Ice &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Crystal Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|504| 504| 504| 504| 504| 504}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=286 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Fan Flower={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Fan Flower &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|452| 452| 452| 452| 452| 452}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A small icy fan flower.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|505| 505| 505| 505| 505| 505}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Frozen water.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=64 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Inner Ship Remote={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Inner Ship Remote &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|516| 516| 516| 516| 516| 516}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ion Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ion Effect Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|357| 373| 370| 377| 358| 358}}|Item=500|Hylat Capsule|1000|Varat Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ion Effect Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10000 &lt;br /&gt;
|Desc=$EFFECT  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ion Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ion Effect Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|368| 368| 368| 368| 368| 368}}|Item=50|Hylat Capsule|100|Varat Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ion Effect Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Connects to its Computer  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|J={{#switch:{{{1}}}&lt;br /&gt;
|Jisper Capsule={{#switch:{{{2}}}&lt;br /&gt;
|link=Jisper Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|155| 155| 155| 155| 155| 155}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure metalic Jisper float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=JisperCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Ingot &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|159| 159| 159| 159| 159| 159}}|Item=5|Jisper Capsule &lt;br /&gt;
|Item=50|Jisper Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An ingot of refined Jisper.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Ingot Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|159| 159| 159| 159| 159| 159}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An wedged ingot of refined Jisper.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=473 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Motherboard &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|158| 158| 158| 158| 158| 158}}|Item=1|Metal Mesh|5|Jisper Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Jisper.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Motherboard Wedge &lt;br /&gt;
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|Desc=Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. &lt;br /&gt;
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|Element&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
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|Desc=Increases Kinetic damage of a linked weapon. &lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Long Grass &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|464| 464| 464| 464| 464| 464}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A patch of long grass.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Lukrah={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Lukrah &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|165| 165| 165| 165| 165| 165}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=31 &lt;br /&gt;
|Desc=A yellow stone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Lukrah Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Lukrah Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|167| 167| 167| 167| 167| 167}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Cubatoms of Lukrah minerals float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=LukrahCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|M={{#switch:{{{1}}}&lt;br /&gt;
|MINERAL SEPERATOR={{#switch:{{{2}}}&lt;br /&gt;
|link=MINERAL SEPERATOR &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=400 &lt;br /&gt;
|Desc=$RESOURCES Press $ACTIVATE to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|123| 123| 123| 123| 123| 123}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure metalic Macet float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=MacetCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Ingot &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|127| 127| 127| 127| 127| 127}}|Item=5|Macet Capsule &lt;br /&gt;
|Item=50|Macet Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An ingot of refined Macet.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Ingot Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|127| 127| 127| 127| 127| 127}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An wedged ingot of refined Macet.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=469 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Motherboard &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|126| 126| 126| 126| 126| 126}}|Item=1|Metal Mesh|5|Macet Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Macet.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Motherboard Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|126| 126| 126| 126| 126| 126}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Macet.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=254 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Ore Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|122| 122| 122| 122| 122| 122}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|137| 137| 137| 137| 137| 137}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure crystaline Mattise float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=MattiseCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Charged Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|129| 129| 129| 129| 129| 129}}|Item=10|Mattise Capsule|1|Zercaner Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit that's manufactured from Mattise crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Charged Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|129| 129| 129| 129| 129| 129}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit wedge that's manufactured from Mattise crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=228 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=A basic circuit wedge that's manufactured from Mattise crystals.  &lt;br /&gt;
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|Element&lt;br /&gt;
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|Item=50|Mattise Capsule &lt;br /&gt;
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|Desc=A block of Mattise crystal. It's red in colour and emits a soft glow.  &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=A wedge of Mattise Crystal. It's red in colour and emits a soft glow.  &lt;br /&gt;
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|Desc=Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. &lt;br /&gt;
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|Desc=Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible.  &lt;br /&gt;
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|Element&lt;br /&gt;
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|Price=100 &lt;br /&gt;
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&lt;br /&gt;
|slab=3 |CubeCubeCollision=false &lt;br /&gt;
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|Metal Grill={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=A thick metal grill.  &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill 1/2 &lt;br /&gt;
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|Price=50 &lt;br /&gt;
|Desc=A thick metal grill.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 650| 650| 650| 650}}|Consistence= &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=A thick metal grill.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 648| 648| 648| 648}}|Consistence= &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=A thick metal grill.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=442 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|93| 93| 93| 93| 93| 93}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=A thick metal grill.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=442 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Mesh={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Mesh &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|91| 91| 91| 91| 91| 91}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=5 &lt;br /&gt;
|Desc=A thin metal mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
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|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Mesh Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Mesh Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|91| 91| 91| 91| 91| 91}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=5 &lt;br /&gt;
|Desc=A thin metal mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=440 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Micro Assembler={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Micro Assembler &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|243| 243| 242| 242| 243| 243}}|Item=5|Metal Mesh|5|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Factory Enhancer|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Micro Assembler &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  &lt;br /&gt;
|BlockResourceType=4 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Micro Assembler Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Micro Assembler Enhancer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Item=10|Metal Grill &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Micro Assembler Enhancer &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=Makes factories more efficient by increasing the number of production lines active during each factory cycle.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mine Core={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mine Core &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|670| 670| 670| 670| 670| 670}}|Item=20|Sintyr Capsule|20|Threns Capsule|20|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Mine Layer|             }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=The center block where the mine is created| can have up to 6 touching mine blocks to alter mine type and strength. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mine Layer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mine Layer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|681| 372| 408| 377| 682| 682}}|Item=500|Sintyr Capsule|500|Threns Capsule|500|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|             }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Mine Core|             }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Connect a mine core to this block to produce and lay mines.\n\rIt needs to be connected to storage to pull mine blocks from. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Capacity Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Capacity Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|688| 688| 689| 689| 689| 689}}|Item=50|Threns Capsule|50|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Increases the amount of missiles stored. Requires power to function. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|375| 308| 371| 377| 309| 309}}|Item=500|Threns Capsule|500|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Missile Tube|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=12500 &lt;br /&gt;
|Desc=The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=true &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Tube={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Tube &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|384| 385| 386| 303| 387| 421}}|Item=100|Threns Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Missile Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Type Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Type Mine-Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|675| 675| 675| 675| 675| 675}}|Item=500|Threns Capsule|2000|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=When put right next to a Mine Core, it turns the mine into a long range lock-on missile launcher.\n\rFires constantly and dies when hit by a weapon or a ship. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=An alien mushroom.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
|N={{#switch:{{{1}}}&lt;br /&gt;
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|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|433| 433| 433| 433| 433| 433}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
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|Desc=Will invert the input connected to this module, and delegates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|121| 121| 121| 121| 121| 121}}|Consistence= &lt;br /&gt;
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|Desc=Cubatoms of pure crystaline Nocx float suspended within this capsule.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Charged Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|113| 113| 113| 113| 113| 113}}|Item=10|Nocx Capsule|1|Macet Capsule &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit that's manufactured from Nocx crystals.  &lt;br /&gt;
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|SupportCtrl=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Charged Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|113| 113| 113| 113| 113| 113}}|Consistence= &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit wedge that's manufactured from Nocx crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=273 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|112| 112| 112| 112| 112| 112}}|Item=1|Crystal Composite|5|Nocx Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit that's manufactured from Nocx crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|SupportCtrl=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|112| 112| 112| 112| 112| 112}}|Consistence= &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit wedge that's manufactured from Nocx crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=272 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|125| 125| 125| 125| 125| 125}}|Item=5|Nocx Capsule &lt;br /&gt;
|Item=5|Nocx Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A block of Nocx Crystal. It's black in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Crystal Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|125| 125| 125| 125| 125| 125}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A wedge of Nocx Crystal. It's black in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=453 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Shard Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|120| 120| 120| 120| 120| 120}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Glittering Nocx Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
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|OR-Signal={{#switch:{{{2}}}&lt;br /&gt;
|link=OR-Signal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|435| 435| 435| 435| 435| 435}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send &amp;quot;on&amp;quot; only if at least one logic module connected to it is &amp;quot;on&amp;quot;.  &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|5| 5| 5| 5| 5| 5}}|Item=1|Orange Standard Armor|1|Advanced Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|link=Orange Basic Armor Tetra &lt;br /&gt;
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|Orange Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor Wedge &lt;br /&gt;
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|Orange Console={{#switch:{{{2}}}&lt;br /&gt;
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|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|link=Orange Crystal Armor Hepta &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Orange Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|53| 53| 53| 53| 53| 53}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Lava &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}|Item=1|Glass|1|Sintyr Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=502, 1082, 1083 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|70| 70| 70| 70| 70| 70}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|156| 156| 156| 156| 156| 156}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=OrangeLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|156| 156| 156| 156| 156| 156}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=OrangeLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|156| 156| 156| 156| 156| 156}}|Item=1|Chabaz Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of orange paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=OrangePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Poison &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|83| 83| 83| 83| 83| 83}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=OrangeLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
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|link=Orange Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}|Item=1|Orange Basic Armor|1|Standard Hardener &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Orange Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor 1/4 &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
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|link=Orange Standard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|21| 21| 21| 21| 21| 21}}|Consistence= &lt;br /&gt;
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|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Orange Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
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|link=Orange Standard Armor Corner &lt;br /&gt;
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|Item=1|Orange Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Orange Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
|P={{#switch:{{{1}}}&lt;br /&gt;
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|Desc=$RESOURCES Press $ACTIVATE to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes)  &lt;br /&gt;
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|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|105| 105| 105| 105| 105| 105}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure crystaline Parseen float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=ParseenCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Charged Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|97| 97| 97| 97| 97| 97}}|Item=10|Parseen Capsule|1|Sapsun Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit that's manufactured from Parseen crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Charged Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|97| 97| 97| 97| 97| 97}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit wedge that's manufactured from Parseen crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=234 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|96| 96| 96| 96| 96| 96}}|Item=1|Crystal Composite|5|Parseen Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit that's manufactured from Parseen crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|96| 96| 96| 96| 96| 96}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit wedge that's manufactured from Parseen crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=233 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|109| 109| 109| 109| 109| 109}}|Item=5|Parseen Capsule &lt;br /&gt;
|Item=50|Parseen Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A block of Parseen Crystal. It's white in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Crystal Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|109| 109| 109| 109| 109| 109}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A wedge of Parseen Crystal. It's white in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=454 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Shard Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|104| 104| 104| 104| 104| 104}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Personal AI Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Personal AI Mine-Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|678| 678| 678| 678| 678| 678}}|Item=1|BOBBY AI Module|1000|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=When put right next to a Mine Core, the mine will not target any of your personal structures or ships. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Personal Computer (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Personal Computer (Blue) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|330| 373| 408| 377| 331| 331}}|Item=10|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A blue decorative computer unit.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pickup Point={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pickup Point &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|601| 601| 601| 601| 601| 601}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable.\n\rShips will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the &amp;quot;Carrier Recall&amp;quot; order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pickup Rail={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pickup Rail &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|603| 604| 604| 604| 604| 604}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed adjacent to the Pickup Rail. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=912 &lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|590| 590| 590| 590| 590| 590}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}|Item=1|Glass|1|Rammet Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=923, 1106, 1107 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|591| 591| 591| 591| 591| 591}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|220| 220| 220| 220| 220| 220}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PinkLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|220| 220| 220| 220| 220| 220}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PinkLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light Rod={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light Rod &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|593| 593| 593| 593| 593| 593}}|Consistence= &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PinkLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Item=1|Pink Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|588| 588| 588| 588| 588| 588}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}|Item=10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative pipe.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=1000, 1001, 1006 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=Pipe &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionPipe &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe Cross={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe Cross &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative pipe.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=976 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PipeCross &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionPipeCross &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe Elbow={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe Elbow &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative pipe.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=976 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PipeElbow &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionPipeElbow &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe Tee={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe Tee &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|124| 124| 124| 124| 124| 124}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A decorative pipe.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=976 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PipeTee &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionPipeTee &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Placeholder={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Placeholder &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}|Item=1|Metal Mesh|1|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Lift={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Lift &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|284| 284| 28| 28| 284| 284}}|Item=5|Rammet Capsule|10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=700 &lt;br /&gt;
|Desc=The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|PlexLander={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=PlexLander &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|42| 42| 42| 42| 42| 42}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=This was an old version of the docks, it is currently not in use... How did you get this anyways?? &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power (Old)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power (Old) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|268| 268| 268| 268| 268| 268}}|Item=20|Metal Mesh &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=Power Reactors provide an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Auxiliary (Old)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Auxiliary (Old) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|608| 608| 608| 608| 608| 608}}|Item=1|Power (Old)1|Power Capacitor (Old) &lt;br /&gt;
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|Price=600 &lt;br /&gt;
|Desc=Power Auxiliaries are the result of combining Power Capacitors and Power Reactors into a single block. Their power regeneration scales similar to the normal power reactors except that only the group count matters and that their soft cap is also per group. They also have the ability to store power internally. You can turn these Auxiliaries &amp;quot;On&amp;quot; and &amp;quot;Off&amp;quot; by toggling it in your weapons menu. - On: Aux regeneration gets added to the main ship, any internally stored power is drained into the main ship's Power Capacitors. - Off: Aux regeneration charges their own internal power storage at a slow rate. WARNING: These blocks are highly volatile! If a group loses a block, it will create an explosive chain event that can destroy an entire reactor group in less than 2 minutes! &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Capacitor (Old)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Capacitor (Old) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|264| 264| 264| 264| 264| 264}}|Item=20|Crystal Composite &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Power Drain Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Drain Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|413| 412| 414| 377| 413| 413}}|Item=500|Jisper Capsule|500|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Drain Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=7500 &lt;br /&gt;
|Desc=The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Drain Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Drain Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|415| 416| 417| 417| 416| 416}}|Item=100|Jisper Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Drain Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Supply Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Supply Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|407| 406| 371| 377| 407| 407}}|Item=500|Jisper Capsule|500|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Supply Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=7500 &lt;br /&gt;
|Desc=The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Supply Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Supply Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|409| 410| 411| 411| 410| 410}}|Item=100|Jisper Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Power Supply Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Element&lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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&lt;br /&gt;
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|Purple Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|Item=1|Purple Advanced Armor &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
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|SourceReference=613 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|57| 57| 57| 57| 57| 57}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Lava &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}|Item=1|Glass|1|Rammet Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=506, 1108, 1109 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|78| 78| 78| 78| 78| 78}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|220| 220| 220| 220| 220| 220}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PurpleLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|220| 220| 220| 220| 220| 220}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PurpleLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|220| 220| 220| 220| 220| 220}}|Item=1|Sugil Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of purple paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PurplePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Poison &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Rock Stuff={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Rock Stuff &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|488| 488| 488| 488| 488| 488}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A strange| alien type of rock.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|87| 87| 87| 87| 87| 87}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=PurpleLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Item=1|Purple Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Consistence= &lt;br /&gt;
|Item=1|Purple Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Consistence= &lt;br /&gt;
|Item=1|Purple Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|Purple Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Consistence= &lt;br /&gt;
|Item=1|Purple Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Purple Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|25| 25| 25| 25| 25| 25}}|Consistence= &lt;br /&gt;
|Item=1|Purple Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Purple Top Stuff={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Top Stuff &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|490| 490| 489| 490| 490| 490}}|Consistence= &lt;br /&gt;
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|Desc=A strange| alien type of surface.  &lt;br /&gt;
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|Element&lt;br /&gt;
|link=Purple Vine Stuff &lt;br /&gt;
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|Desc=A strange| alien type of vine.  &lt;br /&gt;
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|Element&lt;br /&gt;
|link=Purple Water &lt;br /&gt;
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|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
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|Desc=Purple weeds.  &lt;br /&gt;
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|Push Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Effect Computer &lt;br /&gt;
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|Price=10000 &lt;br /&gt;
|Desc=$EFFECT  &lt;br /&gt;
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|Push Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Effect Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|362| 362| 362| 362| 362| 362}}|Item=50|Zercaner Capsule|100|Mattise Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Push Effect Computer|           }}&lt;br /&gt;
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|Price=1000 &lt;br /&gt;
|Desc=Connects to its Computer  &lt;br /&gt;
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|Push Pulse Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Pulse Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|373| 310| 371| 377| 311| 311}}|Item=500|Fertikeen Capsule|500|Crystal Composite &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=7500 &lt;br /&gt;
|Desc=The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Push Pulse Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Pulse Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|388| 389| 390| 390| 389| 389}}|Item=100|Fertikeen Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing $ACTIVATE on it.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|R={{#switch:{{{1}}}&lt;br /&gt;
|Race Gate Controller={{#switch:{{{2}}}&lt;br /&gt;
|link=Race Gate Controller &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|552| 374| 408| 377| 553| 553}}|Item=10|Metal Mesh|10|Bastyn Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Race Gate Module|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
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|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Race Gate Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Race Gate Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|539| 542| 539| 539| 539| 539}}|Item=4|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Race Gate Controller|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\rTo link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\rLink multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\rTo create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r\n\rAfter that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r\n\rWhen all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|RadarJammer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=RadarJammer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|326| 372| 408| 377| 327| 327}}|Item=50|Hattel Capsule|50|Threns Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=900 &lt;br /&gt;
|Desc=The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. It will appear in the weapon panel to put in the hotbar for use.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Basic={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Basic &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|475| 463| 463| 463| 463| 463}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=This is the basic rail module. As a single block this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Docker={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Docker &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|454| 455| 453| 453| 453| 453}}|Item=25|Jisper Capsule|25|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=500 &lt;br /&gt;
|Desc=This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Load={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Load &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|547| 546| 546| 546| 546| 546}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Mass Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Mass Enhancer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|512| 512| 512| 512| 512| 512}}|Item=10|Sintyr Capsule|10|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This block is used to combat slow down on rails. \n\rThere is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. \n\rEach 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure but also require power to function. \n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Rotator Clock Wise={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Rotator Clock Wise &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|476| 447| 447| 447| 447| 447}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Rotator Counter Clock Wise={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Rotator Counter Clock Wise &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|477| 447| 447| 447| 447| 447}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks. Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Speed Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Speed Controller &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|291| 375| 408| 377| 292| 292}}|Item=25|Jisper Capsule|25|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Basic|Rail Rotator Counter Clock Wise|Rail Rotator Clock Wise }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=500 &lt;br /&gt;
|Desc=The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Turret Axis={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Turret Axis &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|461| 462| 460| 460| 460| 460}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Unload={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Unload &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|548| 546| 546| 546| 546| 546}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Rail Speed Controller|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Storage|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|121| 121| 121| 121| 121| 121}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure crystaline Rammet float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=RammetCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Charged Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|209| 209| 209| 209| 209| 209}}|Item=10|Rammet Capsule|1|Sertise Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit that's manufactured from Rammet crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Charged Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|209| 209| 209| 209| 209| 209}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit wedge that's manufactured from Rammet crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=252 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|208| 208| 208| 208| 208| 208}}|Item=1|Crystal Composite|5|Rammet Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit that's manufactured from Rammet crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|208| 208| 208| 208| 208| 208}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit wedge that's manufactured from Rammet crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=251 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|221| 221| 221| 221| 221| 221}}|Item=5|Rammet Capsule &lt;br /&gt;
|Item=50|Rammet Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A block of Rammet crystal. It's purple in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Crystal Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|221| 221| 221| 221| 221| 221}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A wedge of Rammet Crystal. It's purple in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=452 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Shard Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|120| 120| 120| 120| 120| 120}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Randomizer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Randomizer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|612| 612| 612| 612| 612| 612}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This block produces random results when activated. Each time it receives any signal (true or false) it changes it’s state by a 50:50 chance.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Conduit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Conduit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|629| 629| 631| 631| 630| 630}}|Item=400|Metal Mesh|400|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A conduit to connect a group of Reactor Power blocks to a Chamber.\n\r\n\rIt automatically connects chambers &amp;amp;lt;-= chambers or chamber &amp;amp;lt;-= reactor, when the touching conduit blocks are in physical contact with both groups. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Defence Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Defence Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|644| 644| 644| 644| 644| 644}}|Item=200|Bastyn Capsule|200|Fertikeen Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enhance defensive capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1118, 1050}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor FTL Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor FTL Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|632| 632| 632| 632| 632| 632}}|Item=200|Rammet Capsule|200|Sertise Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enhance FTL capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={67, 124, 1093}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Logistics Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Logistics Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|636| 636| 636| 636| 636| 636}}|Item=200|Sintyr Capsule|200|Threns Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enhance logistics.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1061, 1111, 995, 1080}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Mass Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Mass Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|642| 642| 642| 642| 642| 642}}|Item=200|Hattel Capsule|200|Hylat Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enable mass modifying effects.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1101, 1037}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Mobility Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Mobility Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|640| 640| 640| 640| 640| 640}}|Item=200|Nocx Capsule|200|Macet Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enhance mobility.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1086, 1057, 110, 1125, 1114}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Power={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Power &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|624| 624| 624| 624| 624| 624}}|Item=200|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Provides basic power regeneration that many other systems rely on. \n\rRequires Stabilizers to function properly.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Power Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Power Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|634| 634| 634| 634| 634| 634}}|Item=200|Varat Capsule|200|Zercaner Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enhance power.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1022, 1023}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Recon Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Recon Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|638| 638| 638| 638| 638| 638}}|Item=200|Parseen Capsule|200|Sapsun Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enhance recon capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={125}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Stabilizer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Stabilizer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|628| 628| 628| 628| 628| 628}}|Item=200|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Increases the Stabilization rating of your active Reactor. This block loses efficiency the closer it gets to the Active reactor.\n\rEach Reactor size (level) has an optimal distance where the efficiency of your stabilization reaches a maximum value.\n\r\n\rIf your Stabilization is too low, you will have reduced power generation.\n\rThe Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.\n\rUpon taking damage, your Reactor components will take additional damage from internal explosions.\n\r\n\rIt's advised to have more than 100% Stabilization to avoid taking extra damage when in combat. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Stabilizer Stream Node={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Stabilizer Stream Node &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|600| 600| 600| 600| 600| 600}}|Item=200|Metal Mesh|200|Metal Grill &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Optional Block to direct the energy stream \n\rbetween your stabilizer and a main reactor.\n\r\n\rConnect the nodes to create a path. The stream will\n\renter from the main reactor to the closest starting\n\rpoint, and go from the end point to the stabilizer. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Stealth Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Stealth Chamber &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|646| 646| 646| 646| 646| 646}}|Item=200|Mattise Capsule|200|Jisper Capsule|1|Reactor Power &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Reactor Chamber to enhance stealth capabilities.\n\rNeeds to be physically connected with a Power Reactor by using Reactor Conduit blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=true|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={1018}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Recycler={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Recycler &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|459| 459| 459| 459| 459| 459}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10000 &lt;br /&gt;
|Desc=This was an old version of the factories, it is currently not in use... How did you get this anyways? &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|4| 4| 4| 4| 4| 4}}|Item=1|Red Standard Armor|1|Advanced Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|52| 52| 52| 52| 52| 52}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=512 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|469| 469| 469| 469| 469| 469}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A dense red dirt.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Lava &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|140| 140| 140| 140| 140| 140}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=282 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=RedLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|140| 140| 140| 140| 140| 140}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=282 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=RedLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|140| 140| 140| 140| 140| 140}}|Item=1|Cinnabar Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of red paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=RedPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Planet Terrain={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Planet Terrain &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|470| 470| 486| 469| 470| 470}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Surface rock and dust from a Red Planet.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Poison &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|82| 82| 82| 82| 82| 82}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=282 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=RedLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}|Item=1|Red Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|20| 20| 20| 20| 20| 20}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
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|SourceReference=282 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Repulse Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Repulse Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|598| 599| 597| 597| 597| 597}}|Item=1000|Macet Capsule|6|Thruster Module &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25000 &lt;br /&gt;
|Desc=Uses a part of your Thrust (set in the the Thrust Configuration menu) to apply a force in the orientation of this block.\n\rWorks only within proximity of another block and gravity well. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rock &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|511| 511| 511| 511| 511| 511}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Solid Rock.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rock Red Planet Terrain={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rock Red Planet Terrain &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|487| 487| 486| 485| 487| 487}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Surface rock and dust from a Red Planet.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|S={{#switch:{{{1}}}&lt;br /&gt;
|SCHEMADYNE 10000={{#switch:{{{2}}}&lt;br /&gt;
|link=SCHEMADYNE 10000 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10000 &lt;br /&gt;
|Desc=$RESOURCES Press $ACTIVATE to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 2000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 2000 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=5999 &lt;br /&gt;
|Desc=$RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 20000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 20000 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=12500 &lt;br /&gt;
|Desc=$RESOURCES Press $ACTIVATE to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 3000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 3000 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=6999 &lt;br /&gt;
|Desc=$RESOURCES Press $ACTIVATE to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 30000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 30000 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=15000 &lt;br /&gt;
|Desc=$RESOURCES Press $ACTIVATE to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE ADVANCED={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE ADVANCED &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|43| 43| 43| 43| 43| 43}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=2500 &lt;br /&gt;
|Desc=$RESOURCES Press $ACTIVATE to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Salvage Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Salvage Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|374| 306| 371| 377| 307| 307}}|Item=100|Crystal Composite|100|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Salvage Module|Storage }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=true &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Salvage Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Salvage Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|381| 382| 383| 383| 382| 382}}|Item=25|Metal Mesh|25|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Salvage Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sand={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sand &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|493| 493| 492| 493| 493| 493}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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&lt;br /&gt;
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|Desc=An wedged ingot of refined Sapsun.  &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Desc=Obtained from salvaging derelict stations. &lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Sensor &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=The sensor blocks is used to check the condition of a linked system.\n\rIt requires a touching activation block which will be used as output.\n\rIt also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.\n\r\n\rLink the sensor to any of these blocks:\n\r- power reactors\n\r- power auxiliaries\n\r- shields\n\r- doors/force fields\n\r- radar jammer\n\r- cloaker\n\r- jump drive\n\r- cargo\n\r\n\rThe sensor has a default state of 0%. Meaning that it will trigger for blocks in an &amp;quot;off&amp;quot; state or for systems that are depleted such as 0 power or 0 volume used.\n\r\n\rYou can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%. &lt;br /&gt;
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|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure metalic Sertise float suspended within this capsule.  &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
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|Desc=An ingot of refined Sertise.  &lt;br /&gt;
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|Desc=An wedged ingot of refined Sertise.  &lt;br /&gt;
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|Desc=A motherboard, manufactured with Sertise.  &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. &lt;br /&gt;
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|Element&lt;br /&gt;
|link=Shield Capacitor &lt;br /&gt;
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|Desc=The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields.  &lt;br /&gt;
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|Element&lt;br /&gt;
|link=Shield Drain Computer &lt;br /&gt;
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|Price=7500 &lt;br /&gt;
|Desc=The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|Price=750 &lt;br /&gt;
|Desc=The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it.  &lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
|link=Shield Supply Computer &lt;br /&gt;
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|Desc=The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield Supply Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield Supply Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|400| 401| 402| 402| 401| 401}}|Item=100|Sertise Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shield Supply Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield-Recharger={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield-Recharger &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|260| 260| 260| 260| 260| 260}}|Item=100|Parseen Capsule|100|Sapsun Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=750 &lt;br /&gt;
|Desc=The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ship Core={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ship Core &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|272| 272| 272| 272| 272| 272}}|Item=25|Metal Mesh|25|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cannon Barrel|Mine Layer|Cloaker|Push Pulse Computer|Thruster Module|Scanner Computer|RadarJammer|Jump Drive Computer }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=StarShip Core &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press $SPAWN_SHIP with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shipyard Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shipyard Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|527| 373| 408| 377| 528| 528}}|Item=500|Threns Capsule|500|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Shipyard Core Anchor|Shipyard Module }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=20000 &lt;br /&gt;
|Desc=A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button.\n\rHere you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r\n\rThe Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\rLink the computer and modules using C and V.\n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shipyard Core Anchor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shipyard Core Anchor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|526| 525| 525| 525| 525| 525}}|Item=20|Sintyr Capsule|20|Threns Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shipyard Computer|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=2000 &lt;br /&gt;
|Desc=Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\rThis block will align the ships core within your shipyard.\n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shipyard Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shipyard Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|524| 524| 523| 522| 522| 522}}|Item=20|Sintyr Capsule|20|Threns Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shipyard Computer|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=2000 &lt;br /&gt;
|Desc=Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\rAfter selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\rPlace down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shootout Rail={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shootout Rail &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|605| 606| 606| 606| 606| 606}}|Item=10|Sintyr Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Shootout Rail blocks will automatically un-dock an entity that moves over it. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shop Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shop Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|293| 293| 377| 377| 293| 293}}|Item=20|Mattise Capsule|20|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Shop Module|Storage }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Shop Module }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=500 &lt;br /&gt;
|Desc=Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Signal (Delay-Non-Repeating)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Signal (Delay-Non-Repeating) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|439| 439| 439| 439| 439| 439}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Silver Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Silver Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|89| 89| 89| 89| 89| 89}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A special prize item mainly used in player created mini-games.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|153| 153| 153| 153| 153| 153}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure crystaline Sintyr float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=SintyrCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Charged Circuit &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Element&lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit wedge that's manufactured from Sintyr crystals.  &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
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|Sintyr Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|144| 144| 144| 144| 144| 144}}|Item=1|Crystal Composite|5|Sintyr Capsule &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit that's manufactured from Sintyr crystals.  &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|144| 144| 144| 144| 144| 144}}|Consistence= &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit wedge that's manufactured from Sintyr crystals.  &lt;br /&gt;
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|SourceReference=248 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
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|Sintyr Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|157| 157| 157| 157| 157| 157}}|Item=5|Sintyr Capsule &lt;br /&gt;
|Item=50|Sintyr Capsule &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A block of Sintyr Crystal. It's orange in colour and emits a soft glow.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
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|Sintyr Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Crystal Wedge &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A wedge of Sintyr Crystal. It's orange in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=457 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|Sintyr Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Shard Raw &lt;br /&gt;
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|Price=104 &lt;br /&gt;
|Desc=Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|Small Activator={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Small Activator &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
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&lt;br /&gt;
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|Small Berry Bush={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Small Berry Bush &lt;br /&gt;
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|Desc=A small berry bush. Commonly found on temperate planets.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Small Button={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
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|Small Cactus={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|Snowbuds={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Snowbuds &lt;br /&gt;
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|Desc=A small flowering plant.  &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Snowy Rock Surface={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Snowy Rock Surface &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|503| 503| 502| 501| 503| 503}}|Consistence= &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=The surface of an Ice Planet.  &lt;br /&gt;
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|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Soil={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Soil &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|506| 506| 506| 506| 506| 506}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A mix of decomposed organic materials.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Standard Factory={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Standard Factory &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|247| 247| 246| 246| 247| 247}}|Item=20|Metal Mesh|20|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|Factory Enhancer|Micro Assembler|Advanced Factory|Basic Factory|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Power Module Factory &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)  &lt;br /&gt;
|BlockResourceType=4 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Standard Hardener={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Standard Hardener &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|92| 92| 92| 92| 92| 92}}|Item=5|Fertikeen Capsule|10|Metal Mesh &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=150 &lt;br /&gt;
|Desc=Material capable of enhancing the structure of Basic Armor blocks and to create a more durable block, standard armor. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=StandardHardener &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stealth Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stealth Mine-Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|676| 676| 676| 676| 676| 676}}|Item=500|Mattise Capsule|500|Jisper Capsule|1000|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=When put right next to a Mine Core, the mine will gain +1 stealth. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stone Fragment={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stone Fragment &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|497| 497| 497| 497| 497| 497}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A fragment of stone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stop Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stop Effect Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|355| 372| 370| 377| 356| 356}}|Item=500|Zercaner Capsule|1000|Mattise Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Stop Effect Module|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10000 &lt;br /&gt;
|Desc=$EFFECT  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stop Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stop Effect Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|367| 367| 367| 367| 367| 367}}|Item=50|Zercaner Capsule|100|Mattise Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Stop Effect Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Connects to its Computer  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Storage={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Storage &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|426| 342| 341| 341| 342| 342}}|Item=10|Metal Mesh|10|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Micro Assembler|Advanced Factory|Basic Factory|Rail Basic|Rail Docker|Storage|Capsule Refinery|Salvage Computer|Standard Factory }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Cargo Space|AND-SIGNAL|Activation Module|Micro Assembler|OR-SIGNAL|Advanced Factory|Basic Factory|Shop Module|Storage|Capsule Refinery|Standard Factory }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=The Storage block functions like a persistent, dynamic inventory. This enables the user to store items from their inventory in it. You can expand its volume size by linking it to Cargo Space blocks. Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Strength Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Strength Mine-Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|674| 674| 674| 674| 674| 674}}|Item=250|Hylat Capsule|250|Threns Capsule|1000|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=When put right next to a Mine Core, the damage of the mine is increased. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sugil={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sugil &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|213| 213| 213| 213| 213| 213}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=31 &lt;br /&gt;
|Desc=A purple stone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sugil Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sugil Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|215| 215| 215| 215| 215| 215}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Cubatoms of Sugil minerals float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=SugilCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|T={{#switch:{{{1}}}&lt;br /&gt;
|Teal Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|link=Teal Advanced Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|580| 580| 580| 580| 580| 580}}|Item=1|Teal Standard Armor|1|Advanced Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}|Consistence= &lt;br /&gt;
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|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|582| 582| 582| 582| 582| 582}}|Consistence= &lt;br /&gt;
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|ArmorValue=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Cheap but resilient structural blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Item=1|Teal Standard Armor|4|Varat Crystal|2|Bastyn Crystal &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=883 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=883 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=883 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=883 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Consistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=883 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=883 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|583| 583| 583| 583| 583| 583}}|Consistence= &lt;br /&gt;
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|ArmorValue=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=883 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.25 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}|Item=1|Glass|1|Varat Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=889, 1122, 1132 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|584| 584| 584| 584| 584| 584}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|204| 204| 204| 204| 204| 204}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=TealLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|204| 204| 204| 204| 204| 204}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=TealLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light Rod={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light Rod &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|586| 586| 586| 586| 586| 586}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=TealLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Item=1|Teal Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|581| 581| 581| 581| 581| 581}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tekt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tekt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|117| 117| 117| 117| 117| 117}}|Consistence= &lt;br /&gt;
|Item=10|Tekt Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=31 &lt;br /&gt;
|Desc=A black stone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tekt Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tekt Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|119| 119| 119| 119| 119| 119}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Cubatoms of Tekt minerals float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=TektCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|171| 171| 171| 171| 171| 171}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure metalic Threns float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=ThrensCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Ingot &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|175| 175| 175| 175| 175| 175}}|Item=5|Threns Capsule &lt;br /&gt;
|Item=50|Threns Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An ingot of refined Threns.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Ingot Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|175| 175| 175| 175| 175| 175}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An wedged ingot of refined Threns.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=471 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Motherboard &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|174| 174| 174| 174| 174| 174}}|Item=1|Metal Mesh|5|Threns Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Threns.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Motherboard Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|174| 174| 174| 174| 174| 174}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Threns.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=235 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Ore Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|170| 170| 170| 170| 170| 170}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
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|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Thruster Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Thruster Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|299| 300| 301| 301| 299| 299}}|Item=25|Metal Mesh|25|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=HyperFlux Coil Thruster &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tractor Beam Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tractor Beam Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|374| 683| 371| 377| 684| 684}}|Item=250|Sertise Capsule|250|Jisper Capsule|500|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|           }}&lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Activation Module|Tractor Beam Module }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=The Tractor Beam Computer is capable of controlling any amount of Tractor Beam Modules. \n\rStrength depends on the amount of linked modules, you can switch firing modes with your Right Click. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tractor Beam Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tractor Beam Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|685| 686| 687| 687| 686| 686}}|Item=50|Sertise Capsule|50|Jisper Capsule|100|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Tractor Beam Computer|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=Strength depends on the amount of linked modules, you can switch firing modes with your Right Click. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Transporter Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Transporter Controller &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|549| 373| 408| 377| 550| 550}}|Item=500|Macet Capsule|500|Nocx Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Transporter Module|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100000 &lt;br /&gt;
|Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Transporter Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Transporter Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|543| 544| 545| 545| 545| 545}}|Item=25|Nocx Capsule|25|Macet Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Transporter Controller|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=5000 &lt;br /&gt;
|Desc=The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r\n\rDefault mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r“Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r“Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r\n\rTo link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Trigger (Area)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Trigger (Area) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|607| 607| 607| 607| 607| 607}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|TRIGGER_(AREA)_CONTROLLER|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Trigger (Area) Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Trigger (Area) Controller &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|432| 432| 432| 432| 432| 432}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|TRIGGER_(AREA)|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Trigger (Step On)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Trigger (Step On) &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|429| 429| 429| 429| 429| 429}}|Item=2|Metal Mesh|2|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=200 &lt;br /&gt;
|Desc=This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Turret Docking Enhancer Unit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Turret Docking Enhancer Unit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|512| 512| 512| 512| 512| 512}}|Item=25|Sintyr Capsule|25|Jisper Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Turret Docking Unit|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=500 &lt;br /&gt;
|Desc=The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Turret Docking Unit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Turret Docking Unit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|302| 302| 302| 302| 302| 302}}|Item=50|Sintyr Capsule|50|Jisper Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Turret Docking Enhancer Unit|           }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1000 &lt;br /&gt;
|Desc=The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Undeathinator={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Undeathinator &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|68| 68| 68| 68| 68| 68}}|Item=10|Metal Mesh|40|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=500 &lt;br /&gt;
|Desc=The Undeathinator can be used to set a new spawn point. To do this, simply press $ACTIVATE while looking at one. They can be found at shops, or placed on your own Space Stations or bases.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|V={{#switch:{{{1}}}&lt;br /&gt;
|Varat Capsule={{#switch:{{{2}}}&lt;br /&gt;
|link=Varat Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|201| 201| 201| 201| 201| 201}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure crystaline Varat float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=VaratCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Charged Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|193| 193| 193| 193| 193| 193}}|Item=10|Varat Capsule|1|Hylat Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit that's manufactured from Varat crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Charged Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|193| 193| 193| 193| 193| 193}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=300 &lt;br /&gt;
|Desc=An advanced circuit wedge that's manufactured from Varat crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=231 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Circuit &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|192| 192| 192| 192| 192| 192}}|Item=1|Crystal Composite|5|Varat Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit that's manufactured from Varat crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Circuit Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|192| 192| 192| 192| 192| 192}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A basic circuit wedge that's manufactured from Varat crystals.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=230 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Crystal &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|205| 205| 205| 205| 205| 205}}|Item=5|Varat Capsule &lt;br /&gt;
|Item=50|Varat Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A block of Varat Crystal. It's blue in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Crystal Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|205| 205| 205| 205| 205| 205}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A wedge of Varat Crystal. It's blue in colour and emits a soft glow.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=459 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Shard Raw &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|200| 200| 200| 200| 200| 200}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=104 &lt;br /&gt;
|Desc=Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. &lt;br /&gt;
|BlockResourceType=0 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varis={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varis &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|181| 181| 181| 181| 181| 181}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=31 &lt;br /&gt;
|Desc=A green stone.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varis Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varis Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|183| 183| 183| 183| 183| 183}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Cubatoms of Varis minerals float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=VarisCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|W={{#switch:{{{1}}}&lt;br /&gt;
|Warhead={{#switch:{{{2}}}&lt;br /&gt;
|link=Warhead &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|422| 422| 422| 422| 422| 422}}|Item=2|Metal Mesh|3|Crystal Composite &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Ship Core|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=The Warhead is a simple, but effective explosive. It can be grouped with other warheads to increase the explosion created. They may be activated by collisions, triggered by logic systems, manual triggering (risky stuff), or simply shot. The can be used for ramming, self destruct systems, breaching charges, traps, demolition and more. Press $ACTIVATE to detonate  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Warp Gate Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Warp Gate Computer &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|334| 373| 336| 336| 335| 335}}|Item=500|Macet Capsule|500|Nocx Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Ctrling={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Warp Gate Module|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100000 &lt;br /&gt;
|Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate.  This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer.  Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam.  This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer  will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route.  \n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Warp Gate Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Warp Gate Module &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|539| 540| 539| 539| 539| 539}}|Item=50|Macet Capsule|50|Nocx Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|CtrlBy={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|Warp Gate Computer|         }}&lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10000 &lt;br /&gt;
|Desc=Warp Gates are a stationary structure that enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate.  This cost is calculated on the mass of the warping ship. \n\r\n\rWarp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer.  Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r\n\rAfter creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam.  This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer  will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route.  \n\r\n\r &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.1 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Water &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|619| 619| 619| 619| 619| 619}}|Item=10|Ice &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=20 &lt;br /&gt;
|Desc=Water. It's cool and fresh.  &lt;br /&gt;
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|Element&lt;br /&gt;
|link=White Dirt &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Lava &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}|Item=1|Glass|1|Parseen Circuit &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|WildcardIds=499, 977, 1007 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|64| 64| 64| 64| 64| 64}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=50 &lt;br /&gt;
|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.025 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light Bar &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|108| 108| 108| 108| 108| 108}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=WhiteLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|108| 108| 108| 108| 108| 108}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=WhiteLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|108| 108| 108| 108| 108| 108}}|Item=1|Dolom Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of white paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=WhitePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Poison &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|80| 80| 80| 80| 80| 80}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=WhiteLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}|Item=1|White Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|16| 16| 16| 16| 16| 16}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=81 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Further processing and hardening of Standard Armor results in Advanced Armor. While fairly brittle in terms of hitpoints, Advanced Armor's hardened composition gives much greater reinforcement per block when layered. &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
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|Element&lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
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|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. These specially-painted Standard Armor blocks have been emblazoned with a caution stripe pattern. &lt;br /&gt;
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|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
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|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
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|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
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|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
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&lt;br /&gt;
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|Desc=Light blocks are an excellent way to add illumination to the area.  &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light Bar &lt;br /&gt;
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|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
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|Yellow Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|172| 172| 172| 172| 172| 172}}|Consistence= &lt;br /&gt;
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|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=A small light bar.   &lt;br /&gt;
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|SourceReference=285 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Paint &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|172| 172| 172| 172| 172| 172}}|Item=1|Lukrah Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A canister of yellow paint, used in various recipes.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
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|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=YellowPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Poison &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Rod Light &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|84| 84| 84| 84| 84| 84}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=25 &lt;br /&gt;
|Desc=Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=285 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=YellowLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Item=1|Yellow Basic Armor|1|Standard Hardener &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor 1/2 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor 1/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor 3/4 &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Corner &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Consistence= &lt;br /&gt;
|Item=1|Yellow Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Hepta &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Consistence= &lt;br /&gt;
|Item=1|Yellow Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Tetra &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Consistence= &lt;br /&gt;
|Item=1|Yellow Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|22| 22| 22| 22| 22| 22}}|Consistence= &lt;br /&gt;
|Item=1|Yellow Standard Armor &lt;br /&gt;
|ArmorValue=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=125 &lt;br /&gt;
|Desc=Factory processing of basic armor blocks with special hardening compound yields Standard Armor. Standard Armor has less HP per block than basic, but has an internal structure which resists more damage from projectiles and beam weapons when stacked in front of other standard or advanced armor blocks. &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.15 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Water &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|51| 51| 51| 51| 51| 51}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yhole={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yhole &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|499| 499| 499| 499| 499| 499}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=1 &lt;br /&gt;
|Desc=A strange plant.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Z={{#switch:{{{1}}}&lt;br /&gt;
|Zercaner Capsule={{#switch:{{{2}}}&lt;br /&gt;
|link=Zercaner Capsule &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|139| 139| 139| 139| 139| 139}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=10 &lt;br /&gt;
|Desc=Cubatoms of pure metalic Zercaner float suspended within this capsule.  &lt;br /&gt;
|BlockResourceType=6 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.001 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodShape=ZercanerCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Ingot &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|143| 143| 143| 143| 143| 143}}|Item=5|Zercaner Capsule &lt;br /&gt;
|Item=50|Zercaner Capsule &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An ingot of refined Zercaner.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Ingot Wedge &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|143| 143| 143| 143| 143| 143}}|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=An wedged ingot of refined Zercaner.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=472 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.05 &lt;br /&gt;
|InRecipe=false &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Motherboard &lt;br /&gt;
|textureId={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|142| 142| 142| 142| 142| 142}}|Item=1|Metal Mesh|5|Zercaner Capsule &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|ArmorValue=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Price=100 &lt;br /&gt;
|Desc=A motherboard, manufactured with Zercaner.  &lt;br /&gt;
|BlockResourceType=2 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|Chamber=General=false|Capacity=0.0|Root=0|Parent=0|UpgradesTo=0|Permission=0|Prerequisites={}|MutuallyExclusive={}|Children={}|AppliesTo=0 &lt;br /&gt;
|Volume=0.01 &lt;br /&gt;
|InRecipe=true &lt;br /&gt;
|MainCtrl=false &lt;br /&gt;
|SupportCtrl=false &lt;br /&gt;
|EffectCtrl=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|ExpAbsorb=0.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 |CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Db/Version/0.202.87/Main&amp;diff=11652</id>
		<title>Template:Db/Version/0.202.87/Main</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Db/Version/0.202.87/Main&amp;diff=11652"/>
		<updated>2020-04-01T08:35:56Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Created page with &amp;quot; {{#switch:{{padleft:|1|{{{1}}}}}&amp;lt;!-- Search by first letter of request to divide 1 branche cases --&amp;gt; |A={{#switch:{{{1}}} |AND-Signal={{#switch:{{{2}}} |Element |link=AND-Sig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{#switch:{{padleft:|1|{{{1}}}}}&amp;lt;!-- Search by first letter of request to divide 1 branche cases --&amp;gt;&lt;br /&gt;
|A={{#switch:{{{1}}}&lt;br /&gt;
|AND-Signal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=AND-Signal &lt;br /&gt;
|type=AND-SIGNAL &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=334 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Activation Gate Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Activation Gate Controller &lt;br /&gt;
|type=685 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=616 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Activation Gate Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Activation Gate Module &lt;br /&gt;
|type=686 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=617 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Activation Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Activation Module &lt;br /&gt;
|type=405 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=332 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=true &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Advanced Factory={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Advanced Factory &lt;br /&gt;
|type=259 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=200 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Advanced Hardener={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Advanced Hardener &lt;br /&gt;
|type=867 &lt;br /&gt;
|Item=Fertikeen Ingot &lt;br /&gt;
&lt;br /&gt;
|count=4 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=644 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=6 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=AdvancedHardener &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Allied AI Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Allied AI Mine-Module &lt;br /&gt;
|type=365 &lt;br /&gt;
|Item=BOBBY AI Module &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=965 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Arched Cactus={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Arched Cactus &lt;br /&gt;
|type=103 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=142 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Astrotech Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Astrotech Computer &lt;br /&gt;
|type=39 &lt;br /&gt;
|Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=8 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.6,1.0,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Astrotech Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Astrotech Module &lt;br /&gt;
|type=30 &lt;br /&gt;
|Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=9 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|B={{#switch:{{{1}}}&lt;br /&gt;
|BOBBY AI Module={{#switch:{{{2}}}&lt;br /&gt;
|link=BOBBY AI Module &lt;br /&gt;
|type=121 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Dr.Plex's BOBBY Artificial Ship Control Unit &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=37 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Basic Factory={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Basic Factory &lt;br /&gt;
|type=211 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Macro Assembler &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=157 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Capsule &lt;br /&gt;
|type=186 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=103 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.005 &lt;br /&gt;
|LodShape=BastynCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Charged Circuit &lt;br /&gt;
|type=225 &lt;br /&gt;
|Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=169 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Charged Circuit Wedge &lt;br /&gt;
|type=584 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=225 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=515 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=0.0,1.0,0.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Circuit &lt;br /&gt;
|type=224 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=168 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Circuit Wedge &lt;br /&gt;
|type=568 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=224 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=499 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Crystal &lt;br /&gt;
|type=458 &lt;br /&gt;
|Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=384 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Crystal Wedge &lt;br /&gt;
|type=552 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=458 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=483 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Bastyn Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bastyn Shard Raw &lt;br /&gt;
|type=485 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=412 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon &lt;br /&gt;
|type=62 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Parseen Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=503 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=36 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=true &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon 1/2 &lt;br /&gt;
|type=BEACON_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=62 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=880 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon 1/4 &lt;br /&gt;
|type=BEACON_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=62 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=879 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon 3/4 &lt;br /&gt;
|type=BEACON_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=62 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=881 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon Charged Circuit &lt;br /&gt;
|type=253 &lt;br /&gt;
|Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=197 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon Light Bar &lt;br /&gt;
|type=984 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=975 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BeaconLightBar &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon Light Corner &lt;br /&gt;
|type=994 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=978 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BeaconLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Beacon Rod={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Beacon Rod &lt;br /&gt;
|type=503 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=62 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=433 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Beacon=true &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BeaconLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor &lt;br /&gt;
|type=264 &lt;br /&gt;
|Item=Black Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=5 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
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|cat4=Black&lt;br /&gt;
|icon=211 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=0.6,0.6,0.6,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor 1/2 &lt;br /&gt;
|type=BLACK_ADVANCED_ARMOR_1/2 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=Black&lt;br /&gt;
|icon=727 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor 1/4 &lt;br /&gt;
|type=BLACK_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=Black&lt;br /&gt;
|icon=726 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor 3/4 &lt;br /&gt;
|type=BLACK_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=264 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=728 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor Corner &lt;br /&gt;
|type=321 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Black Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=264 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=265 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.6,0.6,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor Hepta &lt;br /&gt;
|type=369 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Black Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=264 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=299 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.6,0.6,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor Tetra &lt;br /&gt;
|type=377 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Black Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=264 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=307 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Advanced Armor Wedge &lt;br /&gt;
|type=312 &lt;br /&gt;
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|Item=Black Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
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&lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor &lt;br /&gt;
|type=603 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Black Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|icon=535 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor 1/2 &lt;br /&gt;
|type=BLACK_HULL_1/2 &lt;br /&gt;
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|icon=721 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor 1/4 &lt;br /&gt;
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|icon=720 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
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|Black Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor 3/4 &lt;br /&gt;
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|icon=722 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|Black Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor Corner &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
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|icon=537 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=2 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor Hepta &lt;br /&gt;
|type=606 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=538 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=5 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor Tetra &lt;br /&gt;
|type=607 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=603 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=539 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Basic Armor Wedge &lt;br /&gt;
|type=604 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=603 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=536 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor &lt;br /&gt;
|type=593 &lt;br /&gt;
|Item=Black Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Nocx Crystal &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=524 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor 1/2 &lt;br /&gt;
|type=BLACK_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
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|Armor=15.63 &lt;br /&gt;
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|icon=730 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor 1/4 &lt;br /&gt;
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|Armor=15.63 &lt;br /&gt;
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|icon=729 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor 3/4 &lt;br /&gt;
|type=BLACK_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=Black&lt;br /&gt;
|icon=731 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Corner &lt;br /&gt;
|type=595 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=Black&lt;br /&gt;
|icon=526 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=2 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Hepta &lt;br /&gt;
|type=596 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=Black&lt;br /&gt;
|icon=527 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=5 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Tetra &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=Black&lt;br /&gt;
|icon=528 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Crystal Armor Wedge &lt;br /&gt;
|type=594 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=593 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=525 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Dirt &lt;br /&gt;
|type=72 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=122 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Lava &lt;br /&gt;
|type=199 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=119 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light &lt;br /&gt;
|type=498 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Nocx Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=500, 1135, 1136 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=428 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.8,0.8 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light 1/2 &lt;br /&gt;
|type=BLACK_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=907 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.8,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light 1/4 &lt;br /&gt;
|type=BLACK_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=906 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.8,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light 3/4 &lt;br /&gt;
|type=BLACK_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=908 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.8,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light Bar &lt;br /&gt;
|type=1135 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1006 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.8,0.54901963 &lt;br /&gt;
|LodShape=BlackLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Light Corner &lt;br /&gt;
|type=1136 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1007 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.8,0.54901963 &lt;br /&gt;
|LodShape=BlackLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Paint &lt;br /&gt;
|type=244 &lt;br /&gt;
|Item=Tekt Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=189 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BlackPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Posion={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Posion &lt;br /&gt;
|type=201 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=121 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Rod Light &lt;br /&gt;
|type=500 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=498 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=430 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.8,0.5 &lt;br /&gt;
|LodShape=BlackLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor &lt;br /&gt;
|type=75 &lt;br /&gt;
|Item=Black Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=27 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor 1/2 &lt;br /&gt;
|type=BLACK_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=724 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor 1/4 &lt;br /&gt;
|type=BLACK_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=723 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor 3/4 &lt;br /&gt;
|type=BLACK_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=725 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Corner &lt;br /&gt;
|type=305 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Black Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=240 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Hepta &lt;br /&gt;
|type=385 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Black Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=327 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Tetra &lt;br /&gt;
|type=393 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Black Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=320 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Standard Armor Wedge &lt;br /&gt;
|type=296 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Black Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=75 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Black&lt;br /&gt;
|icon=241 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Black Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Black Water &lt;br /&gt;
|type=200 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=120 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door &lt;br /&gt;
|type=591 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=522 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door 1/2 &lt;br /&gt;
|type=BLAST_DOOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=591 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=835 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door 1/4 &lt;br /&gt;
|type=BLAST_DOOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=591 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=834 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door 3/4 &lt;br /&gt;
|type=BLAST_DOOR_3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
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|cat2=Doors&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=836 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blast Door Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blast Door Wedge &lt;br /&gt;
|type=592 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Mass=0.15 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Standard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=523 &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor &lt;br /&gt;
|type=267 &lt;br /&gt;
|Item=Blue Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=213 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor 1/2 &lt;br /&gt;
|type=BLUE_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=787 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor 1/4 &lt;br /&gt;
|type=BLUE_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|cat=General&lt;br /&gt;
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|cat4=Blue&lt;br /&gt;
|icon=786 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor 3/4 &lt;br /&gt;
|type=BLUE_ADVANCED_ARMOR_3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=788 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Corner &lt;br /&gt;
|type=324 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=269 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Hepta &lt;br /&gt;
|type=372 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=296 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Tetra &lt;br /&gt;
|type=380 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=304 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Advanced Armor Wedge &lt;br /&gt;
|type=315 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=267 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=268 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor &lt;br /&gt;
|type=618 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Blue Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
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|icon=550 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor 1/2 &lt;br /&gt;
|type=BLUE_HULL_1/2 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=781 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor 1/4 &lt;br /&gt;
|type=BLUE_HULL_1/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|SourceReference=618 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=780 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor 3/4 &lt;br /&gt;
|type=BLUE_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=782 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Corner &lt;br /&gt;
|type=620 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=551 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Hepta &lt;br /&gt;
|type=621 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=553 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Tetra &lt;br /&gt;
|type=622 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=554 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Basic Armor Wedge &lt;br /&gt;
|type=619 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=618 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=552 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Console={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Console &lt;br /&gt;
|type=975 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=1028, 1029 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=695 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BlueConsole &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsole &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Console Inner Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Console Inner Corner &lt;br /&gt;
|type=1028 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=975 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=979 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BlueConsoleInnerCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsoleInnerCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Console Outer Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Console Outer Corner &lt;br /&gt;
|type=1029 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=975 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=980 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BlueConsoleOuterCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsoleOuterCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor &lt;br /&gt;
|type=532 &lt;br /&gt;
|Item=Blue Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Varat Crystal &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=462 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor 1/2 &lt;br /&gt;
|type=BLUE_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=790 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor 1/4 &lt;br /&gt;
|type=BLUE_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=789 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor 3/4 &lt;br /&gt;
|type=BLUE_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=791 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Corner &lt;br /&gt;
|type=534 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=464 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Hepta &lt;br /&gt;
|type=535 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=465 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Tetra &lt;br /&gt;
|type=536 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=466 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Crystal Armor Wedge &lt;br /&gt;
|type=533 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=532 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=463 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Dirt &lt;br /&gt;
|type=128 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=47 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Flowers={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Flowers &lt;br /&gt;
|type=93 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=133 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Lava &lt;br /&gt;
|type=191 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=109 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light &lt;br /&gt;
|type=283 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Varat Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=505, 1120, 1121 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=229 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.33333334,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light 1/2 &lt;br /&gt;
|type=BLUE_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=898 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.33333334,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light 1/4 &lt;br /&gt;
|type=BLUE_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=897 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.33333334,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light 3/4 &lt;br /&gt;
|type=BLUE_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=899 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.33333334,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light Bar &lt;br /&gt;
|type=1120 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1000 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.49803922,1.0,0.54901963 &lt;br /&gt;
|LodShape=BlueLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Light Corner &lt;br /&gt;
|type=1121 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=283 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1001 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.49803922,1.0,0.54901963 &lt;br /&gt;
|LodShape=BlueLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Paint &lt;br /&gt;
|type=246 &lt;br /&gt;
|Item=Larimar Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=186 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BluePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Poison &lt;br /&gt;
|type=193 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=111 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Rock &lt;br /&gt;
|type=139 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Hp=50 &lt;br /&gt;
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|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=151 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Blue Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Rod Light &lt;br /&gt;
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|cat2=Light&lt;br /&gt;
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|icon=435 &lt;br /&gt;
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|LightColor=0.0,0.49803922,1.0,0.49803922 &lt;br /&gt;
|LodShape=BlueLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor &lt;br /&gt;
|type=77 &lt;br /&gt;
|Item=Blue Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
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|icon=29 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor 1/2 &lt;br /&gt;
|type=BLUE_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SourceReference=77 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=784 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor 1/4 &lt;br /&gt;
|type=BLUE_STANDARD_ARMOR_1/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
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|cat4=Blue&lt;br /&gt;
|icon=783 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor 3/4 &lt;br /&gt;
|type=BLUE_STANDARD_ARMOR_3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Standard&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=785 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor Corner &lt;br /&gt;
|type=307 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=77 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=244 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor Hepta &lt;br /&gt;
|type=388 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=77 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=331 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor Tetra &lt;br /&gt;
|type=396 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=77 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=324 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Standard Armor Wedge &lt;br /&gt;
|type=298 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Blue Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=77 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Blue&lt;br /&gt;
|icon=245 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Blue Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Blue Water &lt;br /&gt;
|type=192 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
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|cat2=Mineral&lt;br /&gt;
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|cat4=&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Blueprint Empty={{#switch:{{{2}}}&lt;br /&gt;
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|icon=424 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Bronze Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Bronze Bar &lt;br /&gt;
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|icon=286 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor &lt;br /&gt;
|type=269 &lt;br /&gt;
|Item=Brown Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|cat2=Hulls&lt;br /&gt;
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|cat4=Brown&lt;br /&gt;
|icon=216 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,0.8,0.4,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor 1/2 &lt;br /&gt;
|type=BROWN_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|icon=811 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor 1/4 &lt;br /&gt;
|type=BROWN_ADVANCED_ARMOR_1/4 &lt;br /&gt;
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|cat4=Brown&lt;br /&gt;
|icon=810 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor 3/4 &lt;br /&gt;
|type=BROWN_ADVANCED_ARMOR_3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=812 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor Corner &lt;br /&gt;
|type=326 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=275 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=2 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.8,0.4,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor Hepta &lt;br /&gt;
|type=374 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=269 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=298 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,0.8,0.4,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor Tetra &lt;br /&gt;
|type=382 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=306 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,0.8,0.4,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Advanced Armor Wedge &lt;br /&gt;
|type=317 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=269 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=274 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.8,0.4,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor &lt;br /&gt;
|type=643 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Blue Paint &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Yellow Paint &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Red Paint &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=575 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor 1/2 &lt;br /&gt;
|type=BROWN_HULL_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=805 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor 1/4 &lt;br /&gt;
|type=BROWN_HULL_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=804 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor 3/4 &lt;br /&gt;
|type=BROWN_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=806 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor Corner &lt;br /&gt;
|type=645 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=577 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor Hepta &lt;br /&gt;
|type=646 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=578 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor Tetra &lt;br /&gt;
|type=647 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=579 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Basic Armor Wedge &lt;br /&gt;
|type=644 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=643 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=576 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor &lt;br /&gt;
|type=690 &lt;br /&gt;
|Item=Brown Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Bastyn Crystal &lt;br /&gt;
&lt;br /&gt;
|count=4 |Item=Mattise Crystal &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=623 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor 1/2 &lt;br /&gt;
|type=BROWN_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=690 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=814 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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&lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor 1/4 &lt;br /&gt;
|type=BROWN_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
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|icon=813 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor 3/4 &lt;br /&gt;
|type=BROWN_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=690 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=815 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor Corner &lt;br /&gt;
|type=692 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=690 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=624 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor Hepta &lt;br /&gt;
|type=693 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
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|SourceReference=690 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=627 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=5 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor Tetra &lt;br /&gt;
|type=694 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
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|SourceReference=690 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=626 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Crystal Armor Wedge &lt;br /&gt;
|type=691 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=690 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=625 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Paint &lt;br /&gt;
|type=241 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=188 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=BrownPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor &lt;br /&gt;
|type=70 &lt;br /&gt;
|Item=Brown Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=32 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor 1/2 &lt;br /&gt;
|type=BROWN_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=808 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor 1/4 &lt;br /&gt;
|type=BROWN_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=807 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor 3/4 &lt;br /&gt;
|type=BROWN_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=809 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor Corner &lt;br /&gt;
|type=304 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=250 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor Hepta &lt;br /&gt;
|type=403 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=314 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor Tetra &lt;br /&gt;
|type=404 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=317 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Brown Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Brown Standard Armor Wedge &lt;br /&gt;
|type=295 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Brown Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=70 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Brown&lt;br /&gt;
|icon=249 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Build Block={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Build Block &lt;br /&gt;
|type=123 &lt;br /&gt;
|Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Black Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Black Dirt &lt;br /&gt;
|type=210 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=117 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.043137256,0.0,0.078431375,0.050980393 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Blue Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Blue Dirt &lt;br /&gt;
|type=208 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=107 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.0,0.35686275,1.0,0.050980393 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Green Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Green Dirt &lt;br /&gt;
|type=207 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=102 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.0,0.8,0.2,0.050980393 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Orange Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Orange Dirt &lt;br /&gt;
|type=129 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=52 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,0.4,0.0,0.050980393 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Purple Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Purple Dirt &lt;br /&gt;
|type=136 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=87 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.3254902,0.0,0.85490197,0.050980393 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Red Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Red Dirt &lt;br /&gt;
|type=209 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=112 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.8,0.0,0.0,0.050980393 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt White Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt White Dirt &lt;br /&gt;
|type=134 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=77 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.88235295,0.8862745,0.88235295,0.050980393 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Burnt Yellow Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Burnt Yellow Dirt &lt;br /&gt;
|type=206 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=97 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,0.43137255,0.050980393 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Button={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Button &lt;br /&gt;
|type=666 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=598 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=true &lt;br /&gt;
|LogicBlockButton=true &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|C={{#switch:{{{1}}}&lt;br /&gt;
|Cactus={{#switch:{{{2}}}&lt;br /&gt;
|link=Cactus &lt;br /&gt;
|type=89 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=129 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Camera={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Camera &lt;br /&gt;
|type=47 &lt;br /&gt;
|Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=24 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cannon Barrel={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cannon Barrel &lt;br /&gt;
|type=16 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=1.0 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=5 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cannon Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cannon Computer &lt;br /&gt;
|type=6 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=4 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.6,1.0,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cannon Type Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cannon Type Mine-Module &lt;br /&gt;
|type=355 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=956 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Capsule Refinery={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Capsule Refinery &lt;br /&gt;
|type=213 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Capsule Refinery &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=159 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Capsule Refinery Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Capsule Refinery Enhancer &lt;br /&gt;
|type=214 &lt;br /&gt;
|Item=Metal Grill &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Capsule Refinery Enhancer &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=160 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cargo Space={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cargo Space &lt;br /&gt;
|type=689 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=622 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cargo Space Buildmode={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cargo Space Buildmode &lt;br /&gt;
|type=390 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=973 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Chabaz={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Chabaz &lt;br /&gt;
|type=153 &lt;br /&gt;
|Item=Chabaz Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=61 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Cinnabar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Cinnabar &lt;br /&gt;
|type=173 &lt;br /&gt;
|Item=Cinnabar Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=86 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Dolom={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Dolom &lt;br /&gt;
|type=161 &lt;br /&gt;
|Item=Dolom Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=71 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Larimar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Larimar &lt;br /&gt;
|type=145 &lt;br /&gt;
|Item=Larimar Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=51 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Lukrah={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Lukrah &lt;br /&gt;
|type=157 &lt;br /&gt;
|Item=Lukrah Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=66 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Sugil={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Sugil &lt;br /&gt;
|type=165 &lt;br /&gt;
|Item=Sugil Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=76 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Tekt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Tekt &lt;br /&gt;
|type=205 &lt;br /&gt;
|Item=Tekt Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=126 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Carved Varis={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Carved Varis &lt;br /&gt;
|type=181 &lt;br /&gt;
|Item=Varis Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=96 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Chabaz={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Chabaz &lt;br /&gt;
|type=151 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=59 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Chabaz Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Chabaz Capsule &lt;br /&gt;
|type=152 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=60 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=ChabazCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cinnabar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cinnabar &lt;br /&gt;
|type=171 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=84 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cinnabar Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cinnabar Capsule &lt;br /&gt;
|type=172 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=85 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=CinnabarCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Cloaker={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Cloaker &lt;br /&gt;
|type=22 &lt;br /&gt;
|Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=18 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.0,0.8,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Conduit (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Conduit (Blue) &lt;br /&gt;
|type=658 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=589 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Coral={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Coral &lt;br /&gt;
|type=96 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=135 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Crystal Composite={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Crystal Composite &lt;br /&gt;
|type=220 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=165 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Crystal Composite Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Crystal Composite Wedge &lt;br /&gt;
|type=219 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=220 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=166 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|D={{#switch:{{{1}}}&lt;br /&gt;
|DELAY-Signal={{#switch:{{{2}}}&lt;br /&gt;
|link=DELAY-Signal &lt;br /&gt;
|type=DELAY-SIGNAL &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=336 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Beam Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Beam Computer &lt;br /&gt;
|type=414 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=340 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Beam Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Beam Module &lt;br /&gt;
|type=415 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=1.0 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=341 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Pulse Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Pulse Computer &lt;br /&gt;
|type=416 &lt;br /&gt;
|Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=342 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Damage Pulse Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Damage Pulse Module &lt;br /&gt;
|type=417 &lt;br /&gt;
|Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=343 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor &lt;br /&gt;
|type=823 &lt;br /&gt;
|Item=Dark Grey Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=DarkGrey&lt;br /&gt;
|icon=638 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor 1/2 &lt;br /&gt;
|type=DARK_GREY_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=823 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=DarkGrey&lt;br /&gt;
|icon=826 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor 1/4 &lt;br /&gt;
|type=DARK_GREY_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=823 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=DarkGrey&lt;br /&gt;
|icon=825 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor 3/4 &lt;br /&gt;
|type=DARK_GREY_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=823 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Dark Grey Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor Corner &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor Hepta &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor Tetra &lt;br /&gt;
|type=827 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Advanced Armor Wedge &lt;br /&gt;
|type=824 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Basic Armor &lt;br /&gt;
|type=828 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Black Paint &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=White Paint &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Dark Grey Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Basic Armor 1/2 &lt;br /&gt;
|type=DARK_GREY_HULL_1/2 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
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|icon=820 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Basic Armor 1/4 &lt;br /&gt;
|type=DARK_GREY_HULL_1/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|icon=819 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Basic Armor 3/4 &lt;br /&gt;
|type=DARK_GREY_HULL_3/4 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|icon=821 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Basic Armor Corner &lt;br /&gt;
|type=830 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
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|icon=630 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Basic Armor Hepta &lt;br /&gt;
|type=831 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|Dark Grey Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
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|link=Dark Grey Basic Armor Tetra &lt;br /&gt;
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|Dark Grey Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Basic Armor Wedge &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Dark Grey Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor &lt;br /&gt;
|type=818 &lt;br /&gt;
|Item=Dark Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
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&lt;br /&gt;
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|Dark Grey Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor 1/2 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Dark Grey Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor 1/4 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Dark Grey Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor 3/4 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|Dark Grey Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor Corner &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor Hepta &lt;br /&gt;
|type=821 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=818 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Standard&lt;br /&gt;
|cat4=DarkGrey&lt;br /&gt;
|icon=636 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor Tetra &lt;br /&gt;
|type=822 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|icon=637 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dark Grey Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dark Grey Standard Armor Wedge &lt;br /&gt;
|type=819 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Animated=false &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=818 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Standard&lt;br /&gt;
|cat4=DarkGrey&lt;br /&gt;
|icon=634 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Death Star Core={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Death Star Core &lt;br /&gt;
|type=65 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.5 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=DeathStar&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=156 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Cascade (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Cascade (Blue) &lt;br /&gt;
|type=1127 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=946 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Cascade (Green)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Cascade (Green) &lt;br /&gt;
|type=1131 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=969 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Cascade (Red)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Cascade (Red) &lt;br /&gt;
|type=1128 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=947 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Charts={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Charts &lt;br /&gt;
|type=657 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=590 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Computer (Green)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Computer (Green) &lt;br /&gt;
|type=449 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=375 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Computer (Orange)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Computer (Orange) &lt;br /&gt;
|type=450 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=376 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Fan={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Fan &lt;br /&gt;
|type=680 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=613 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Panel={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Panel &lt;br /&gt;
|type=339 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=281 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Pipes={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Pipes &lt;br /&gt;
|type=338 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=283 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Screen (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Screen (Blue) &lt;br /&gt;
|type=448 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=374 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Screen (Red)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Screen (Red) &lt;br /&gt;
|type=447 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=373 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Server={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Server &lt;br /&gt;
|type=337 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=284 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Decorative Switchboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Decorative Switchboard &lt;br /&gt;
|type=336 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=285 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Desert Flowers={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Desert Flowers &lt;br /&gt;
|type=99 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=138 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Display Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Display Module &lt;br /&gt;
|type=479 &lt;br /&gt;
|Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=406 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Docking Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Docking Enhancer &lt;br /&gt;
|type=290 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=236 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Docking Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Docking Module &lt;br /&gt;
|type=289 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=235 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dolom={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dolom &lt;br /&gt;
|type=159 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=69 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Dolom Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Dolom Capsule &lt;br /&gt;
|type=160 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=70 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=DolomCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|E={{#switch:{{{1}}}&lt;br /&gt;
|EM Effect={{#switch:{{{2}}}&lt;br /&gt;
|link=EM Effect &lt;br /&gt;
|type=350 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=950 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|EM Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=EM Effect Computer &lt;br /&gt;
|type=349 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
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|cat4=&lt;br /&gt;
|icon=953 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|EMP Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=EMP Effect Computer &lt;br /&gt;
|type=424 &lt;br /&gt;
|Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
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|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=348 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|EMP Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=EMP Effect Module &lt;br /&gt;
|type=425 &lt;br /&gt;
|Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Hp=100 &lt;br /&gt;
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|cat4=&lt;br /&gt;
|icon=349 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Explosive Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Explosive Effect Computer &lt;br /&gt;
|type=420 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Hp=250 &lt;br /&gt;
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|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=346 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Explosive Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Explosive Effect Module &lt;br /&gt;
|type=421 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=347 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Extended Texture Test={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Extended Texture Test &lt;br /&gt;
|type=1002 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=478 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|F={{#switch:{{{1}}}&lt;br /&gt;
|Faction Hub={{#switch:{{{2}}}&lt;br /&gt;
|link=Faction Hub &lt;br /&gt;
|type=292 &lt;br /&gt;
|Item=Sintyr Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Ship Core &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=239 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Faction Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Faction Module &lt;br /&gt;
|type=291 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=237 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Faction Permission Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Faction Permission Module &lt;br /&gt;
|type=936 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|cat2=&lt;br /&gt;
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|icon=689 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Factory Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Factory Enhancer &lt;br /&gt;
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&lt;br /&gt;
|count=50 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|FullName=Macro Assembler Enhancer &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Fan Flower={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fan Flower &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|cat2=Flora&lt;br /&gt;
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|icon=136 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Capsule &lt;br /&gt;
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|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Hp=10 &lt;br /&gt;
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|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
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|icon=93 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=FertikeenCapsule &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Ingot &lt;br /&gt;
|type=474 &lt;br /&gt;
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&lt;br /&gt;
|count=5 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
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|cat4=&lt;br /&gt;
|icon=401 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Ingot Wedge &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|cat=General&lt;br /&gt;
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|cat4=&lt;br /&gt;
|icon=491 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Motherboard &lt;br /&gt;
|type=223 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=167 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Motherboard Wedge &lt;br /&gt;
|type=576 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=223 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=507 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fertikeen Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fertikeen Ore Raw &lt;br /&gt;
|type=493 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=420 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Flip Flop={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Flip Flop &lt;br /&gt;
|type=667 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=600 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Foliage={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Foliage &lt;br /&gt;
|type=85 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=154 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Blue) &lt;br /&gt;
|type=660 &lt;br /&gt;
|Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|icon=592 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Blue) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Blue) 1/2 &lt;br /&gt;
|type=FORCEFIELD_(BLUE)_1/2 &lt;br /&gt;
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|Armor=15.63 &lt;br /&gt;
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|icon=844 &lt;br /&gt;
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|LightColor=0.0,0.29411766,0.83137256,0.06 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Blue) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Blue) 1/4 &lt;br /&gt;
|type=FORCEFIELD_(BLUE)_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
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|icon=843 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|LightColor=0.0,0.29411766,0.83137256,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Blue) 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Blue) 3/4 &lt;br /&gt;
|type=FORCEFIELD_(BLUE)_3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
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|cat2=Doors&lt;br /&gt;
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|cat4=&lt;br /&gt;
|icon=845 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Light=true &lt;br /&gt;
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|LightColor=0.0,0.29411766,0.83137256,0.06 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Green)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) &lt;br /&gt;
|type=1129 &lt;br /&gt;
|Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
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|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=967 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Light=true &lt;br /&gt;
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|LightColor=0.0,1.0,0.0,0.05882353 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Green) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) 1/2 &lt;br /&gt;
|type=982 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=959 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.05882353 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Green) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) 1/4 &lt;br /&gt;
|type=981 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1129 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=972 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.05882353 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Green) 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Green) 3/4 &lt;br /&gt;
|type=983 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1129 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=971 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.05882353 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Red)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Red) &lt;br /&gt;
|type=659 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=591 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Red) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Red) 1/2 &lt;br /&gt;
|type=FORCEFIELD_(RED)_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
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|SourceReference=659 &lt;br /&gt;
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|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=841 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Red) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Red) 1/4 &lt;br /&gt;
|type=FORCEFIELD_(RED)_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=659 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=840 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Red) 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Red) 3/4 &lt;br /&gt;
|type=FORCEFIELD_(RED)_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=659 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=842 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) &lt;br /&gt;
|type=661 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=30 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=30 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=593 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.28235295,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow) 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) 1/2 &lt;br /&gt;
|type=FORCEFIELD_(YELLOW)_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=661 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=847 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.28235295,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow) 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) 1/4 &lt;br /&gt;
|type=FORCEFIELD_(YELLOW)_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=661 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=846 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.28235295,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield (Yellow) 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield (Yellow) 3/4 &lt;br /&gt;
|type=FORCEFIELD_(YELLOW)_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=661 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=848 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.28235295,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Blue) &lt;br /&gt;
|type=674 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=660 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=607 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.29411766,0.83137256,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Green)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Green) &lt;br /&gt;
|type=1130 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1129 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=968 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.05882353 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Red)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Red) &lt;br /&gt;
|type=673 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=659 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=606 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.06 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Forcefield Wedge (Yellow)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Forcefield Wedge (Yellow) &lt;br /&gt;
|type=675 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|Mass=0.3 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=608 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,0.28235295,0.0,0.06 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Frozen Leaves={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Frozen Leaves &lt;br /&gt;
|type=277 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=223 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Frozen Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Frozen Rock &lt;br /&gt;
|type=275 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=221 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Frozen Wood={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Frozen Wood &lt;br /&gt;
|type=276 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=222 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Funal Trap={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Funal Trap &lt;br /&gt;
|type=108 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=147 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Fungal Growth={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Fungal Growth &lt;br /&gt;
|type=100 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=139 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|G={{#switch:{{{1}}}&lt;br /&gt;
|Girder={{#switch:{{{2}}}&lt;br /&gt;
|link=Girder &lt;br /&gt;
|type=941 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=694 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass &lt;br /&gt;
|type=63 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=34 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass 1/2 &lt;br /&gt;
|type=GLASS_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=817 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass 1/4 &lt;br /&gt;
|type=GLASS_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=816 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass 3/4 &lt;br /&gt;
|type=GLASS_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline Glass &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
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|SourceReference=63 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=818 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Corner &lt;br /&gt;
|type=330 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|SourceReference=63 &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=271 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door &lt;br /&gt;
|type=589 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=520 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door 1/2 &lt;br /&gt;
|type=GLASS_DOOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=832 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door 1/4 &lt;br /&gt;
|type=GLASS_DOOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=831 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door 3/4 &lt;br /&gt;
|type=GLASS_DOOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=833 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Door Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Door Wedge &lt;br /&gt;
|type=590 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=589 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=521 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Hepta &lt;br /&gt;
|type=367 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=312 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Tetra &lt;br /&gt;
|type=368 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=300 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glass Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glass Wedge &lt;br /&gt;
|type=329 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Crystaline glass &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=63 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Glass&lt;br /&gt;
|icon=294 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Glow Trap={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Glow Trap &lt;br /&gt;
|type=101 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=140 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Gold Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Gold Bar &lt;br /&gt;
|type=343 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=288 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grass={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grass &lt;br /&gt;
|type=82 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=149 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grassy Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grassy Rock &lt;br /&gt;
|type=83 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=150 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate &lt;br /&gt;
|type=1003 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=992, 1004, 1005 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=909 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=Grate &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=3 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionGrate &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate Corner &lt;br /&gt;
|type=1004 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1003 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=910 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=GrateCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionGrateCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate Slope={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate Slope &lt;br /&gt;
|type=1005 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1003 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=911 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=GrateSlope &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionGrateSlope &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grate Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grate Wedge &lt;br /&gt;
|type=992 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1003 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=976 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=GrateWedge &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionGrateWedge &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Gravity Unit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Gravity Unit &lt;br /&gt;
|type=56 &lt;br /&gt;
|Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=0 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor &lt;br /&gt;
|type=268 &lt;br /&gt;
|Item=Green Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=210 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.2,1.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor 1/2 &lt;br /&gt;
|type=GREEN_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=268 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=799 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor 1/4 &lt;br /&gt;
|type=GREEN_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=268 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=798 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor 3/4 &lt;br /&gt;
|type=GREEN_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=268 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=800 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor Corner &lt;br /&gt;
|type=325 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=268 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=263 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.2,1.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor Hepta &lt;br /&gt;
|type=373 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=268 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=295 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.2,1.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor Tetra &lt;br /&gt;
|type=381 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=268 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=303 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.2,1.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Advanced Armor Wedge &lt;br /&gt;
|type=316 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=268 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=262 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.2,1.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor &lt;br /&gt;
|type=623 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Green Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=555 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor 1/2 &lt;br /&gt;
|type=GREEN_HULL_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=623 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=793 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor 1/4 &lt;br /&gt;
|type=GREEN_HULL_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=623 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=792 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor 3/4 &lt;br /&gt;
|type=GREEN_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=623 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=794 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor Corner &lt;br /&gt;
|type=625 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=623 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=557 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor Hepta &lt;br /&gt;
|type=626 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=623 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=558 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor Tetra &lt;br /&gt;
|type=627 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=623 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=559 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Basic Armor Wedge &lt;br /&gt;
|type=624 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=623 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=556 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Console={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Console &lt;br /&gt;
|type=1052 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=1053, 1054 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=987 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=GreenConsole &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsole &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Console Inner Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Console Inner Corner &lt;br /&gt;
|type=1053 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1052 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=988 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=GreenConsoleInnerCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsoleInnerCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Console Outer Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Console Outer Corner &lt;br /&gt;
|type=1054 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1052 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=989 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=GreenConsoleOuterCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsoleOuterCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor &lt;br /&gt;
|type=527 &lt;br /&gt;
|Item=Green Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Bastyn Crystal &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=457 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor 1/2 &lt;br /&gt;
|type=GREEN_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=802 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor 1/4 &lt;br /&gt;
|type=GREEN_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=801 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor 3/4 &lt;br /&gt;
|type=GREEN_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=803 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor Corner &lt;br /&gt;
|type=529 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=459 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor Hepta &lt;br /&gt;
|type=530 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=460 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor Tetra &lt;br /&gt;
|type=531 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=461 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Crystal Armor Wedge &lt;br /&gt;
|type=528 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=527 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=458 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Dirt &lt;br /&gt;
|type=137 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=92 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor &lt;br /&gt;
|type=438 &lt;br /&gt;
|Item=Green Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=364 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor 1/2 &lt;br /&gt;
|type=GREEN_HAZARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=838 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor 1/4 &lt;br /&gt;
|type=GREEN_HAZARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=837 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor 3/4 &lt;br /&gt;
|type=GREEN_HAZARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=839 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Corner &lt;br /&gt;
|type=651 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SourceReference=438 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=583 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Hepta &lt;br /&gt;
|type=652 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=584 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Tetra &lt;br /&gt;
|type=653 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=585 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Hazard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Hazard Armor Wedge &lt;br /&gt;
|type=439 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=438 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=365 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Lava &lt;br /&gt;
|type=187 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=104 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light &lt;br /&gt;
|type=284 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Bastyn Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=504, 1133, 1134 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=230 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light 1/2 &lt;br /&gt;
|type=GREEN_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=904 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light 1/4 &lt;br /&gt;
|type=GREEN_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=903 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light 3/4 &lt;br /&gt;
|type=GREEN_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=greenlight &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=905 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light Bar &lt;br /&gt;
|type=1133 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1004 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.54901963 &lt;br /&gt;
|LodShape=GreenLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Light Corner &lt;br /&gt;
|type=1134 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1005 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.54901963 &lt;br /&gt;
|LodShape=GreenLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Paint &lt;br /&gt;
|type=242 &lt;br /&gt;
|Item=Varis Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=183 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=GreenPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Poison &lt;br /&gt;
|type=189 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=106 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Rod Light &lt;br /&gt;
|type=504 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=284 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=434 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,0.0,0.49803922 &lt;br /&gt;
|LodShape=GreenLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor &lt;br /&gt;
|type=78 &lt;br /&gt;
|Item=Green Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=31 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor 1/2 &lt;br /&gt;
|type=GREEN_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=796 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor 1/4 &lt;br /&gt;
|type=GREEN_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=795 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor 3/4 &lt;br /&gt;
|type=GREEN_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=797 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor Corner &lt;br /&gt;
|type=308 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=248 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor Hepta &lt;br /&gt;
|type=389 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=330 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor Tetra &lt;br /&gt;
|type=397 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=323 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Standard Armor Wedge &lt;br /&gt;
|type=299 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Green Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=78 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Green&lt;br /&gt;
|icon=247 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Green Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Green Water &lt;br /&gt;
|type=188 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=105 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor &lt;br /&gt;
|type=263 &lt;br /&gt;
|Item=Grey Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=215 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor 1/2 &lt;br /&gt;
|type=GREY_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=263 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=706 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor 1/4 &lt;br /&gt;
|type=GREY_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=263 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=705 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor 3/4 &lt;br /&gt;
|type=GREY_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=263 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=707 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor Corner &lt;br /&gt;
|type=320 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=263 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=273 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor Hepta &lt;br /&gt;
|type=401 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=263 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=316 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor Tetra &lt;br /&gt;
|type=402 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=263 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=313 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8,0.8,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Advanced Armor Wedge &lt;br /&gt;
|type=311 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor &lt;br /&gt;
|type=598 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor 1/2 &lt;br /&gt;
|type=GREY_HULL_1/2 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
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|icon=605 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor 1/4 &lt;br /&gt;
|type=GREY_HULL_1/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=529 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor 3/4 &lt;br /&gt;
|type=GREY_HULL_3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=Grey&lt;br /&gt;
|icon=701 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor Corner &lt;br /&gt;
|type=600 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|InShop=false &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=532 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor Hepta &lt;br /&gt;
|type=601 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=533 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor Tetra &lt;br /&gt;
|type=602 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=534 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Basic Armor Wedge &lt;br /&gt;
|type=599 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=598 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=531 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor &lt;br /&gt;
|type=5 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=25 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor 1/2 &lt;br /&gt;
|type=GREY_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=703 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor 1/4 &lt;br /&gt;
|type=GREY_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=702 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor 3/4 &lt;br /&gt;
|type=GREY_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=704 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Corner &lt;br /&gt;
|type=302 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=254 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Hepta &lt;br /&gt;
|type=357 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=311 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Tetra &lt;br /&gt;
|type=348 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=257 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Grey Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Grey Standard Armor Wedge &lt;br /&gt;
|type=293 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Grey Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=5 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Grey&lt;br /&gt;
|icon=253 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|H={{#switch:{{{1}}}&lt;br /&gt;
|Hattel Capsule={{#switch:{{{2}}}&lt;br /&gt;
|link=Hattel Capsule &lt;br /&gt;
|type=182 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=98 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,0.005 &lt;br /&gt;
|LodShape=HattelCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Charged Circuit &lt;br /&gt;
|type=237 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=181 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.88235295,0.078431375,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Charged Circuit Wedge &lt;br /&gt;
|type=585 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=237 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=516 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Circuit &lt;br /&gt;
|type=236 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=180 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Circuit Wedge &lt;br /&gt;
|type=569 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=236 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=500 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Crystal &lt;br /&gt;
|type=455 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=381 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Crystal Wedge &lt;br /&gt;
|type=553 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=455 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=484 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hattel Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hattel Shard Raw &lt;br /&gt;
|type=480 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=407 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Heat Effect={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Heat Effect &lt;br /&gt;
|type=352 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=951 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Heat Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Heat Effect Computer &lt;br /&gt;
|type=351 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=954 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hylat Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hylat Capsule &lt;br /&gt;
|type=142 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=48 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=HylatCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hylat Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hylat Ingot &lt;br /&gt;
|type=475 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=402 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hylat Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hylat Ingot Wedge &lt;br /&gt;
|type=559 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=475 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=490 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hylat Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hylat Motherboard &lt;br /&gt;
|type=229 &lt;br /&gt;
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&lt;br /&gt;
|count=1 |Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
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|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=173 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Hylat Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hylat Motherboard Wedge &lt;br /&gt;
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|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
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|icon=506 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Hylat Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Hylat Ore Raw &lt;br /&gt;
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|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=419 &lt;br /&gt;
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|BlockStyle=3 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|I={{#switch:{{{1}}}&lt;br /&gt;
|Ice={{#switch:{{{2}}}&lt;br /&gt;
|link=Ice &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
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|cat2=&lt;br /&gt;
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|cat4=&lt;br /&gt;
|icon=42 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Coral={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Coral &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
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|icon=226 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Crag={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Crag &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
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|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=225 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=3 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Crystal &lt;br /&gt;
|type=286 &lt;br /&gt;
|Item=Ice &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=232 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=0.0,1.0,1.0,0.25 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Crystal Wedge &lt;br /&gt;
|type=444 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=286 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=423 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.7921569,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Fan Flower={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Fan Flower &lt;br /&gt;
|type=278 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=224 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ice Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ice Wedge &lt;br /&gt;
|type=940 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=64 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=693 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Inner Ship Remote={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Inner Ship Remote &lt;br /&gt;
|type=670 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=602 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ion Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ion Effect Computer &lt;br /&gt;
|type=466 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=393 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ion Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ion Effect Module &lt;br /&gt;
|type=467 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=394 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|J={{#switch:{{{1}}}&lt;br /&gt;
|Jisper Capsule={{#switch:{{{2}}}&lt;br /&gt;
|link=Jisper Capsule &lt;br /&gt;
|type=150 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=58 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=JisperCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Ingot &lt;br /&gt;
|type=473 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=400 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Ingot Wedge &lt;br /&gt;
|type=562 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=473 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=493 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Motherboard &lt;br /&gt;
|type=247 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=191 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Motherboard Wedge &lt;br /&gt;
|type=578 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=247 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=509 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jisper Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jisper Ore Raw &lt;br /&gt;
|type=489 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=416 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jump Drive Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jump Drive Computer &lt;br /&gt;
|type=544 &lt;br /&gt;
|Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=472 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jump Drive Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jump Drive Module &lt;br /&gt;
|type=545 &lt;br /&gt;
|Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=473 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jump Inhibitor Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jump Inhibitor Computer &lt;br /&gt;
|type=681 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=614 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Jump Inhibitor Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Jump Inhibitor Module &lt;br /&gt;
|type=682 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=615 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|K={{#switch:{{{1}}}&lt;br /&gt;
|Kinetic Effect={{#switch:{{{2}}}&lt;br /&gt;
|link=Kinetic Effect &lt;br /&gt;
|type=354 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=952 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Kinetic Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Kinetic Effect Computer &lt;br /&gt;
|type=353 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=955 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|L={{#switch:{{{1}}}&lt;br /&gt;
|Larimar={{#switch:{{{2}}}&lt;br /&gt;
|link=Larimar &lt;br /&gt;
|type=143 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=49 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Larimar Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Larimar Capsule &lt;br /&gt;
|type=144 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=50 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=LarimarCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Lava &lt;br /&gt;
|type=80 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=43 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.2,0.2,0.5 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Long Grass={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Long Grass &lt;br /&gt;
|type=98 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=137 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Lukrah={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Lukrah &lt;br /&gt;
|type=155 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=64 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Lukrah Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Lukrah Capsule &lt;br /&gt;
|type=156 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=65 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=LukrahCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|M={{#switch:{{{1}}}&lt;br /&gt;
|MINERAL SEPERATOR={{#switch:{{{2}}}&lt;br /&gt;
|link=MINERAL SEPERATOR &lt;br /&gt;
|type=262 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=207 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Capsule &lt;br /&gt;
|type=202 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=123 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=MacetCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Ingot &lt;br /&gt;
|type=469 &lt;br /&gt;
|Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=396 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Ingot Wedge &lt;br /&gt;
|type=556 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=469 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=487 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Motherboard &lt;br /&gt;
|type=254 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=198 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Motherboard Wedge &lt;br /&gt;
|type=572 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=254 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=503 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Macet Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Macet Ore Raw &lt;br /&gt;
|type=495 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=422 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Capsule &lt;br /&gt;
|type=194 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=113 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.005 &lt;br /&gt;
|LodShape=MattiseCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Charged Circuit &lt;br /&gt;
|type=228 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=172 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Charged Circuit Wedge &lt;br /&gt;
|type=587 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=228 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=518 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Circuit &lt;br /&gt;
|type=227 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=171 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Circuit Wedge &lt;br /&gt;
|type=571 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=227 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=502 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Crystal &lt;br /&gt;
|type=456 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=382 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Crystal Wedge &lt;br /&gt;
|type=555 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=456 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=486 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mattise Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mattise Shard Raw &lt;br /&gt;
|type=482 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=409 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Medical Cabinet={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Medical Cabinet &lt;br /&gt;
|type=446 &lt;br /&gt;
|Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Medical&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=372 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Medical Supplies={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Medical Supplies &lt;br /&gt;
|type=445 &lt;br /&gt;
|Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Medical&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=371 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Bar &lt;br /&gt;
|type=1137 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=1138 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1008 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=MetalBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=3 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Corner &lt;br /&gt;
|type=1138 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1137 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1009 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=MetalCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=3 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill &lt;br /&gt;
|type=442 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=368 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill 1/2 &lt;br /&gt;
|type=696 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=442 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=948 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill 1/4 &lt;br /&gt;
|type=695 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=442 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=924 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill 3/4 &lt;br /&gt;
|type=697 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=442 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=949 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Grill Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Grill Wedge &lt;br /&gt;
|type=443 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=442 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=369 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Mesh={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Mesh &lt;br /&gt;
|type=440 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=366 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Metal Mesh Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Metal Mesh Wedge &lt;br /&gt;
|type=441 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=440 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=367 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Micro Assembler={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Micro Assembler &lt;br /&gt;
|type=215 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Micro Assembler &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=161 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Micro Assembler Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Micro Assembler Enhancer &lt;br /&gt;
|type=216 &lt;br /&gt;
|Item=Metal Grill &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Micro Assembler Enhancer &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=162 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mine Core={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mine Core &lt;br /&gt;
|type=37 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=943 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mine Layer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mine Layer &lt;br /&gt;
|type=41 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=944 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Capacity Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Capacity Module &lt;br /&gt;
|type=362 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=962 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Computer &lt;br /&gt;
|type=38 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=10 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Tube={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Tube &lt;br /&gt;
|type=32 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=1.0 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=11 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Missile Type Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Missile Type Mine-Module &lt;br /&gt;
|type=356 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=957 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Mushroom={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Mushroom &lt;br /&gt;
|type=104 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=143 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=MushroomLod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|N={{#switch:{{{1}}}&lt;br /&gt;
|NOT-Signal={{#switch:{{{2}}}&lt;br /&gt;
|link=NOT-Signal &lt;br /&gt;
|type=NOT-SIGNAL &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=333 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Capsule &lt;br /&gt;
|type=198 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=118 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.49803922,0.0,1.0,0.005 &lt;br /&gt;
|LodShape=NocxCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Charged Circuit &lt;br /&gt;
|type=273 &lt;br /&gt;
|Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=218 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.49803922,0.0,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Charged Circuit Wedge &lt;br /&gt;
|type=580 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=273 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=511 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=0.49803922,0.0,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Circuit &lt;br /&gt;
|type=272 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=217 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Circuit Wedge &lt;br /&gt;
|type=564 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=495 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Crystal &lt;br /&gt;
|type=453 &lt;br /&gt;
|Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=379 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.49803922,0.0,1.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Crystal Wedge &lt;br /&gt;
|type=548 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=453 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=479 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.49803922,0.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Nocx Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Nocx Shard Raw &lt;br /&gt;
|type=487 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=414 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|O={{#switch:{{{1}}}&lt;br /&gt;
|OR-Signal={{#switch:{{{2}}}&lt;br /&gt;
|link=OR-Signal &lt;br /&gt;
|type=OR-SIGNAL &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=335 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor &lt;br /&gt;
|type=431 &lt;br /&gt;
|Item=Orange Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=357 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor 1/2 &lt;br /&gt;
|type=ORANGE_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=431 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=751 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor 1/4 &lt;br /&gt;
|type=ORANGE_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=431 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=750 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor 3/4 &lt;br /&gt;
|type=ORANGE_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=431 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=752 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor Corner &lt;br /&gt;
|type=433 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=431 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=359 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor Hepta &lt;br /&gt;
|type=434 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=431 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=360 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor Tetra &lt;br /&gt;
|type=435 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=431 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=361 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Advanced Armor Wedge &lt;br /&gt;
|type=432 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=431 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=358 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor &lt;br /&gt;
|type=633 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Orange Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=565 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor 1/2 &lt;br /&gt;
|type=ORANGE_HULL_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=633 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=745 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor 1/4 &lt;br /&gt;
|type=ORANGE_HULL_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=633 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=744 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor 3/4 &lt;br /&gt;
|type=ORANGE_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=633 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=746 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor Corner &lt;br /&gt;
|type=635 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=633 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=567 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor Hepta &lt;br /&gt;
|type=636 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=633 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=568 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor Tetra &lt;br /&gt;
|type=637 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=633 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=569 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Basic Armor Wedge &lt;br /&gt;
|type=634 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=633 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=566 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Console={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Console &lt;br /&gt;
|type=1040 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=1041, 1051 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=984 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=OrangeConsole &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsole &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Console Inner Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Console Inner Corner &lt;br /&gt;
|type=1041 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1040 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=985 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=OrangeConsoleInnerCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsoleInnerCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Console Outer Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Console Outer Corner &lt;br /&gt;
|type=1051 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1040 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=986 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=OrangeConsoleOuterCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsoleOuterCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor &lt;br /&gt;
|type=517 &lt;br /&gt;
|Item=Orange Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Sintyr Crystal &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=447 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor 1/2 &lt;br /&gt;
|type=ORANGE_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=754 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor 1/4 &lt;br /&gt;
|type=ORANGE_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=753 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor 3/4 &lt;br /&gt;
|type=ORANGE_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=755 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor Corner &lt;br /&gt;
|type=519 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=449 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor Hepta &lt;br /&gt;
|type=520 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=450 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor Tetra &lt;br /&gt;
|type=521 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=451 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Crystal Armor Wedge &lt;br /&gt;
|type=518 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=517 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=448 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Dirt &lt;br /&gt;
|type=129 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=57 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Lava &lt;br /&gt;
|type=147 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=54 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.8 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light &lt;br /&gt;
|type=497 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Sintyr Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=502, 1082, 1083 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=427 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8980392,0.37254903,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light 1/2 &lt;br /&gt;
|type=ORANGE_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=886 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8980392,0.37254903,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light 1/4 &lt;br /&gt;
|type=ORANGE_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=885 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8980392,0.37254903,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light 3/4 &lt;br /&gt;
|type=ORANGE_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=887 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8980392,0.37254903,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light Bar &lt;br /&gt;
|type=1082 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=992 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.54901963 &lt;br /&gt;
|LodShape=OrangeLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Light Corner &lt;br /&gt;
|type=1083 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=993 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.54901963 &lt;br /&gt;
|LodShape=OrangeLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Paint &lt;br /&gt;
|type=238 &lt;br /&gt;
|Item=Chabaz Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=182 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=OrangePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Poison &lt;br /&gt;
|type=149 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=56 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Rod Light &lt;br /&gt;
|type=502 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=497 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=432 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.49803922 &lt;br /&gt;
|LodShape=OrangeLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor &lt;br /&gt;
|type=426 &lt;br /&gt;
|Item=Orange Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=352 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor 1/2 &lt;br /&gt;
|type=ORANGE_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=748 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor 1/4 &lt;br /&gt;
|type=ORANGE_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=747 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor 3/4 &lt;br /&gt;
|type=ORANGE_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=749 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor Corner &lt;br /&gt;
|type=428 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=354 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor Hepta &lt;br /&gt;
|type=429 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=355 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor Tetra &lt;br /&gt;
|type=430 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=356 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Standard Armor Wedge &lt;br /&gt;
|type=427 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Orange Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=426 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Orange&lt;br /&gt;
|icon=353 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Orange Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Orange Water &lt;br /&gt;
|type=148 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=55 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Overdrive Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Overdrive Effect Computer &lt;br /&gt;
|type=476 &lt;br /&gt;
|Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=403 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Overdrive Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Overdrive Effect Module &lt;br /&gt;
|type=477 &lt;br /&gt;
|Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=404 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|P={{#switch:{{{1}}}&lt;br /&gt;
|PARTICLE PRESS={{#switch:{{{2}}}&lt;br /&gt;
|link=PARTICLE PRESS &lt;br /&gt;
|type=222 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=199 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Capsule &lt;br /&gt;
|type=166 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=78 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodShape=ParseenCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Charged Circuit &lt;br /&gt;
|type=234 &lt;br /&gt;
|Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=178 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Charged Circuit Wedge &lt;br /&gt;
|type=581 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=234 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=512 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Circuit &lt;br /&gt;
|type=233 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=177 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Circuit Wedge &lt;br /&gt;
|type=565 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=233 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=496 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Crystal &lt;br /&gt;
|type=454 &lt;br /&gt;
|Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=380 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Crystal Wedge &lt;br /&gt;
|type=549 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=454 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=480 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Parseen Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Parseen Shard Raw &lt;br /&gt;
|type=486 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=413 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Personal AI Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Personal AI Mine-Module &lt;br /&gt;
|type=364 &lt;br /&gt;
|Item=BOBBY AI Module &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=964 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Personal Computer (Blue)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Personal Computer (Blue) &lt;br /&gt;
|type=451 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=377 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pickup Point={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pickup Point &lt;br /&gt;
|type=937 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=690 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pickup Rail={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pickup Rail &lt;br /&gt;
|type=938 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=691 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Piercing Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Piercing Effect Computer &lt;br /&gt;
|type=418 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=344 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Piercing Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Piercing Effect Module &lt;br /&gt;
|type=419 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=345 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|SystemBlock=true &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor &lt;br /&gt;
|type=907 &lt;br /&gt;
|Item=Pink Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=5 &lt;br /&gt;
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|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=677 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor 1/2 &lt;br /&gt;
|type=PINK_ADVANCED_ARMOR_1/2 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=907 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=868 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor 1/4 &lt;br /&gt;
|type=PINK_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=907 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=867 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor 3/4 &lt;br /&gt;
|type=PINK_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=907 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=869 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor Corner &lt;br /&gt;
|type=909 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=907 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=679 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor Hepta &lt;br /&gt;
|type=910 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=907 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=680 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor Tetra &lt;br /&gt;
|type=911 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=907 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=681 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Advanced Armor Wedge &lt;br /&gt;
|type=908 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=907 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=678 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor &lt;br /&gt;
|type=912 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=White Paint &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Red Paint &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=667 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor 1/2 &lt;br /&gt;
|type=PINK_HULL_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=912 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=874 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor 1/4 &lt;br /&gt;
|type=PINK_HULL_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=912 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=873 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor 3/4 &lt;br /&gt;
|type=PINK_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=912 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=875 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor Corner &lt;br /&gt;
|type=914 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=912 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=669 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor Hepta &lt;br /&gt;
|type=915 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=912 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=670 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor Tetra &lt;br /&gt;
|type=916 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=912 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=671 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Basic Armor Wedge &lt;br /&gt;
|type=913 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=912 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=668 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor &lt;br /&gt;
|type=917 &lt;br /&gt;
|Item=Pink Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Parseen Crystal &lt;br /&gt;
&lt;br /&gt;
|count=4 |Item=Mattise Crystal &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=682 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor 1/2 &lt;br /&gt;
|type=PINK_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=865 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor 1/4 &lt;br /&gt;
|type=PINK_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=864 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor 3/4 &lt;br /&gt;
|type=PINK_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=866 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor Corner &lt;br /&gt;
|type=919 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=684 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor Hepta &lt;br /&gt;
|type=920 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=685 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor Tetra &lt;br /&gt;
|type=921 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=686 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Crystal Armor Wedge &lt;br /&gt;
|type=918 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=917 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=683 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light &lt;br /&gt;
|type=922 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Rammet Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=923, 1106, 1107 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=687 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.8,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light 1/2 &lt;br /&gt;
|type=PINK_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=892 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.8,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light 1/4 &lt;br /&gt;
|type=PINK_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=891 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.8,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light 3/4 &lt;br /&gt;
|type=PINK_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=893 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.8,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light Bar &lt;br /&gt;
|type=1106 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=996 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.8,0.54901963 &lt;br /&gt;
|LodShape=PinkLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light Corner &lt;br /&gt;
|type=1107 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=997 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.8,0.54901963 &lt;br /&gt;
|LodShape=PinkLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Light Rod={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Light Rod &lt;br /&gt;
|type=923 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=922 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=688 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.8,0.49019608 &lt;br /&gt;
|LodShape=PinkLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor &lt;br /&gt;
|type=902 &lt;br /&gt;
|Item=Pink Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=672 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor 1/2 &lt;br /&gt;
|type=PINK_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=871 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor 1/4 &lt;br /&gt;
|type=PINK_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=870 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor 3/4 &lt;br /&gt;
|type=PINK_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=872 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Corner &lt;br /&gt;
|type=904 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=674 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Hepta &lt;br /&gt;
|type=905 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=675 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Tetra &lt;br /&gt;
|type=906 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=676 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pink Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pink Standard Armor Wedge &lt;br /&gt;
|type=903 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=902 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Pink&lt;br /&gt;
|icon=673 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe &lt;br /&gt;
|type=976 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=1000, 1001, 1006 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=696 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=Pipe &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionPipe &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe Cross={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe Cross &lt;br /&gt;
|type=1006 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=976 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=913 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=PipeCross &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionPipeCross &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe Elbow={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe Elbow &lt;br /&gt;
|type=1001 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=976 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=425 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=PipeElbow &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionPipeElbow &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pipe Tee={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pipe Tee &lt;br /&gt;
|type=1000 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=976 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=370 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=PipeTee &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionPipeTee &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Placeholder={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Placeholder &lt;br /&gt;
|type=131 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=62 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door &lt;br /&gt;
|type=122 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=219 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door 1/2 &lt;br /&gt;
|type=PLEX_DOOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=829 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door 1/4 &lt;br /&gt;
|type=PLEX_DOOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=828 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door 3/4 &lt;br /&gt;
|type=PLEX_DOOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=830 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Door Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Door Wedge &lt;br /&gt;
|type=588 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=122 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Doors&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=519 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Plex Lift={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Plex Lift &lt;br /&gt;
|type=113 &lt;br /&gt;
|Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=39 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|PlexLander={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=PlexLander &lt;br /&gt;
|type=112 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=38 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power (Old)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power (Old) &lt;br /&gt;
|type=2 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=16 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
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|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Auxiliary (Old)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Auxiliary (Old) &lt;br /&gt;
|type=978 &lt;br /&gt;
|Item=Power (Old) &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Power Capacitor (Old) &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=698 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Capacitor (Old)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Capacitor (Old) &lt;br /&gt;
|type=331 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=276 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.0,0.4,0.0,0.015 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Drain Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Drain Computer &lt;br /&gt;
|type=332 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=279 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Drain Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Drain Module &lt;br /&gt;
|type=333 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=280 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Supply Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Supply Computer &lt;br /&gt;
|type=334 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=277 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Power Supply Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Power Supply Module &lt;br /&gt;
|type=335 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=278 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|PowerBlockFactoryEnhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=PowerBlockFactoryEnhancer &lt;br /&gt;
|type=218 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Power Module Factory Enhancer &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=164 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Proximity Type Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Proximity Type Mine-Module &lt;br /&gt;
|type=358 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=958 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Public Permission Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Public Permission Module &lt;br /&gt;
|type=346 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=289 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pull Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pull Effect Computer &lt;br /&gt;
|type=464 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=391 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Pull Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Pull Effect Module &lt;br /&gt;
|type=465 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=392 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Punch-Through Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Punch-Through Effect Computer &lt;br /&gt;
|type=PUNCH-THROUGH_EFFECT_COMPUTER &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=350 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Punch-Through Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Punch-Through Effect Module &lt;br /&gt;
|type=PUNCH-THROUGH_EFFECT_MODULE &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=351 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor &lt;br /&gt;
|type=266 &lt;br /&gt;
|Item=Purple Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=209 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor 1/2 &lt;br /&gt;
|type=PURPLE_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=266 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=775 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor 1/4 &lt;br /&gt;
|type=PURPLE_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=266 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=774 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor 3/4 &lt;br /&gt;
|type=PURPLE_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=266 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=776 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor Corner &lt;br /&gt;
|type=323 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=266 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=261 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor Hepta &lt;br /&gt;
|type=371 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=266 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=301 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor Tetra &lt;br /&gt;
|type=379 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=266 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=309 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Advanced Armor Wedge &lt;br /&gt;
|type=314 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=266 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=260 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor &lt;br /&gt;
|type=613 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Purple Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=545 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor 1/2 &lt;br /&gt;
|type=PURPLE_HULL_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=613 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=769 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor 1/4 &lt;br /&gt;
|type=PURPLE_HULL_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=613 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=768 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor 3/4 &lt;br /&gt;
|type=PURPLE_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=613 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=770 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor Corner &lt;br /&gt;
|type=615 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=613 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=547 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor Hepta &lt;br /&gt;
|type=616 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=613 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=548 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor Tetra &lt;br /&gt;
|type=617 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=613 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=549 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Basic Armor Wedge &lt;br /&gt;
|type=614 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=613 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=546 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor &lt;br /&gt;
|type=537 &lt;br /&gt;
|Item=Purple Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Rammet Crystal &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=467 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor 1/2 &lt;br /&gt;
|type=PURPLE_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=778 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor 1/4 &lt;br /&gt;
|type=PURPLE_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=777 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor 3/4 &lt;br /&gt;
|type=PURPLE_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=779 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Corner &lt;br /&gt;
|type=539 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=469 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Hepta &lt;br /&gt;
|type=540 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=470 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Tetra &lt;br /&gt;
|type=541 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=471 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Crystal Armor Wedge &lt;br /&gt;
|type=538 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=537 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=468 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Dirt &lt;br /&gt;
|type=133 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=72 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Lava &lt;br /&gt;
|type=175 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=89 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light &lt;br /&gt;
|type=496 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Rammet Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=506, 1108, 1109 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=426 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light 1/2 &lt;br /&gt;
|type=PURPLE_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=895 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light 1/4 &lt;br /&gt;
|type=PURPLE_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=894 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light 3/4 &lt;br /&gt;
|type=PURPLE_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=896 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.4,0.0,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light Bar &lt;br /&gt;
|type=1108 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=998 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.6,0.0,0.8,0.54901963 &lt;br /&gt;
|LodShape=PurpleLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Light Corner &lt;br /&gt;
|type=1109 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=496 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=999 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.6,0.0,0.8,0.54901963 &lt;br /&gt;
|LodShape=PurpleLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Paint &lt;br /&gt;
|type=240 &lt;br /&gt;
|Item=Sugil Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=190 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=PurplePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Poison &lt;br /&gt;
|type=177 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=91 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Rock Stuff={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Rock Stuff &lt;br /&gt;
|type=91 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=131 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Rod Light &lt;br /&gt;
|type=506 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|SourceReference=496 &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=436 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=3 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=0.6,0.0,0.8,0.49803922 &lt;br /&gt;
|LodShape=PurpleLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor &lt;br /&gt;
|type=69 &lt;br /&gt;
|Item=Purple Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=33 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor 1/2 &lt;br /&gt;
|type=PURPLE_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=772 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor 1/4 &lt;br /&gt;
|type=PURPLE_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=771 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor 3/4 &lt;br /&gt;
|type=PURPLE_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=773 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Corner &lt;br /&gt;
|type=303 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=256 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Hepta &lt;br /&gt;
|type=387 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=325 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Tetra &lt;br /&gt;
|type=395 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=318 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Standard Armor Wedge &lt;br /&gt;
|type=294 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Purple Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=69 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Purple&lt;br /&gt;
|icon=251 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Top Stuff={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Top Stuff &lt;br /&gt;
|type=90 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=130 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Vine Stuff={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Vine Stuff &lt;br /&gt;
|type=92 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=132 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Water &lt;br /&gt;
|type=176 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=90 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Purple Weeds={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Purple Weeds &lt;br /&gt;
|type=105 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=144 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Push Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Effect Computer &lt;br /&gt;
|type=462 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=389 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Push Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Effect Module &lt;br /&gt;
|type=463 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=390 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Push Pulse Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Pulse Computer &lt;br /&gt;
|type=344 &lt;br /&gt;
|Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=292 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Push Pulse Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Push Pulse Module &lt;br /&gt;
|type=345 &lt;br /&gt;
|Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=291 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|R={{#switch:{{{1}}}&lt;br /&gt;
|Race Gate Controller={{#switch:{{{2}}}&lt;br /&gt;
|link=Race Gate Controller &lt;br /&gt;
|type=683 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=618 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Race Gate Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Race Gate Module &lt;br /&gt;
|type=684 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=4 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=619 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|RadarJammer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=RadarJammer &lt;br /&gt;
|type=15 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=19 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.6,1.0,0.6,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Basic={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Basic &lt;br /&gt;
|type=662 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=595 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
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|BlockStyle=6 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Docker={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Docker &lt;br /&gt;
|type=663 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=594 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
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|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Load={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Load &lt;br /&gt;
|type=1104 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=926 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Mass Enhancer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Mass Enhancer &lt;br /&gt;
|type=671 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=603 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Rotator Clock Wise={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Rotator Clock Wise &lt;br /&gt;
|type=664 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=596 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Rotator Counter Clock Wise={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Rotator Counter Clock Wise &lt;br /&gt;
|type=669 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=601 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Speed Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Speed Controller &lt;br /&gt;
|type=672 &lt;br /&gt;
|Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=604 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Turret Axis={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Turret Axis &lt;br /&gt;
|type=665 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=597 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rail Unload={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rail Unload &lt;br /&gt;
|type=1105 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=927 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Capsule &lt;br /&gt;
|type=174 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=88 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,0.005 &lt;br /&gt;
|LodShape=RammetCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Charged Circuit &lt;br /&gt;
|type=252 &lt;br /&gt;
|Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=196 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Charged Circuit Wedge &lt;br /&gt;
|type=582 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=252 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=513 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Circuit &lt;br /&gt;
|type=251 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=195 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Circuit Wedge &lt;br /&gt;
|type=566 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=251 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=497 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Crystal &lt;br /&gt;
|type=452 &lt;br /&gt;
|Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=378 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Crystal Wedge &lt;br /&gt;
|type=550 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=452 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=481 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,1.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rammet Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rammet Shard Raw &lt;br /&gt;
|type=483 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=410 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Randomizer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Randomizer &lt;br /&gt;
|type=979 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=699 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Conduit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Conduit &lt;br /&gt;
|type=1010 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=400 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=400 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=10 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=925 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Defence Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Defence Chamber &lt;br /&gt;
|type=1046 &lt;br /&gt;
|Item=Bastyn Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=916 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor FTL Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor FTL Chamber &lt;br /&gt;
|type=1013 &lt;br /&gt;
|Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=917 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Logistics Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Logistics Chamber &lt;br /&gt;
|type=1015 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=918 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Mass Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Mass Chamber &lt;br /&gt;
|type=991 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=919 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Mobility Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Mobility Chamber &lt;br /&gt;
|type=1011 &lt;br /&gt;
|Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=923 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Power={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Power &lt;br /&gt;
|type=1008 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=200 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=40 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=914 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Power Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Power Chamber &lt;br /&gt;
|type=1048 &lt;br /&gt;
|Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=920 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Recon Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Recon Chamber &lt;br /&gt;
|type=1012 &lt;br /&gt;
|Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=921 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Stabilizer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Stabilizer &lt;br /&gt;
|type=1009 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=200 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=40 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=915 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Stabilizer Stream Node={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Stabilizer Stream Node &lt;br /&gt;
|type=66 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Metal Grill &lt;br /&gt;
&lt;br /&gt;
|count=200 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=945 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Reactor Stealth Chamber={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Reactor Stealth Chamber &lt;br /&gt;
|type=1014 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=200 |Item=Reactor Power &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Power&lt;br /&gt;
|cat3=GeneralChamber&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=922 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Recycler={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Recycler &lt;br /&gt;
|type=114 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=41 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor &lt;br /&gt;
|type=265 &lt;br /&gt;
|Item=Red Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=208 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor 1/2 &lt;br /&gt;
|type=RED_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=265 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=763 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor 1/4 &lt;br /&gt;
|type=RED_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=265 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=762 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor 3/4 &lt;br /&gt;
|type=RED_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=265 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=764 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor Corner &lt;br /&gt;
|type=322 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=265 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=259 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor Hepta &lt;br /&gt;
|type=370 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=265 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=302 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor Tetra &lt;br /&gt;
|type=378 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=265 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=310 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Advanced Armor Wedge &lt;br /&gt;
|type=313 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=265 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=258 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.2,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor &lt;br /&gt;
|type=638 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Red Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=570 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor 1/2 &lt;br /&gt;
|type=RED_HULL_1/2 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=638 &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=757 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor 1/4 &lt;br /&gt;
|type=RED_HULL_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=638 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=756 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor 3/4 &lt;br /&gt;
|type=RED_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=638 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=758 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor Corner &lt;br /&gt;
|type=640 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=638 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=572 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor Hepta &lt;br /&gt;
|type=641 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=638 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=573 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor Tetra &lt;br /&gt;
|type=642 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=638 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=574 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Basic Armor Wedge &lt;br /&gt;
|type=639 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=638 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=571 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Console={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Console &lt;br /&gt;
|type=1030 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=1038, 1039 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=981 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=RedConsole &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsole &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Console Inner Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Console Inner Corner &lt;br /&gt;
|type=1038 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=1030 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=982 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=RedConsoleInnerCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionConsoleInnerCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Console Outer Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Console Outer Corner &lt;br /&gt;
|type=1039 &lt;br /&gt;
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|link=Red Crystal Armor &lt;br /&gt;
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&lt;br /&gt;
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|Red Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
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|Red Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Crystal Armor 1/4 &lt;br /&gt;
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&lt;br /&gt;
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|Red Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
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|link=Red Crystal Armor 3/4 &lt;br /&gt;
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|link=Red Crystal Armor Corner &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Red Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Crystal Armor Hepta &lt;br /&gt;
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|icon=445 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|Red Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Crystal Armor Tetra &lt;br /&gt;
|type=516 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|icon=446 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Red Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Crystal Armor Wedge &lt;br /&gt;
|type=513 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|SourceReference=512 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=443 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|Red Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Dirt &lt;br /&gt;
|type=135 &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
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|cat4=&lt;br /&gt;
|icon=82 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Red Dirt={{#switch:{{{2}}}&lt;br /&gt;
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|link=Red Dirt &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=152 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Lava &lt;br /&gt;
|type=195 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=114 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Light Bar &lt;br /&gt;
|type=1087 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=282 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=994 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.54901963 &lt;br /&gt;
|LodShape=RedLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Light Corner &lt;br /&gt;
|type=1103 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=282 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=995 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.54901963 &lt;br /&gt;
|LodShape=RedLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Paint &lt;br /&gt;
|type=239 &lt;br /&gt;
|Item=Cinnabar Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=187 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=RedPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Planet Terrain={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Planet Terrain &lt;br /&gt;
|type=138 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=127 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Poison &lt;br /&gt;
|type=197 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=116 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Rod Light &lt;br /&gt;
|type=501 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=282 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=431 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,0.49803922 &lt;br /&gt;
|LodShape=RedLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor &lt;br /&gt;
|type=76 &lt;br /&gt;
|Item=Red Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=28 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor 1/2 &lt;br /&gt;
|type=RED_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=760 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor 1/4 &lt;br /&gt;
|type=RED_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=759 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor 3/4 &lt;br /&gt;
|type=RED_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=761 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor Corner &lt;br /&gt;
|type=306 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=242 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor Hepta &lt;br /&gt;
|type=386 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=326 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor Tetra &lt;br /&gt;
|type=394 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=319 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Standard Armor Wedge &lt;br /&gt;
|type=297 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Red Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=76 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Red&lt;br /&gt;
|icon=243 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.1,0.1,0.1,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Water &lt;br /&gt;
|type=196 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=115 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Wood={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Wood &lt;br /&gt;
|type=287 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=233 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red Wood Leaves={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red Wood Leaves &lt;br /&gt;
|type=288 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=234 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red light &lt;br /&gt;
|type=282 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Mattise Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=501, 1087, 1103 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=228 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Red light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red light 1/2 &lt;br /&gt;
|type=RED_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=282 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=889 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Red light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red light 1/4 &lt;br /&gt;
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|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=888 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Red light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Red light 3/4 &lt;br /&gt;
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|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=890 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|Repulse Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Repulse Module &lt;br /&gt;
|type=1126 &lt;br /&gt;
|Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |Item=Thruster Module &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=928 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rock={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rock &lt;br /&gt;
|type=73 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=44 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Rock Red Planet Terrain={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Rock Red Planet Terrain &lt;br /&gt;
|type=141 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=128 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
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|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|S={{#switch:{{{1}}}&lt;br /&gt;
|SCHEMADYNE 10000={{#switch:{{{2}}}&lt;br /&gt;
|link=SCHEMADYNE 10000 &lt;br /&gt;
|type=255 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=203 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 2000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 2000 &lt;br /&gt;
|type=260 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|Heat=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=201 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 20000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 20000 &lt;br /&gt;
|type=256 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=205 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 3000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 3000 &lt;br /&gt;
|type=261 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=202 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE 30000={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE 30000 &lt;br /&gt;
|type=257 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=206 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|SCHEMADYNE ADVANCED={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=SCHEMADYNE ADVANCED &lt;br /&gt;
|type=258 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|Hp=25 &lt;br /&gt;
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|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=204 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Salvage Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Salvage Computer &lt;br /&gt;
|type=4 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=6 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=0.6,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Salvage Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Salvage Module &lt;br /&gt;
|type=24 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=7 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sand={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sand &lt;br /&gt;
|type=74 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=45 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sapsun Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sapsun Capsule &lt;br /&gt;
|type=158 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=68 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=SapsunCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sapsun Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sapsun Ingot &lt;br /&gt;
|type=470 &lt;br /&gt;
|Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=397 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sapsun Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sapsun Ingot Wedge &lt;br /&gt;
|type=557 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=470 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=488 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sapsun Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sapsun Motherboard &lt;br /&gt;
|type=232 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=176 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sapsun Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sapsun Motherboard Wedge &lt;br /&gt;
|type=573 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=232 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=504 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sapsun Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sapsun Ore Raw &lt;br /&gt;
|type=494 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=421 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Scaffold={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Scaffold &lt;br /&gt;
|type=656 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=588 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Scaffold Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Scaffold Wedge &lt;br /&gt;
|type=676 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=656 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=609 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Scanner Antenna={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Scanner Antenna &lt;br /&gt;
|type=655 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=587 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Scanner Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Scanner Computer &lt;br /&gt;
|type=654 &lt;br /&gt;
|Item=Hattel Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=586 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Scrap Composite={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Scrap Composite &lt;br /&gt;
|type=547 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=477 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Scrap Metal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Scrap Metal &lt;br /&gt;
|type=546 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=476 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sensor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sensor &lt;br /&gt;
|type=980 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=700 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sertise Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sertise Capsule &lt;br /&gt;
|type=162 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=73 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=SertiseCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sertise Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sertise Ingot &lt;br /&gt;
|type=468 &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=395 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sertise Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sertise Ingot Wedge &lt;br /&gt;
|type=558 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=468 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=489 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sertise Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sertise Motherboard &lt;br /&gt;
|type=250 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|Hp=10 &lt;br /&gt;
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|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=194 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sertise Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sertise Motherboard Wedge &lt;br /&gt;
|type=574 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|SourceReference=250 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=505 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|Light=false &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sertise Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sertise Ore Raw &lt;br /&gt;
|type=491 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=418 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield Capacitor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield Capacitor &lt;br /&gt;
|type=3 &lt;br /&gt;
|Item=Rammet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Shields&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=23 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield Drain Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield Drain Computer &lt;br /&gt;
|type=46 &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
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|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=12 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,0.4,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield Drain Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield Drain Module &lt;br /&gt;
|type=40 &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=13 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield Supply Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield Supply Computer &lt;br /&gt;
|type=54 &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=14 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.6,1.0,0.6,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield Supply Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield Supply Module &lt;br /&gt;
|type=48 &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=15 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shield-Recharger={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shield-Recharger &lt;br /&gt;
|type=SHIELD-RECHARGER &lt;br /&gt;
|Item=Parseen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |Item=Sapsun Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Shields&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=405 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Ship Core={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Ship Core &lt;br /&gt;
|type=1 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=StarShip Core &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=3 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shipyard Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shipyard Computer &lt;br /&gt;
|type=677 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=610 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shipyard Core Anchor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shipyard Core Anchor &lt;br /&gt;
|type=679 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=612 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shipyard Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shipyard Module &lt;br /&gt;
|type=678 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=611 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shootout Rail={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shootout Rail &lt;br /&gt;
|type=939 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=692 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Shop Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Shop Module &lt;br /&gt;
|type=347 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=20 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=290 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Signal (Delay-Non-Repeating)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Signal (Delay-Non-Repeating) &lt;br /&gt;
|type=SIGNAL_(DELAY-NON-REPEATING) &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=386 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Silver Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Silver Bar &lt;br /&gt;
|type=342 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=287 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Capsule &lt;br /&gt;
|type=146 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=53 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.005 &lt;br /&gt;
|LodShape=SintyrCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Charged Circuit &lt;br /&gt;
|type=249 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=193 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Charged Circuit Wedge &lt;br /&gt;
|type=586 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=249 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=517 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Circuit &lt;br /&gt;
|type=248 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=192 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Circuit Wedge &lt;br /&gt;
|type=570 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=248 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=501 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Crystal &lt;br /&gt;
|type=457 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=383 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Crystal Wedge &lt;br /&gt;
|type=554 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=457 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=485 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,0.49803922,0.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sintyr Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sintyr Shard Raw &lt;br /&gt;
|type=481 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=408 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Small Activator={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Small Activator &lt;br /&gt;
|type=993 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=977 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=SmallActivatorInactive &lt;br /&gt;
|LodActivationAnimationStyle=1 &lt;br /&gt;
|LodShapeSwitchStyleActive=SmallActivatorActive &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionSmallButton &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Small Berry Bush={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Small Berry Bush &lt;br /&gt;
|type=102 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=141 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Small Button={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Small Button &lt;br /&gt;
|type=399 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=NonCubic&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=974 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=SmallButtonInactive &lt;br /&gt;
|LodActivationAnimationStyle=1 &lt;br /&gt;
|LodShapeSwitchStyleActive=SmallButtonActive &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionSmallButton &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=true }}&lt;br /&gt;
|Small Cactus={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Small Cactus &lt;br /&gt;
|type=95 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=134 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Snowbuds={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Snowbuds &lt;br /&gt;
|type=281 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=227 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Snowy Rock Surface={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Snowy Rock Surface &lt;br /&gt;
|type=274 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=220 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Soil={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Soil &lt;br /&gt;
|type=87 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=46 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Standard Factory={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Standard Factory &lt;br /&gt;
|type=217 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=20 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=20 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=Power Module Factory &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Factory=INPUT &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Factory&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=163 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=3 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Standard Hardener={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Standard Hardener &lt;br /&gt;
|type=866 &lt;br /&gt;
|Item=Fertikeen Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=643 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=StandardHardener &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stealth Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stealth Mine-Module &lt;br /&gt;
|type=366 &lt;br /&gt;
|Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.15 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Weapons&lt;br /&gt;
|cat3=Mines&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=966 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stone Fragment={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stone Fragment &lt;br /&gt;
|type=107 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=146 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stop Effect Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stop Effect Computer &lt;br /&gt;
|type=460 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=387 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Stop Effect Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Stop Effect Module &lt;br /&gt;
|type=461 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Mattise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=Effect&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=388 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Storage={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Storage &lt;br /&gt;
|type=120 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=2 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Strength Mine-Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Strength Mine-Module &lt;br /&gt;
|type=363 &lt;br /&gt;
|Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1000 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|icon=963 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Sugil={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sugil &lt;br /&gt;
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|icon=74 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Sugil Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Sugil Capsule &lt;br /&gt;
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|cat=Manufacturing&lt;br /&gt;
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|cat3=Capsules&lt;br /&gt;
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|icon=75 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
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|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|T={{#switch:{{{1}}}&lt;br /&gt;
|Teal Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|link=Teal Advanced Armor &lt;br /&gt;
|type=873 &lt;br /&gt;
|Item=Teal Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=655 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Advanced Armor 1/2 &lt;br /&gt;
|type=TEAL_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|SourceReference=873 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=859 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|Teal Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Advanced Armor 1/4 &lt;br /&gt;
|type=TEAL_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=873 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=858 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Advanced Armor 3/4 &lt;br /&gt;
|type=TEAL_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=873 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=860 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Advanced Armor Corner &lt;br /&gt;
|type=875 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=873 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=657 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Advanced Armor Hepta &lt;br /&gt;
|type=876 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=873 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=658 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Advanced Armor Tetra &lt;br /&gt;
|type=877 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=873 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=659 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Advanced Armor Wedge &lt;br /&gt;
|type=874 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SourceReference=873 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
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|icon=656 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor &lt;br /&gt;
|type=878 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Blue Paint &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Green Paint &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=645 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor 1/2 &lt;br /&gt;
|type=TEAL_HULL_1/2 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=853 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor 1/4 &lt;br /&gt;
|type=TEAL_HULL_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=852 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor 3/4 &lt;br /&gt;
|type=TEAL_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=854 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor Corner &lt;br /&gt;
|type=880 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=647 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor Hepta &lt;br /&gt;
|type=881 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=648 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor Tetra &lt;br /&gt;
|type=882 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=649 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Basic Armor Wedge &lt;br /&gt;
|type=879 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=878 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=646 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor &lt;br /&gt;
|type=883 &lt;br /&gt;
|Item=Teal Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Varat Crystal &lt;br /&gt;
&lt;br /&gt;
|count=4 |Item=Bastyn Crystal &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=660 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor 1/2 &lt;br /&gt;
|type=TEAL_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Teal Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor 1/4 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor 3/4 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Corner &lt;br /&gt;
|type=885 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
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|icon=662 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Hepta &lt;br /&gt;
|type=886 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Tetra &lt;br /&gt;
|type=887 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
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|icon=664 &lt;br /&gt;
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&lt;br /&gt;
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|type=BlockType &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Crystal Armor Wedge &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
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|icon=661 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light &lt;br /&gt;
|type=888 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Varat Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
|WildcardIds=889, 1122, 1132 &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=665 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,0.8,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light 1/2 &lt;br /&gt;
|type=TEAL_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=901 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,0.8,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light 1/4 &lt;br /&gt;
|type=TEAL_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|SourceReference=888 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=900 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|LightColor=0.0,0.8,0.8,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light 3/4 &lt;br /&gt;
|type=TEAL_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=902 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,0.8,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light Bar &lt;br /&gt;
|type=1122 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1002 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,0.8,0.54901963 &lt;br /&gt;
|LodShape=TealLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light Corner &lt;br /&gt;
|type=1132 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=1003 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,0.8,0.54901963 &lt;br /&gt;
|LodShape=TealLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Light Rod={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Light Rod &lt;br /&gt;
|type=889 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=888 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=666 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.8,0.8,0.49 &lt;br /&gt;
|LodShape=TealLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor &lt;br /&gt;
|type=868 &lt;br /&gt;
|Item=Teal Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=650 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor 1/2 &lt;br /&gt;
|type=TEAL_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=856 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor 1/4 &lt;br /&gt;
|type=TEAL_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=855 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor 3/4 &lt;br /&gt;
|type=TEAL_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=857 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Corner &lt;br /&gt;
|type=870 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=652 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Hepta &lt;br /&gt;
|type=871 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=653 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Tetra &lt;br /&gt;
|type=872 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=654 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Teal Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Teal Standard Armor Wedge &lt;br /&gt;
|type=869 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=868 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Teal&lt;br /&gt;
|icon=651 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tekt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tekt &lt;br /&gt;
|type=203 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Tekt Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=124 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tekt Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tekt Capsule &lt;br /&gt;
|type=204 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=125 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=TektCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Capsule &lt;br /&gt;
|type=154 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=63 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=ThrensCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Ingot &lt;br /&gt;
|type=471 &lt;br /&gt;
|Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=398 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Ingot Wedge &lt;br /&gt;
|type=561 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=471 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=492 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Motherboard &lt;br /&gt;
|type=235 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Threns Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=179 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Motherboard Wedge &lt;br /&gt;
|type=577 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=235 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=508 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Threns Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Threns Ore Raw &lt;br /&gt;
|type=488 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=415 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Thruster Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Thruster Module &lt;br /&gt;
|type=8 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|FullName=HyperFlux Coil Thruster &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.25 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=20 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tractor Beam Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tractor Beam Computer &lt;br /&gt;
|type=360 &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=250 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=250 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=960 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Tractor Beam Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Tractor Beam Module &lt;br /&gt;
|type=361 &lt;br /&gt;
|Item=Sertise Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=100 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Ship&lt;br /&gt;
|cat2=SupportTools&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=961 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=true &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Transporter Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Transporter Controller &lt;br /&gt;
|type=687 &lt;br /&gt;
|Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=620 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Transporter Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Transporter Module &lt;br /&gt;
|type=688 &lt;br /&gt;
|Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=621 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Trigger (Area)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Trigger (Area) &lt;br /&gt;
|type=411 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=337 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.01 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Trigger (Area) Controller={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Trigger (Area) Controller &lt;br /&gt;
|type=413 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=339 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Trigger (Step On)={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Trigger (Step On) &lt;br /&gt;
|type=412 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=338 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=true &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Turret Docking Enhancer Unit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Turret Docking Enhancer Unit &lt;br /&gt;
|type=88 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=25 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=22 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Turret Docking Unit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Turret Docking Unit &lt;br /&gt;
|type=7 &lt;br /&gt;
|Item=Sintyr Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Jisper Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Docking&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=21 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=0.4,1.0,0.4,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Undeathinator={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Undeathinator &lt;br /&gt;
|type=94 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=40 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=40 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|V={{#switch:{{{1}}}&lt;br /&gt;
|Varat Capsule={{#switch:{{{2}}}&lt;br /&gt;
|link=Varat Capsule &lt;br /&gt;
|type=190 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=108 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=3 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.49803922,1.0,0.005 &lt;br /&gt;
|LodShape=VaratCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Charged Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Charged Circuit &lt;br /&gt;
|type=231 &lt;br /&gt;
|Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=10 |Item=Hylat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=175 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.49803922,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Charged Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Charged Circuit Wedge &lt;br /&gt;
|type=583 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=231 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=ChargedCircuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=514 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.49803922,1.0,0.24705882 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Circuit={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Circuit &lt;br /&gt;
|type=230 &lt;br /&gt;
|Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
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|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=174 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Circuit Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Circuit Wedge &lt;br /&gt;
|type=567 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=230 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Circuits&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=498 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Crystal={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Crystal &lt;br /&gt;
|type=459 &lt;br /&gt;
|Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Varat Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=385 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.49803922,1.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Crystal Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Crystal Wedge &lt;br /&gt;
|type=551 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=459 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=482 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.0,0.49803922,1.0,0.49803922 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varat Shard Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varat Shard Raw &lt;br /&gt;
|type=484 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=411 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varis={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varis &lt;br /&gt;
|type=179 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=94 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Varis Capsule={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Varis Capsule &lt;br /&gt;
|type=180 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=95 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=VarisCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|W={{#switch:{{{1}}}&lt;br /&gt;
|Warhead={{#switch:{{{2}}}&lt;br /&gt;
|link=Warhead &lt;br /&gt;
|type=14 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=17 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=0.8,0.0,0.0,0.01 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Warp Gate Computer={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Warp Gate Computer &lt;br /&gt;
|type=542 &lt;br /&gt;
|Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=500 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=474 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Warp Gate Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Warp Gate Module &lt;br /&gt;
|type=543 &lt;br /&gt;
|Item=Macet Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Item=Nocx Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=SpaceStation&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=475 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=6 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Water &lt;br /&gt;
|type=86 &lt;br /&gt;
|Item=Ice &lt;br /&gt;
&lt;br /&gt;
|count=10 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=true &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=155 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor &lt;br /&gt;
|type=271 &lt;br /&gt;
|Item=White Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Advanced Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=214 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor 1/2 &lt;br /&gt;
|type=WHITE_ADVANCED_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=271 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=715 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor 1/4 &lt;br /&gt;
|type=WHITE_ADVANCED_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=271 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=714 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor 3/4 &lt;br /&gt;
|type=WHITE_ADVANCED_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=271 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=716 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor Corner &lt;br /&gt;
|type=328 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=271 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=293 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor Hepta &lt;br /&gt;
|type=376 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|Hp=150 &lt;br /&gt;
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|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=308 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor Tetra &lt;br /&gt;
|type=384 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|icon=328 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Advanced Armor Wedge &lt;br /&gt;
|type=319 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=271 &lt;br /&gt;
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|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat4=White&lt;br /&gt;
|icon=270 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=1 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor &lt;br /&gt;
|type=608 &lt;br /&gt;
|Item=Grey Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=White Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
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|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
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|icon=540 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor 1/2 &lt;br /&gt;
|type=WHITE_HULL_1/2 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|SourceReference=608 &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
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|icon=709 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
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&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor 1/4 &lt;br /&gt;
|type=WHITE_HULL_1/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=708 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor 3/4 &lt;br /&gt;
|type=WHITE_HULL_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
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|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=608 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=710 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor Corner &lt;br /&gt;
|type=610 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=608 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=542 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor Hepta &lt;br /&gt;
|type=611 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=608 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=543 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor Tetra &lt;br /&gt;
|type=612 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=608 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=544 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Basic Armor Wedge &lt;br /&gt;
|type=609 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=608 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=541 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor &lt;br /&gt;
|type=507 &lt;br /&gt;
|Item=White Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Parseen Crystal &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=437 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor 1/2 &lt;br /&gt;
|type=WHITE_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=507 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=718 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor 1/4 &lt;br /&gt;
|type=WHITE_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=507 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=717 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor 3/4 &lt;br /&gt;
|type=WHITE_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=507 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=719 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor Corner &lt;br /&gt;
|type=509 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=507 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=439 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor Hepta &lt;br /&gt;
|type=510 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=507 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=440 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor Tetra &lt;br /&gt;
|type=511 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=507 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=441 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Crystal Armor Wedge &lt;br /&gt;
|type=508 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=507 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=438 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Dirt={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Dirt &lt;br /&gt;
|type=132 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=25 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=67 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Lava &lt;br /&gt;
|type=167 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=79 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light &lt;br /&gt;
|type=55 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Parseen Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|InShop=true &lt;br /&gt;
|WildcardIds=499, 977, 1007 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=35 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|HasActivationTexture=true &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light 1/2 &lt;br /&gt;
|type=WHITE_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|SHP=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
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|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=877 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light 1/4 &lt;br /&gt;
|type=WHITE_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=876 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light 3/4 &lt;br /&gt;
|type=WHITE_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=878 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light Bar &lt;br /&gt;
|type=977 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=697 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.55 &lt;br /&gt;
|LodShape=WhiteLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Light Corner &lt;br /&gt;
|type=1007 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=912 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.55 &lt;br /&gt;
|LodShape=WhiteLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Paint &lt;br /&gt;
|type=245 &lt;br /&gt;
|Item=Dolom Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=184 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=WhitePaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Poison &lt;br /&gt;
|type=169 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=81 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Rod Light &lt;br /&gt;
|type=499 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=55 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=429 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.49803922 &lt;br /&gt;
|LodShape=WhiteLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor &lt;br /&gt;
|type=81 &lt;br /&gt;
|Item=White Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor 1/2 &lt;br /&gt;
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|icon=712 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor 1/4 &lt;br /&gt;
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|icon=711 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor 3/4 &lt;br /&gt;
|type=WHITE_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
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|icon=713 &lt;br /&gt;
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|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor Corner &lt;br /&gt;
|type=310 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
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|icon=238 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
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|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor Hepta &lt;br /&gt;
|type=392 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
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|Hp=300 &lt;br /&gt;
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|icon=321 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor Tetra &lt;br /&gt;
|type=400 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
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|FactoryBakeTime=5.0 &lt;br /&gt;
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|SourceReference=81 &lt;br /&gt;
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|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
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|icon=315 &lt;br /&gt;
|Placable=true &lt;br /&gt;
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|BlockStyle=4 &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Standard Armor Wedge &lt;br /&gt;
|type=301 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=White Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=81 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=White&lt;br /&gt;
|icon=255 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|White Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=White Water &lt;br /&gt;
|type=168 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=80 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Wireless Logic Module={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Wireless Logic Module &lt;br /&gt;
|type=668 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=2 |Item=Crystal Composite &lt;br /&gt;
&lt;br /&gt;
|count=2 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Logic&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=599 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,0.005 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=true &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Wood={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Wood &lt;br /&gt;
|type=84 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=15 &lt;br /&gt;
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}}&lt;br /&gt;
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|Yellow Advanced Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Advanced Armor 1/4 &lt;br /&gt;
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|Yellow Advanced Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Advanced Armor 3/4 &lt;br /&gt;
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|Yellow Advanced Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
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|link=Yellow Advanced Armor Corner &lt;br /&gt;
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&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
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|Yellow Advanced Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
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|link=Yellow Advanced Armor Hepta &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Yellow Advanced Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Advanced Armor Tetra &lt;br /&gt;
|type=383 &lt;br /&gt;
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|Item=Yellow Advanced Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
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|cat=General&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Yellow Advanced Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Advanced Armor Wedge &lt;br /&gt;
|type=318 &lt;br /&gt;
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&lt;br /&gt;
|count=1 |Armor=15.63 &lt;br /&gt;
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|icon=266 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Yellow Basic Armor={{#switch:{{{2}}}&lt;br /&gt;
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&lt;br /&gt;
|count=1 |Item=Yellow Paint &lt;br /&gt;
&lt;br /&gt;
|count=3 |CubatomConsistence= &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|Yellow Basic Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Basic Armor 1/2 &lt;br /&gt;
|type=YELLOW_HULL_1/2 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
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|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
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|cat3=Basic&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=733 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
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|BlockStyle=0 &lt;br /&gt;
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|DrawLogicConnection=false &lt;br /&gt;
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|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Basic Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Basic Armor 1/4 &lt;br /&gt;
|type=YELLOW_HULL_1/4 &lt;br /&gt;
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|Armor=0 &lt;br /&gt;
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|InShop=false &lt;br /&gt;
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|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=732 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Basic Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Basic Armor 3/4 &lt;br /&gt;
|type=YELLOW_HULL_3/4 &lt;br /&gt;
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|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
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|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=628 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=734 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Basic Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Basic Armor Corner &lt;br /&gt;
|type=630 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=628 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=562 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Basic Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Basic Armor Hepta &lt;br /&gt;
|type=631 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=628 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=563 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Basic Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Basic Armor Tetra &lt;br /&gt;
|type=632 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=628 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=564 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Basic Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Basic Armor Wedge &lt;br /&gt;
|type=629 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=628 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=400 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Basic&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=561 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor &lt;br /&gt;
|type=522 &lt;br /&gt;
|Item=Yellow Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Hattel Crystal &lt;br /&gt;
&lt;br /&gt;
|count=6 |CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=5 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=452 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor 1/2 &lt;br /&gt;
|type=YELLOW_CRYSTAL_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=522 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=742 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor 1/4 &lt;br /&gt;
|type=YELLOW_CRYSTAL_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=522 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=741 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor 3/4 &lt;br /&gt;
|type=YELLOW_CRYSTAL_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=522 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=743 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor Corner &lt;br /&gt;
|type=524 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=522 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=454 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor Hepta &lt;br /&gt;
|type=525 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=522 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=455 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor Tetra &lt;br /&gt;
|type=526 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=522 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=456 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Crystal Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Crystal Armor Wedge &lt;br /&gt;
|type=523 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=15.63 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=522 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.2 &lt;br /&gt;
|Hp=150 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Advanced&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=453 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Flowers={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Flowers &lt;br /&gt;
|type=106 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=145 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor &lt;br /&gt;
|type=436 &lt;br /&gt;
|Item=Yellow Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=362 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor 1/2 &lt;br /&gt;
|type=YELLOW_HAZARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=436 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=850 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor 1/4 &lt;br /&gt;
|type=YELLOW_HAZARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=436 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=849 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor 3/4 &lt;br /&gt;
|type=YELLOW_HAZARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=436 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=851 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor Corner &lt;br /&gt;
|type=648 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=436 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=580 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor Hepta &lt;br /&gt;
|type=649 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=436 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=581 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor Tetra &lt;br /&gt;
|type=650 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=436 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=582 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Hazard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Hazard Armor Wedge &lt;br /&gt;
|type=437 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=436 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Hazard&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=363 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Lava={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Lava &lt;br /&gt;
|type=183 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=99 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light &lt;br /&gt;
|type=285 &lt;br /&gt;
|Item=Glass &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Hattel Circuit &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|WildcardIds=340, 1065, 1081 &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=231 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Light 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light 1/2 &lt;br /&gt;
|type=YELLOW_LIGHT_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=285 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=883 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Light 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light 1/4 &lt;br /&gt;
|type=YELLOW_LIGHT_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=285 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=882 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Light 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light 3/4 &lt;br /&gt;
|type=YELLOW_LIGHT_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=285 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Cube&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=884 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=true &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Light Bar={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light Bar &lt;br /&gt;
|type=1065 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=285 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=990 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,0.54901963 &lt;br /&gt;
|LodShape=YellowLightBar &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBar &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Light Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Light Corner &lt;br /&gt;
|type=1081 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=285 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=16 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Bars&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=991 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=6 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,0.54901963 &lt;br /&gt;
|LodShape=YellowLightCorner &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionBarCorner &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Paint={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Paint &lt;br /&gt;
|type=243 &lt;br /&gt;
|Item=Lukrah Capsule &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=185 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=YellowPaint &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Poison={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Poison &lt;br /&gt;
|type=185 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=101 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Rod Light={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Rod Light &lt;br /&gt;
|type=340 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=285 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=5 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Light&lt;br /&gt;
|cat3=Rod&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=282 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=true &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,0.0,0.49803922 &lt;br /&gt;
|LodShape=YellowLightRod &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=false &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionRod &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor &lt;br /&gt;
|type=79 &lt;br /&gt;
|Item=Yellow Basic Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Standard Hardener &lt;br /&gt;
&lt;br /&gt;
|count=1 |CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=30 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor 1/2={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor 1/2 &lt;br /&gt;
|type=YELLOW_STANDARD_ARMOR_1/2 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=736 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor 1/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor 1/4 &lt;br /&gt;
|type=YELLOW_STANDARD_ARMOR_1/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=735 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor 3/4={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor 3/4 &lt;br /&gt;
|type=YELLOW_STANDARD_ARMOR_3/4 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=737 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Corner={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Corner &lt;br /&gt;
|type=309 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Yellow Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=246 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=2 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Hepta={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Hepta &lt;br /&gt;
|type=391 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Yellow Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=329 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=5 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Tetra={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Tetra &lt;br /&gt;
|type=398 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Yellow Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=322 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=4 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Standard Armor Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Standard Armor Wedge &lt;br /&gt;
|type=300 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|Item=Yellow Standard Armor &lt;br /&gt;
&lt;br /&gt;
|count=1 |Armor=4.4 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=79 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.1 &lt;br /&gt;
|Hp=300 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Hulls&lt;br /&gt;
|cat3=Standard&lt;br /&gt;
|cat4=Yellow&lt;br /&gt;
|icon=252 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yellow Water={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yellow Water &lt;br /&gt;
|type=184 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.025 &lt;br /&gt;
|Hp=50 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Mineral&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=100 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=true &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Yhole={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Yhole &lt;br /&gt;
|type=109 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=1 &lt;br /&gt;
|cat=Terrain&lt;br /&gt;
|cat2=Flora&lt;br /&gt;
|cat3=&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=148 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Z={{#switch:{{{1}}}&lt;br /&gt;
|Zercaner Capsule={{#switch:{{{2}}}&lt;br /&gt;
|link=Zercaner Capsule &lt;br /&gt;
|type=170 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=true &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Capsules&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=83 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodShape=ZercanerCapsule &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=true &lt;br /&gt;
&lt;br /&gt;
|type=ConvexHull &lt;br /&gt;
|Mesh=CollisionCapsule &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Ingot={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Ingot &lt;br /&gt;
|type=472 &lt;br /&gt;
|Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=50 |Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=3 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=399 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Ingot Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Ingot Wedge &lt;br /&gt;
|type=563 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=472 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.05 &lt;br /&gt;
|Hp=75 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Ingots&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=494 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Motherboard={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Motherboard &lt;br /&gt;
|type=226 &lt;br /&gt;
|Item=Metal Mesh &lt;br /&gt;
&lt;br /&gt;
|count=1 |Item=Zercaner Capsule &lt;br /&gt;
&lt;br /&gt;
|count=5 |CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=4 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=170 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=0 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Motherboard Wedge={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Motherboard Wedge &lt;br /&gt;
|type=579 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=false &lt;br /&gt;
|SourceReference=226 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=10 &lt;br /&gt;
|cat=General&lt;br /&gt;
|cat2=Decoration&lt;br /&gt;
|cat3=Motherboards&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=510 &lt;br /&gt;
|Placable=true &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=1 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false }}&lt;br /&gt;
|Zercaner Ore Raw={{#switch:{{{2}}}&lt;br /&gt;
|Element&lt;br /&gt;
|link=Zercaner Ore Raw &lt;br /&gt;
|type=490 &lt;br /&gt;
|Consistence= &lt;br /&gt;
|CubatomConsistence= &lt;br /&gt;
|Armor=0.0 &lt;br /&gt;
|Heat=0.0 &lt;br /&gt;
|Kinetic=0.0 &lt;br /&gt;
|EM=0.0 &lt;br /&gt;
|Factory=0 &lt;br /&gt;
|FactoryBakeTime=5.0 &lt;br /&gt;
|Animated=false &lt;br /&gt;
|SHP=0 &lt;br /&gt;
|Transparency=false &lt;br /&gt;
|InShop=true &lt;br /&gt;
|SourceReference=0 &lt;br /&gt;
|ReactorHp=0 &lt;br /&gt;
|Mass=0.01 &lt;br /&gt;
|Hp=100 &lt;br /&gt;
|cat=Manufacturing&lt;br /&gt;
|cat2=Resources&lt;br /&gt;
|cat3=Raw&lt;br /&gt;
|cat4=&lt;br /&gt;
|icon=417 &lt;br /&gt;
|Placable=false &lt;br /&gt;
|IndivSides=1 &lt;br /&gt;
|HasActivationTexture=false &lt;br /&gt;
|Beacon=false &lt;br /&gt;
|BlockStyle=3 &lt;br /&gt;
|Light=false &lt;br /&gt;
|DrawLogicConnection=false &lt;br /&gt;
|Deprecated=false &lt;br /&gt;
|LightColor=1.0,1.0,1.0,1.0 &lt;br /&gt;
|LodActivationAnimationStyle=0 &lt;br /&gt;
|CollisionDefault= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|CubeCubeCollision=true &lt;br /&gt;
|UseDetailedCollisionForAstronautMode=false &lt;br /&gt;
|DetailedCollisionForAstronautMode= &lt;br /&gt;
&lt;br /&gt;
|slab=0 &lt;br /&gt;
|type=BlockType &lt;br /&gt;
|SystemBlock=false &lt;br /&gt;
|LogicBlock=false &lt;br /&gt;
|LogicSignaledByRail=false &lt;br /&gt;
|LogicBlockButton=false&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Databaseinfo&amp;diff=11651</id>
		<title>Databaseinfo</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Databaseinfo&amp;diff=11651"/>
		<updated>2020-04-01T07:31:44Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: version changes, have to change regex code. Add some more explain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Structure of database ==&lt;br /&gt;
Database of blocks is transformed from game datafiles. Two file (Main and Sub) are generated to reduce case by blocks.&lt;br /&gt;
Template:Db/Version/0.xxx.xxx/file&lt;br /&gt;
&lt;br /&gt;
templates are :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;DbParser&amp;quot;'&amp;lt;/big&amp;gt; rename unwanted type, handle image options and send to &amp;lt;big&amp;gt;'&amp;quot;Db&amp;quot;'&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;Db&amp;quot;'&amp;lt;/big&amp;gt;  (and DbSub) choose the template (Main and Sub, databases) who have the requested data and ask to Version wich version (folder ) go to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;Version&amp;quot;'&amp;lt;/big&amp;gt; give &amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt;or the version ask.&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt; store the default version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;Main&amp;quot;'&amp;lt;/big&amp;gt; and &amp;lt;big&amp;gt;'&amp;quot;Sub&amp;quot;'&amp;lt;/big&amp;gt; are stored in 0.xxx.xxx and share data of each blocks to light process.  ie : tempalte/Db/0.201.133/Main&lt;br /&gt;
&lt;br /&gt;
More info here : [[code]]&lt;br /&gt;
&lt;br /&gt;
== Update Database ==&lt;br /&gt;
# You have to create a page Db/Version/0.xxx.xxx of the number of version.&lt;br /&gt;
# You have to get &amp;lt;big&amp;gt;'&amp;quot;Main&amp;quot;'&amp;lt;/big&amp;gt; and &amp;lt;big&amp;gt;'&amp;quot;Sub&amp;quot;'&amp;lt;/big&amp;gt; page in the new 0.xxx.xxx/ folder done.&lt;br /&gt;
# You must add version added in &amp;lt;big&amp;gt;'&amp;quot;Version&amp;quot;'&amp;lt;/big&amp;gt; page.&lt;br /&gt;
# If it is the last stable version, you have to put it as default version  ( replace in  &amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
==== Location of game files ====&lt;br /&gt;
2 files are needed : BlockConfig.xml and BlockTypes.properties&lt;br /&gt;
they are in :&lt;br /&gt;
* linux : $$linuxinstalldir$$/Starmade/data/config&lt;br /&gt;
* Windows : Program files\Starmade\data\config&lt;br /&gt;
* Steam : steam\steam\steamapps\common\StarMade\data\config&lt;br /&gt;
Regex and xslt are used to transform original files of games.&lt;br /&gt;
&lt;br /&gt;
==== Regexp online usage ====&lt;br /&gt;
You can use https://www.freeformatter.com/regex-tester.html as it allow to handle big text.&lt;br /&gt;
You have to set option (flags) in regex : only /m and /g.&lt;br /&gt;
You have to  put a regular expression , a text to parse, and a  line to replace with.&lt;br /&gt;
Result on this website can be copy-pasted by click first caracter, go the end of list (scroll bar) and [SHIFT]+ click on last caracter.&lt;br /&gt;
In all code i write above there is a line of regular expression and one of replace. If no replace line, leave blank (without space).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XslT online usage ====&lt;br /&gt;
For xslt you can use : https://xsltfiddle.liberty-development.net/ you content of your file upper left, you past xslt &amp;quot;modifier&amp;quot; upper right, and you get result in bottom left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Get the database from game files : ===&lt;br /&gt;
Make copy of &amp;lt;big&amp;gt;'&amp;quot;BlockConfig.xml&amp;quot;'&amp;lt;/big&amp;gt;, open this copy and add a line to the start of file (before &amp;lt;config&amp;gt;)&lt;br /&gt;
copy the content of &amp;lt;big&amp;gt;'&amp;quot;BlockTypes.properties&amp;quot;'&amp;lt;/big&amp;gt; to the beginning of  &amp;lt;big&amp;gt;'&amp;quot;BlockConfig.xml&amp;quot;'&amp;lt;/big&amp;gt; (where you add line).&lt;br /&gt;
Now you have to use regex to modify this file.&lt;br /&gt;
&lt;br /&gt;
copy the content of &amp;lt;big&amp;gt;'&amp;quot;BlockConfig.xml&amp;quot;'&amp;lt;/big&amp;gt; (get with prorperties on the beginning)&lt;br /&gt;
&lt;br /&gt;
Regex :&lt;br /&gt;
&amp;lt;pre&amp;gt;(\n([\w\(\)\\\/]*?)=\d*)(?=[\s\S]*(name=&amp;quot;(.*?)&amp;quot;.*?type=&amp;quot;\2&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace with :&lt;br /&gt;
&amp;lt;pre&amp;gt;$1=$4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== move to end  ====&lt;br /&gt;
(Copy the result in the tester field to be parsed !)&lt;br /&gt;
Regex :&lt;br /&gt;
&amp;lt;pre&amp;gt;(#[\s\S]*?(?:[\w\(\)]*?=\d*?)*\s*?)(&amp;lt;Config&amp;gt;[\s\S]*&amp;lt;\/Config&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Replace with :&lt;br /&gt;
&amp;lt;pre&amp;gt;$2\r$1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Apply ID and subnames ====&lt;br /&gt;
Regex :&lt;br /&gt;
&amp;lt;pre&amp;gt;(Block.*?type=&amp;quot;)([\w\(\)]*?)(?=&amp;quot;[\s\S]*?\2=(\d+))|(?:(&amp;lt;Item count=&amp;quot;\d*&amp;quot;&amp;gt;)|(&amp;lt;Element&amp;gt;))(\w*?)(?=&amp;lt;[\s\S]*?\6=\d+=(.*))&amp;lt;/pre&amp;gt;&lt;br /&gt;
Replace with :&lt;br /&gt;
&amp;lt;pre&amp;gt;$5$1$4$7$3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DIVIDE IN TWO FILE, work on sub : order subTable data====&lt;br /&gt;
Now, we have to work on the two futur page separatly.&lt;br /&gt;
create two text file : one named Main.txt and one named sub.txt &lt;br /&gt;
Fill it with the same content.&lt;br /&gt;
&lt;br /&gt;
Apply this on sub.txt only :&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;\/(?:Element|Chamber.*)&amp;gt;\s*\n\s*&amp;lt;(?:Element&amp;gt;|Chamber)|(&amp;lt;)(General)(Chamber(&amp;gt;))([\w ]*).*\n\s*\&amp;lt;Chamber(?=\w)|\n\s*&amp;lt;Element&amp;gt;(.*?)&amp;lt;\/Element&amp;gt;\n(?!&amp;lt;Element)|(?&amp;lt;=Consistence&amp;gt;)\n\s*(&amp;lt;Item) count=&amp;quot;(\d+)&amp;quot;(&amp;gt;)|&amp;lt;\/Item&amp;gt;\s*\n\s*&amp;lt;Item count=&amp;quot;(\d*)&amp;quot;&amp;gt;|([\w ]*)(?=&amp;lt;\/Item&amp;gt;\s*\n\s*&amp;lt;Item)|,( \d*)(?=.*type)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$11$10$7$9$8$1$3$2$4$5$6|$12&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SUB.TXT Remove all data unwanted : ====&lt;br /&gt;
in order : remove all info tag &amp;quot;&amp;lt;!--  --&amp;gt;&amp;quot;, starting line white space, remove Useless lines, delete useless data, shorten data names. remove all before and after &amp;lt;element&amp;gt; tags&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\n&amp;lt;Element&amp;gt;(?=[A-Z])|\s*?&amp;lt;(?=!--)[\s\S]*?--&amp;gt;|(?&amp;lt;=\n)\s*?(?=&amp;lt;)|\n.*(?:&amp;lt;Armour&amp;gt;|Consistence\/&amp;gt;|&amp;lt;Hitpoints&amp;gt;|&amp;lt;ArmorEffect[\s\S]*?\/\/ArmorEffect|&amp;lt;StructureHP|&amp;lt;Animate|&amp;lt;InShop|&amp;lt;ReactorH|&amp;lt;Mass|Placable|LightSource|Deprec|&amp;lt;ProducedIn|&amp;lt;BasicResource|&amp;lt;ArmorHP|Transpar|Orientatio|&amp;lt;CubatomCom[\s\S]*?\&amp;lt;\/CubatomCom|&amp;lt;InventoryGroup|&amp;lt;BlockComputerR|&amp;lt;Slab|&amp;lt;StyleId|&amp;lt;ReactorGeneralI|&amp;lt;Enterable|&amp;lt;IndividualS|&amp;lt;HasActivat|&amp;lt;BlockSty|&amp;lt;LightSource&amp;gt;|&amp;lt;RecipeBuyRe[\s\S]*?ipeBuyResource&amp;gt;|&amp;lt;Door&amp;gt;|SensorInput|&amp;lt;ResourceInjec|LightSourceColo|ExtendedText|OnlyDrawnI|LodShapeFr|LowHpSett|FactoryBakeTime|OldHitpoint|CanActivate|Physical).*|(?&amp;lt;=Desc)ription(?=&amp;gt;)|(?&amp;lt;! C)(?&amp;lt;=C)on(?=troll)|(?&amp;lt;! Contr)(?&amp;lt;=Contr)ol|(?&amp;lt;=CombinationControll)er|(?&amp;lt;=Controll)ed(?=By)|(?&amp;lt;=\|)\s*?&amp;lt;Element&amp;gt;|(?&amp;lt;=\/Chamber)AppliesTo|(?&amp;lt;=[0-9a-z])&amp;lt;\/Element&amp;gt;\n|Combination(?=Control)|(?&amp;lt;=Exp)losion(?=Absorbtion)|(?&amp;lt;=ExplosionAbsorb)tion|icon=&amp;quot;[0-9]*&amp;quot;\s|type=&amp;quot;.*?&amp;quot;|&amp;lt;Config&amp;gt;\s|(?&amp;lt;=GeneralChamber&amp;gt;)[\s]*&amp;lt;Chamber&amp;gt;[\s\S]*&amp;lt;\/Chamber&amp;gt;(?=\s*?&amp;lt;Block icon=&amp;quot;914&amp;quot;)|(?&amp;lt;=\s&amp;lt;\/Element&amp;gt;)\s+&amp;lt;Recipes[\s\S]*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(No replace here, only remove data)&lt;br /&gt;
&lt;br /&gt;
==== MAIN.TXT remove data ====&lt;br /&gt;
&amp;lt;pre&amp;gt;\s*?&amp;lt;(?=!--)[\s\S]*?--&amp;gt;|(?&amp;lt;=\n)\s*?(?=&amp;lt;)|(?&amp;lt;=GeneralChamber&amp;gt;)[\s]*&amp;lt;Chamber&amp;gt;[\s\S]*&amp;lt;\/Chamber&amp;gt;(?=\s*?&amp;lt;Block icon=&amp;quot;914&amp;quot;)|\n.*(?:Consistence\/&amp;gt;|&amp;lt;Description&amp;gt;|&amp;lt;BasicResourceF|&amp;lt;Consistence[\s\S]*?mConsistence\/|&amp;lt;CubatomCom[\s\S]*?\&amp;lt;\/CubatomCom|&amp;lt;ControlledB[\s\S]*?\/ControlledBy&amp;gt;|&amp;lt;Controlling[\s\S]*?\/Controlling&amp;gt;|&amp;lt;RecipeBuyRe[\s\S]*?ipeBuyResource&amp;gt;|&amp;lt;InventoryGroup|&amp;lt;BlockComputerR|&amp;lt;Slab|&amp;lt;StyleId|&amp;lt;\w*?Chamber\w*?&amp;gt;.*&amp;lt;\/\w*?Chamber\w*?&amp;gt;|&amp;lt;ReactorGeneralI|&amp;lt;Enterable|&amp;lt;InRecip|&amp;lt;Door&amp;gt;|SensorInput|&amp;lt;ResourceInjec|ExtendedText|OnlyDrawnI|LodShapeFr|LowHpSett|OldHitpoint|ExplosionAbsorbtion|CombinationController|BlockResourceType|Price|Orientation|CanActivate|Physical|Volume).*|(?&amp;lt;=Hitp)oints|(?&amp;lt;=H)it(?=points&amp;gt;)|(?&amp;lt;=Armo)u(?=r&amp;gt;)|(?&amp;lt;=Armor)Value|\n.*&amp;lt;\/?EffectArmor&amp;gt;|ProducedIn|(?&amp;lt;=Light)Source|(?&amp;lt;=SideTex)turesPointTo(?=Orient)|(?&amp;lt;=SideTexturesPointToOrient)ation|(?&amp;lt;=C)ombinationCon(?=troller)|rmor(?=HPContribution)|(?&amp;lt;=Indiv)idual(?=Sides)|A(?=ArmorHPContribution)|textureId.*?&amp;quot; |(?&amp;lt;=ArmorHP)Contribution|tructure(?=HPContribution)|(?&amp;lt;=StructureHP)Contribution|&amp;lt;Config&amp;gt;|(?&amp;lt;=\s&amp;lt;\/Element&amp;gt;)\s+&amp;lt;Recipes[\s\S]*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xslt====&lt;br /&gt;
Now we have to remove xml formatting and put categories on the good place.&lt;br /&gt;
You have to parse both file Main.txt. and Sub.txt&lt;br /&gt;
&lt;br /&gt;
With this two xslt codes (se explain before if needed):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;xsl:stylesheet xmlns:xsl=&amp;quot;http://www.w3.org/1999/XSL/Transform&amp;quot;&lt;br /&gt;
	xmlns:xs=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&lt;br /&gt;
	exclude-result-prefixes=&amp;quot;xs&amp;quot;&lt;br /&gt;
	version=&amp;quot;3.0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;xsl:output method=&amp;quot;xml&amp;quot; indent=&amp;quot;yes&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;xsl:template match=&amp;quot;/*&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xsl:copy&amp;gt;&lt;br /&gt;
          &amp;lt;xsl:apply-templates select=&amp;quot;@*&amp;quot;/&amp;gt;&lt;br /&gt;
          &amp;lt;xsl:variable name=&amp;quot;sorted-items&amp;quot; as=&amp;quot;element(Block)*&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;xsl:perform-sort select=&amp;quot;descendant::Block&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;xsl:sort select=&amp;quot;@name&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;/xsl:perform-sort&amp;gt;&lt;br /&gt;
          &amp;lt;/xsl:variable&amp;gt;&lt;br /&gt;
          &amp;lt;xsl:sequence select=&amp;quot;$sorted-items!root(snapshot())&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;/xsl:copy&amp;gt;&lt;br /&gt;
  &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/xsl:stylesheet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and  : (dont forget to copy result in the parse window !) &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;xsl:stylesheet version=&amp;quot;1.0&amp;quot;  xmlns:xsl=&amp;quot;http://www.w3.org/1999/XSL/Transform&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xsl:output omit-xml-declaration=&amp;quot;yes&amp;quot; indent=&amp;quot;yes&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;xsl:strip-space elements=&amp;quot;*&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;xsl:template match=&amp;quot;*[@* or not(*)] &amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xsl:if test=&amp;quot;not(*)&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;xsl:apply-templates select=&amp;quot;self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;xsl:value-of select=&amp;quot;concat('=',., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
        &amp;lt;/xsl:if&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:apply-templates select=&amp;quot;@*|*&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;xsl:template match=&amp;quot;*&amp;quot; mode=&amp;quot;path&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;xsl:choose&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:when test=&amp;quot;@name&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:text&amp;gt;&amp;amp;#x223c;&amp;amp;#x223c;&amp;amp;#x223c;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:value-of select=&amp;quot;concat('|', @name, '={{#switch:{{{2}}}')&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/xsl:when&amp;gt;&lt;br /&gt;
     &amp;lt;xsl:otherwise&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:value-of select=&amp;quot;concat('|', name())&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;/xsl:otherwise&amp;gt;&lt;br /&gt;
&amp;lt;/xsl:choose&amp;gt;&lt;br /&gt;
    &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;xsl:template match=&amp;quot;@*&amp;quot;&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
&amp;lt;xsl:choose&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:when test=&amp;quot;name()='name'&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:apply-templates select=&amp;quot;../ancestor-or-self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:value-of select=&amp;quot;concat('|link=', ., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/xsl:when&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:when test=&amp;quot;name()='type'&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:apply-templates select=&amp;quot;self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
	        &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:value-of select=&amp;quot;concat('|', name(), '=', ., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
        &amp;lt;/xsl:when&amp;gt;&lt;br /&gt;
   &amp;lt;xsl:otherwise&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:apply-templates select=&amp;quot;self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
        	&amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:value-of select=&amp;quot;concat('|', name(), '=', ., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;/xsl:otherwise&amp;gt;&lt;br /&gt;
&amp;lt;/xsl:choose&amp;gt;&lt;br /&gt;
    &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
&amp;lt;/xsl:stylesheet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, now you have Main.txt and Sub.tx without xml formatting &lt;br /&gt;
Come back to regexp :&lt;br /&gt;
&lt;br /&gt;
==== Sub.txt : Replace wrong symbole in Chamber created subsection ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sub.txt : make table storage for multivariable blocks Type : controll(ing/ed) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\|(CtrlBy|Ctrling)=(.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;|$1={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|$2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sub.txt : make table storage for multivariable blocks Type : consistence,chamber and ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\|(Item|Chamber)=(.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;|$1$3={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|$2$4}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
still Sub.txt 2nd step :&lt;br /&gt;
&amp;lt;pre&amp;gt;\|(textureId)=((\|? ?\d+)*) ?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;|$1={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|$2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Main.txt ====&lt;br /&gt;
Write all category in blocks tags and format it a the end (no priority request).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(\n?\|icon=\d* ?)(.*Element)\|(\w*)(?:\|(\w*))?(?:\|(\w*))?(?:\|(\w*))?([\s\S]*?\|Hp=\d* ?\n)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$2$7|cat=$3\r|cat2=$4\r|cat3=$5\r|cat4=$6$1\r&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== SUB.TXT remove cat ====&lt;br /&gt;
&amp;lt;pre&amp;gt;(?&amp;lt;=\|Element)\|(?!Element)(\w*)(?:\|(\w*))?(?:\|(\w*))?(?:\|(\w*))?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MAIN.TXT + SUB.TXT  ====&lt;br /&gt;
Divide case in alphabetival nest to light request process&lt;br /&gt;
&amp;lt;pre&amp;gt;\n(\|.*?)?\|Element.*?\W(\|([B-Z])[\s\S]*(?:\n\|Element\|.*?\W\|\3\w*).*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\r}}\r}}\r|$3={{#switch:{{{1}}}\r$2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again on both file :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\n(\|.*?)(?:\|Element)(?:\|Element)?[\W]{3}(.*\n)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;}}\r$2$1\n&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next step on  the two files :&lt;br /&gt;
Remove added position characters, replace by lasts {} and position icon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\|Element.*?[\W]{3}(?=\|)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;}}\r&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Both MAIN.TXT and SUB.TXT Finally, Write last enclosing fonction. ====&lt;br /&gt;
&amp;lt;pre&amp;gt;}}([\s\S]*\S)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{#switch:{{padleft:|1|{{{1}}}}}&amp;lt;!-- Search by first letter of request to divide 1 branche cases --&amp;gt;\r|A={{#switch:{{{1}}}\r$1\r}}\r}}\r}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Come back to wiki ===&lt;br /&gt;
now you have to create a page Main  ( in Db/Version/0.xxx.xxx) with content of Main.txt and a page Sub with content of Sub.txt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have to add a line in &amp;lt;big&amp;gt;'&amp;quot;Version&amp;quot;'&amp;lt;/big&amp;gt; : &lt;br /&gt;
&amp;lt;pre&amp;gt;--&amp;gt;|0.999.999=0.999.999&amp;lt;!--&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If It is the latest stable version you have to change the number of version in &amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt;, then the directory by default for all queries will be the new. (replace by old to instant revert)&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Databaseinfo&amp;diff=11650</id>
		<title>Databaseinfo</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Databaseinfo&amp;diff=11650"/>
		<updated>2020-04-01T06:19:37Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Structure of database ==&lt;br /&gt;
Database of blocks is transformed from game datafiles. Two file (Main and Sub) are generated to reduce case by blocks.&lt;br /&gt;
Template:Db/Version/0.xxx.xxx/file&lt;br /&gt;
&lt;br /&gt;
templates are :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;DbParser&amp;quot;'&amp;lt;/big&amp;gt; rename unwanted type, handle image options and send to &amp;lt;big&amp;gt;'&amp;quot;Db&amp;quot;'&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;Db&amp;quot;'&amp;lt;/big&amp;gt;  (and DbSub) choose the template (Main and Sub, databases) who have the requested data and ask to Version wich version (folder ) go to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;Version&amp;quot;'&amp;lt;/big&amp;gt; give &amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt;or the version ask.&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt; store the default version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'&amp;quot;Main&amp;quot;'&amp;lt;/big&amp;gt; and &amp;lt;big&amp;gt;'&amp;quot;Sub&amp;quot;'&amp;lt;/big&amp;gt; are stored in 0.xxx.xxx and share data of each blocks to light process.  ie : tempalte/Db/0.201.133/Main&lt;br /&gt;
&lt;br /&gt;
More info here : [[code]]&lt;br /&gt;
&lt;br /&gt;
== Update Database ==&lt;br /&gt;
# You have to create a page Db/Version/0.xxx.xxx of the number of version.&lt;br /&gt;
# You have to get &amp;lt;big&amp;gt;'&amp;quot;Main&amp;quot;'&amp;lt;/big&amp;gt; and &amp;lt;big&amp;gt;'&amp;quot;Sub&amp;quot;'&amp;lt;/big&amp;gt; page in the new 0.xxx.xxx/ folder done.&lt;br /&gt;
# You must add version added in &amp;lt;big&amp;gt;'&amp;quot;Version&amp;quot;'&amp;lt;/big&amp;gt; page.&lt;br /&gt;
# If it is the last stable version, you have to put it as default version  ( replace in  &amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
==== Location of game files ====&lt;br /&gt;
2 files are needed : BlockConfig.xml and BlockTypes.properties&lt;br /&gt;
they are in :&lt;br /&gt;
* linux : $$linuxinstalldir$$/Starmade/data/config&lt;br /&gt;
* Windows : Program files\Starmade\data\config&lt;br /&gt;
* Steam : steam\steam\steamapps\common\StarMade\data\config&lt;br /&gt;
Regex and xslt are used to transform original files of games.&lt;br /&gt;
&lt;br /&gt;
==== Regexp online usage ====&lt;br /&gt;
You can use https://www.freeformatter.com/regex-tester.html as it allow to handle big text.&lt;br /&gt;
You have to set option (flags) in regex : only /m and /g.&lt;br /&gt;
You have to  put a regular expression , a text to parse, and a  line to replace with.&lt;br /&gt;
Result on this website can be copy-pasted by click first caracter, go the end of list (scroll bar) and [SHIFT]+ click on last caracter.&lt;br /&gt;
In all code i write above there is a line of regular expression and one of replace. If no replace line, leave blank (without space).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XslT online usage ====&lt;br /&gt;
For xslt you can use : https://xsltfiddle.liberty-development.net/ you content of your file upper left, you past xslt &amp;quot;modifier&amp;quot; upper right, and you get result in bottom left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Get the database from game files : ===&lt;br /&gt;
Make copy of &amp;lt;big&amp;gt;'&amp;quot;BlockConfig.xml&amp;quot;'&amp;lt;/big&amp;gt;, open this copy and add a line to the start of file (before &amp;lt;config&amp;gt;)&lt;br /&gt;
copy the content of &amp;lt;big&amp;gt;'&amp;quot;BlockTypes.properties&amp;quot;'&amp;lt;/big&amp;gt; to the beginning of  &amp;lt;big&amp;gt;'&amp;quot;BlockConfig.xml&amp;quot;'&amp;lt;/big&amp;gt; (where you add line).&lt;br /&gt;
Now you have to use regex to modify this file.&lt;br /&gt;
&lt;br /&gt;
copy the content of &amp;lt;big&amp;gt;'&amp;quot;BlockConfig.xml&amp;quot;'&amp;lt;/big&amp;gt; (get with prorperties on the beginning)&lt;br /&gt;
&lt;br /&gt;
Regex :&lt;br /&gt;
&amp;lt;pre&amp;gt;(\n([\w\(\)\\\/]*?)=\d*)(?=[\s\S]*(name=&amp;quot;(.*?)&amp;quot;.*?type=&amp;quot;\2&amp;quot;))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace with :&lt;br /&gt;
&amp;lt;pre&amp;gt;$1=$4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== move to end  ====&lt;br /&gt;
(Copy the result in the tester field to be parsed !)&lt;br /&gt;
Regex :&lt;br /&gt;
&amp;lt;pre&amp;gt;(#[\s\S]*?(?:[\w\(\)]*?=\d*?)*\s*?)(&amp;lt;Config&amp;gt;[\s\S]*&amp;lt;\/Config&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Replace with :&lt;br /&gt;
&amp;lt;pre&amp;gt;$2\r$1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Apply ID and subnames ====&lt;br /&gt;
Regex :&lt;br /&gt;
&amp;lt;pre&amp;gt;(Block.*?type=&amp;quot;)([\w\(\)]*?)(?=&amp;quot;[\s\S]*?\2=(\d+))|(?:(&amp;lt;Item count=&amp;quot;\d*&amp;quot;&amp;gt;)|(&amp;lt;Element&amp;gt;))(\w*?)(?=&amp;lt;[\s\S]*?\6=\d+=(.*))&amp;lt;/pre&amp;gt;&lt;br /&gt;
Replace with :&lt;br /&gt;
&amp;lt;pre&amp;gt;$5$1$4$7$3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DIVIDE IN TWO FILE, work on sub : order subTable data====&lt;br /&gt;
Now, we have to work on the two futur page separatly.&lt;br /&gt;
Make two file : one named Main.txt and one named sub.txt (actually with same content)&lt;br /&gt;
&lt;br /&gt;
Apply this on sub.txt only :&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;\/(?:Element|Chamber.*)&amp;gt;\s*\n\s*&amp;lt;(?:Element&amp;gt;|Chamber)|(&amp;lt;)(General)(Chamber(&amp;gt;))([\w ]*).*\n\s*\&amp;lt;Chamber(?=\w)|\n\s*&amp;lt;Element&amp;gt;(.*?)&amp;lt;\/Element&amp;gt;\n(?!&amp;lt;Element)|(?&amp;lt;=Consistence&amp;gt;)\n\s*(&amp;lt;Item) count=&amp;quot;(\d+)&amp;quot;(&amp;gt;)|&amp;lt;\/Item&amp;gt;\s*\n\s*&amp;lt;Item count=&amp;quot;(\d*)&amp;quot;&amp;gt;|([\w ]*)(?=&amp;lt;\/Item&amp;gt;\s*\n\s*&amp;lt;Item)|,( \d*)(?=.*type)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$11$10$7$9$8$1$3$2$4$5$6|$12&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SUB.TXT Remove all data unwanted : ====&lt;br /&gt;
in order : remove all info tag &amp;quot;&amp;lt;!--  --&amp;gt;&amp;quot;, starting line white space, remove Useless lines, delete useless data, shorten data names. remove all before and after &amp;lt;element&amp;gt; tags&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\n&amp;lt;Element&amp;gt;(?=[A-Z])|\s*?&amp;lt;(?=!--)[\s\S]*?--&amp;gt;|(?&amp;lt;=\n)\s*?(?=&amp;lt;)|\n.*(?:&amp;lt;Armour&amp;gt;|Consistence\/&amp;gt;|&amp;lt;Hitpoints&amp;gt;|&amp;lt;ArmorEffect[\s\S]*?\/\/ArmorEffect|&amp;lt;StructureHP|&amp;lt;Animate|&amp;lt;InShop|&amp;lt;ReactorH|&amp;lt;Mass|Placable|LightSource|Deprec|&amp;lt;ProducedIn|&amp;lt;BasicResource|&amp;lt;ArmorHP|Transpar|Orientatio|&amp;lt;CubatomCom[\s\S]*?\&amp;lt;\/CubatomCom|&amp;lt;InventoryGroup|&amp;lt;BlockComputerR|&amp;lt;Slab|&amp;lt;StyleId|&amp;lt;ReactorGeneralI|&amp;lt;Enterable|&amp;lt;IndividualS|&amp;lt;HasActivat|&amp;lt;BlockSty|&amp;lt;LightSource&amp;gt;|&amp;lt;RecipeBuyRe[\s\S]*?ipeBuyResource&amp;gt;|&amp;lt;Door&amp;gt;|SensorInput|&amp;lt;ResourceInjec|LightSourceColo|ExtendedText|OnlyDrawnI|LodShapeFr|LowHpSett|FactoryBakeTime|OldHitpoint|CanActivate|Physical).*|(?&amp;lt;=Desc)ription(?=&amp;gt;)|(?&amp;lt;! C)(?&amp;lt;=C)on(?=troll)|(?&amp;lt;! Contr)(?&amp;lt;=Contr)ol|(?&amp;lt;=CombinationControll)er|(?&amp;lt;=Controll)ed(?=By)|(?&amp;lt;=[a-z0-9])&amp;lt;\/Element&amp;gt;\n|(?&amp;lt;=\/Chamber)AppliesTo|(?&amp;lt;=[0-9a-z])&amp;lt;\/Element&amp;gt;\n|Combination(?=Control)|(?&amp;lt;=Exp)losion(?=Absorbtion)|(?&amp;lt;=ExplosionAbsorb)tion|icon=&amp;quot;[0-9]*&amp;quot;\s|type=&amp;quot;.*?&amp;quot;|&amp;lt;Config&amp;gt;\s|(?&amp;lt;=GeneralChamber&amp;gt;)[\s]*&amp;lt;Chamber&amp;gt;[\s\S]*&amp;lt;\/Chamber&amp;gt;(?=\s*?&amp;lt;Block icon=&amp;quot;914&amp;quot;)|(?&amp;lt;=\s&amp;lt;\/Element&amp;gt;)\s+&amp;lt;Recipes[\s\S]*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(No replace here, only remove data)&lt;br /&gt;
&lt;br /&gt;
==== MAIN.TXT remove data ====&lt;br /&gt;
&amp;lt;pre&amp;gt;\s*?&amp;lt;(?=!--)[\s\S]*?--&amp;gt;|(?&amp;lt;=\n)\s*?(?=&amp;lt;)|(?&amp;lt;=GeneralChamber&amp;gt;)[\s]*&amp;lt;Chamber&amp;gt;[\s\S]*&amp;lt;\/Chamber&amp;gt;(?=\s*?&amp;lt;Block icon=&amp;quot;914&amp;quot;)|\n.*(?:Consistence\/&amp;gt;|&amp;lt;Description&amp;gt;|&amp;lt;BasicResourceF|&amp;lt;Consistence[\s\S]*?mConsistence\/|&amp;lt;CubatomCom[\s\S]*?\&amp;lt;\/CubatomCom|&amp;lt;ControlledB[\s\S]*?\/ControlledBy&amp;gt;|&amp;lt;Controlling[\s\S]*?\/Controlling&amp;gt;|&amp;lt;RecipeBuyRe[\s\S]*?ipeBuyResource&amp;gt;|&amp;lt;InventoryGroup|&amp;lt;BlockComputerR|&amp;lt;Slab|&amp;lt;StyleId|&amp;lt;\w*?Chamber\w*?&amp;gt;.*&amp;lt;\/\w*?Chamber\w*?&amp;gt;|&amp;lt;ReactorGeneralI|&amp;lt;Enterable|&amp;lt;InRecip|&amp;lt;Door&amp;gt;|SensorInput|&amp;lt;ResourceInjec|ExtendedText|OnlyDrawnI|LodShapeFr|LowHpSett|OldHitpoint|ExplosionAbsorbtion|CombinationController|BlockResourceType|Price|Orientation|CanActivate|Physical|Volume).*|(?&amp;lt;=Hitp)oints|(?&amp;lt;=H)it(?=points&amp;gt;)|(?&amp;lt;=Armo)u(?=r&amp;gt;)|(?&amp;lt;=Armor)Value|\n.*&amp;lt;\/?EffectArmor&amp;gt;|ProducedIn|(?&amp;lt;=Light)Source|(?&amp;lt;=SideTex)turesPointTo(?=Orient)|(?&amp;lt;=SideTexturesPointToOrient)ation|(?&amp;lt;=C)ombinationCon(?=troller)|rmor(?=HPContribution)|(?&amp;lt;=Indiv)idual(?=Sides)|A(?=ArmorHPContribution)|textureId.*?&amp;quot; |(?&amp;lt;=ArmorHP)Contribution|tructure(?=HPContribution)|(?&amp;lt;=StructureHP)Contribution|&amp;lt;Config&amp;gt;|(?&amp;lt;=\s&amp;lt;\/Element&amp;gt;)\s+&amp;lt;Recipes[\s\S]*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xslt====&lt;br /&gt;
Now we have to remove xml formatting and put categories on the good place.&lt;br /&gt;
You have to parse both file Main.txt. and Sub.txt&lt;br /&gt;
&lt;br /&gt;
With this two xslt codes (se explain before if needed):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;xsl:stylesheet xmlns:xsl=&amp;quot;http://www.w3.org/1999/XSL/Transform&amp;quot;&lt;br /&gt;
	xmlns:xs=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&lt;br /&gt;
	exclude-result-prefixes=&amp;quot;xs&amp;quot;&lt;br /&gt;
	version=&amp;quot;3.0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;xsl:output method=&amp;quot;xml&amp;quot; indent=&amp;quot;yes&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;xsl:template match=&amp;quot;/*&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xsl:copy&amp;gt;&lt;br /&gt;
          &amp;lt;xsl:apply-templates select=&amp;quot;@*&amp;quot;/&amp;gt;&lt;br /&gt;
          &amp;lt;xsl:variable name=&amp;quot;sorted-items&amp;quot; as=&amp;quot;element(Block)*&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;xsl:perform-sort select=&amp;quot;descendant::Block&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;xsl:sort select=&amp;quot;@name&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;/xsl:perform-sort&amp;gt;&lt;br /&gt;
          &amp;lt;/xsl:variable&amp;gt;&lt;br /&gt;
          &amp;lt;xsl:sequence select=&amp;quot;$sorted-items!root(snapshot())&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;/xsl:copy&amp;gt;&lt;br /&gt;
  &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/xsl:stylesheet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and  : (dont forget to copy result in the parse window !) &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;xsl:stylesheet version=&amp;quot;1.0&amp;quot;  xmlns:xsl=&amp;quot;http://www.w3.org/1999/XSL/Transform&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xsl:output omit-xml-declaration=&amp;quot;yes&amp;quot; indent=&amp;quot;yes&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;xsl:strip-space elements=&amp;quot;*&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;xsl:template match=&amp;quot;*[@* or not(*)] &amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xsl:if test=&amp;quot;not(*)&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;xsl:apply-templates select=&amp;quot;self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;xsl:value-of select=&amp;quot;concat('=',., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
        &amp;lt;/xsl:if&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:apply-templates select=&amp;quot;@*|*&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;xsl:template match=&amp;quot;*&amp;quot; mode=&amp;quot;path&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;xsl:choose&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:when test=&amp;quot;@name&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:text&amp;gt;&amp;amp;#x223c;&amp;amp;#x223c;&amp;amp;#x223c;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:value-of select=&amp;quot;concat('|', @name, '={{#switch:{{{2}}}')&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/xsl:when&amp;gt;&lt;br /&gt;
     &amp;lt;xsl:otherwise&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:value-of select=&amp;quot;concat('|', name())&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;/xsl:otherwise&amp;gt;&lt;br /&gt;
&amp;lt;/xsl:choose&amp;gt;&lt;br /&gt;
    &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;xsl:template match=&amp;quot;@*&amp;quot;&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
&amp;lt;xsl:choose&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:when test=&amp;quot;name()='name'&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:apply-templates select=&amp;quot;../ancestor-or-self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:value-of select=&amp;quot;concat('|link=', ., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/xsl:when&amp;gt;&lt;br /&gt;
        &amp;lt;xsl:when test=&amp;quot;name()='type'&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:apply-templates select=&amp;quot;self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
	        &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:value-of select=&amp;quot;concat('|', name(), '=', ., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
        &amp;lt;/xsl:when&amp;gt;&lt;br /&gt;
   &amp;lt;xsl:otherwise&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:apply-templates select=&amp;quot;self::*&amp;quot; mode=&amp;quot;path&amp;quot;/&amp;gt;&lt;br /&gt;
        	&amp;lt;xsl:text&amp;gt;&amp;amp;#xA;&amp;lt;/xsl:text&amp;gt;&lt;br /&gt;
            &amp;lt;xsl:value-of select=&amp;quot;concat('|', name(), '=', ., ' ')&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;/xsl:otherwise&amp;gt;&lt;br /&gt;
&amp;lt;/xsl:choose&amp;gt;&lt;br /&gt;
    &amp;lt;/xsl:template&amp;gt;&lt;br /&gt;
&amp;lt;/xsl:stylesheet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, now you have Main.txt and Sub.tx without xml formatting &lt;br /&gt;
Come back to regexp :&lt;br /&gt;
&lt;br /&gt;
==== Sub.txt : Replace wrong symbole in Chamber created subsection ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sub.txt : make table storage for multivariable blocks Type : controll(ing/ed) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\|(CtrlBy|Ctrling)=(.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;|$1={{tablebox|{{{2}}}|{{{3}}}|{{{4}}}|$2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sub.txt : make table storage for multivariable blocks Type : consistence,chamber and ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\|(Item|Chamber)=(.*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;|$1$3={{tablebox|{{{1}}}|{{{3}}}|{{{4}}}|$2$4}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
still Sub.txt 2nd step :&lt;br /&gt;
&amp;lt;pre&amp;gt;\|(textureId)=((\|? ?\d+)*) ?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;|$1={{3dblock|{{{1}}}|{{{3}}}|{{{4}}}|$2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Main.txt ====&lt;br /&gt;
Write all category in blocks tags and format it a the end (no priority request).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(\n?\|icon=\d* ?)(.*Element)\|(\w*)(?:\|(\w*))?(?:\|(\w*))?(?:\|(\w*))?([\s\S]*?\|Hp=\d* ?\n)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$2$7|cat=$3\r|cat2=$4\r|cat3=$5\r|cat4=$6$1\r&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== SUB.TXT remove cat ====&lt;br /&gt;
&amp;lt;pre&amp;gt;(?&amp;lt;=\|Element)\|(?!Element)(\w*)(?:\|(\w*))?(?:\|(\w*))?(?:\|(\w*))?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MAIN.TXT + SUB.TXT  ====&lt;br /&gt;
Divide case in alphabetival nest to light request process&lt;br /&gt;
&amp;lt;pre&amp;gt;\n(\|.*?)?\|Element.*?\W(\|([B-Z])[\s\S]*(?:\n\|Element\|.*?\W\|\3\w*).*)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\r}}\r}}\r|$3={{#switch:{{{1}}}\r$2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again on both file :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\n(\|.*?)(?:\|Element)(?:\|Element)?[\W]{3}(.*\n)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;}}\r$2$1\n&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next step on  the two files :&lt;br /&gt;
Remove added position characters, replace by lasts {} and position icon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;\|Element.*?[\W]{3}(?=\|)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;}}\r&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Both MAIN.TXT and SUB.TXT Finally, Write last enclosing fonction. ====&lt;br /&gt;
&amp;lt;pre&amp;gt;}}([\s\S]*\S)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{#switch:{{padleft:|1|{{{1}}}}}&amp;lt;!-- Search by first letter of request to divide 1 branche cases --&amp;gt;\r|A={{#switch:{{{1}}}\r$1\r}}\r}}\r}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Come back to wiki ===&lt;br /&gt;
now you have to create a page Main  ( in Db/Version/0.xxx.xxx) with content of Main.txt and a page Sub with content of Sub.txt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have to add a line in &amp;lt;big&amp;gt;'&amp;quot;Version&amp;quot;'&amp;lt;/big&amp;gt; : &lt;br /&gt;
&amp;lt;pre&amp;gt;--&amp;gt;|0.999.999=0.999.999&amp;lt;!--&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If It is the latest stable version you have to change the number of version in &amp;lt;big&amp;gt;'&amp;quot;LastVersion&amp;quot;'&amp;lt;/big&amp;gt;, then the directory by default for all queries will be the new. (replace by old to instant revert)&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11155</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11155"/>
		<updated>2018-07-29T01:38:29Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** ID_list|Blocks list&lt;br /&gt;
** Commands|Command lines&lt;br /&gt;
* More&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Contributors|Contribute&lt;br /&gt;
&amp;lt;!--* Languages&lt;br /&gt;
** StarMade_Wiki|English&lt;br /&gt;
** StarMade_Wiki/fr|Français&lt;br /&gt;
** StarMade_Wiki/de|Deutsch&lt;br /&gt;
** StarMade_Wiki/es|Español&lt;br /&gt;
** StarMade_Wiki/ru|русский --&amp;gt;&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Contributors&amp;diff=11154</id>
		<title>Contributors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Contributors&amp;diff=11154"/>
		<updated>2018-07-29T01:35:38Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages Creation ==&lt;br /&gt;
All contribution are welcomed ! Add content is really appreciated, You can document or make tutorial too.&lt;br /&gt;
&lt;br /&gt;
You can find documentation of template by search :&lt;br /&gt;
template:NAME/doc (where NAME is the name of template)&lt;br /&gt;
&lt;br /&gt;
Doc of actual templates are :&lt;br /&gt;
&lt;br /&gt;
[[Template:Ib]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Blockbox]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Blockboxutil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pages Modification==&lt;br /&gt;
Thanks to be sure that information you post are right.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
Ask for admin Wiki on forum before modify templates. Somes have many inclusions on important parts and disfunction can appear on displayed scripts. If you have suggestions on templates or wiki form you can formule your  thinks on forum or by contacting wiki admins.&lt;br /&gt;
&lt;br /&gt;
You can find [[Databaseinfo|Documentation of database system here]].&lt;br /&gt;
&lt;br /&gt;
A little explain of how mediawiki work and how I uses it [[code|here]]&lt;br /&gt;
&lt;br /&gt;
== languages ==&lt;br /&gt;
To translate a page of the wiki, create a new one with the l10n of the language, actually language set are : en,fr,de,es,ru.&lt;br /&gt;
&lt;br /&gt;
ie for french : &lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/fr&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/fr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for russian :&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/ru&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/ru&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Contributors&amp;diff=11153</id>
		<title>Contributors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Contributors&amp;diff=11153"/>
		<updated>2018-07-29T01:34:57Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages Creation ==&lt;br /&gt;
All contribution are welcomed ! Add content is really appreciated, You can document or make tutorial too.&lt;br /&gt;
&lt;br /&gt;
You can find documentation of template by search :&lt;br /&gt;
template:NAME/doc (where NAME is the name of template)&lt;br /&gt;
&lt;br /&gt;
Doc of actual templates are :&lt;br /&gt;
&lt;br /&gt;
[[Template:Ib]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Blockbox]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Blockboxutil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pages Modification==&lt;br /&gt;
Thanks to be sure that information you post are right.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
Ask for admin Wiki on forum before modify templates. Somes have many inclusions on important parts and disfunction can appear on displayed scripts. If you have suggestions on templates or wiki form you can formule your  thinks on forum or by contacting wiki admins.&lt;br /&gt;
&lt;br /&gt;
You can find [[Databaseinfo|Documentation of database system here]].&lt;br /&gt;
&lt;br /&gt;
A little explain of how mediawiki work and how I uses it [[code|here]]&lt;br /&gt;
&lt;br /&gt;
== languages ==&lt;br /&gt;
To translate a page of the wiki, create a new one with the l10n of the language :&lt;br /&gt;
ie for french : &lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/fr&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/fr&lt;br /&gt;
&lt;br /&gt;
for russian :&lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/ru&lt;br /&gt;
&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/ru&lt;br /&gt;
&lt;br /&gt;
actuallay language set are : en,fr,de,es,ru&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Contributors&amp;diff=11152</id>
		<title>Contributors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Contributors&amp;diff=11152"/>
		<updated>2018-07-29T01:34:33Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages Creation ==&lt;br /&gt;
All contribution are welcomed ! Add content is really appreciated, You can document or make tutorial too.&lt;br /&gt;
&lt;br /&gt;
You can find documentation of template by search :&lt;br /&gt;
template:NAME/doc (where NAME is the name of template)&lt;br /&gt;
&lt;br /&gt;
Doc of actual templates are :&lt;br /&gt;
&lt;br /&gt;
[[Template:Ib]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Blockbox]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Blockboxutil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pages Modification==&lt;br /&gt;
Thanks to be sure that information you post are right.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
Ask for admin Wiki on forum before modify templates. Somes have many inclusions on important parts and disfunction can appear on displayed scripts. If you have suggestions on templates or wiki form you can formule your  thinks on forum or by contacting wiki admins.&lt;br /&gt;
&lt;br /&gt;
You can find [[Databaseinfo|Documentation of database system here]].&lt;br /&gt;
&lt;br /&gt;
A little explain of how mediawiki work and how I uses it [[code|here]]&lt;br /&gt;
&lt;br /&gt;
== languages ==&lt;br /&gt;
To translate a page of the wiki, create a new one with the l10n of the language :&lt;br /&gt;
ie for french : &lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/fr&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/fr&lt;br /&gt;
&lt;br /&gt;
for russian :&lt;br /&gt;
https://starmadepedia.net/code &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/code/ru&lt;br /&gt;
https://starmadepedia.net/wiki/Commands &amp;gt;&amp;gt;&amp;gt; https://starmadepedia.net/wiki/Commands/ru&lt;br /&gt;
&lt;br /&gt;
actuallay language set are : en,fr,de,es,ru&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/es&amp;diff=11151</id>
		<title>StarMade Wiki/es</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/es&amp;diff=11151"/>
		<updated>2018-07-29T01:30:58Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;big&amp;gt;¡Necesitamos que traduzca el wiki!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|What is StarMade?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] is a 3D sandbox space shooter created by [[Robin Promesberger|Robin &amp;quot;schema&amp;quot; Promesberger]], founder of [[Schine GmbH|Schine]]. The game allows players to explore the vastness of space; building factories; creating ships, space stations and structures out of various block types.&lt;br /&gt;
Both single-player worlds and multi-player servers are available players. StarMade is currently in Alpha, and is a free-to-play game. There are plans to transfer to a paid model some time in the future. StarMade can also be optionally purchased, in return your profiles are linked to your Registry account and cannot be taken by other players. This is also a great way to get the game at a lower price (when StarMade goes to a paid model, the price will likely increase) and allows you to support the developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/ru&amp;diff=11150</id>
		<title>StarMade Wiki/ru</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/ru&amp;diff=11150"/>
		<updated>2018-07-29T01:29:41Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Нам нужно перевести вики!&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|What is StarMade?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] is a 3D sandbox space shooter created by [[Robin Promesberger|Robin &amp;quot;schema&amp;quot; Promesberger]], founder of [[Schine GmbH|Schine]]. The game allows players to explore the vastness of space; building factories; creating ships, space stations and structures out of various block types.&lt;br /&gt;
Both single-player worlds and multi-player servers are available players. StarMade is currently in Alpha, and is a free-to-play game. There are plans to transfer to a paid model some time in the future. StarMade can also be optionally purchased, in return your profiles are linked to your Registry account and cannot be taken by other players. This is also a great way to get the game at a lower price (when StarMade goes to a paid model, the price will likely increase) and allows you to support the developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/es&amp;diff=11149</id>
		<title>StarMade Wiki/es</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/es&amp;diff=11149"/>
		<updated>2018-07-29T01:28:36Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} &amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REF...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;big&amp;gt;¡Necesitamos que traduzca el wiki!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|What is StarMade?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] is a 3D sandbox space shooter created by [[Robin Promesberger|Robin &amp;quot;schema&amp;quot; Promesberger]], founder of [[Schine GmbH|Schine]]. The game allows players to explore the vastness of space; building factories; creating ships, space stations and structures out of various block types.&lt;br /&gt;
Both single-player worlds and multi-player servers are available players. StarMade is currently in Alpha, and is a free-to-play game. There are plans to transfer to a paid model some time in the future. StarMade can also be optionally purchased, in return your profiles are linked to your Registry account and cannot be taken by other players. This is also a great way to get the game at a lower price (when StarMade goes to a paid model, the price will likely increase) and allows you to support the developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/de&amp;diff=11148</id>
		<title>StarMade Wiki/de</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/de&amp;diff=11148"/>
		<updated>2018-07-29T01:26:57Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} &amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REF...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;big&amp;gt;Wir brauchen dich, um das Wiki zu übersetzen!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|What is StarMade?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] is a 3D sandbox space shooter created by [[Robin Promesberger|Robin &amp;quot;schema&amp;quot; Promesberger]], founder of [[Schine GmbH|Schine]]. The game allows players to explore the vastness of space; building factories; creating ships, space stations and structures out of various block types.&lt;br /&gt;
Both single-player worlds and multi-player servers are available players. StarMade is currently in Alpha, and is a free-to-play game. There are plans to transfer to a paid model some time in the future. StarMade can also be optionally purchased, in return your profiles are linked to your Registry account and cannot be taken by other players. This is also a great way to get the game at a lower price (when StarMade goes to a paid model, the price will likely increase) and allows you to support the developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11147</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11147"/>
		<updated>2018-07-29T01:24:37Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** ID_list|Blocks list&lt;br /&gt;
** Commands|Command lines&lt;br /&gt;
* More&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Contributors|Contribute&lt;br /&gt;
* Languages&lt;br /&gt;
** StarMade_Wiki|English&lt;br /&gt;
** StarMade_Wiki/fr|Français&lt;br /&gt;
** StarMade_Wiki/de|Deutsch&lt;br /&gt;
** StarMade_Wiki/es|Español&lt;br /&gt;
** StarMade_Wiki/ru|русский&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/ru&amp;diff=11146</id>
		<title>StarMade Wiki/ru</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/ru&amp;diff=11146"/>
		<updated>2018-07-29T01:21:32Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11145</id>
		<title>StarMade Wiki/fr</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11145"/>
		<updated>2018-07-29T01:20:57Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;big&amp;gt;La page francaise est en cours de création. Merci de votre comprehension, et de votre participation !&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Qu'est ce que StarMade ?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] est un jeu de tir 3D dans l'espace en mode bac a sable créé par [[Robin Promesberger | Robin &amp;quot;schéma&amp;quot; Promesberger]], fondateur de [[Schine GmbH | Schine]]. Le jeu permet aux joueurs d'explorer l'immensité de l'espace, d'utiliser des usines de construction, de créer des navires, des stations spatiales et des structures à partir de différents types de blocs.&lt;br /&gt;
Un monde solo et des serveur multijoueurs sont disponibles. StarMade est actuellement en Alpha et est un jeu gratuit. Il est prévu de transférer vers un modèle payant dans le futur. StarMade peut également être acheté en option, en retour vos profils sont liés à votre compte de registre et ne peuvent pas être pris par d'autres joueurs. C'est aussi un excellent moyen de faire baisser le prix du jeu (lorsque StarMade va sur un modèle payant, le prix va probablement augmenter) et vous permet de soutenir les développeurs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11144</id>
		<title>StarMade Wiki/fr</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11144"/>
		<updated>2018-07-29T01:20:18Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;big&amp;gt;La page francaise est en cours de création. Merci de votre comprehension, et de votre participation !&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Qu'est ce que StarMade ?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] est un jeu de tir 3D dans l'espace en mode bac a sable créé par [[Robin Promesberger | Robin &amp;quot;schéma&amp;quot; Promesberger]], fondateur de [[Schine GmbH | Schine]]. Le jeu permet aux joueurs d'explorer l'immensité de l'espace, d'utiliser des usines de construction, de créer des navires, des stations spatiales et des structures à partir de différents types de blocs.&lt;br /&gt;
Un monde solo et des serveur multijoueurs sont disponibles. StarMade est actuellement en Alpha et est un jeu gratuit. Il est prévu de transférer vers un modèle payant dans le futur. StarMade peut également être acheté en option, en retour vos profils sont liés à votre compte de registre et ne peuvent pas être pris par d'autres joueurs. C'est aussi un excellent moyen de faire baisser le prix du jeu (lorsque StarMade va sur un modèle payant, le prix va probablement augmenter) et vous permet de soutenir les développeurs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11143</id>
		<title>StarMade Wiki/fr</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11143"/>
		<updated>2018-07-29T01:17:37Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;big&amp;gt;La page francaise est en cours de création. Merci de votre comprehension, et de votre participation !&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Qu'est ce que StarMade ?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] est un jeu de tir 3D dans l'espace en mode bac a sable créé par [[Robin Promesberger | Robin &amp;quot;schéma&amp;quot; Promesberger]], fondateur de [[Schine GmbH | Schine]]. Le jeu permet aux joueurs d'explorer l'immensité de l'espace, d'utiliser des usines de construction, de créer des navires, des stations spatiales et des structures à partir de différents types de blocs.&lt;br /&gt;
Un monde solo et des serveur multijoueurs sont disponibles. StarMade est actuellement en Alpha et est un jeu gratuit. Il est prévu de transférer vers un modèle payant dans le futur. StarMade peut également être acheté en option, en retour vos profils sont liés à votre compte de registre et ne peuvent pas être pris par d'autres joueurs. C'est aussi un excellent moyen de faire baisser le prix du jeu (lorsque StarMade va sur un modèle payant, le prix va probablement augmenter) et vous permet de soutenir les développeurs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11142</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11142"/>
		<updated>2018-07-29T01:16:35Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** ID_list|Blocks list&lt;br /&gt;
** Commands|Command lines&lt;br /&gt;
* More&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Contributors|Contribute&lt;br /&gt;
* Languages&lt;br /&gt;
** StarMade_Wiki/fr|Français&lt;br /&gt;
** StarMade_Wiki/ru|русский&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11141</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11141"/>
		<updated>2018-07-29T01:15:55Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** ID_list|Blocks list&lt;br /&gt;
** Commands|Command lines&lt;br /&gt;
* More&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Contributors|Contribute&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
** StarMade_Wiki/fr|Français&lt;br /&gt;
** StarMade_Wiki/ru|русский&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11140</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11140"/>
		<updated>2018-07-29T01:15:38Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** ID_list|Blocks list&lt;br /&gt;
** Commands|Command lines&lt;br /&gt;
* More&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Contributors|Contribute&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
** StarMade_Wiki/fr|Français (beta)&lt;br /&gt;
** StarMade_Wiki/ru|русский (бета)&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11139</id>
		<title>StarMade Wiki/fr</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11139"/>
		<updated>2018-07-29T01:14:28Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;big&amp;gt;La page francaise est en cours de création. Merci de votre comprehension, et de votre participation !&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Qu'est ce que StarMade ?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] est un jeu de tir 3D dans l'espace en mode bac a sable créé par [[Robin Promesberger | Robin &amp;quot;schéma&amp;quot; Promesberger]], fondateur de [[Schine GmbH | Schine]]. Le jeu permet aux joueurs d'explorer l'immensité de l'espace, d'utiliser des usines de construction, de créer des navires, des stations spatiales et des structures à partir de différents types de blocs.&lt;br /&gt;
Un monde solo et des serveur multijoueurs sont disponibles. StarMade est actuellement en Alpha et est un jeu gratuit. Il est prévu de transférer vers un modèle payant dans le futur. StarMade peut également être acheté en option, en retour vos profils sont liés à votre compte de registre et ne peuvent pas être pris par d'autres joueurs. C'est aussi un excellent moyen de faire baisser le prix du jeu (lorsque StarMade va sur un modèle payant, le prix va probablement augmenter) et vous permet de soutenir les développeurs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11138</id>
		<title>StarMade Wiki/fr</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11138"/>
		<updated>2018-07-29T01:14:04Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;big&amp;gt;La page francaise est en cours de création. Merci de votre comprehension, et de votre participation !&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Qu'est ce que StarMade ?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]]est un jeu de tir 3D dans l'espace en mode bac a sable créé par [[Robin Promesberger | Robin &amp;quot;schéma&amp;quot; Promesberger]], fondateur de [[Schine GmbH | Schine]]. Le jeu permet aux joueurs d'explorer l'immensité de l'espace, d'utiliser des usines de construction, de créer des navires, des stations spatiales et des structures à partir de différents types de blocs.&lt;br /&gt;
Un monde solo et des serveur multijoueurs sont disponibles. StarMade est actuellement en Alpha et est un jeu gratuit. Il est prévu de transférer vers un modèle payant dans le futur. StarMade peut également être acheté en option, en retour vos profils sont liés à votre compte de registre et ne peuvent pas être pris par d'autres joueurs. C'est aussi un excellent moyen de faire baisser le prix du jeu (lorsque StarMade va sur un modèle payant, le prix va probablement augmenter) et vous permet de soutenir les développeurs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11137</id>
		<title>StarMade Wiki/fr</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11137"/>
		<updated>2018-07-29T01:13:20Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
{{Advert|La page francaise est en cours de création. Merci de votre comprehension, et de votre participation !}}&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Qu'est ce que StarMade ?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]]est un jeu de tir 3D dans l'espace en mode bac a sable créé par [[Robin Promesberger | Robin &amp;quot;schéma&amp;quot; Promesberger]], fondateur de [[Schine GmbH | Schine]]. Le jeu permet aux joueurs d'explorer l'immensité de l'espace, d'utiliser des usines de construction, de créer des navires, des stations spatiales et des structures à partir de différents types de blocs.&lt;br /&gt;
Un monde solo et des serveur multijoueurs sont disponibles. StarMade est actuellement en Alpha et est un jeu gratuit. Il est prévu de transférer vers un modèle payant dans le futur. StarMade peut également être acheté en option, en retour vos profils sont liés à votre compte de registre et ne peuvent pas être pris par d'autres joueurs. C'est aussi un excellent moyen de faire baisser le prix du jeu (lorsque StarMade va sur un modèle payant, le prix va probablement augmenter) et vous permet de soutenir les développeurs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11136</id>
		<title>StarMade Wiki/fr</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/fr&amp;diff=11136"/>
		<updated>2018-07-29T01:11:51Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: Created page with &amp;quot;&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt; __NOTOC__ {{#seo: |title=Starmadepedia - The Official StarMade Wiki }} {{stub|La page francaise est...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
{{stub|La page francaise est en cours de création. Merci de votre comprehension, et de votre participation !}}&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Qu'est ce que StarMade ?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]]est un jeu de tir 3D dans l'espace en mode bac a sable créé par [[Robin Promesberger | Robin &amp;quot;schéma&amp;quot; Promesberger]], fondateur de [[Schine GmbH | Schine]]. Le jeu permet aux joueurs d'explorer l'immensité de l'espace, d'utiliser des usines de construction, de créer des navires, des stations spatiales et des structures à partir de différents types de blocs.&lt;br /&gt;
Un monde solo et des serveur multijoueurs sont disponibles. StarMade est actuellement en Alpha et est un jeu gratuit. Il est prévu de transférer vers un modèle payant dans le futur. StarMade peut également être acheté en option, en retour vos profils sont liés à votre compte de registre et ne peuvent pas être pris par d'autres joueurs. C'est aussi un excellent moyen de faire baisser le prix du jeu (lorsque StarMade va sur un modèle payant, le prix va probablement augmenter) et vous permet de soutenir les développeurs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Laser Pistol.png|50px|link=Tutorials/Getting started]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[Tutorials/Getting started|Getting Started]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Design.png|50px|link=:Category:Tutorials]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[:Category:Tutorials|Tutorials]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Build Inhibitor.png|50px|link=BugTracker]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt; [[BugTracker|How to report Bugs]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Log Book.png|50px|link=Changelog]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Changelog]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Blueprint.png|50px]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:Helmet.png|50px|link=Community Terminology]]&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Community Terminology|Popular Terminology]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Reactors]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
*[[Warp Gate]]s&lt;br /&gt;
*[[Fleets]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot; align=&amp;quot;center&amp;quot; height=&amp;quot;20px&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11135</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11135"/>
		<updated>2018-07-29T01:04:45Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** ID_list|Blocks list&lt;br /&gt;
** Commands|Command lines&lt;br /&gt;
* More&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Contributors|Contribute&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
** StarMade_Wiki/fr|Français (beta)&lt;br /&gt;
** StarMade_Wiki/ru|русский (бета)&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11134</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=MediaWiki:Sidebar&amp;diff=11134"/>
		<updated>2018-07-29T00:59:22Z</updated>

		<summary type="html">&lt;p&gt;Arkahys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** ID_list|Blocks list&lt;br /&gt;
** Commands|Command lines&lt;br /&gt;
* More&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Contributors|Contribute&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arkahys</name></author>
		
	</entry>
</feed>