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	<updated>2026-05-11T23:24:48Z</updated>
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	<entry>
		<id>https://starmadepedia.net/index.php?title=Commands&amp;diff=5898</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Commands&amp;diff=5898"/>
		<updated>2017-11-20T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Faction Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
All commands are executed by typing a forward slash '''/''' in the chat window, followed by the command.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use the auto-complete feature, type a slash '''/''' and press '''TAB''' to list all commands that are available to you. Pressing '''TAB''' after you have typed part a command will  list all available commands that start with what you have written. If there is only one option available, the command will then auto-complete for you. Note that if variables are a necessary component of the command, those variables will still need to be typed before the command will execute.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| give || /give schema Power 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by name.&lt;br /&gt;
|-&lt;br /&gt;
| giveid || /giveid Schema 2 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by ID.&lt;br /&gt;
|-&lt;br /&gt;
| give_credits || /give_credits Schema 10000 || PlayerName(String), Count(Integer) || Gives player credits.&lt;br /&gt;
|-&lt;br /&gt;
| give_all_items || /give_all_items Schema 100 || PlayerName(String), Count(Integer) || Adds every item for a player.&lt;br /&gt;
|-&lt;br /&gt;
| give_category_items || /give_category_items Schema 20 100 || PlayerName(string), Count(Integer), Terrain/Ship/Station(String) || Adds all items from a category for a player.&lt;br /&gt;
|-&lt;br /&gt;
| save || /save myNewShip || CatalogName(String) || Saves the currently entered/selected object in the catalog.&lt;br /&gt;
|-&lt;br /&gt;
| list_ships || /list_ships || - || Lists the current ship catalog.&lt;br /&gt;
|-&lt;br /&gt;
| load || /load mySavedShip myIngameShip || CatalogName(String), ShipName(String) || Loads the object and places it in the nearest available spot.&lt;br /&gt;
|-&lt;br /&gt;
| set_spawn || /set_spawn || - || Sets the spawnpoint for this player to the current position.&lt;br /&gt;
|-&lt;br /&gt;
| jump || /jump || - || Jump to an object in the line of sight if possible.&lt;br /&gt;
|-&lt;br /&gt;
| daytime || /daytime 12 || TimeInHours(Integer) || Sets the time of day in hours.&lt;br /&gt;
|-&lt;br /&gt;
| search || /search myLostShipName || Ship/StationName(String) || Displays the sector of a ship/station by that name.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_home || /teleport_self_home || - || Teleports the currently controlled entity to the players spawnpoint.&lt;br /&gt;
|-&lt;br /&gt;
| start_ship_AI || /start_ship_ai-1 || FactionID(Integer) || Will make current ship into an AI for a faction.&lt;br /&gt;
|-&lt;br /&gt;
| stop_ship_AI || /stop_ship_ai || - || Stops current ship from acting like an AI.&lt;br /&gt;
|-&lt;br /&gt;
| shop_restock || /shop_restock || - || Restocks the selected shop with items.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_item || /spawn_item Power 100 || BlockName(String), Count(Integer) || Spawn an item in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector || /change_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || Teleports the current player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity || /destroy_entity || - || Destroys the selected entity.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity_dock || /destroy_entity_dock || - || Destroys the selected entity and all docked children entities.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs || /spawn_mobs mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID in random places around you.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs_line || /spawn_mobs_line mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID at the point you are looking at.&lt;br /&gt;
|-&lt;br /&gt;
| initiate_wave || /initiate_wave 5 20 || Level(Integer), Seconds(Integer) ||  Initiates an enemy wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administrator Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| server_message_broadcast || /server_message_broadcast info &amp;quot;Hello server!&amp;quot; || info, error(String), Message(String, in quotes) || Broadcasts a popup message with the given level of severity to all online players.&lt;br /&gt;
|-&lt;br /&gt;
| server_message_to || /server_message_to info Schema &amp;quot;Hello Schema!&amp;quot; || info, error(String), PlayerName(String), Message(String, in quotes) || Sends a popup message with the given level of severity to the named player.&lt;br /&gt;
|-&lt;br /&gt;
| kick || /kick Schema || PlayerName(String) || Kicks this player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| kill_character || /kill_character Schema || PlayerName(String) || Kills the entity with that name.&lt;br /&gt;
|-&lt;br /&gt;
| last_changed || /last_changed || - || Shows the unique ID of the players that spawned and/or last modified the selected structure.&lt;br /&gt;
|-&lt;br /&gt;
| ban_name || /ban_name Schema || PlayerName(String) || Bans this player name from the server.&lt;br /&gt;
|-&lt;br /&gt;
| ban_ip || /ban_ip 133.713.371.337 || PlayerIP(String) || Bans this player IP from the server.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_name || /list_banned_name || - || Lists all banned player names.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_ip || /list_banned_ip || - || Lists all banned player IP's.&lt;br /&gt;
|-&lt;br /&gt;
| unban_name || /unban_name Schema || PlayerName(String) || Unbans this player name on the server.&lt;br /&gt;
|-&lt;br /&gt;
| unban_ip || /unban_ip 133.713.371.337 || PlayerIP(String) || Unbans this player IP on the server.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_to || /teleport_to Schema 0.0 1.0 3.5 || PlayerName(String), X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_to || /teleport_self_to 0.0 1.0 3.5 || X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector_for || /change_sector_for Schema 2 3 4 || Player(Integer), X(Integer), Y(Integer), Z(Integer) || Teleports any player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.&lt;br /&gt;
|-&lt;br /&gt;
| tp || /tp Schema || PlayerName(String) || Warp a player to your position.&lt;br /&gt;
|-&lt;br /&gt;
| add_admin || /add_admin Schema || PlayerName(String) || Gives admin rights to this player.&lt;br /&gt;
|-&lt;br /&gt;
| list_admins || /list_admins || - || Lists all players with admin rights.&lt;br /&gt;
|-&lt;br /&gt;
| remove_admin || /remove_admin Schema || PlayerName(String) || Removes admin rights from this player.&lt;br /&gt;
|-&lt;br /&gt;
| force_save || /force_save || - || The server will save all data to disk.&lt;br /&gt;
|-&lt;br /&gt;
| shutdown || /shutdown 120 || TimeToShutdown(Integer) || Shuts down the server after specified time (negative values will stop any ongoing countdown).&lt;br /&gt;
|-&lt;br /&gt;
| god_mode || /god_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables god mode for a player, making them invincible.&lt;br /&gt;
|-&lt;br /&gt;
| invisibility_mode || /invisiblity_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables invisibility mode for a player, making them invisible for other players.&lt;br /&gt;
|-&lt;br /&gt;
| creative_mode || /creative_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables creative mode for a player, allowing them access to the creative inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| faction_create || /faction_create myNewFaction lazers4all || FactionName(String), Description(String) || Creates a name with this name and description.&lt;br /&gt;
|-&lt;br /&gt;
| faction_edit || /faction_edit 1001 myNewFaction lazers4all || FactionID(Integer), FactionName(String), Description(String) || Edits a faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_delete || /faction_delete 1001 || FactionID(Integer) || Deletes this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list || /faction_list || - || Lists all current the servers factions.&lt;br /&gt;
|-&lt;br /&gt;
| faction_join_id || /faction_join_id Schema 1001 || PlayerName(String), FactionID(Integer) || Adds this player to the faction belonging to this ID.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list_members || /faction_list_members 1001 || FactionID(Integer) || Lists all members of this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_set_id_member || /faction_set_id_member Schema 1001 || PlayerName(String), FactionID(Integer) || Sets a player to a faction ID (Debugging tool, doesn't replace join!)&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_member || /faction_mod_member Schema 1 || PlayerName(String), Role(1-5)(Integer) || Sets a player to a role within the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_del_member || /faction_del_member Schema 1 || PlayerName(String), FactionID(Integer) || Removes a player from the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_relation || /faction_mod_relation 1001 1002 enemy || FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String) || Sets relationship of two factions&lt;br /&gt;
|-&lt;br /&gt;
| faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.&lt;br /&gt;
|-&lt;br /&gt;
| faction_check || /faction_check || - || Checks sanity of factions (removes leftover/invalid factions).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| debug_fsm_info || /debug_fsm_info false || true/false(boolean) || Shows FSM state of objects (Debug Command: slows down network.)&lt;br /&gt;
|-&lt;br /&gt;
| repair_sector || /repair_sector 2 3 4 || X(Integer), Y(Integer), Z(Integer) || Attempts to correct the registry of a sector.&lt;br /&gt;
|-&lt;br /&gt;
| restruct_aabb || /restruct_aabb || - || Reconstructs the AABB's of all objects on the server.&lt;br /&gt;
|-&lt;br /&gt;
| sector_chmod || /sector_chmod 10 12 15 10 10 || SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) || Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible).&lt;br /&gt;
|-&lt;br /&gt;
| despawn_all || /despawn_all MOB unused true || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) || WARNING: this will delete the entites that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| despawn_sector || /despawn_sector MOB_ unused true 2 2 2 || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) || WARNING: this will delete the entites of a sector that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| populate_sector || /populate_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!&lt;br /&gt;
|-&lt;br /&gt;
| debug_id || /debug_id 1 || ID(Integer) || Sets the ID of an object to debug.&lt;br /&gt;
|-&lt;br /&gt;
| catalog_enemy_spawnable || /catalog_enemy_spawnable mySavedShip || CatalogName(String) || Makes a catalog entry spawnable / not spawnable by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| update_shop_prices || /update_shop_prices || - || Updates the prices of all shops instantly.&lt;br /&gt;
|-&lt;br /&gt;
| refresh_server_msg || /refresh_server_msg || - || Refreshes the server welcome message.&lt;br /&gt;
|-&lt;br /&gt;
| build_mode_shift_speed || //build_mode_shift_speed 50 || //build_mode_shift_speed (Integer) || Changes how fast your camera moves while holding shift in build mode (10 is the Default speed. Integer can be a decimal. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-&lt;br /&gt;
| orbital_cam_speed || //orbital_cam_speed 0.5 || //orbital_cam_speed (Integer) || Changes how fast your camera orbits around the entity you are in by holding '\' (blackslash) The integer relates to the number of rotations per second, can be a decimal.(1 is default speed. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5881</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5881"/>
		<updated>2017-11-06T16:58:34Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Custom Faction Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to '''yourstarmadedirectory/blueprints'''&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' command to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Adding or Changing Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
In the Spawn Config, you'll find a number of tags that control various aspects of how NPC factions are generated.&lt;br /&gt;
&lt;br /&gt;
* '''RandomSpawn''' (true/false) - Determines if an NPC spawns in a random location.&lt;br /&gt;
* '''FixedSpawnSystem''' (x y z) - If RandomSpawn is false, determines what system the faction spawns in.&lt;br /&gt;
* '''Name''' (string) - Name of the custom faction.&lt;br /&gt;
* '''Description''' (string) - Description of the custom faction.&lt;br /&gt;
* '''PossiblePresets''' (string) - Folder containing preset ships and stations for the faction.  Multiple presets can be used; separate entries with a comma (e.g. pirates,outcasts)&lt;br /&gt;
* '''InitialGrowth''' (number) - How many systems the faction controls upon universe initialization.&lt;br /&gt;
&lt;br /&gt;
=== Setting Custom Ships and Stations for Factions ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5880</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5880"/>
		<updated>2017-11-06T16:58:17Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Custom Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to '''yourstarmadedirectory/blueprints'''&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' command to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Adding or Changing Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
In the Spawn Config, you'll find a number of tags that control various aspects of how NPC factions are generated.&lt;br /&gt;
&lt;br /&gt;
* '''RandomSpawn''' (true/false) - Determines if an NPC spawns in a random location.&lt;br /&gt;
* '''FixedSpawnSystem''' (x y z) - If RandomSpawn is false, determines what system the faction spawns in.&lt;br /&gt;
* '''Name''' (string) - Name of the custom faction.&lt;br /&gt;
* '''Description''' (string) - Description of the custom faction.&lt;br /&gt;
* '''PossiblePresets''' (string) - Folder containing preset ships and stations for the faction.  Multiple presets can be used; separate entries with a comma (e.g. pirates,outcasts)&lt;br /&gt;
* '''InitialGrowth''' (number) - How many systems the faction controls upon universe initialization.&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5879</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5879"/>
		<updated>2017-11-06T16:45:14Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Custom Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to '''yourstarmadedirectory/blueprints'''&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' command to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
In the Spawn Config, you'll find a number of tags that control various aspects of how NPC factions are generated.&lt;br /&gt;
&lt;br /&gt;
* '''RandomSpawn''' (true/false) - Determines if an NPC spawns in a random location.&lt;br /&gt;
* '''FixedSpawnSystem''' (x y z) - If RandomSpawn is false, determines what system the faction spawns in.&lt;br /&gt;
* '''Name''' (string) - Name of the custom faction.&lt;br /&gt;
* '''Description''' (string) - Description of the custom faction.&lt;br /&gt;
* '''PossiblePresets''' (string) - Folder containing preset ships and stations for the faction.  Multiple presets can be used; separate entries with a comma (e.g. pirates,outcasts)&lt;br /&gt;
* '''InitialGrowth''' (number) - How many systems the faction controls upon universe initialization.&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5878</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5878"/>
		<updated>2017-11-06T16:29:59Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Custom Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to '''yourstarmadedirectory/blueprints'''&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' command to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
In the Spawn Config, you'll find a number of tags that control various aspects of how NPC factions are generated.&lt;br /&gt;
&lt;br /&gt;
* '''RandomSpawn''' (true/false) - Determines if an NPC spawns in a random location.&lt;br /&gt;
* '''FixedSpawnSystem''' (x y z) - If RandomSpawn is false, determines what system the faction spawns in.&lt;br /&gt;
* '''Name''' (string) - Name of the custom faction.&lt;br /&gt;
* '''Description''' (string) - Description of the custom faction.&lt;br /&gt;
* '''PossiblePresets''' (string) - Folder containing preset ships and stations for the faction.&lt;br /&gt;
* '''InitialGrowth''' (number) - How many systems the faction controls upon universe initialization.&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5877</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5877"/>
		<updated>2017-11-06T16:25:48Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Adding Custom Pirates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to '''yourstarmadedirectory/blueprints'''&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' command to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5876</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5876"/>
		<updated>2017-11-06T16:25:32Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Adding Custom Pirates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to '''yourstarmadedirectory\blueprints'''&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' command to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5875</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5875"/>
		<updated>2017-11-06T16:25:11Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Adding Custom Pirates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' command to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5874</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5874"/>
		<updated>2017-11-06T16:23:50Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Adding Custom Pirates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
 &lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
 &lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5873</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5873"/>
		<updated>2017-11-06T16:23:39Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Adding Custom Pirates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
&lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected. &lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5872</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5872"/>
		<updated>2017-11-06T16:23:08Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Custom Faction Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
&lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected.&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to '''yourstarmadefolder/data/config/npcFactions'''.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file. &lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is '''npcFaction.xml'''  This file determines how the NPC faction actually behaves in game.  &lt;br /&gt;
&lt;br /&gt;
The second file is '''blueprints.zip''', a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5871</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5871"/>
		<updated>2017-11-06T16:22:35Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Custom Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
&lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected.&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In '''yourstarmadefolder/data/config/npcFactions''', you'll find a file called '''npcSpawnConfig.xml''' that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to **yourstarmadefolder/data/config/npcFactions**.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file.&lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is **npcFaction.xml**  This file determines how the NPC faction actually behaves in game.  The second file is **blueprints.zip**, a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5870</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5870"/>
		<updated>2017-11-06T16:22:06Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Custom Faction Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
&lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected.&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In *yourstarmadefolder/data/config/npcFactions*, you'll find a file called *npcSpawnConfig.xml* that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to **yourstarmadefolder/data/config/npcFactions**.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file.&lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is **npcFaction.xml**  This file determines how the NPC faction actually behaves in game.  The second file is **blueprints.zip**, a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5869</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5869"/>
		<updated>2017-11-06T16:21:32Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Custom Pirates ==&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
&lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected.&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Custom Factions ==&lt;br /&gt;
StarMade features AI factions run by the game itself.  These factions gain territory, trade, and periodically declare war and sue for peace amongst each other.  Server admins or people running single-player universes can control what factions generate, where they appear, and what ships and stations they tend to build.&lt;br /&gt;
&lt;br /&gt;
=== Custom Factions ===&lt;br /&gt;
In *yourstarmadefolder/data/config/npcFactions*, you'll find a file called *npcSpawnConfig.xml* that lets you control how factions generate.&lt;br /&gt;
&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Custom Faction Ships ===&lt;br /&gt;
In order to make a faction use certain ships and stations, you must add a child directory to *yourstarmadefolder/data/config/npcFactions*.  The name is important - it must appear in the Presets tag for the factions in your npcFactionConfig.xml file.&lt;br /&gt;
&lt;br /&gt;
Each directory requires two files.  The first is *npcFaction.xml*  This file determines how the NPC faction actually behaves in game.  The second file is *blueprints.zip*, a ZIP archive containing all blueprints that the faction will use.  It's highly recommended that you set roles for each blueprint you add in StarMade prior to adding them to the file, as the npcFaction.xml file will spawn designs more or less frequently depending upon their classification.&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5868</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5868"/>
		<updated>2017-11-06T16:13:36Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Ships and Stations ==&lt;br /&gt;
StarMade allows a server owner to use custom ships and stations on their server.  This technique can also be used to customize the single-player experience.  Do note that custom stations are only applied to a universe upon creation.&lt;br /&gt;
&lt;br /&gt;
=== Adding Custom Pirates ===&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
&lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected.&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
=== Adding Custom Faction Ships ===&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
=== Adding Custom Stations ===&lt;br /&gt;
(In Progress)&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5867</id>
		<title>Category:Server Documentation</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Server_Documentation&amp;diff=5867"/>
		<updated>2017-11-06T16:13:14Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Ships and Stations ==&lt;br /&gt;
StarMade allows a server owner to use custom ships and stations on their server.  This technique can also be used to customize the single-player experience.  Do note that custom stations are only applied to a universe upon creation.&lt;br /&gt;
&lt;br /&gt;
=== Adding Custom Pirates ===&lt;br /&gt;
Pirates can spawn from any blueprint flagged as 'Enemy Usable'.  Adding a custom pirate is quite simple:&lt;br /&gt;
&lt;br /&gt;
# Add a blueprint file to yourstarmadedirectory\blueprints&lt;br /&gt;
# Start up StarMade&lt;br /&gt;
# Open the menu, select Catalog&lt;br /&gt;
# Click the blueprint you added&lt;br /&gt;
# Click Permissions&lt;br /&gt;
# Ensure that the 'Enemy Usable' box is selected.&lt;br /&gt;
&lt;br /&gt;
Additionally, a server administrator can use the '''/catalog_enemy_spawnable [BlueprintName]''' to toggle the ability for a blueprint to be spawned as a pirate vessel.&lt;br /&gt;
&lt;br /&gt;
== Adding Custom Faction Ships ==&lt;br /&gt;
(In Progress)&lt;br /&gt;
&lt;br /&gt;
== Adding Custom Stations ==&lt;br /&gt;
(In Progress)&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=StarMade_Wiki/editcopy&amp;diff=5866</id>
		<title>StarMade Wiki/editcopy</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=StarMade_Wiki/editcopy&amp;diff=5866"/>
		<updated>2017-11-06T16:05:46Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: Added two Server Documentation topics - Custom Ships and Stations, and Custom Factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ALL EDITS TO THIS PAGE MUST BE REFLECTED ON StarMade Wiki/editcopy --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|title=Starmadepedia - The Official StarMade Wiki&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;padding: 5px; text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Official Sites:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://star-made.org/ StarMade Website] &amp;lt;br&amp;gt; [http://starmadedock.net/ Forums] &amp;lt;br&amp;gt; [https://registry.star-made.org/ StarMade Registry]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;Wiki Links&amp;lt;hr /&amp;gt;[[Special:RecentChanges|Recent Changes]] • [[StarMade Wiki:Admin noticeboard|Admin Noticeboard]] • [[StarMade Wiki:Community portal|Community Portal]] • [[StarMade Wiki:Manual of Style|Manual of Style]] • [[StarMade Wiki:Rules|Rules]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | Community Locations:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Twitter_Logo.png|20px|link=https://twitter.com/star_made]]  [[File:Steam_Logo.png|20px|link=http://steamcommunity.com/app/244770/discussions/]]  [[File:Twitch_Logo.png|20px|link=http://www.twitch.tv/starmade]]  [[File:YouTube_Logo.png|20px|link=https://www.youtube.com/channel/UCCtHs_Mc3LmDPxnEtsjpLoA]]  [[File:GooglePlus_Logo.png|20px|link=https://plus.google.com/+schemastarmade/about]] [[File:100px-Reddit_Logo.png|20px|link=http://www.reddit.com/r/Starmade/]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|What is StarMade?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[StarMade]] is a 3D sandbox space shooter created by [[Robin Promesberger|Robin &amp;quot;schema&amp;quot; Promesberger]], founder of [[Schine GmbH|Schine]]. The game allows players to explore the vastness of space; building factories; creating ships, space stations and structures out of various block types.&lt;br /&gt;
Both single-player worlds and multi-player servers are available players. StarMade is currently in Alpha, and is a free-to-play game. There are plans to transfer to a paid model some time in the future. StarMade can also be optionally purchased, in return your profiles are linked to your Registry account and cannot be taken by other players. This is also a great way to get the game at a lower price (when StarMade goes to a paid model, the price will likely increase) and allows you to support the developers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mainpagetable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|General Information}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Introduction]]&lt;br /&gt;
** [[Introduction#What is StarMade|What is StarMade?]]&lt;br /&gt;
** [[Introduction#System Requirements|System requirements]]&lt;br /&gt;
* [[Tutorials]]&lt;br /&gt;
** [[Tutorials/Installation|Installation]]&lt;br /&gt;
** [[Tutorials/Getting started|Getting started]]&lt;br /&gt;
** [[Crew|Hiring NPC Crew Members]]&lt;br /&gt;
* [[Common Problems]]&lt;br /&gt;
** [[Common Problems#Client|Client]]&lt;br /&gt;
** [[Common Problems#Server|Server]]&lt;br /&gt;
** [[BugTracker|How to report Bugs]]&lt;br /&gt;
* [[Changelog]]&lt;br /&gt;
* [https://trello.com/b/9Kg5Jn6g/starmade-roadmap Roadmap]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Game Mechanics}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-style: hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production|Manufacturing]]&lt;br /&gt;
* [[Ship Design|Ships]]&lt;br /&gt;
** [[Power Systems]]&lt;br /&gt;
** [[Propulsion Systems]]&lt;br /&gt;
** [[Weapon Systems]]&lt;br /&gt;
** [[Support Tool Systems]]&lt;br /&gt;
** [[Effects|Effect Systems]]&lt;br /&gt;
** [[Defense Systems]]&lt;br /&gt;
* [[Space Station]]s&lt;br /&gt;
* [[Logic Signals|Logic Systems]]&lt;br /&gt;
* [[Commands|Admin Commands]]&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; |&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Fleets]]&lt;br /&gt;
* [[Menus]]&lt;br /&gt;
* [[:Category:Articles|Blocks]]&lt;br /&gt;
** [[ID list]]&lt;br /&gt;
** [[:Category:Hull|Hull]]&lt;br /&gt;
** [[:Category:Weapons|Weapons]]&lt;br /&gt;
** [[:Category:SupportTools|Support]]&lt;br /&gt;
** [[:Category:Effect|Effects]]&lt;br /&gt;
** [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Logic|Logic Blocks]]&lt;br /&gt;
** [[:Category:Decoration|Decorations]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{Main page/heading|Documentation}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[:Category:General Documentation|General Documentation]]&lt;br /&gt;
** [[Mod API]]&lt;br /&gt;
* [[:Category:Server Documentation|Server Documentation]]&lt;br /&gt;
** [[Windows Server|Windows]]&lt;br /&gt;
** [[Linux Server|Linux]]&lt;br /&gt;
** [[Server.cfg]]&lt;br /&gt;
** [[Server Query Protocol]]&lt;br /&gt;
** [[:Category:Server Documentation|Custom Ships and Stations]]&lt;br /&gt;
** [[:Category:Server Documentation|Custom Factions]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
| style=&amp;quot;padding:0; font-size: 85%;&amp;quot; align=&amp;quot;right&amp;quot; | ''Changes to this main page can be proposed [[StarMade Wiki/editcopy|here]].''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Commands&amp;diff=5822</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Commands&amp;diff=5822"/>
		<updated>2017-10-11T16:24:52Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Administrator Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All commands are executed by typing a forward slash '''/''' in the chat window, followed by the command.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use the auto-complete feature, type a slash '''/''' and press '''TAB''' to list all commands that are available to you. Pressing '''TAB''' after you have typed part a command will  list all available commands that start with what you have written. If there is only one option available, the command will then auto-complete for you. Note that if variables are a necessary component of the command, those variables will still need to be typed before the command will execute.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| give || /give schema Power 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by name.&lt;br /&gt;
|-&lt;br /&gt;
| giveid || /giveid Schema 2 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by ID.&lt;br /&gt;
|-&lt;br /&gt;
| give_credits || /give_credits Schema 10000 || PlayerName(String), Count(Integer) || Gives player credits.&lt;br /&gt;
|-&lt;br /&gt;
| give_all_items || /give_all_items Schema 100 || PlayerName(String), Count(Integer) || Adds every item for a player.&lt;br /&gt;
|-&lt;br /&gt;
| give_category_items || /give_category_items Schema 20 100 || PlayerName(string), Count(Integer), Terrain/Ship/Station(String) || Adds all items from a category for a player.&lt;br /&gt;
|-&lt;br /&gt;
| save || /save myNewShip || CatalogName(String) || Saves the currently entered/selected object in the catalog.&lt;br /&gt;
|-&lt;br /&gt;
| list_ships || /list_ships || - || Lists the current ship catalog.&lt;br /&gt;
|-&lt;br /&gt;
| load || /load mySavedShip myIngameShip || CatalogName(String), ShipName(String) || Loads the object and places it in the nearest available spot.&lt;br /&gt;
|-&lt;br /&gt;
| set_spawn || /set_spawn || - || Sets the spawnpoint for this player to the current position.&lt;br /&gt;
|-&lt;br /&gt;
| jump || /jump || - || Jump to an object in the line of sight if possible.&lt;br /&gt;
|-&lt;br /&gt;
| daytime || /daytime 12 || TimeInHours(Integer) || Sets the time of day in hours.&lt;br /&gt;
|-&lt;br /&gt;
| search || /search myLostShipName || Ship/StationName(String) || Displays the sector of a ship/station by that name.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_home || /teleport_self_home || - || Teleports the currently controlled entity to the players spawnpoint.&lt;br /&gt;
|-&lt;br /&gt;
| start_ship_AI || /start_ship_ai-1 || FactionID(Integer) || Will make current ship into an AI for a faction.&lt;br /&gt;
|-&lt;br /&gt;
| stop_ship_AI || /stop_ship_ai || - || Stops current ship from acting like an AI.&lt;br /&gt;
|-&lt;br /&gt;
| shop_restock || /shop_restock || - || Restocks the selected shop with items.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_item || /spawn_item Power 100 || BlockName(String), Count(Integer) || Spawn an item in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector || /change_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || Teleports the current player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity || /destroy_entity || - || Destroys the selected entity.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity_dock || /destroy_entity_dock || - || Destroys the selected entity and all docked children entities.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs || /spawn_mobs mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID in random places around you.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs_line || /spawn_mobs_line mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID at the point you are looking at.&lt;br /&gt;
|-&lt;br /&gt;
| initiate_wave || /initiate_wave 5 20 || Level(Integer), Seconds(Integer) ||  Initiates an enemy wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administrator Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| server_message_broadcast || /server_message_broadcast info &amp;quot;Hello server!&amp;quot; || info, error(String), Message(String, in quotes) || Broadcasts a popup message with the given level of severity to all online players.&lt;br /&gt;
|-&lt;br /&gt;
| server_message_to || /server_message_to info Schema &amp;quot;Hello Schema!&amp;quot; || info, error(String), PlayerName(String), Message(String, in quotes) || Sends a popup message with the given level of severity to the named player.&lt;br /&gt;
|-&lt;br /&gt;
| kick || /kick Schema || PlayerName(String) || Kicks this player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| kill_character || /kill_character Schema || PlayerName(String) || Kills the entity with that name.&lt;br /&gt;
|-&lt;br /&gt;
| last_changed || /last_changed || - || Shows the unique ID of the players that spawned and/or last modified the selected structure.&lt;br /&gt;
|-&lt;br /&gt;
| ban_name || /ban_name Schema || PlayerName(String) || Bans this player name from the server.&lt;br /&gt;
|-&lt;br /&gt;
| ban_ip || /ban_ip 133.713.371.337 || PlayerIP(String) || Bans this player IP from the server.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_name || /list_banned_name || - || Lists all banned player names.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_ip || /list_banned_ip || - || Lists all banned player IP's.&lt;br /&gt;
|-&lt;br /&gt;
| unban_name || /unban_name Schema || PlayerName(String) || Unbans this player name on the server.&lt;br /&gt;
|-&lt;br /&gt;
| unban_ip || /unban_ip 133.713.371.337 || PlayerIP(String) || Unbans this player IP on the server.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_to || /teleport_to Schema 0.0 1.0 3.5 || PlayerName(String), X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_to || /teleport_self_to 0.0 1.0 3.5 || X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector_for || /change_sector_for Schema 2 3 4 || Player(Integer), X(Integer), Y(Integer), Z(Integer) || Teleports any player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.&lt;br /&gt;
|-&lt;br /&gt;
| tp || /tp Schema || PlayerName(String) || Warp a player to your position.&lt;br /&gt;
|-&lt;br /&gt;
| add_admin || /add_admin Schema || PlayerName(String) || Gives admin rights to this player.&lt;br /&gt;
|-&lt;br /&gt;
| list_admins || /list_admins || - || Lists all players with admin rights.&lt;br /&gt;
|-&lt;br /&gt;
| remove_admin || /remove_admin Schema || PlayerName(String) || Removes admin rights from this player.&lt;br /&gt;
|-&lt;br /&gt;
| force_save || /force_save || - || The server will save all data to disk.&lt;br /&gt;
|-&lt;br /&gt;
| shutdown || /shutdown 120 || TimeToShutdown(Integer) || Shuts down the server after specified time (negative values will stop any ongoing countdown).&lt;br /&gt;
|-&lt;br /&gt;
| god_mode || /god_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables god mode for a player, making them invincible.&lt;br /&gt;
|-&lt;br /&gt;
| invisibility_mode || /invisiblity_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables invisibility mode for a player, making them invisible for other players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| faction_create || /faction_create myNewFaction lazers4all || FactionName(String), Description(String) || Creates a name with this name and description.&lt;br /&gt;
|-&lt;br /&gt;
| faction_edit || /faction_edit 1001 myNewFaction lazers4all || FactionID(Integer), FactionName(String), Description(String) || Edits a faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_delete || /faction_delete 1001 || FactionID(Integer) || Deletes this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list || /faction_list || - || Lists all current the servers factions.&lt;br /&gt;
|-&lt;br /&gt;
| faction_join_id || /faction_join_id Schema 1001 || PlayerName(String), FactionID(Integer) || Adds this player to the faction belonging to this ID.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list_members || /faction_list_members 1001 || FactionID(Integer) || Lists all members of this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_set_id_member || /faction_set_id_member Schema 1001 || PlayerName(String), FactionID(Integer) || Sets a player to a faction ID (Debugging tool, doesn't replace join!)&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_member || /faction_mod_member Schema 1 || PlayerName(String), Role(1-5)(Integer) || Sets a player to a role within the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_del_member || /faction_del_member Schema 1 || PlayerName(String), FactionID(Integer) || Removes a player from the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_relation ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.&lt;br /&gt;
|-&lt;br /&gt;
| faction_check || /faction_check || - || Checks sanity of factions (removes leftover/invalid factions).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| debug_fsm_info || /debug_fsm_info false || true/false(boolean) || Shows FSM state of objects (Debug Command: slows down network.)&lt;br /&gt;
|-&lt;br /&gt;
| repair_sector || /repair_sector 2 3 4 || X(Integer), Y(Integer), Z(Integer) || Attempts to correct the registry of a sector.&lt;br /&gt;
|-&lt;br /&gt;
| restruct_aabb || /restruct_aabb || - || Reconstructs the AABB's of all objects on the server.&lt;br /&gt;
|-&lt;br /&gt;
| sector_chmod || /sector_chmod 10 12 15 10 10 || SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) || Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible).&lt;br /&gt;
|-&lt;br /&gt;
| despawn_all || /despawn_all MOB unused true || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) || WARNING: this will delete the entites that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| despawn_sector || /despawn_sector MOB_ unused true 2 2 2 || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) || WARNING: this will delete the entites of a sector that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| populate_sector || /populate_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!&lt;br /&gt;
|-&lt;br /&gt;
| debug_id || /debug_id 1 || ID(Integer) || Sets the ID of an object to debug.&lt;br /&gt;
|-&lt;br /&gt;
| catalog_enemy_spawnable || /catalog_enemy_spawnable mySavedShip || CatalogName(String) || Makes a catalog entry spawnable / not spawnable by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| update_shop_prices || /update_shop_prices || - || Updates the prices of all shops instantly.&lt;br /&gt;
|-&lt;br /&gt;
| refresh_server_msg || /refresh_server_msg || - || Refreshes the server welcome message.&lt;br /&gt;
|-&lt;br /&gt;
| build_mode_shift_speed || //build_mode_shift_speed 50 || //build_mode_shift_speed (Integer) || Changes how fast your camera moves while holding shift in build mode (10 is the Default speed. Integer can be a decimal. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-&lt;br /&gt;
| orbital_cam_speed || //orbital_cam_speed 0.5 || //orbital_cam_speed (Integer) || Changes how fast your camera orbits around the entity you are in by holding '\' (blackslash) The integer relates to the number of rotations per second, can be a decimal.(1 is default speed. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Commands&amp;diff=5821</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Commands&amp;diff=5821"/>
		<updated>2017-10-11T16:24:17Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Administrator Commands */ Added /server_message_to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All commands are executed by typing a forward slash '''/''' in the chat window, followed by the command.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use the auto-complete feature, type a slash '''/''' and press '''TAB''' to list all commands that are available to you. Pressing '''TAB''' after you have typed part a command will  list all available commands that start with what you have written. If there is only one option available, the command will then auto-complete for you. Note that if variables are a necessary component of the command, those variables will still need to be typed before the command will execute.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| give || /give schema Power 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by name.&lt;br /&gt;
|-&lt;br /&gt;
| giveid || /giveid Schema 2 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by ID.&lt;br /&gt;
|-&lt;br /&gt;
| give_credits || /give_credits Schema 10000 || PlayerName(String), Count(Integer) || Gives player credits.&lt;br /&gt;
|-&lt;br /&gt;
| give_all_items || /give_all_items Schema 100 || PlayerName(String), Count(Integer) || Adds every item for a player.&lt;br /&gt;
|-&lt;br /&gt;
| give_category_items || /give_category_items Schema 20 100 || PlayerName(string), Count(Integer), Terrain/Ship/Station(String) || Adds all items from a category for a player.&lt;br /&gt;
|-&lt;br /&gt;
| save || /save myNewShip || CatalogName(String) || Saves the currently entered/selected object in the catalog.&lt;br /&gt;
|-&lt;br /&gt;
| list_ships || /list_ships || - || Lists the current ship catalog.&lt;br /&gt;
|-&lt;br /&gt;
| load || /load mySavedShip myIngameShip || CatalogName(String), ShipName(String) || Loads the object and places it in the nearest available spot.&lt;br /&gt;
|-&lt;br /&gt;
| set_spawn || /set_spawn || - || Sets the spawnpoint for this player to the current position.&lt;br /&gt;
|-&lt;br /&gt;
| jump || /jump || - || Jump to an object in the line of sight if possible.&lt;br /&gt;
|-&lt;br /&gt;
| daytime || /daytime 12 || TimeInHours(Integer) || Sets the time of day in hours.&lt;br /&gt;
|-&lt;br /&gt;
| search || /search myLostShipName || Ship/StationName(String) || Displays the sector of a ship/station by that name.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_home || /teleport_self_home || - || Teleports the currently controlled entity to the players spawnpoint.&lt;br /&gt;
|-&lt;br /&gt;
| start_ship_AI || /start_ship_ai-1 || FactionID(Integer) || Will make current ship into an AI for a faction.&lt;br /&gt;
|-&lt;br /&gt;
| stop_ship_AI || /stop_ship_ai || - || Stops current ship from acting like an AI.&lt;br /&gt;
|-&lt;br /&gt;
| shop_restock || /shop_restock || - || Restocks the selected shop with items.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_item || /spawn_item Power 100 || BlockName(String), Count(Integer) || Spawn an item in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector || /change_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || Teleports the current player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity || /destroy_entity || - || Destroys the selected entity.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity_dock || /destroy_entity_dock || - || Destroys the selected entity and all docked children entities.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs || /spawn_mobs mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID in random places around you.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs_line || /spawn_mobs_line mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID at the point you are looking at.&lt;br /&gt;
|-&lt;br /&gt;
| initiate_wave || /initiate_wave 5 20 || Level(Integer), Seconds(Integer) ||  Initiates an enemy wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administrator Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| server_message_broadcast || /server_message_broadcast info &amp;quot;Hello server!&amp;quot; || info, error(String), Message(String, in quotes) || Broadcasts a given message with the given level of severity.&lt;br /&gt;
|-&lt;br /&gt;
| server_message_to || /server_message_to info Schema &amp;quot;Hello Schema!&amp;quot; || info, error(String), PlayerName(String), Message(String, in quotes) || Sends a popup message with the given level of severity to the named player.&lt;br /&gt;
|-&lt;br /&gt;
| kick || /kick Schema || PlayerName(String) || Kicks this player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| kill_character || /kill_character Schema || PlayerName(String) || Kills the entity with that name.&lt;br /&gt;
|-&lt;br /&gt;
| last_changed || /last_changed || - || Shows the unique ID of the players that spawned and/or last modified the selected structure.&lt;br /&gt;
|-&lt;br /&gt;
| ban_name || /ban_name Schema || PlayerName(String) || Bans this player name from the server.&lt;br /&gt;
|-&lt;br /&gt;
| ban_ip || /ban_ip 133.713.371.337 || PlayerIP(String) || Bans this player IP from the server.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_name || /list_banned_name || - || Lists all banned player names.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_ip || /list_banned_ip || - || Lists all banned player IP's.&lt;br /&gt;
|-&lt;br /&gt;
| unban_name || /unban_name Schema || PlayerName(String) || Unbans this player name on the server.&lt;br /&gt;
|-&lt;br /&gt;
| unban_ip || /unban_ip 133.713.371.337 || PlayerIP(String) || Unbans this player IP on the server.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_to || /teleport_to Schema 0.0 1.0 3.5 || PlayerName(String), X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_to || /teleport_self_to 0.0 1.0 3.5 || X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector_for || /change_sector_for Schema 2 3 4 || Player(Integer), X(Integer), Y(Integer), Z(Integer) || Teleports any player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.&lt;br /&gt;
|-&lt;br /&gt;
| tp || /tp Schema || PlayerName(String) || Warp a player to your position.&lt;br /&gt;
|-&lt;br /&gt;
| add_admin || /add_admin Schema || PlayerName(String) || Gives admin rights to this player.&lt;br /&gt;
|-&lt;br /&gt;
| list_admins || /list_admins || - || Lists all players with admin rights.&lt;br /&gt;
|-&lt;br /&gt;
| remove_admin || /remove_admin Schema || PlayerName(String) || Removes admin rights from this player.&lt;br /&gt;
|-&lt;br /&gt;
| force_save || /force_save || - || The server will save all data to disk.&lt;br /&gt;
|-&lt;br /&gt;
| shutdown || /shutdown 120 || TimeToShutdown(Integer) || Shuts down the server after specified time (negative values will stop any ongoing countdown).&lt;br /&gt;
|-&lt;br /&gt;
| god_mode || /god_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables god mode for a player, making them invincible.&lt;br /&gt;
|-&lt;br /&gt;
| invisibility_mode || /invisiblity_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables invisibility mode for a player, making them invisible for other players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| faction_create || /faction_create myNewFaction lazers4all || FactionName(String), Description(String) || Creates a name with this name and description.&lt;br /&gt;
|-&lt;br /&gt;
| faction_edit || /faction_edit 1001 myNewFaction lazers4all || FactionID(Integer), FactionName(String), Description(String) || Edits a faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_delete || /faction_delete 1001 || FactionID(Integer) || Deletes this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list || /faction_list || - || Lists all current the servers factions.&lt;br /&gt;
|-&lt;br /&gt;
| faction_join_id || /faction_join_id Schema 1001 || PlayerName(String), FactionID(Integer) || Adds this player to the faction belonging to this ID.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list_members || /faction_list_members 1001 || FactionID(Integer) || Lists all members of this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_set_id_member || /faction_set_id_member Schema 1001 || PlayerName(String), FactionID(Integer) || Sets a player to a faction ID (Debugging tool, doesn't replace join!)&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_member || /faction_mod_member Schema 1 || PlayerName(String), Role(1-5)(Integer) || Sets a player to a role within the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_del_member || /faction_del_member Schema 1 || PlayerName(String), FactionID(Integer) || Removes a player from the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_relation ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.&lt;br /&gt;
|-&lt;br /&gt;
| faction_check || /faction_check || - || Checks sanity of factions (removes leftover/invalid factions).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| debug_fsm_info || /debug_fsm_info false || true/false(boolean) || Shows FSM state of objects (Debug Command: slows down network.)&lt;br /&gt;
|-&lt;br /&gt;
| repair_sector || /repair_sector 2 3 4 || X(Integer), Y(Integer), Z(Integer) || Attempts to correct the registry of a sector.&lt;br /&gt;
|-&lt;br /&gt;
| restruct_aabb || /restruct_aabb || - || Reconstructs the AABB's of all objects on the server.&lt;br /&gt;
|-&lt;br /&gt;
| sector_chmod || /sector_chmod 10 12 15 10 10 || SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) || Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible).&lt;br /&gt;
|-&lt;br /&gt;
| despawn_all || /despawn_all MOB unused true || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) || WARNING: this will delete the entites that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| despawn_sector || /despawn_sector MOB_ unused true 2 2 2 || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) || WARNING: this will delete the entites of a sector that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| populate_sector || /populate_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!&lt;br /&gt;
|-&lt;br /&gt;
| debug_id || /debug_id 1 || ID(Integer) || Sets the ID of an object to debug.&lt;br /&gt;
|-&lt;br /&gt;
| catalog_enemy_spawnable || /catalog_enemy_spawnable mySavedShip || CatalogName(String) || Makes a catalog entry spawnable / not spawnable by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| update_shop_prices || /update_shop_prices || - || Updates the prices of all shops instantly.&lt;br /&gt;
|-&lt;br /&gt;
| refresh_server_msg || /refresh_server_msg || - || Refreshes the server welcome message.&lt;br /&gt;
|-&lt;br /&gt;
| build_mode_shift_speed || //build_mode_shift_speed 50 || //build_mode_shift_speed (Integer) || Changes how fast your camera moves while holding shift in build mode (10 is the Default speed. Integer can be a decimal. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-&lt;br /&gt;
| orbital_cam_speed || //orbital_cam_speed 0.5 || //orbital_cam_speed (Integer) || Changes how fast your camera orbits around the entity you are in by holding '\' (blackslash) The integer relates to the number of rotations per second, can be a decimal.(1 is default speed. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Commands&amp;diff=5820</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Commands&amp;diff=5820"/>
		<updated>2017-10-11T16:22:57Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: /* Console Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All commands are executed by typing a forward slash '''/''' in the chat window, followed by the command.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use the auto-complete feature, type a slash '''/''' and press '''TAB''' to list all commands that are available to you. Pressing '''TAB''' after you have typed part a command will  list all available commands that start with what you have written. If there is only one option available, the command will then auto-complete for you. Note that if variables are a necessary component of the command, those variables will still need to be typed before the command will execute.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| give || /give schema Power 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by name.&lt;br /&gt;
|-&lt;br /&gt;
| giveid || /giveid Schema 2 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by ID.&lt;br /&gt;
|-&lt;br /&gt;
| give_credits || /give_credits Schema 10000 || PlayerName(String), Count(Integer) || Gives player credits.&lt;br /&gt;
|-&lt;br /&gt;
| give_all_items || /give_all_items Schema 100 || PlayerName(String), Count(Integer) || Adds every item for a player.&lt;br /&gt;
|-&lt;br /&gt;
| give_category_items || /give_category_items Schema 20 100 || PlayerName(string), Count(Integer), Terrain/Ship/Station(String) || Adds all items from a category for a player.&lt;br /&gt;
|-&lt;br /&gt;
| save || /save myNewShip || CatalogName(String) || Saves the currently entered/selected object in the catalog.&lt;br /&gt;
|-&lt;br /&gt;
| list_ships || /list_ships || - || Lists the current ship catalog.&lt;br /&gt;
|-&lt;br /&gt;
| load || /load mySavedShip myIngameShip || CatalogName(String), ShipName(String) || Loads the object and places it in the nearest available spot.&lt;br /&gt;
|-&lt;br /&gt;
| set_spawn || /set_spawn || - || Sets the spawnpoint for this player to the current position.&lt;br /&gt;
|-&lt;br /&gt;
| jump || /jump || - || Jump to an object in the line of sight if possible.&lt;br /&gt;
|-&lt;br /&gt;
| daytime || /daytime 12 || TimeInHours(Integer) || Sets the time of day in hours.&lt;br /&gt;
|-&lt;br /&gt;
| search || /search myLostShipName || Ship/StationName(String) || Displays the sector of a ship/station by that name.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_home || /teleport_self_home || - || Teleports the currently controlled entity to the players spawnpoint.&lt;br /&gt;
|-&lt;br /&gt;
| start_ship_AI || /start_ship_ai-1 || FactionID(Integer) || Will make current ship into an AI for a faction.&lt;br /&gt;
|-&lt;br /&gt;
| stop_ship_AI || /stop_ship_ai || - || Stops current ship from acting like an AI.&lt;br /&gt;
|-&lt;br /&gt;
| shop_restock || /shop_restock || - || Restocks the selected shop with items.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_item || /spawn_item Power 100 || BlockName(String), Count(Integer) || Spawn an item in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector || /change_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || Teleports the current player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity || /destroy_entity || - || Destroys the selected entity.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity_dock || /destroy_entity_dock || - || Destroys the selected entity and all docked children entities.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs || /spawn_mobs mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID in random places around you.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs_line || /spawn_mobs_line mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID at the point you are looking at.&lt;br /&gt;
|-&lt;br /&gt;
| initiate_wave || /initiate_wave 5 20 || Level(Integer), Seconds(Integer) ||  Initiates an enemy wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administrator Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| server_message_broadcast || /server_message_broadcast info &amp;quot;Hello server!&amp;quot; || info, error(String), Message(String, in quotes) || Broadcasts a given message with the given level of severity.&lt;br /&gt;
|-&lt;br /&gt;
| kick || /kick Schema || PlayerName(String) || Kicks this player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| kill_character || /kill_character Schema || PlayerName(String) || Kills the entity with that name.&lt;br /&gt;
|-&lt;br /&gt;
| last_changed || /last_changed || - || Shows the unique ID of the players that spawned and/or last modified the selected structure.&lt;br /&gt;
|-&lt;br /&gt;
| ban_name || /ban_name Schema || PlayerName(String) || Bans this player name from the server.&lt;br /&gt;
|-&lt;br /&gt;
| ban_ip || /ban_ip 133.713.371.337 || PlayerIP(String) || Bans this player IP from the server.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_name || /list_banned_name || - || Lists all banned player names.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_ip || /list_banned_ip || - || Lists all banned player IP's.&lt;br /&gt;
|-&lt;br /&gt;
| unban_name || /unban_name Schema || PlayerName(String) || Unbans this player name on the server.&lt;br /&gt;
|-&lt;br /&gt;
| unban_ip || /unban_ip 133.713.371.337 || PlayerIP(String) || Unbans this player IP on the server.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_to || /teleport_to Schema 0.0 1.0 3.5 || PlayerName(String), X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_to || /teleport_self_to 0.0 1.0 3.5 || X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector_for || /change_sector_for Schema 2 3 4 || Player(Integer), X(Integer), Y(Integer), Z(Integer) || Teleports any player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.&lt;br /&gt;
|-&lt;br /&gt;
| tp || /tp Schema || PlayerName(String) || Warp a player to your position.&lt;br /&gt;
|-&lt;br /&gt;
| add_admin || /add_admin Schema || PlayerName(String) || Gives admin rights to this player.&lt;br /&gt;
|-&lt;br /&gt;
| list_admins || /list_admins || - || Lists all players with admin rights.&lt;br /&gt;
|-&lt;br /&gt;
| remove_admin || /remove_admin Schema || PlayerName(String) || Removes admin rights from this player.&lt;br /&gt;
|-&lt;br /&gt;
| force_save || /force_save || - || The server will save all data to disk.&lt;br /&gt;
|-&lt;br /&gt;
| shutdown || /shutdown 120 || TimeToShutdown(Integer) || Shuts down the server after specified time (negative values will stop any ongoing countdown).&lt;br /&gt;
|-&lt;br /&gt;
| god_mode || /god_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables god mode for a player, making them invincible.&lt;br /&gt;
|-&lt;br /&gt;
| invisibility_mode || /invisiblity_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables invisibility mode for a player, making them invisible for other players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| faction_create || /faction_create myNewFaction lazers4all || FactionName(String), Description(String) || Creates a name with this name and description.&lt;br /&gt;
|-&lt;br /&gt;
| faction_edit || /faction_edit 1001 myNewFaction lazers4all || FactionID(Integer), FactionName(String), Description(String) || Edits a faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_delete || /faction_delete 1001 || FactionID(Integer) || Deletes this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list || /faction_list || - || Lists all current the servers factions.&lt;br /&gt;
|-&lt;br /&gt;
| faction_join_id || /faction_join_id Schema 1001 || PlayerName(String), FactionID(Integer) || Adds this player to the faction belonging to this ID.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list_members || /faction_list_members 1001 || FactionID(Integer) || Lists all members of this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_set_id_member || /faction_set_id_member Schema 1001 || PlayerName(String), FactionID(Integer) || Sets a player to a faction ID (Debugging tool, doesn't replace join!)&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_member || /faction_mod_member Schema 1 || PlayerName(String), Role(1-5)(Integer) || Sets a player to a role within the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_del_member || /faction_del_member Schema 1 || PlayerName(String), FactionID(Integer) || Removes a player from the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_relation ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.&lt;br /&gt;
|-&lt;br /&gt;
| faction_check || /faction_check || - || Checks sanity of factions (removes leftover/invalid factions).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| debug_fsm_info || /debug_fsm_info false || true/false(boolean) || Shows FSM state of objects (Debug Command: slows down network.)&lt;br /&gt;
|-&lt;br /&gt;
| repair_sector || /repair_sector 2 3 4 || X(Integer), Y(Integer), Z(Integer) || Attempts to correct the registry of a sector.&lt;br /&gt;
|-&lt;br /&gt;
| restruct_aabb || /restruct_aabb || - || Reconstructs the AABB's of all objects on the server.&lt;br /&gt;
|-&lt;br /&gt;
| sector_chmod || /sector_chmod 10 12 15 10 10 || SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) || Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible).&lt;br /&gt;
|-&lt;br /&gt;
| despawn_all || /despawn_all MOB unused true || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) || WARNING: this will delete the entites that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| despawn_sector || /despawn_sector MOB_ unused true 2 2 2 || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) || WARNING: this will delete the entites of a sector that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| populate_sector || /populate_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!&lt;br /&gt;
|-&lt;br /&gt;
| debug_id || /debug_id 1 || ID(Integer) || Sets the ID of an object to debug.&lt;br /&gt;
|-&lt;br /&gt;
| catalog_enemy_spawnable || /catalog_enemy_spawnable mySavedShip || CatalogName(String) || Makes a catalog entry spawnable / not spawnable by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| update_shop_prices || /update_shop_prices || - || Updates the prices of all shops instantly.&lt;br /&gt;
|-&lt;br /&gt;
| refresh_server_msg || /refresh_server_msg || - || Refreshes the server welcome message.&lt;br /&gt;
|-&lt;br /&gt;
| build_mode_shift_speed || //build_mode_shift_speed 50 || //build_mode_shift_speed (Integer) || Changes how fast your camera moves while holding shift in build mode (10 is the Default speed. Integer can be a decimal. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-&lt;br /&gt;
| orbital_cam_speed || //orbital_cam_speed 0.5 || //orbital_cam_speed (Integer) || Changes how fast your camera orbits around the entity you are in by holding '\' (blackslash) The integer relates to the number of rotations per second, can be a decimal.(1 is default speed. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Commands&amp;diff=5819</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Commands&amp;diff=5819"/>
		<updated>2017-10-09T17:49:21Z</updated>

		<summary type="html">&lt;p&gt;Asvarduil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All commands are executed by typing a forward slash '''/''' in the chat window, followed by the command.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use the auto-complete feature, type a slash '''/''' and press '''TAB''' to list all commands that are available to you. Pressing '''TAB''' after you have typed part a command will  list all available commands that start with what you have written. If there is only one option available, the command will then auto-complete for you. Note that if variables are a necessary component of the command, those variables will still need to be typed before the command will execute.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| pm || /pm schema &amp;quot;Hello!&amp;quot; || PlayerName(String), Message (String) || Sends a private message to the player named.&lt;br /&gt;
|-&lt;br /&gt;
| give || /give schema Power 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by name.&lt;br /&gt;
|-&lt;br /&gt;
| giveid || /giveid Schema 2 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by ID.&lt;br /&gt;
|-&lt;br /&gt;
| give_credits || /give_credits Schema 10000 || PlayerName(String), Count(Integer) || Gives player credits.&lt;br /&gt;
|-&lt;br /&gt;
| give_all_items || /give_all_items Schema 100 || PlayerName(String), Count(Integer) || Adds every item for a player.&lt;br /&gt;
|-&lt;br /&gt;
| give_category_items || /give_category_items Schema 20 100 || PlayerName(string), Count(Integer), Terrain/Ship/Station(String) || Adds all items from a category for a player.&lt;br /&gt;
|-&lt;br /&gt;
| save || /save myNewShip || CatalogName(String) || Saves the currently entered/selected object in the catalog.&lt;br /&gt;
|-&lt;br /&gt;
| list_ships || /list_ships || - || Lists the current ship catalog.&lt;br /&gt;
|-&lt;br /&gt;
| load || /load mySavedShip myIngameShip || CatalogName(String), ShipName(String) || Loads the object and places it in the nearest available spot.&lt;br /&gt;
|-&lt;br /&gt;
| set_spawn || /set_spawn || - || Sets the spawnpoint for this player to the current position.&lt;br /&gt;
|-&lt;br /&gt;
| jump || /jump || - || Jump to an object in the line of sight if possible.&lt;br /&gt;
|-&lt;br /&gt;
| daytime || /daytime 12 || TimeInHours(Integer) || Sets the time of day in hours.&lt;br /&gt;
|-&lt;br /&gt;
| search || /search myLostShipName || Ship/StationName(String) || Displays the sector of a ship/station by that name.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_home || /teleport_self_home || - || Teleports the currently controlled entity to the players spawnpoint.&lt;br /&gt;
|-&lt;br /&gt;
| start_ship_AI || /start_ship_ai-1 || FactionID(Integer) || Will make current ship into an AI for a faction.&lt;br /&gt;
|-&lt;br /&gt;
| stop_ship_AI || /stop_ship_ai || - || Stops current ship from acting like an AI.&lt;br /&gt;
|-&lt;br /&gt;
| shop_restock || /shop_restock || - || Restocks the selected shop with items.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_item || /spawn_item Power 100 || BlockName(String), Count(Integer) || Spawn an item in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector || /change_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || Teleports the current player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity || /destroy_entity || - || Destroys the selected entity.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity_dock || /destroy_entity_dock || - || Destroys the selected entity and all docked children entities.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs || /spawn_mobs mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID in random places around you.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs_line || /spawn_mobs_line mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID at the point you are looking at.&lt;br /&gt;
|-&lt;br /&gt;
| initiate_wave || /initiate_wave 5 20 || Level(Integer), Seconds(Integer) ||  Initiates an enemy wave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administrator Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| server_message_broadcast || /server_message_broadcast info &amp;quot;Hello server!&amp;quot; || info, error(String), Message(String, in quotes) || Broadcasts a given message with the given level of severity.&lt;br /&gt;
|-&lt;br /&gt;
| kick || /kick Schema || PlayerName(String) || Kicks this player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| kill_character || /kill_character Schema || PlayerName(String) || Kills the entity with that name.&lt;br /&gt;
|-&lt;br /&gt;
| last_changed || /last_changed || - || Shows the unique ID of the players that spawned and/or last modified the selected structure.&lt;br /&gt;
|-&lt;br /&gt;
| ban_name || /ban_name Schema || PlayerName(String) || Bans this player name from the server.&lt;br /&gt;
|-&lt;br /&gt;
| ban_ip || /ban_ip 133.713.371.337 || PlayerIP(String) || Bans this player IP from the server.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_name || /list_banned_name || - || Lists all banned player names.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_ip || /list_banned_ip || - || Lists all banned player IP's.&lt;br /&gt;
|-&lt;br /&gt;
| unban_name || /unban_name Schema || PlayerName(String) || Unbans this player name on the server.&lt;br /&gt;
|-&lt;br /&gt;
| unban_ip || /unban_ip 133.713.371.337 || PlayerIP(String) || Unbans this player IP on the server.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_to || /teleport_to Schema 0.0 1.0 3.5 || PlayerName(String), X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_to || /teleport_self_to 0.0 1.0 3.5 || X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector_for || /change_sector_for Schema 2 3 4 || Player(Integer), X(Integer), Y(Integer), Z(Integer) || Teleports any player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.&lt;br /&gt;
|-&lt;br /&gt;
| tp || /tp Schema || PlayerName(String) || Warp a player to your position.&lt;br /&gt;
|-&lt;br /&gt;
| add_admin || /add_admin Schema || PlayerName(String) || Gives admin rights to this player.&lt;br /&gt;
|-&lt;br /&gt;
| list_admins || /list_admins || - || Lists all players with admin rights.&lt;br /&gt;
|-&lt;br /&gt;
| remove_admin || /remove_admin Schema || PlayerName(String) || Removes admin rights from this player.&lt;br /&gt;
|-&lt;br /&gt;
| force_save || /force_save || - || The server will save all data to disk.&lt;br /&gt;
|-&lt;br /&gt;
| shutdown || /shutdown 120 || TimeToShutdown(Integer) || Shuts down the server after specified time (negative values will stop any ongoing countdown).&lt;br /&gt;
|-&lt;br /&gt;
| god_mode || /god_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables god mode for a player, making them invincible.&lt;br /&gt;
|-&lt;br /&gt;
| invisibility_mode || /invisiblity_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables invisibility mode for a player, making them invisible for other players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| faction_create || /faction_create myNewFaction lazers4all || FactionName(String), Description(String) || Creates a name with this name and description.&lt;br /&gt;
|-&lt;br /&gt;
| faction_edit || /faction_edit 1001 myNewFaction lazers4all || FactionID(Integer), FactionName(String), Description(String) || Edits a faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_delete || /faction_delete 1001 || FactionID(Integer) || Deletes this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list || /faction_list || - || Lists all current the servers factions.&lt;br /&gt;
|-&lt;br /&gt;
| faction_join_id || /faction_join_id Schema 1001 || PlayerName(String), FactionID(Integer) || Adds this player to the faction belonging to this ID.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list_members || /faction_list_members 1001 || FactionID(Integer) || Lists all members of this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_set_id_member || /faction_set_id_member Schema 1001 || PlayerName(String), FactionID(Integer) || Sets a player to a faction ID (Debugging tool, doesn't replace join!)&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_member || /faction_mod_member Schema 1 || PlayerName(String), Role(1-5)(Integer) || Sets a player to a role within the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_del_member || /faction_del_member Schema 1 || PlayerName(String), FactionID(Integer) || Removes a player from the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_relation ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.&lt;br /&gt;
|-&lt;br /&gt;
| faction_check || /faction_check || - || Checks sanity of factions (removes leftover/invalid factions).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| debug_fsm_info || /debug_fsm_info false || true/false(boolean) || Shows FSM state of objects (Debug Command: slows down network.)&lt;br /&gt;
|-&lt;br /&gt;
| repair_sector || /repair_sector 2 3 4 || X(Integer), Y(Integer), Z(Integer) || Attempts to correct the registry of a sector.&lt;br /&gt;
|-&lt;br /&gt;
| restruct_aabb || /restruct_aabb || - || Reconstructs the AABB's of all objects on the server.&lt;br /&gt;
|-&lt;br /&gt;
| sector_chmod || /sector_chmod 10 12 15 10 10 || SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) || Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible).&lt;br /&gt;
|-&lt;br /&gt;
| despawn_all || /despawn_all MOB unused true || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) || WARNING: this will delete the entites that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| despawn_sector || /despawn_sector MOB_ unused true 2 2 2 || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) || WARNING: this will delete the entites of a sector that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| populate_sector || /populate_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!&lt;br /&gt;
|-&lt;br /&gt;
| debug_id || /debug_id 1 || ID(Integer) || Sets the ID of an object to debug.&lt;br /&gt;
|-&lt;br /&gt;
| catalog_enemy_spawnable || /catalog_enemy_spawnable mySavedShip || CatalogName(String) || Makes a catalog entry spawnable / not spawnable by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| update_shop_prices || /update_shop_prices || - || Updates the prices of all shops instantly.&lt;br /&gt;
|-&lt;br /&gt;
| refresh_server_msg || /refresh_server_msg || - || Refreshes the server welcome message.&lt;br /&gt;
|-&lt;br /&gt;
| build_mode_shift_speed || //build_mode_shift_speed 50 || //build_mode_shift_speed (Integer) || Changes how fast your camera moves while holding shift in build mode (10 is the Default speed. Integer can be a decimal. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-&lt;br /&gt;
| orbital_cam_speed || //orbital_cam_speed 0.5 || //orbital_cam_speed (Integer) || Changes how fast your camera orbits around the entity you are in by holding '\' (blackslash) The integer relates to the number of rotations per second, can be a decimal.(1 is default speed. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Asvarduil</name></author>
		
	</entry>
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