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	<title>StarMade Wiki - User contributions [en]</title>
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	<updated>2026-05-12T07:12:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://starmadepedia.net/index.php?title=Commands&amp;diff=11585</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Commands&amp;diff=11585"/>
		<updated>2019-06-30T05:16:36Z</updated>

		<summary type="html">&lt;p&gt;Aussiedwarf: Added faction id to initiate_wave command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
All commands are executed by typing a forward slash '''/''' in the chat window, followed by the command.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use the auto-complete feature, type a slash '''/''' and press '''TAB''' to list all commands that are available to you. Pressing '''TAB''' after you have typed part a command will  list all available commands that start with what you have written. If there is only one option available, the command will then auto-complete for you. Note that if variables are a necessary component of the command, those variables will still need to be typed before the command will execute.&lt;br /&gt;
&lt;br /&gt;
== Console Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| give || /give schema Power 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by name.&lt;br /&gt;
|-&lt;br /&gt;
| giveid || /giveid Schema 2 100 || PlayerName(String), ElementName(String), Count(Integer) || Gives player elements by ID.&lt;br /&gt;
|-&lt;br /&gt;
| give_credits || /give_credits Schema 10000 || PlayerName(String), Count(Integer) || Gives player credits.&lt;br /&gt;
|-&lt;br /&gt;
| give_all_items || /give_all_items Schema 100 || PlayerName(String), Count(Integer) || Adds every item for a player.&lt;br /&gt;
|-&lt;br /&gt;
| give_category_items || /give_category_items Schema 20 100 || PlayerName(string), Count(Integer), Terrain/Ship/Station(String) || Adds all items from a category for a player.&lt;br /&gt;
|-&lt;br /&gt;
| save || /save myNewShip || CatalogName(String) || Saves the currently entered/selected object in the catalog.&lt;br /&gt;
|-&lt;br /&gt;
| list_ships || /list_ships || - || Lists the current ship catalog.&lt;br /&gt;
|-&lt;br /&gt;
| load || /load mySavedShip myIngameShip || CatalogName(String), ShipName(String) || Loads the object and places it in the nearest available spot.&lt;br /&gt;
|-&lt;br /&gt;
| set_spawn || /set_spawn || - || Sets the spawnpoint for this player to the current position.&lt;br /&gt;
|-&lt;br /&gt;
| jump || /jump || - || Jump to an object in the line of sight if possible.&lt;br /&gt;
|-&lt;br /&gt;
| daytime || /daytime 12 || TimeInHours(Integer) || Sets the time of day in hours.&lt;br /&gt;
|-&lt;br /&gt;
| search || /search myLostShipName || Ship/StationName(String) || Displays the sector of a ship/station by that name.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_home || /teleport_self_home || - || Teleports the currently controlled entity to the players spawnpoint.&lt;br /&gt;
|-&lt;br /&gt;
| start_ship_AI || /start_ship_ai-1 || FactionID(Integer) || Will make current ship into an AI for a faction.&lt;br /&gt;
|-&lt;br /&gt;
| stop_ship_AI || /stop_ship_ai || - || Stops current ship from acting like an AI.&lt;br /&gt;
|-&lt;br /&gt;
| shop_restock || /shop_restock || - || Restocks the selected shop with items.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_item || /spawn_item Power 100 || BlockName(String), Count(Integer) || Spawn an item in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector || /change_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || Teleports the current player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity || /destroy_entity || - || Destroys the selected entity.&lt;br /&gt;
|-&lt;br /&gt;
| destroy_entity_dock || /destroy_entity_dock || - || Destroys the selected entity and all docked children entities.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs || /spawn_mobs mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID in random places around you.&lt;br /&gt;
|-&lt;br /&gt;
| spawn_mobs_line || /spawn_mobs_line mySavedShip -1 3 || CatalogName(String), FactionID(Integer), Count(Integer) || Spawn AI from catalog with factionID at the point you are looking at.&lt;br /&gt;
|-&lt;br /&gt;
| initiate_wave || /initiate_wave 5 20 -1 || Level(Integer), Seconds(Integer), FactionID(Integer) ||  Initiates an enemy wave.&lt;br /&gt;
|}&lt;br /&gt;
==Crew Commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| creature_animation_start|| /creature_animation_start TALK_SALUTE loop/dont_loop 1 true/false || Animation(string), LoopMode(string), Speed(Float), FullBody(Boolean) || forces an animation for a creature&lt;br /&gt;
|-&lt;br /&gt;
|creature_animation_stop || /creature_animation_stop ||- || stops the forced animation&lt;br /&gt;
|-&lt;br /&gt;
|creature_enter_gravity ||/creature_enter_gravity ||-||debug for gravity on AI creature. Forces entity into another entities gravity.&lt;br /&gt;
|-&lt;br /&gt;
|creature_goto ||/creature_goto ||-|| order selected to go to. creature will walk/float to spot the player is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|creature_idle ||/creature_idle ||-||makes the select one idle.&lt;br /&gt;
|-&lt;br /&gt;
|creature_rename||/creature_rename ACreature||Name(String)||Renames the selected creature or AI character&lt;br /&gt;
|-&lt;br /&gt;
|creature_roam||/creature_roam||-||makes the select one roam in a small space&lt;br /&gt;
|-&lt;br /&gt;
|creature_script||/creature_script MyScript.lua||Script(String)||sets the creature to a script in /data/scripts/&lt;br /&gt;
|-&lt;br /&gt;
|creature_sit||/creature_sit||-||order selected to sit down. Player must be looking at the block they wish the creature to sit on.&lt;br /&gt;
|-&lt;br /&gt;
|creature_stand_up||/creature_stand_up||-||order selected to stand up from sitting&lt;br /&gt;
|}&lt;br /&gt;
== Administrator Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| server_message_broadcast || /server_message_broadcast info &amp;quot;Hello server!&amp;quot; || info, error(String), Message(String, in quotes) || Broadcasts a popup message with the given level of severity to all online players.&lt;br /&gt;
|-&lt;br /&gt;
| server_message_to || /server_message_to info Schema &amp;quot;Hello Schema!&amp;quot; || info, error(String), PlayerName(String), Message(String, in quotes) || Sends a popup message with the given level of severity to the named player.&lt;br /&gt;
|-&lt;br /&gt;
| kick || /kick Schema || PlayerName(String) || Kicks this player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| kill_character || /kill_character Schema || PlayerName(String) || Kills the entity with that name.&lt;br /&gt;
|-&lt;br /&gt;
| last_changed || /last_changed || - || Shows the unique ID of the players that spawned and/or last modified the selected structure.&lt;br /&gt;
|-&lt;br /&gt;
| ban_name || /ban_name Schema || PlayerName(String) || Bans this player name from the server.&lt;br /&gt;
|-&lt;br /&gt;
| ban_ip || /ban_ip 133.713.371.337 || PlayerIP(String) || Bans this player IP from the server.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_name || /list_banned_name || - || Lists all banned player names.&lt;br /&gt;
|-&lt;br /&gt;
| list_banned_ip || /list_banned_ip || - || Lists all banned player IP's.&lt;br /&gt;
|-&lt;br /&gt;
| unban_name || /unban_name Schema || PlayerName(String) || Unbans this player name on the server.&lt;br /&gt;
|-&lt;br /&gt;
| unban_ip || /unban_ip 133.713.371.337 || PlayerIP(String) || Unbans this player IP on the server.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_to || /teleport_to Schema 0.0 1.0 3.5 || PlayerName(String), X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| teleport_self_to || /teleport_self_to 0.0 1.0 3.5 || X(Float), Y(Float), Z(Float) || Teleports the currently controlled entity.&lt;br /&gt;
|-&lt;br /&gt;
| change_sector_for || /change_sector_for Schema 2 3 4 || Player(Integer), X(Integer), Y(Integer), Z(Integer) || Teleports any player to another sector.&lt;br /&gt;
|-&lt;br /&gt;
| tp_to || /tp_to Schema || PlayerName(String) || Warp to player's position.&lt;br /&gt;
|-&lt;br /&gt;
| tp || /tp Schema || PlayerName(String) || Warp a player to your position.&lt;br /&gt;
|-&lt;br /&gt;
| add_admin || /add_admin Schema || PlayerName(String) || Gives admin rights to this player.&lt;br /&gt;
|-&lt;br /&gt;
| list_admins || /list_admins || - || Lists all players with admin rights.&lt;br /&gt;
|-&lt;br /&gt;
| remove_admin || /remove_admin Schema || PlayerName(String) || Removes admin rights from this player.&lt;br /&gt;
|-&lt;br /&gt;
| force_save || /force_save || - || The server will save all data to disk.&lt;br /&gt;
|-&lt;br /&gt;
| shutdown || /shutdown 120 || TimeToShutdown(Integer) || Shuts down the server after specified time (negative values will stop any ongoing countdown).&lt;br /&gt;
|-&lt;br /&gt;
| god_mode || /god_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables god mode for a player, making them invincible.&lt;br /&gt;
|-&lt;br /&gt;
| invisibility_mode || /invisiblity_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables invisibility mode for a player, making them invisible for other players.&lt;br /&gt;
|-&lt;br /&gt;
| creative_mode || /creative_mode schema true || PlayerName(String), Enabled(Boolean) || Enables/disables creative mode for a player, allowing them access to the creative inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| faction_create || /faction_create myNewFaction lazers4all || FactionName(String), Description(String) || Creates a name with this name and description.&lt;br /&gt;
|-&lt;br /&gt;
| faction_edit || /faction_edit 1001 myNewFaction lazers4all || FactionID(Integer), FactionName(String), Description(String) || Edits a faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_delete || /faction_delete 1001 || FactionID(Integer) || Deletes this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list || /faction_list || - || Lists all current the servers factions.&lt;br /&gt;
|-&lt;br /&gt;
| faction_join_id || /faction_join_id Schema 1001 || PlayerName(String), FactionID(Integer) || Adds this player to the faction belonging to this ID.&lt;br /&gt;
|-&lt;br /&gt;
| faction_list_members || /faction_list_members 1001 || FactionID(Integer) || Lists all members of this faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_set_id_member || /faction_set_id_member Schema 1001 || PlayerName(String), FactionID(Integer) || Sets a player to a faction ID (Debugging tool, doesn't replace join!)&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_member || /faction_mod_member Schema 1 || PlayerName(String), Role(1-5)(Integer) || Sets a player to a role within the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_del_member || /faction_del_member Schema 1 || PlayerName(String), FactionID(Integer) || Removes a player from the faction.&lt;br /&gt;
|-&lt;br /&gt;
| faction_mod_relation || /faction_mod_relation 1001 1002 enemy || FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String) || Sets relationship of two factions&lt;br /&gt;
|-&lt;br /&gt;
| faction_reinstitute || /faction_reinstitute || - || Adds ID's to players from faction members.&lt;br /&gt;
|-&lt;br /&gt;
| faction_check || /faction_check || - || Checks sanity of factions (removes leftover/invalid factions).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Sample !! Parameters !! Description&lt;br /&gt;
|-&lt;br /&gt;
| debug_fsm_info || /debug_fsm_info false || true/false(boolean) || Shows FSM state of objects (Debug Command: slows down network.)&lt;br /&gt;
|-&lt;br /&gt;
| repair_sector || /repair_sector 2 3 4 || X(Integer), Y(Integer), Z(Integer) || Attempts to correct the registry of a sector.&lt;br /&gt;
|-&lt;br /&gt;
| restruct_aabb || /restruct_aabb || - || Reconstructs the AABB's of all objects on the server.&lt;br /&gt;
|-&lt;br /&gt;
| sector_chmod || /sector_chmod 10 12 15 10 10 || SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String) || Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible).&lt;br /&gt;
|-&lt;br /&gt;
| despawn_all || /despawn_all MOB unused true || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) || WARNING: this will delete the entites that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| despawn_sector || /despawn_sector MOB_ unused true 2 2 2 || ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) || WARNING: this will delete the entites of a sector that start with the given pattern from the database!&lt;br /&gt;
|-&lt;br /&gt;
| populate_sector || /populate_sector 2 2 2 || X(Integer), Y(Integer), Z(Integer) || WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!&lt;br /&gt;
|-&lt;br /&gt;
| debug_id || /debug_id 1 || ID(Integer) || Sets the ID of an object to debug.&lt;br /&gt;
|-&lt;br /&gt;
| catalog_enemy_spawnable || /catalog_enemy_spawnable mySavedShip || CatalogName(String) || Makes a catalog entry spawnable / not spawnable by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| update_shop_prices || /update_shop_prices || - || Updates the prices of all shops instantly.&lt;br /&gt;
|-&lt;br /&gt;
| refresh_server_msg || /refresh_server_msg || - || Refreshes the server welcome message.&lt;br /&gt;
|-&lt;br /&gt;
| build_mode_shift_speed || //build_mode_shift_speed 50 || //build_mode_shift_speed (Integer) || Changes how fast your camera moves while holding shift in build mode (10 is the Default speed. Integer can be a decimal. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-&lt;br /&gt;
| orbital_cam_speed || //orbital_cam_speed 0.5 || //orbital_cam_speed (Integer) || Changes how fast your camera orbits around the entity you are in by holding '\' (blackslash) The integer relates to the number of rotations per second, can be a decimal.(1 is default speed. Double slash &amp;quot;//&amp;quot; is necessary in order for this command to work).&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Aussiedwarf</name></author>
		
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