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	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carlton684</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carlton684"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/wiki/Special:Contributions/Carlton684"/>
	<updated>2026-05-11T23:26:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Reactor_Module&amp;diff=11923</id>
		<title>Power Reactor Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Reactor_Module&amp;diff=11923"/>
		<updated>2024-11-13T21:50:29Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Changed redirect target from Reactors to Reactor Power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactor_Power]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Reactor_Module}}&lt;br /&gt;
&lt;br /&gt;
The Power Reactor Module provides an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus.&lt;br /&gt;
&lt;br /&gt;
Power Reactor Modules are like the generators of a ship, while [[Power Capacitor|Power Capacitors]] are the batteries of a ship.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Reactor_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Reactor_Module&amp;diff=11922</id>
		<title>Power Reactor Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Reactor_Module&amp;diff=11922"/>
		<updated>2024-11-13T21:49:56Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Redirected page to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[reactors]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Reactor_Module}}&lt;br /&gt;
&lt;br /&gt;
The Power Reactor Module provides an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus.&lt;br /&gt;
&lt;br /&gt;
Power Reactor Modules are like the generators of a ship, while [[Power Capacitor|Power Capacitors]] are the batteries of a ship.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Reactor_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=11921</id>
		<title>Power Capacitor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=11921"/>
		<updated>2024-11-13T21:47:05Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Redirected page to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactors]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
Power Capacitors are like the batteries of a ship, while [[Power Reactor Module|Power Reactor Modules]] are the generators.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11920</id>
		<title>Power Capacitor (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11920"/>
		<updated>2024-11-13T21:46:36Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Changed redirect target from Power Capacitor to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Reactors]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11919</id>
		<title>Power Capacitor (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11919"/>
		<updated>2024-11-13T21:45:01Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Power_Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_(Old)&amp;diff=11918</id>
		<title>Power (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_(Old)&amp;diff=11918"/>
		<updated>2024-11-13T21:44:28Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[reactors]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Reactors provide an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11917</id>
		<title>Power Capacitor (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11917"/>
		<updated>2024-11-13T21:34:33Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Changed redirect target from Reactors to Power Capacitor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Power_Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]] [[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11916</id>
		<title>Power Capacitor (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11916"/>
		<updated>2024-11-13T21:33:44Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Changed redirect target from Power Capacitor to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[reactors]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]] [[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_(Old)&amp;diff=11915</id>
		<title>Power (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_(Old)&amp;diff=11915"/>
		<updated>2024-11-13T21:32:41Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[reactors]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{notig}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Reactors provide an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]] [[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_(Old)&amp;diff=11914</id>
		<title>Power (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_(Old)&amp;diff=11914"/>
		<updated>2024-11-13T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Redirected page to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[reactors]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This wiki page has been archived and no longer relevant to gameplay.'''&lt;br /&gt;
 }}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Reactors provide an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]] [[Category:Archived]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=11913</id>
		<title>Power Capacitor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=11913"/>
		<updated>2024-11-13T21:23:38Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Removed redirect to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{infobox block/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
Power Capacitors are like the batteries of a ship, while [[Power Reactor Module|Power Reactor Modules]] are the generators.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11912</id>
		<title>Power Capacitor (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11912"/>
		<updated>2024-11-13T21:22:49Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Changed redirect target from Reactors to Power Capacitor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Power_Capacitor]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This wiki page has been archived and no longer relevant to gameplay.'''&lt;br /&gt;
 }}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox block/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]] [[Category:Archived]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11911</id>
		<title>Power Capacitor (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11911"/>
		<updated>2024-11-13T21:19:08Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[reactors]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=No Longer In Game=&lt;br /&gt;
{{infobox block/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]] [[Category:Archived]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=11910</id>
		<title>Power Capacitor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=11910"/>
		<updated>2024-11-13T21:16:44Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Redirected page to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[reactors]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Stub}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{infobox block/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
Power Capacitors are like the batteries of a ship, while [[Power Reactor Module|Power Reactor Modules]] are the generators.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11909</id>
		<title>Power Capacitor (Old)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor_(Old)&amp;diff=11909"/>
		<updated>2024-11-13T21:15:11Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: Redirected page to Reactors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reactors]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Stub}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{infobox block/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 25  Block-Armor: &amp;lt;?&amp;gt;   Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor_(Old)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Stabilizer&amp;diff=11904</id>
		<title>Reactor Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Stabilizer&amp;diff=11904"/>
		<updated>2024-11-13T18:52:15Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
&lt;br /&gt;
'''Reactor Stabilizers''' increase the stabilization rating of a [[Ship]] or [[Space Station]]s active [[Reactor]]. Reactors explicitly require a stabilization rating of 100% in order to produce any power.&lt;br /&gt;
&lt;br /&gt;
==In Game Description==&lt;br /&gt;
incomplete&lt;br /&gt;
&lt;br /&gt;
{{Production/Reactor Stabilizer}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Placing stabilizers on a ship or space station automatically connects them to the active reactor they support. Multiple ''groups'' of stabilizers can be built to improve the stability of a single reactor, so it is not necessary to place all stabilizers together.&lt;br /&gt;
&lt;br /&gt;
===Sacrificial Stabilizers===&lt;br /&gt;
Since stabilizers are entirely useless without the reactor they support, it actually makes sense to encapsulate a ships reactor with the stabilizers themselves as a last layer of defence. While this is a great strategy, it is not a build requirement. The benefit of this method is that the durability of the stabilizer blocks themselves now also protect the reactor.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Stabilizer&amp;diff=11903</id>
		<title>Reactor Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Stabilizer&amp;diff=11903"/>
		<updated>2024-11-13T18:28:28Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
'''Reactor Stabilizers''' increase the stabilization rating of a [[Ship]] or [[Space Station]]s active [[Reactor]], which makes the reactor more durable in combat but adds mass to the ship overall. Reactors do not explicitly require stabilizers, however reactors without stabilization are more prone to reactor damage after [[Shield System]]s are depleted. Stabilizers will essentially increase the mass of the reactor but also increase it's hit points.&lt;br /&gt;
&lt;br /&gt;
==In Game Description==&lt;br /&gt;
incomplete&lt;br /&gt;
&lt;br /&gt;
{{Production/Reactor Stabilizer}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Stabilizers exist solely to reduce the vulnerability of reactors by providing reactors with stability. Placing stabilizers on a ship or space station automatically connects them to the active reactor they support via stabilizer streams. Multiple ''groups'' of stabilizers can be built to improve the stability of a single reactor, so it is not necessary to place all stabilizers together. It is also not necessary for a reactor to have 100% total stability, however that would give the reactor the most durability.&lt;br /&gt;
&lt;br /&gt;
===Stabilizer Streams===&lt;br /&gt;
Stabilizer streams appear automatically between stabilizer groups and the active reactor they support. These streams are vulnerable to hostile fire, and a hit to a reactor stream may cause some power loss. Power streams should be kept protected because of this and can be redirected using [[Reactor Stabilizer Stream Node]]s so that they stay within the interior of a ship.&lt;br /&gt;
&lt;br /&gt;
===Sacrificial Stabilizers===&lt;br /&gt;
Since stabilizers are entirely useless without the reactor they support, it actually makes sense to encapsulate a ships reactor with the stabilizers themselves as a last layer of defence. While this is a great strategy, it is not a build requirement. The benefit of this method is that the durability of the stabilizer blocks themselves now also protect the reactor, not just the stability bonus they provide.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Sensor&amp;diff=11759</id>
		<title>Sensor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Sensor&amp;diff=11759"/>
		<updated>2021-05-04T17:30:24Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: /* Item Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Sensor}}&lt;br /&gt;
Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
The sensor blocks is used to check the condition of a linked system.&amp;lt;br/&amp;gt;&lt;br /&gt;
It requires a touching activation block which will be used as output.&amp;lt;br/&amp;gt;&lt;br /&gt;
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.&lt;br /&gt;
&lt;br /&gt;
Link the sensor to any of these blocks:&lt;br /&gt;
&lt;br /&gt;
- Power Reactors &amp;lt;br/&amp;gt;&lt;br /&gt;
- Shields &amp;lt;br/&amp;gt;&lt;br /&gt;
- Doors / Force Fields &amp;lt;br/&amp;gt;&lt;br /&gt;
- Radar Jammers &amp;lt;br/&amp;gt;&lt;br /&gt;
- Cloakers &amp;lt;br/&amp;gt;&lt;br /&gt;
- Jump Drives &amp;lt;br/&amp;gt;&lt;br /&gt;
- Storage Modules &amp;lt;br/&amp;gt;&lt;br /&gt;
- Display Modules ( for more advanced logic ) &amp;lt;br/&amp;gt;&lt;br /&gt;
- Thruster Modules &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an &amp;quot;off&amp;quot; state or for systems that are depleted such as 0 power or 0 volume used.&amp;lt;br/&amp;gt; &lt;br /&gt;
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.&lt;br /&gt;
{{production/Sensor}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
[[Category:Logic]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Sensor&amp;diff=11758</id>
		<title>Sensor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Sensor&amp;diff=11758"/>
		<updated>2021-05-04T17:28:15Z</updated>

		<summary type="html">&lt;p&gt;Carlton684: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Sensor}}&lt;br /&gt;
Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
The sensor blocks is used to check the condition of a linked system.&amp;lt;br/&amp;gt;&lt;br /&gt;
It requires a touching activation block which will be used as output.&amp;lt;br/&amp;gt;&lt;br /&gt;
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.&lt;br /&gt;
&lt;br /&gt;
Link the sensor to any of these blocks:&lt;br /&gt;
&lt;br /&gt;
- power reactors&amp;lt;br/&amp;gt;&lt;br /&gt;
- power auxiliaries&amp;lt;br/&amp;gt;&lt;br /&gt;
- shields&amp;lt;br/&amp;gt;&lt;br /&gt;
- doors/force fields&amp;lt;br/&amp;gt;&lt;br /&gt;
- radar jammer&amp;lt;br/&amp;gt;&lt;br /&gt;
- cloaker&amp;lt;br/&amp;gt;&lt;br /&gt;
- jump drive&amp;lt;br/&amp;gt;&lt;br /&gt;
- cargo&amp;lt;br/&amp;gt;&lt;br /&gt;
- Display Modules ( For more advanced logic )&amp;lt;br/&amp;gt;&lt;br /&gt;
- Thruster Modules&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an &amp;quot;off&amp;quot; state or for systems that are depleted such as 0 power or 0 volume used.&amp;lt;br/&amp;gt; &lt;br /&gt;
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.&lt;br /&gt;
{{production/Sensor}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
[[Category:Logic]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Carlton684</name></author>
		
	</entry>
</feed>