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	<updated>2026-05-11T23:26:50Z</updated>
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	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Speed_Controller&amp;diff=5897</id>
		<title>Rail Speed Controller</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Speed_Controller&amp;diff=5897"/>
		<updated>2017-11-08T22:25:44Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Improved general info section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Speed_Controller}}&lt;br /&gt;
'''Rail Speed Controllers''' are special utility blocks of the rail docking system. They can modify the speed at which rails move entities, as well as the rotation speed of rail rotators based on linked [[Activation Module|Activation Modules]]. Rail Speed Controllers do not affect [[Shootout Rail|Shootout Rails]]. They also do not affect the transfer speed of [[Rail Load|Rail Loaders]] and [[Rail Unload|Unloaders]].&lt;br /&gt;
&lt;br /&gt;
Even the simplest Rail Speed Controller setup allows rail movement to be accelerated to up to twice the default speed. Note that actual speed may still be limited by the docked entities mass.&lt;br /&gt;
==Item Description==&lt;br /&gt;
The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive  &lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Speed_Controller}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Activation Module]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Activation Module.png|link=Activation Module| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
The Rail Speed Controller is used to adjust the speed at which linked rails move entities.&lt;br /&gt;
&lt;br /&gt;
To control the speed of rails, link the Rail Speed Controller to all rails that should be affected by it. Then link the Rail Speed Controller to any number of [[Activation Module|Activation Modules]]. The speed at which the linked rails will move docked entities is based on the percentage of linked Activation Modules that are active.&lt;br /&gt;
&lt;br /&gt;
If for example the Rail Speed Controller is linked to 10 Activation Modules and 5 of them are active, docked entities will move at 50% speed. If 8 are active, rails will move entities at 80% speed. With all linked Activation Modules active, rails will move entities at full speed. If Activation Modules are linked, but none are active, rails will stop moving docked entities altogether.&lt;br /&gt;
&lt;br /&gt;
The top speed of a rail is approximately 3 metres per second. Without a Rail Speed Controller, rails will move docked entities at 50% speed.&lt;br /&gt;
&lt;br /&gt;
====Mass====&lt;br /&gt;
While a Rail Speed Controller will always try to move a docked entity at the speed set by its Activation Modules, the actual achievable speed is dependant on the docked entities mass. By default, rails can support entities with a mass of up to 50. For any more, [[Rail Mass Enhancer|Rail Mass Enhancers]] need to be added to the structure. For more information, see [[Rail Mass Enhancer]].&lt;br /&gt;
&lt;br /&gt;
Penalties from exceeding supported mass are applied to individual entities, and are not shared across all entities docked to the same rail system.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shootout_Rail&amp;diff=5896</id>
		<title>Shootout Rail</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shootout_Rail&amp;diff=5896"/>
		<updated>2017-11-07T23:09:02Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Improved general info section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Shootout_Rail}}&lt;br /&gt;
'''Shootout Rails''' are special rail blocks that can accelerate and automatically undock entities. Entities that reach the end of a line of Shootout Rails will be undocked and launched, regardless of whether or not there are other types of rails after the last shootout rail. Shootout Rails are intangible to other entities, and are invisible unless the player is in build mode on the same entity. ''They can still be damaged by weapons fire under certain circumstances''.&lt;br /&gt;
&lt;br /&gt;
Shootout Rails are intended to be used in fleet docking, although other methods of auto-undocking also exist. Shootout Rails can also be used to launch torpedoes or mines.&lt;br /&gt;
==Item Description==&lt;br /&gt;
Shootout Rail blocks will automatically un-dock an entity that moves over it. &lt;br /&gt;
&lt;br /&gt;
{{production/Shootout_Rail}}&lt;br /&gt;
==Usage==&lt;br /&gt;
When a docked entity moves onto a Shootout Rail, it will be accelerated to a high speed. Once the docked entity reaches the end of a line of Shootout Rails it will be undocked and launched in the direction the Shootout Rail was moving it. If a Shootout Rail tries to move a docked entity onto any rail other than a Shootout Rail, the entity will also be undocked and launched.&lt;br /&gt;
&lt;br /&gt;
The Shootout Rail is intended to be used on fleet carriers to launch support craft, but can also be used to launch drones, torpedoes, and mines. Like the [[Pickup Rail]], the Shootout Rail is invisible and intangible, and can not be docked to. An exception to this is the [[Pickup Point]], which can place entities it picks up onto a Shootout Rail.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Pickup_Point&amp;diff=5895</id>
		<title>Pickup Point</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Pickup_Point&amp;diff=5895"/>
		<updated>2017-11-07T22:53:23Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Improved general info section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Pickup_Point}}&lt;br /&gt;
'''Pickup Points''' are special rail blocks that can dock an entity to an adjacent rail block if its [[Rail Docker]] comes within 3 metres of the Pickup Point. Pickup Points are intangible to other entities, and are invisible unless the player is in build mode on the same entity. ''They can still be damaged by weapons fire under certain circumstances''.&lt;br /&gt;
&lt;br /&gt;
Pickup Points are intended to be used in fleet docking. Entities will try to return to their last used Pickup Point when the &amp;quot;Carrier Recall&amp;quot; fleet order is issued.&lt;br /&gt;
==Item Description==&lt;br /&gt;
The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. &lt;br /&gt;
Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the &amp;quot;Carrier Recall&amp;quot; order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet. &lt;br /&gt;
&lt;br /&gt;
Pickup Points can be deactivated via logic. But unlike most other rail block types, they can't be transformed into another rail type or get their orientation changed.&lt;br /&gt;
&lt;br /&gt;
{{production/Pickup_Point}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The Pickup Point will pick up an entity, if one of its [[Rail Docker|Rail Dockers]] comes within the Pickup Points 3 metre pickup radius, and place it on an adjacent rail block. This does not work with [[Rail Turret Axis]] blocks, but does work with [[Shootout Rail|Shootout Rails]], which would immediately launch the docked entity again.&lt;br /&gt;
&lt;br /&gt;
===Fleet Docking===&lt;br /&gt;
Pickup Points are mainly intended to be used for fleet docking.&lt;br /&gt;
&lt;br /&gt;
An entity that has previously docked to a Pickup Point, will remember the Pickup Point it has docked to. When the &amp;quot;Carrier Recall&amp;quot; fleet order is issued, all entities that remember a Pickup Point on the flagship of their fleet, will try to return to it. The carrier and the entity that should dock to it must be in the same fleet.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Docking#Fleet_Docking|Fleet Docking]].&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Pickup_Rail&amp;diff=5894</id>
		<title>Pickup Rail</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Pickup_Rail&amp;diff=5894"/>
		<updated>2017-11-07T22:07:38Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Improved general info section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Pickup_Rail}}&lt;br /&gt;
The '''Pickup Rail''' is a variation of the [[Rail Basic]]. They are invisible unless the player is in build mode on the same entity. Pickup Rails do not collide with other entities, ''however they can get hit by weapons fire under certain circumstances''. They will also prevent a player from interacting {{K|activate module}} with anything behind it.&lt;br /&gt;
&lt;br /&gt;
Pickup Rails are intended to be used for fleet docking, but can also be useful in situations where normal rails would be unfeasible.&lt;br /&gt;
==Item Description==&lt;br /&gt;
Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail. &lt;br /&gt;
&lt;br /&gt;
{{production/Pickup_Rail}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The Pickup Rail works in much the same way as the [[Rail Basic]]. Its major differences are that it is invisible and intangible, and that it is not possible to dock to it directly.&lt;br /&gt;
&lt;br /&gt;
It is intended to be used in conjunction with a [[Pickup Point]]. If a Pickup Point is adjacent to a Pickup Rail, any [[Rail Docker]] that enters the Pickup Points radius will be docked to the adjacent Pickup Rail. Note that this behaviour can also be achieved using any other rail block except [[Rail Turret Axis]].&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5893</id>
		<title>Rail Rotator Counter Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5893"/>
		<updated>2017-11-07T21:07:04Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Improved general info section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
The '''Rail Rotator Counter Clock Wise''' is an advanced block of the rail docking system. Rail rotators can not only move entities, but also rotate them. This makes rail rotators an essential part in more complex mechanisms. Rail Rotator Counter Clock Wises can, as the name implies, rotate docked entities in an anticlockwise direction. Their counterpart is the [[Rail Rotator Clock Wise]].&lt;br /&gt;
&lt;br /&gt;
The amount of rotation as well as the speed of rail rotators can be modified. The latter requiring a [[Rail Speed Controller]]. A continuous rotation is also possible.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Counter Clock Wise will rotate an entity that docks to it or moves over it anticlockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5892</id>
		<title>Rail Rotator Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5892"/>
		<updated>2017-11-07T21:02:54Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Improved general info section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
The '''Rail Rotator Clock Wise''' is an advanced block of the rail docking system. Rail rotators can not only move entities, but also rotate them. This makes rail rotators an essential part in more complex mechanisms. Rail Rotator Clock Wises can, as the name implies, rotate docked entities in a clockwise direction. Their counterpart is the [[Rail Rotator Counter Clock Wise]].&lt;br /&gt;
&lt;br /&gt;
The amount of rotation as well as the speed of rail rotators can be modified. The latter requiring a [[Rail Speed Controller]]. A continuous rotation is also possible.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Clock Wise will rotate an entity that docks to it or moves over it clockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5891</id>
		<title>Rail Basic</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5891"/>
		<updated>2017-11-07T13:02:04Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Small improvement to logic functions section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Basic}}&lt;br /&gt;
The '''Rail Basic''' is one of the main blocks of the rail docking system.&lt;br /&gt;
&lt;br /&gt;
This block allows another entity to dock to it. Docked entities will move together as one vessel, and share power and shields. A single Rail Basic can create a static docking. If several rails are placed in a line, docked entities will move along them in the direction the arrows are pointing. Entities docked to their factions homebase will also gain its homebase invulnerability.&lt;br /&gt;
&lt;br /&gt;
{{Main|Docking}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Basic}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Basic using the Rail Docker's docking beam on the rail you wish to dock to.&lt;br /&gt;
The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
If several Rail Basics are placed in a line adjacent to each other, docked entities will travel along the rails in the direction the arrows on the rail blocks are pointing. If a docked entity is pushed onto a rail facing a different direction, the docked entity will begin moving in the new direction, but it will not rotate to face the new direction. To achieve this [[Rail Rotator Clock Wise]], and [[Rail Rotator Counter Clock Wise]] must be used respectively.&lt;br /&gt;
&lt;br /&gt;
Once a Rail Docker is docked to a rail, it can travel along a rail adjacent to any side of the block, not only the side on which the arrows are shown on the docker. This allows docked entities to begin travelling up or down if the docker is moved into a &amp;quot;corner&amp;quot; of rails. Again, this will not change the orientation of the docked entity.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
If an [[Activation Module]] or [[Button]] is placed next to a rail, it will output a high signal when a docker is attached to or moving over the rail block that the Activation Module is adjacent to.&lt;br /&gt;
&lt;br /&gt;
A docked entity will be undocked if the Rail Basic receives a high signal from any logic block.&lt;br /&gt;
&lt;br /&gt;
These two functions are shared by most other rail blocks as well.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5890</id>
		<title>Rail Basic</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5890"/>
		<updated>2017-11-07T12:54:20Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Improved general info section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Basic}}&lt;br /&gt;
The '''Rail Basic''' is one of the main blocks of the rail docking system.&lt;br /&gt;
&lt;br /&gt;
This block allows another entity to dock to it. Docked entities will move together as one vessel, and share power and shields. A single Rail Basic can create a static docking. If several rails are placed in a line, docked entities will move along them in the direction the arrows are pointing. Entities docked to their factions homebase will also gain its homebase invulnerability.&lt;br /&gt;
&lt;br /&gt;
{{Main|Docking}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Basic}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Basic using the Rail Docker's docking beam on the rail you wish to dock to.&lt;br /&gt;
The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
If several Rail Basics are placed in a line adjacent to each other, docked entities will travel along the rails in the direction the arrows on the rail blocks are pointing. If a docked entity is pushed onto a rail facing a different direction, the docked entity will begin moving in the new direction, but it will not rotate to face the new direction. To achieve this [[Rail Rotator Clock Wise]], and [[Rail Rotator Counter Clock Wise]] must be used respectively.&lt;br /&gt;
&lt;br /&gt;
Once a Rail Docker is docked to a rail, it can travel along a rail adjacent to any side of the block, not only the side on which the arrows are shown on the docker. This allows docked entities to begin travelling up or down if the docker is moved into a &amp;quot;corner&amp;quot; of rails. Again, this will not change the orientation of the docked entity.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
If an [[Activation Module]] or [[Button]] is placed next to a rail, it will output a high signal when a docker is attached to or moving over the rail block the Activation Module is adjacent to.&lt;br /&gt;
&lt;br /&gt;
A docked entity will be undocked if the Rail Basic receives a high signal from any logic block.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5889</id>
		<title>Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5889"/>
		<updated>2017-11-06T20:30:15Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Unload}}&lt;br /&gt;
'''Rail Unloads''' are special rail docks that are designed to allow any docked entity to automatically transfer items to the parent entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Load]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Unload}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Unload by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Unload is to allow for cargo transfer between docked entities. The Rail Unload will transfer cargo from the docked entity to the parent entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Unload and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity. Second, the linked storage on the parent entity must have its Auto-Pull active and defined items to pull. Third, the docked entity must give permission to have cargo transferred from it. This can currently only be done by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu, and there choose the desired setting. (See the [[#Cargo Permissions|Cargo Permissions]] section below for details.)&lt;br /&gt;
This will cause items to be transferred from the docked entity to the parent entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Unload.&lt;br /&gt;
&lt;br /&gt;
====Cargo Permissions====&lt;br /&gt;
In order for cargo to be transferred from a docked entity to the parent entity, the docked entity must give the parent entity permission to pull items from its storage blocks.&lt;br /&gt;
&lt;br /&gt;
Cargo permissions can currently only be configured by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu.&lt;br /&gt;
&lt;br /&gt;
This table lists and explains the available options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Always Allow'''&lt;br /&gt;
| Cargo will always be transferred.&lt;br /&gt;
|-&lt;br /&gt;
| '''Always Ask'''&lt;br /&gt;
| Cargo will not be transferred until a one-time permission is given. If a player is inside the docked entity, they will be presented with a popup asking for this permission (when the next pull tick completes). Permission can also be given or revoked with the &amp;quot;Allow current Dock to pull/Disable current Dock pulling&amp;quot; options.&lt;br /&gt;
|-&lt;br /&gt;
| '''Always allow faction, ask for rest'''&lt;br /&gt;
| Will behave like &amp;quot;Always Allow&amp;quot; if docked to an entity aligned to the same faction, or if the pilot that docked the entity belongs to that faction, if the docked entity is neutral. If the parent entity is from a different faction or neutral, it will behave like &amp;quot;Always Ask&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Never'''&lt;br /&gt;
| Cargo will never be transferred.&lt;br /&gt;
|-&lt;br /&gt;
| '''''Allow current Dock to Pull'''''&lt;br /&gt;
| This is a special option. It will give or revoke the one-time permission required by the settings &amp;quot;Always Ask&amp;quot;, and &amp;quot;Always allow faction, ask for rest&amp;quot;. If permission has already been given, the option will be displayed as &amp;quot;'''Disable current Dock pulling'''&amp;quot;, and can be used to revoke the permission. ''It has no effect on &amp;quot;Always Allow&amp;quot;, and &amp;quot;Never&amp;quot;''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Unload receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5888</id>
		<title>Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5888"/>
		<updated>2017-11-06T20:29:32Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added detailed cargo permission information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Unload}}&lt;br /&gt;
'''Rail Unloads''' are special rail docks that are designed to allow any docked entity to automatically transfer items to the parent entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Load]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Unload}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Unload by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Unload is to allow for cargo transfer between docked entities. The Rail Unload will transfer cargo from the docked entity to the parent entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Unload and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity. Second, the linked storage on the parent entity must have its Auto-Pull active and defined items to pull. Third, the docked entity must give permission to have cargo transferred from it. This can currently only be done by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu, and there choose the desired setting. (See the [[#Cargo Permission|Cargo Permissions]] section below for details.)&lt;br /&gt;
This will cause items to be transferred from the docked entity to the parent entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Unload.&lt;br /&gt;
&lt;br /&gt;
====Cargo Permissions====&lt;br /&gt;
In order for cargo to be transferred from a docked entity to the parent entity, the docked entity must give the parent entity permission to pull items from its storage blocks.&lt;br /&gt;
&lt;br /&gt;
Cargo permissions can currently only be configured by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu.&lt;br /&gt;
&lt;br /&gt;
This table lists and explains the available options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Always Allow'''&lt;br /&gt;
| Cargo will always be transferred.&lt;br /&gt;
|-&lt;br /&gt;
| '''Always Ask'''&lt;br /&gt;
| Cargo will not be transferred until a one-time permission is given. If a player is inside the docked entity, they will be presented with a popup asking for this permission (when the next pull tick completes). Permission can also be given or revoked with the &amp;quot;Allow current Dock to pull/Disable current Dock pulling&amp;quot; options.&lt;br /&gt;
|-&lt;br /&gt;
| '''Always allow faction, ask for rest'''&lt;br /&gt;
| Will behave like &amp;quot;Always Allow&amp;quot; if docked to an entity aligned to the same faction, or if the pilot that docked the entity belongs to that faction, if the docked entity is neutral. If the parent entity is from a different faction or neutral, it will behave like &amp;quot;Always Ask&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Never'''&lt;br /&gt;
| Cargo will never be transferred.&lt;br /&gt;
|-&lt;br /&gt;
| '''''Allow current Dock to Pull'''''&lt;br /&gt;
| This is a special option. It will give or revoke the one-time permission required by the settings &amp;quot;Always Ask&amp;quot;, and &amp;quot;Always allow faction, ask for rest&amp;quot;. If permission has already been given, the option will be displayed as &amp;quot;'''Disable current Dock pulling'''&amp;quot;, and can be used to revoke the permission. ''It has no effect on &amp;quot;Always Allow&amp;quot;, and &amp;quot;Never&amp;quot;''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Unload receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5887</id>
		<title>Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5887"/>
		<updated>2017-11-06T18:03:13Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Unload}}&lt;br /&gt;
'''Rail Unloads''' are special rail docks that are designed to allow any docked entity to automatically transfer items to the parent entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Load]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Unload}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Unload by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Unload is to allow for cargo transfer between docked entities. The Rail Unload will transfer cargo from the docked entity to the parent entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Unload and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity. Second, the linked storage on the parent entity must have its Auto-Pull active and defined items to pull. Third, the docked entity must give permission to have cargo transferred from it. This can currently only be done by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu, and there choose the desired setting.&lt;br /&gt;
This will cause items to be transferred from the docked entity to the parent entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Unload.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Unload receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5886</id>
		<title>Rail Rotator Counter Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5886"/>
		<updated>2017-11-06T18:01:43Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Counter Clock Wises''' are a unique rail block designed to both rotate docked entities in a counter clock wise direction as well as move them forward. If players wish to rotate entities in a clock wise direction then they will need to use a [[Rail Rotator Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Counter Clock Wise will rotate an entity that docks to it or moves over it anticlockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5885</id>
		<title>Rail Rotator Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5885"/>
		<updated>2017-11-06T18:00:57Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Clock Wises''' are a unique rail block designed to both rotate docked entities in a clock wise direction as well as move them forward. If players wish to rotate entities in a counter clock wise direction then they will need to use a [[Rail Rotator Counter Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Clock Wise will rotate an entity that docks to it or moves over it clockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5884</id>
		<title>Rail Load</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5884"/>
		<updated>2017-11-06T18:00:31Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Load}}&lt;br /&gt;
'''Rail Loads''' are special rail docks that are designed to allow an entity to automatically transfer items to a docked entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Unload]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Load}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Load by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Load is to allow for cargo transfer between docked entities. The Rail Load will transfer cargo to the docked entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Load and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity.&lt;br /&gt;
Second, the linked storage on the docked entity must have its Auto-Pull active and defined items to pull.&lt;br /&gt;
This will cause items to be transferred to the docked entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Load.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Rail Unload]], the Rail Load does not require either entity to give permission to transfer items.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Load receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5883</id>
		<title>Rail Basic</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5883"/>
		<updated>2017-11-06T18:00:07Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Basic}}&lt;br /&gt;
'''Rail Basics''' are the primary docking module for use in rail docking systems. While alone they act as stationary docks but if placed adjacent to one another they will automatically move docked entities around.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Basic}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Basic using the Rail Docker's docking beam on the rail you wish to dock to.&lt;br /&gt;
The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
If several Rail Basics are placed in a line adjacent to each other, docked entities will travel along the rails in the direction the arrows on the rail blocks are pointing. If a docked entity is pushed onto a rail facing a different direction, the docked entity will begin moving in the new direction, but it will not rotate to face the new direction. To achieve this [[Rail Rotator Clock Wise]], and [[Rail Rotator Counter Clock Wise]] must be used respectively.&lt;br /&gt;
&lt;br /&gt;
Once a Rail Docker is docked to a rail, it can travel along a rail adjacent to any side of the block, not only the side on which the arrows are shown on the docker. This allows docked entities to begin travelling up or down if the docker is moved into a &amp;quot;corner&amp;quot; of rails. Again, this will not change the orientation of the docked entity.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
If an [[Activation Module]] or [[Button]] is placed next to a rail, it will output a high signal when a docker is attached to or moving over the rail block the Activation Module is adjacent to.&lt;br /&gt;
&lt;br /&gt;
A docked entity will be undocked if the Rail Basic receives a high signal from any logic block.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Speed_Controller&amp;diff=5882</id>
		<title>Rail Speed Controller</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Speed_Controller&amp;diff=5882"/>
		<updated>2017-11-06T17:32:12Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added usage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Speed_Controller}}&lt;br /&gt;
'''Rail Speed Controllers''' are special rail computer systems that can control the movement speed of designated rail systems. Has '''No''' effect on the speed of [[Shootout Rail]]s unfortunately.  &lt;br /&gt;
==Item Description==&lt;br /&gt;
The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive  &lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Speed_Controller}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Activation Module]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Activation Module.png|link=Activation Module| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
The Rail Speed Controller is used to adjust the speed at which linked rails move entities.&lt;br /&gt;
&lt;br /&gt;
To control the speed of rails, link the Rail Speed Controller to all rails that should be affected by it. Then link the Rail Speed Controller to any number of [[Activation Module|Activation Modules]]. The speed at which the linked rails will move docked entities is based on the percentage of linked Activation Modules that are active.&lt;br /&gt;
&lt;br /&gt;
If for example the Rail Speed Controller is linked to 10 Activation Modules and 5 of them are active, docked entities will move at 50% speed. If 8 are active, rails will move entities at 80% speed. With all linked Activation Modules active, rails will move entities at full speed. If Activation Modules are linked, but none are active, rails will stop moving docked entities altogether.&lt;br /&gt;
&lt;br /&gt;
The top speed of a rail is approximately 3 metres per second. Without a Rail Speed Controller, rails will move docked entities at 50% speed.&lt;br /&gt;
&lt;br /&gt;
====Mass====&lt;br /&gt;
While a Rail Speed Controller will always try to move a docked entity at the speed set by its Activation Modules, the actual achievable speed is dependant on the docked entities mass. By default, rails can support entities with a mass of up to 50. For any more, [[Rail Mass Enhancer|Rail Mass Enhancers]] need to be added to the structure. For more information, see [[Rail Mass Enhancer]].&lt;br /&gt;
&lt;br /&gt;
Penalties from exceeding supported mass are applied to individual entities, and are not shared across all entities docked to the same rail system.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Pickup_Point&amp;diff=5865</id>
		<title>Pickup Point</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Pickup_Point&amp;diff=5865"/>
		<updated>2017-11-06T14:59:03Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added usage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Pickup_Point}}&lt;br /&gt;
'''Pickup Points''' are special rail blocks that allow for automatic docking if a ship's [[Rail Docker]] is within 3 meters (3 block lengths) of it.  &lt;br /&gt;
==Item Description==&lt;br /&gt;
The Pickup Point block will project a 3x3 detection sphere. When a ship's docking module enters that detection area, the entity will be guided to a Pickup Rail if applicable. &lt;br /&gt;
Ships will remember the last used Pickup Area modules they dock to and if they're part of a fleet, they'll return to them when the &amp;quot;Carrier Recall&amp;quot; order is issued. The flagship is where they'll try to return, multiple carriers per fleet is not allowed yet. &lt;br /&gt;
&lt;br /&gt;
Pickup Points can be deactivated via logic. But unlike most other rail block types, they can't be transformed into another rail type or get their orientation changed.&lt;br /&gt;
&lt;br /&gt;
{{production/Pickup_Point}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The Pickup Point will pick up an entity, if one of its [[Rail Docker|Rail Dockers]] comes within the Pickup Points 3 metre pickup radius, and place it on an adjacent rail block. This does not work with [[Rail Turret Axis]] blocks, but does work with [[Shootout Rail|Shootout Rails]], which would immediately launch the docked entity again.&lt;br /&gt;
&lt;br /&gt;
===Fleet Docking===&lt;br /&gt;
Pickup Points are mainly intended to be used for fleet docking.&lt;br /&gt;
&lt;br /&gt;
An entity that has previously docked to a Pickup Point, will remember the Pickup Point it has docked to. When the &amp;quot;Carrier Recall&amp;quot; fleet order is issued, all entities that remember a Pickup Point on the flagship of their fleet, will try to return to it. The carrier and the entity that should dock to it must be in the same fleet.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Docking#Fleet_Docking|Fleet Docking]].&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shootout_Rail&amp;diff=5863</id>
		<title>Shootout Rail</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shootout_Rail&amp;diff=5863"/>
		<updated>2017-11-06T10:34:00Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added usage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Shootout_Rail}}&lt;br /&gt;
'''Shootout Rails''' are special intangible rails blocks capable of shooting docked ships out at great speeds, undocking them in the process. Extremely useful in carriers in [[Fleets]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
Shootout Rail blocks will automatically un-dock an entity that moves over it. &lt;br /&gt;
&lt;br /&gt;
{{production/Shootout_Rail}}&lt;br /&gt;
==Usage==&lt;br /&gt;
When a docked entity moves onto a Shootout Rail, it will be accelerated to a high speed. Once the docked entity reaches the end of a line of Shootout Rails it will be undocked and launched in the direction the Shootout Rail was moving it. If a Shootout Rail tries to move a docked entity onto any rail other than a Shootout Rail, the entity will also be undocked and launched.&lt;br /&gt;
&lt;br /&gt;
The Shootout Rail is intended to be used on fleet carriers to launch support craft, but can also be used to launch drones, torpedoes, and mines. Like the [[Pickup Rail]], the Shootout Rail is invisible and intangible, and can not be docked to. An exception to this is the [[Pickup Point]], which can place entities it picks up onto a Shootout Rail.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Pickup_Rail&amp;diff=5862</id>
		<title>Pickup Rail</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Pickup_Rail&amp;diff=5862"/>
		<updated>2017-11-06T09:33:18Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Now using Template:Exchanging_Rails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Pickup_Rail}}&lt;br /&gt;
'''Pickup Rails''' are special intangible variations of [[Rail Basic]]s intended for use in carriers in [[Fleets]]. &lt;br /&gt;
==Item Description==&lt;br /&gt;
Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail. &lt;br /&gt;
&lt;br /&gt;
{{production/Pickup_Rail}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The Pickup Rail works in much the same way as the [[Rail Basic]]. Its major differences are that it is invisible and intangible, and that it is not possible to dock to it directly.&lt;br /&gt;
&lt;br /&gt;
It is intended to be used in conjunction with a [[Pickup Point]]. If a Pickup Point is adjacent to a Pickup Rail, any [[Rail Docker]] that enters the Pickup Points radius will be docked to the adjacent Pickup Rail. Note that this behaviour can also be achieved using any other rail block except [[Rail Turret Axis]].&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5861</id>
		<title>Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5861"/>
		<updated>2017-11-06T09:32:46Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Now using Template:Exchanging_Rails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Unload}}&lt;br /&gt;
'''Rail Unloads''' are special rail docks that are designed to allow any docked entity to automatically transfer items to the parent entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Load]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Unload}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Unload by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Unload is to allow for cargo transfer between docked entities. The Rail Unload will transfer cargo from the docked entity to the parent entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Unload and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity. Second, the linked storage on the parent entity must have its Auto-Pull active and defined items to pull. Third, the docked entity must give permission to have cargo transferred from it. This can currently only be done by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu, and there choose the desired setting.&lt;br /&gt;
This will cause items to be transferred from the docked entity to the parent entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Unload.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Unload receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5860</id>
		<title>Rail Load</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5860"/>
		<updated>2017-11-06T09:32:14Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Now using Template:Exchanging_Rails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Load}}&lt;br /&gt;
'''Rail Loads''' are special rail docks that are designed to allow an entity to automatically transfer items to a docked entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Unload]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Load}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Load by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Load is to allow for cargo transfer between docked entities. The Rail Load will transfer cargo to the docked entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Load and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity.&lt;br /&gt;
Second, the linked storage on the docked entity must have its Auto-Pull active and defined items to pull.&lt;br /&gt;
This will cause items to be transferred to the docked entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Load.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Rail Unload]], the Rail Load does not require either entity to give permission to transfer items.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Load receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Exchanging_Rails&amp;diff=5859</id>
		<title>Template:Exchanging Rails</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Exchanging_Rails&amp;diff=5859"/>
		<updated>2017-11-06T09:27:58Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added missing line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using an [[Activation Module]] it is possible to replace or reorient rails. This is often used to switch the direction of rails, and for advanced manipulation of docked entities.&lt;br /&gt;
&lt;br /&gt;
To exchange rails, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activation Module.&lt;br /&gt;
&lt;br /&gt;
This also works when using [[Button]], [[Inner Ship Remote]], and [[Wireless Logic Module]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5858</id>
		<title>Rail Rotator Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5858"/>
		<updated>2017-11-06T09:27:42Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Clock Wises''' are a unique rail block designed to both rotate docked entities in a clock wise direction as well as move them forward. If players wish to rotate entities in a counter clock wise direction then they will need to use a [[Rail Rotator Counter Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Clock Wise will rotate an entity that docks to it or moves over it clockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5857</id>
		<title>Rail Rotator Counter Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5857"/>
		<updated>2017-11-06T09:26:32Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Now using Template:Exchanging_Rails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Counter Clock Wises''' are a unique rail block designed to both rotate docked entities in a counter clock wise direction as well as move them forward. If players wish to rotate entities in a clock wise direction then they will need to use a [[Rail Rotator Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Counter Clock Wise will rotate an entity that docks to it or moves over it anticlockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5856</id>
		<title>Rail Rotator Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5856"/>
		<updated>2017-11-06T09:24:55Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Now using Template:Exchanging_Rails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Clock Wises''' are a unique rail block designed to both rotate docked entities in a clock wise direction as well as move them forward. If players wish to rotate entities in a counter clock wise direction then they will need to use a [[Rail Rotator Counter Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Clock Wise will rotate an entity that docks to it or moves over it clockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5855</id>
		<title>Rail Basic</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5855"/>
		<updated>2017-11-05T22:35:08Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Overhauled usage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Basic}}&lt;br /&gt;
'''Rail Basics''' are the primary docking module for use in rail docking systems. While alone they act as stationary docks but if placed adjacent to one another they will automatically move docked entities around.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Basic}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Basic using the Rail Dockers docking beam on the rail you wish to dock to.&lt;br /&gt;
The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
If several Rail Basics are placed in a line adjacent to each other, docked entities will travel along the rails in the direction the arrows on the rail blocks are pointing. If a docked entity is pushed onto a rail facing a different direction, the docked entity will begin moving in the new direction, but it will not rotate to face the new direction. To achieve this [[Rail Rotator Clock Wise]], and [[Rail Rotator Counter Clock Wise]] must be used respectively.&lt;br /&gt;
&lt;br /&gt;
Once a Rail Docker is docked to a rail, it can travel along a rail adjacent to any side of the block, not only the side on which the arrows are shown on the docker. This allows docked entities to begin travelling up or down if the docker is moved into a &amp;quot;corner&amp;quot; of rails. Again, this will not change the orientation of the docked entity.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
If an [[Activation Module]] or [[Button]] is placed next to a rail, it will output a high signal when a docker is attached to or moving over the rail block the Activation Module is adjacent to.&lt;br /&gt;
&lt;br /&gt;
A docked entity will be undocked if the Rail Basic receives a high signal from any logic block.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Exchanging_Rails&amp;diff=5854</id>
		<title>Template:Exchanging Rails</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Exchanging_Rails&amp;diff=5854"/>
		<updated>2017-11-05T21:45:39Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Created template for use in rail related pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using an [[Activation Module]] it is possible to replace or reorient rails. This is often used to switch the direction of rails, and for advanced manipulation of docked entities.&lt;br /&gt;
&lt;br /&gt;
To exchange rails, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activation Module.&lt;br /&gt;
&lt;br /&gt;
This also works when using [[Button]], [[Inner Ship Remote]], and [[Wireless Logic Module]] in place of an Activation Module.&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Pickup_Rail&amp;diff=5853</id>
		<title>Pickup Rail</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Pickup_Rail&amp;diff=5853"/>
		<updated>2017-11-05T21:04:00Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added usage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Pickup_Rail}}&lt;br /&gt;
'''Pickup Rails''' are special intangible variations of [[Rail Basic]]s intended for use in carriers in [[Fleets]]. &lt;br /&gt;
==Item Description==&lt;br /&gt;
Pickup Rails are a non physical, non visible block that functions as a basic rail. To enable automatic docking to it, a Pickup Area module must be placed within a adjacent to the Pickup Rail. &lt;br /&gt;
&lt;br /&gt;
{{production/Pickup_Rail}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The Pickup Rail works in much the same way as the [[Rail Basic]]. Its major differences are that it is invisible and intangible, and that it is not possible to dock to it directly.&lt;br /&gt;
&lt;br /&gt;
It is intended to be used in conjunction with a [[Pickup Point]]. If a Pickup Point is adjacent to a Pickup Rail, any [[Rail Docker]] that enters the Pickup Points radius will be docked to the adjacent Pickup Rail. Note that this behaviour can also be achieved using any other rail block except [[Rail Turret Axis]].&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activation Module.&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5852</id>
		<title>Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5852"/>
		<updated>2017-11-05T19:19:45Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Unload}}&lt;br /&gt;
'''Rail Unloads''' are special rail docks that are designed to allow any docked entity to automatically transfer items to the parent entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Load]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Unload}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Unload by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Unload is to allow for cargo transfer between docked entities. The Rail Unload will transfer cargo from the docked entity to the parent entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Unload and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity. Second, the linked storage on the parent entity must have its Auto-Pull active and defined items to pull. Third, the docked entity must give permission to have cargo transferred from it. This can currently only be done by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu, and there choose the desired setting.&lt;br /&gt;
This will cause items to be transferred from the docked entity to the parent entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Unload.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Unload receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activator Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activator Module.&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5851</id>
		<title>Rail Load</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5851"/>
		<updated>2017-11-05T19:19:23Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Load}}&lt;br /&gt;
'''Rail Loads''' are special rail docks that are designed to allow an entity to automatically transfer items to a docked entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Unload]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Load}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Load by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Load is to allow for cargo transfer between docked entities. The Rail Load will transfer cargo to the docked entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Load and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity.&lt;br /&gt;
Second, the linked storage on the docked entity must have its Auto-Pull active and defined items to pull.&lt;br /&gt;
This will cause items to be transferred to the docked entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Load.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Rail Unload]], the Rail Load does not require either entity to give permission to transfer items.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Load receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activation Module.&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5850</id>
		<title>Rail Load</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=5850"/>
		<updated>2017-11-05T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added usage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Load}}&lt;br /&gt;
'''Rail Loads''' are special rail docks that are designed to allow an entity to automatically transfer items to a docked entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Unload]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Load}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Load by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Load is to allow for cargo transfer between docked entities. The Rail Load will transfer cargo to the docked entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Load and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity.&lt;br /&gt;
Second, the linked storage on the docked entity must have its Auto-Pull active and defined items to pull.&lt;br /&gt;
&lt;br /&gt;
This will cause items to be transferred to the docked entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Load.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Rail Unload]], the Rail Load does not require either entity to give permission to transfer items.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Load receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activation Module.&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5849</id>
		<title>Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=5849"/>
		<updated>2017-11-05T18:25:58Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added usage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Unload}}&lt;br /&gt;
'''Rail Unloads''' are special rail docks that are designed to allow any docked entity to automatically transfer items to the parent entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Load]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Unload}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Unload by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Unload is to allow for cargo transfer between docked entities. The Rail Unload will transfer cargo from the docked entity to the parent entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Unload and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity. Second, the linked storage on the parent entity must have its Auto-Pull active and defined items to pull. Third, the docked entity must give permission to have cargo transferred from it. This can currently only be done by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu, and there choose the desired setting.&lt;br /&gt;
&lt;br /&gt;
This will cause items to be transferred from the docked entity to the parent entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Unload.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Unload receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activator Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activator Module.&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5848</id>
		<title>Rail Rotator Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5848"/>
		<updated>2017-11-04T22:55:48Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Fixed spelling mistakes I definitely didn't make a minute ago.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Clock Wises''' are a unique rail block designed to both rotate docked entities in a clock wise direction as well as move them forward. If players wish to rotate entities in a counter clock wise direction then they will need to use a [[Rail Rotator Counter Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Clock Wise will rotate an entity that docks to it or moves over it clockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails linked to it are replaced with copies of the rail adjacent to the Activator Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activator Module&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5847</id>
		<title>Rail Rotator Counter Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Counter_Clock_Wise&amp;diff=5847"/>
		<updated>2017-11-04T22:53:06Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added basic usage information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Counter Clock Wises''' are a unique rail block designed to both rotate docked entities in a counter clock wise direction as well as move them forward. If players wish to rotate entities in a clock wise direction then they will need to use a [[Rail Rotator Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Counter_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Counter Clock Wise will rotate an entity that docks to it or moves over it anticlockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show similar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continuously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail exchange method to change the rail below it to any rail rotator (even if it already is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails linked to it are replaced with copies of the rail adjacent to the Activator Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activator Module&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Button]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5846</id>
		<title>Rail Rotator Clock Wise</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Rotator_Clock_Wise&amp;diff=5846"/>
		<updated>2017-11-04T22:45:58Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added basic usage information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
'''Rail Rotator Clock Wises''' are a unique rail block designed to both rotate docked entities in a clock wise direction as well as move them forward. If players wish to rotate entities in a counter clock wise direction then they will need to use a [[Rail Rotator Counter Clock Wise]].&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Rotator_Clock_Wise}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a rail rotator by using the Rail Dockers docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will allign.&lt;br /&gt;
&lt;br /&gt;
A Rail Rotator Clock Wise will rotate an entity that docks to it or moves over it clockwise by 90°. After rotating it will try to move the docked entity in the direction the arrows show simmilar to how a [[Rail Basic]] would.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the rail rotator receives a high signal from any logic block that is linked to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
To change by how much the docked entity is rotated by, connect the rail rotator to [[Activation Module|Activation Modules]]. For every connected Activation Module that is in an active state, the rail will rotate the docked entity by 45°. If Activation Modules are connected but none are active, the docked entity will not rotate at all.&lt;br /&gt;
If 9 connected Activation Modules are active, the docked entity will rotate continously.&lt;br /&gt;
&lt;br /&gt;
If a docked entity is resting on the rail rotator after it has already been rotated, using the rail excange method to change the rail below it to any rail rotator (even if it alredy is that type of rotator) will refresh the rail and rotate the entity above it again.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
Using an [[Activation Module]] it is possible to replace or reorient rails.&lt;br /&gt;
To do this, place an Activation Module and [[Linking|link]] it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails linked to it are replaced with copies of the rail adjacent to the Activator Module.&lt;br /&gt;
To ensure this works correctly, only one rail block should be adjacent to the Activator Module&lt;br /&gt;
&lt;br /&gt;
This also works using [[Inner Ship Remote]], [[Wireless Logic Module]], and [[Buton]] in place of an Activation Module.&lt;br /&gt;
&lt;br /&gt;
[[Rail Turret Axis]] can not be modified this way.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5845</id>
		<title>Rail Basic</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Basic&amp;diff=5845"/>
		<updated>2017-11-04T19:52:43Z</updated>

		<summary type="html">&lt;p&gt;Jim Clonk: Added basic usage information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rail_Basic}}&lt;br /&gt;
'''Rail Basics''' are the primary docking module for use in rail docking systems. While alone they act as stationary docks but if placed adjacent to one another they will automatically move docked entities around.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Basic}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Basic using the Rail Dockers docking beam on the rail you wish to dock to.&lt;br /&gt;
The arrows on the rail and docker indicate which way the docked entities will allign.&lt;br /&gt;
&lt;br /&gt;
A Rail Basic will try to move a docked Rail Docker onto another rail in the direction the arrows on its face are pointing. If there is no rail in that direction, the docker will do nothing.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
If an [[Activation Module]] is placed next to a rail, it will output a high signal when a docker is attached or moving over that section of the rail.&lt;br /&gt;
&lt;br /&gt;
It is also possible to change the orientation of a rail block or replace it with a different type of rail block. To do this, place an Activation Module next to the rail block you want to act as a source. Then add a logic connection from the Activation Module to all rail blocks you want to be replaced by the source block. When the Activation Module receives a high signal, it will copy the type and orientation of the source block to all rails the Activation Module is connected to. Note that this method can not modify [[Rail Turret Axis]].&lt;br /&gt;
&lt;br /&gt;
Both of these functions also work with [[Button|buttons]] instead of Activation Modules.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jim Clonk</name></author>
		
	</entry>
</feed>