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	<title>StarMade Wiki - User contributions [en]</title>
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	<updated>2026-05-11T23:09:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Production/Reactor_Mass_Chamber&amp;diff=9625</id>
		<title>Template:Production/Reactor Mass Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Production/Reactor_Mass_Chamber&amp;diff=9625"/>
		<updated>2018-05-06T10:08:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production==&lt;br /&gt;
&lt;br /&gt;
{{mfg&lt;br /&gt;
|using=Standard Factory&lt;br /&gt;
|it1=Hattel Capsule&lt;br /&gt;
|ic1=200&lt;br /&gt;
|it2=Hylat Capsule&lt;br /&gt;
|ic2=200&lt;br /&gt;
|it3=Reactor Main&lt;br /&gt;
|ic3=1&lt;br /&gt;
|ot1=Reactor Mass Chamber&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Production/Reactor_Recon_Chamber&amp;diff=9626</id>
		<title>Template:Production/Reactor Recon Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Production/Reactor_Recon_Chamber&amp;diff=9626"/>
		<updated>2018-05-06T10:08:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production==&lt;br /&gt;
&lt;br /&gt;
{{mfg&lt;br /&gt;
|using=Standard Factory&lt;br /&gt;
|it1=Parseen Capsule&lt;br /&gt;
|ic1=200&lt;br /&gt;
|it2=Sapsun Capsule&lt;br /&gt;
|ic2=200&lt;br /&gt;
|it3=Reactor Main&lt;br /&gt;
|ic3=1&lt;br /&gt;
|ot1=Reactor Recon Chamber&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Production/Reactor_Stealth_Chamber&amp;diff=9627</id>
		<title>Template:Production/Reactor Stealth Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Production/Reactor_Stealth_Chamber&amp;diff=9627"/>
		<updated>2018-05-06T10:08:33Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production==&lt;br /&gt;
&lt;br /&gt;
{{mfg&lt;br /&gt;
|using=Standard Factory&lt;br /&gt;
|it1=Mattise Capsule&lt;br /&gt;
|ic1=200&lt;br /&gt;
|it2=Jisper Capsule&lt;br /&gt;
|ic2=200&lt;br /&gt;
|it3=Reactor Main&lt;br /&gt;
|ic3=1&lt;br /&gt;
|ot1=Reactor Stealth Chamber&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=9619</id>
		<title>Reactor Stealth Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=9619"/>
		<updated>2018-05-06T10:08:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor Stealth Chamber}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Reactor Chamber to enhance stealth capabilities.&lt;br /&gt;
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.&lt;br /&gt;
{{production/Reactor Stealth Chamber}}&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
===Chamber Tree===&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Stealth Drive&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 2}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 3}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration Permanent}}}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 2}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 3}}}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 2}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 3}}}}&lt;br /&gt;
{{tree|Stealth Strength 1|note=New Chamber|children= {{tree|Stealth Anti Lock On|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 2|children= {{tree|Stealth Jammer|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 3| children= {{tree|Stealth Cloaker|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 4|children=&lt;br /&gt;
{{tree|Stealth Strength 5}}}}}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; height=&amp;quot;40px&amp;quot;|Chamber Name || rowspan=&amp;quot;2&amp;quot;|Description || colspan=&amp;quot;2&amp;quot;|Chamber Capacity ||rowspan=&amp;quot;2&amp;quot;|Stats&lt;br /&gt;
|- &lt;br /&gt;
!Level || Value&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Drive&lt;br /&gt;
| Enables Stealth Drive. While active, protects your structure from being scanned in addition to providing extra stealth mechanics through other chamber effects.&amp;lt;br/&amp;gt;Your stealth strength decides how well your structure information and stealth drive functionality is protected against scans.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+5%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|Stealth&amp;lt;br/&amp;gt;Usage Duration&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Increases the usage duration of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5%||rowspan=&amp;quot;4&amp;quot;| TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Perm ||style=&amp;quot;text-align:center;&amp;quot;| +20%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Charge Speed&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Increase the recharge speed of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1|| style=&amp;quot;text-align:center;&amp;quot;|+5%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +0%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Power Efficiency&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Decreases the power usage of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Stealth Strength&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|Increase your Stealth Drive's resistance to Short Range Scanners||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5%||rowspan=&amp;quot;5&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|4 ||style=&amp;quot;text-align:center;&amp;quot;| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|5 ||style=&amp;quot;text-align:center;&amp;quot;| +15%&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Anti Lockon&lt;br /&gt;
| Enables anti lockon while the Stealth Drive is active, stopping any missile weapon from locking on to you.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+10%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Jammer&lt;br /&gt;
| Enables radarjammer while the Stealth Drive is active, hiding your navigation marker.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+15%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Cloaker&lt;br /&gt;
| Enables cloaking while the Stealth Drive is active, visually hiding your structure. &amp;lt;br/&amp;gt;If you're scanned with a strong enough scanner, the entire Stealth Drive will shut down if it has the cloaking ability.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+20%|| TBA&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Reactor Chamber Navigator}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_FTL_Chamber&amp;diff=9620</id>
		<title>Template:Infobox block/Reactor FTL Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_FTL_Chamber&amp;diff=9620"/>
		<updated>2018-05-06T10:08:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Reactor FTL Chamber | image=[[file:Reactor FTL Chamber.png]]|type=Reactor FTL Chamber|hp=50|armor=0.0%|ahp=0|shp=0|mass=0.10|light=none|dv=1013}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Mass_Chamber&amp;diff=9621</id>
		<title>Template:Infobox block/Reactor Mass Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Mass_Chamber&amp;diff=9621"/>
		<updated>2018-05-06T10:08:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Reactor Mass Chamber | image=[[file:Reactor Mass Chamber.png]]|type=Reactor Mass Chamber|hp=50|armor=0.0%|ahp=0|shp=0|mass=0.10|light=none|dv=991}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Recon_Chamber&amp;diff=9622</id>
		<title>Template:Infobox block/Reactor Recon Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Recon_Chamber&amp;diff=9622"/>
		<updated>2018-05-06T10:08:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Reactor Recon Chamber | image=[[file:Reactor Recon Chamber.png]]|type=Reactor Recon Chamber|hp=50|armor=0.0%|ahp=0|shp=0|mass=0.10|light=none|dv=1012}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stealth_Chamber&amp;diff=9623</id>
		<title>Template:Infobox block/Reactor Stealth Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stealth_Chamber&amp;diff=9623"/>
		<updated>2018-05-06T10:08:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Reactor Stealth Chamber | image=[[file:Reactor Stealth Chamber.png]]|type=Reactor Stealth Chamber|hp=50|armor=0.0%|ahp=0|shp=0|mass=0.10|light=none|dv=1014}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Production/Reactor_FTL_Chamber&amp;diff=9624</id>
		<title>Template:Production/Reactor FTL Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Production/Reactor_FTL_Chamber&amp;diff=9624"/>
		<updated>2018-05-06T10:08:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production==&lt;br /&gt;
&lt;br /&gt;
{{mfg&lt;br /&gt;
|using=Standard Factory&lt;br /&gt;
|it1=Rammet Capsule&lt;br /&gt;
|ic1=200&lt;br /&gt;
|it2=Sertise Capsule&lt;br /&gt;
|ic2=200&lt;br /&gt;
|it3=Reactor Main&lt;br /&gt;
|ic3=1&lt;br /&gt;
|ot1=Reactor FTL Chamber&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Mass_Chamber&amp;diff=9617</id>
		<title>Reactor Mass Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Mass_Chamber&amp;diff=9617"/>
		<updated>2018-05-06T10:08:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor Mass Chamber}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Reactor Chamber to enable mass modifying effects.&lt;br /&gt;
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.&lt;br /&gt;
{{production/Reactor Mass Chamber}}&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
===Chamber Tree===&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Personal Gravity&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|note=Station Only}}&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Structure Gravity (central)&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|note=Station Only}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; height=&amp;quot;40px&amp;quot;|Chamber Name || rowspan=&amp;quot;2&amp;quot;|Description || colspan=&amp;quot;2&amp;quot;|Chamber Capacity ||rowspan=&amp;quot;2&amp;quot;|Stats&lt;br /&gt;
|- &lt;br /&gt;
!Level || Value&lt;br /&gt;
|-&lt;br /&gt;
!Personal Gravity&lt;br /&gt;
| Enables Personal Gravity, providing a linear gravity field the size of your structure.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+0%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-top: solid 2px;&amp;quot;|Structure Gravity (central)&lt;br /&gt;
|style=&amp;quot;border-top: solid 2px;&amp;quot;| Enables Personal Gravity, providing a radial gravity field the size of your structure.||style=&amp;quot;text-align:center; border-top: solid 2px;&amp;quot;|N/A||style=&amp;quot;text-align:center; border-top: solid 2px;&amp;quot;| +0%||style=&amp;quot;border-top: solid 2px;&amp;quot;| TBA&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Reactor Chamber Navigator}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Recon_Chamber&amp;diff=9618</id>
		<title>Reactor Recon Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Recon_Chamber&amp;diff=9618"/>
		<updated>2018-05-06T10:08:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor Recon Chamber}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Reactor Chamber to enhance recon capabilities.&lt;br /&gt;
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.&lt;br /&gt;
{{production/Reactor Recon Chamber}}&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
===Chamber Tree===&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Short Range&amp;lt;br/&amp;gt;Scanner Base&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal|children=&lt;br /&gt;
{{tree|Scanner Power &amp;lt;br/&amp;gt;Efficiency 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Scanner Power &amp;lt;br/&amp;gt;Efficiency 2}}&lt;br /&gt;
{{tree|Scanner Power &amp;lt;br/&amp;gt;Efficiency 3}}}}&lt;br /&gt;
{{tree|Scanner Charge&amp;lt;br/&amp;gt;Speed 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Scanner Charge&amp;lt;br/&amp;gt;Speed 2}}&lt;br /&gt;
{{tree|Scanner Charge&amp;lt;br/&amp;gt;Speed 3}}}}&lt;br /&gt;
{{tree|Scanner Usage&amp;lt;br/&amp;gt;Duration 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Scanner Usage&amp;lt;br/&amp;gt;Duration 2}}&lt;br /&gt;
{{tree|Scanner Usage&amp;lt;br/&amp;gt;Duration 3}}}}&lt;br /&gt;
{{tree|Cargo Scanner|note=New Chamber}}&lt;br /&gt;
{{tree|Ore Scanner|note=New Chamber}}&lt;br /&gt;
{{tree|Scanner Strength 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Scanner Strength 2}}&lt;br /&gt;
{{tree|Scanner Strength 3}}&lt;br /&gt;
{{tree|Scanner Strength 4}}&lt;br /&gt;
{{tree|Scanner Strength 5}}}}&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; height=&amp;quot;40px&amp;quot;|Chamber Name || rowspan=&amp;quot;2&amp;quot;|Description || colspan=&amp;quot;2&amp;quot;|Chamber Capacity ||rowspan=&amp;quot;2&amp;quot;|Stats&lt;br /&gt;
|- &lt;br /&gt;
!Level || Value&lt;br /&gt;
|-&lt;br /&gt;
!Short Ranger&amp;lt;br/&amp;gt;Scanner Base &lt;br /&gt;
| Basic enhancement for the Short Range Scanner. When the Scanner is active, it provides extra information of all nearby entities. &amp;lt;br/&amp;gt;Your scanner strength versus the stealth strength of your target, decides how much information you receive and what it counters of a Stealth Drive.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- Disables cloak&amp;lt;br/&amp;gt;&lt;br /&gt;
- Disables jamming&amp;lt;br/&amp;gt;&lt;br /&gt;
- Weapon group information&amp;lt;br/&amp;gt;&lt;br /&gt;
- Chamber group information&amp;lt;br/&amp;gt;&lt;br /&gt;
- Reactor group information&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
If enabled on the server, this chamber will also enable the Short Range Scanner on your structure. &amp;lt;br/&amp;gt;Otherwise it's already available. &lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+5%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Scanner &amp;lt;br/&amp;gt;Power Efficiency &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Decreases the power usage of your Scanner.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5%||rowspan=&amp;quot;3&amp;quot;| TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Scanner&amp;lt;br/&amp;gt;Charge Speed&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Increases the recharge speed of your Scanner.||style=&amp;quot;text-align:center;&amp;quot;|1|| style=&amp;quot;text-align:center;&amp;quot;|+5%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Scanner&amp;lt;br/&amp;gt;Usage Duration&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Increases the usage duration of your Scanner.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
!Cargo Scanner&lt;br /&gt;
| Provides target cargo information when scanned.||style=&amp;quot;text-align:center;&amp;quot;|N/A||style=&amp;quot;text-align:center;&amp;quot;|+15%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner&lt;br /&gt;
| Provides asteroid or planet plate resource information in the target panel when scanned.||style=&amp;quot;text-align:center;&amp;quot;|N/A||style=&amp;quot;text-align:center;&amp;quot;|+15%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Scanner Strength&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Increases the strength of your Scanner.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;|+2.5%||rowspan=&amp;quot;5&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +12.5%&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Reactor Chamber Navigator}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Conduit&amp;diff=9613</id>
		<title>Reactor Conduit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Conduit&amp;diff=9613"/>
		<updated>2018-05-06T10:08:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor_Conduit}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
A conduit to connect a group of Reactor Power blocks to a Chamber.&lt;br /&gt;
&lt;br /&gt;
It automatically connects chambers &amp;lt;-&amp;gt; chambers or chamber &amp;lt;-&amp;gt; reactor, when the touching conduit blocks are in physical contact with both groups.&lt;br /&gt;
&lt;br /&gt;
{{production/Reactor Conduit}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Conduit&amp;diff=9614</id>
		<title>Template:Infobox block/Reactor Conduit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Conduit&amp;diff=9614"/>
		<updated>2018-05-06T10:08:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Reactor Conduit | image=[[file:Reactor Conduit.png]]|type=Reactor Conduit|hp=25|armor=0.0%|ahp=0|shp=10|mass=0.10|light=none|dv=1010}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stabilizer&amp;diff=9615</id>
		<title>Template:Infobox block/Reactor Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stabilizer&amp;diff=9615"/>
		<updated>2018-05-06T10:08:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name = Reactor Stabilizer|image = [[file: Reactor Stabilizer.png]] | type=Reactor Stabilizer|hp=100|armor=0.5%|ahp=0|shp=40|mass=0.20|light=none|dv=1009}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_FTL_Chamber&amp;diff=9616</id>
		<title>Reactor FTL Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_FTL_Chamber&amp;diff=9616"/>
		<updated>2018-05-06T10:08:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor FTL Chamber}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Reactor Chamber to enhance FTL capabilities.&lt;br /&gt;
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.&lt;br /&gt;
{{production/Reactor FTL Chamber}}&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
===Chamber Tree===&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Jump Drive Base&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal |children=&lt;br /&gt;
{{tree|Jump Power &amp;lt;br/&amp;gt;Efficiency 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Jump Power &amp;lt;br/&amp;gt;Efficiency2}}&lt;br /&gt;
{{tree|Jump Power &amp;lt;br/&amp;gt;Efficiency 3}}}}&lt;br /&gt;
{{tree|Multi Charge 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Multi Charge 2}}&lt;br /&gt;
{{tree|Multi Charge 3}}}}&lt;br /&gt;
{{tree|Jump Distance 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Jump Distance 2}}&lt;br /&gt;
{{tree|Jump Distance 3}}}}&lt;br /&gt;
{{tree|Jump Auto Charge|note=New Chamber}}&lt;br /&gt;
{{tree|Jump Charge &amp;lt;br/&amp;gt;Speed 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Jump Charge &amp;lt;br/&amp;gt;Speed 2}}&lt;br /&gt;
{{tree|Jump Charge &amp;lt;br/&amp;gt;Speed 3}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Warpgate Base &amp;lt;br/&amp;gt;Enhancement&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal |children=&lt;br /&gt;
{{tree|Warp Distance 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Warp Distance 2}}}}&lt;br /&gt;
{{tree|Warpgate Power &amp;lt;br/&amp;gt;Efficiency 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Warpgate Power &amp;lt;br/&amp;gt;Efficiency 2}}&lt;br /&gt;
{{tree|Warpgate Power &amp;lt;br/&amp;gt;Efficiency 3}}}}&lt;br /&gt;
{{tree|Warpgate Free Target|note=New Chamber}}&lt;br /&gt;
}}&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Jump Inhibitor &amp;lt;br/&amp;gt;Base&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal |children=&lt;br /&gt;
{{tree|Jump Inhibitor 1|children=&lt;br /&gt;
{{tree|Jump Inhibitor 2}}&lt;br /&gt;
{{tree|Jump Inhibitor 3}}&lt;br /&gt;
{{tree|Jump Inhibitor 4}}&lt;br /&gt;
{{tree|Jump Inhibitor 5}}&lt;br /&gt;
{{tree|Jump Inhibitor 6}}&lt;br /&gt;
{{tree|Jump Inhibitor 7}}&lt;br /&gt;
{{tree|Jump Inhibitor 8}}&lt;br /&gt;
{{tree|Jump Inhibitor 9}}}}&lt;br /&gt;
{{tree|Jump Inhibitor Range 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Jump Inhibitor Range 2}}}}&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; height=&amp;quot;40px&amp;quot;|Chamber Name || rowspan=&amp;quot;2&amp;quot;|Description || colspan=&amp;quot;2&amp;quot;|Chamber Capacity ||rowspan=&amp;quot;2&amp;quot;|Stats&lt;br /&gt;
|- &lt;br /&gt;
!Level || Value&lt;br /&gt;
|-&lt;br /&gt;
!Jump Drive Base &lt;br /&gt;
| Basic enhancement for the Jump Drive.&amp;lt;br/&amp;gt; If enabled on the server, this chamber will also enable the Jump Drive on your ship. &amp;lt;br/&amp;gt;Otherwise it's already available..||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+5%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Jump Power &amp;lt;br/&amp;gt;Efficiency &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Decreases the power usage of your Jump Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +10%||rowspan=&amp;quot;3&amp;quot;| TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +20%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Multi Charge&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Enables the ability to store multiple charges of your Jump Drive.||style=&amp;quot;text-align:center;&amp;quot;|1|| style=&amp;quot;text-align:center;&amp;quot;|+15%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Jump Distance &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Increases the jump distance of your Jump Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +10%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +20%&lt;br /&gt;
|-&lt;br /&gt;
!Jump Auto Charge &lt;br /&gt;
| Enables the ability to automatically charge your Jump Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;|+5%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Jump Charge &amp;lt;br/&amp;gt;Speed &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Increases the recharge speed of your Jump Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;|+10%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-top: solid 2px;&amp;quot;|Warpgate Base Enhancement &lt;br /&gt;
|style=&amp;quot;border-top: solid 2px;&amp;quot;| Base enhancement for your Warpgates.||style=&amp;quot;text-align:center; border-top: solid 2px;&amp;quot;|N/A||style=&amp;quot;text-align:center; border-top: solid 2px;&amp;quot;| +50%||style=&amp;quot;border-top: solid 2px;&amp;quot;| TBA&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Warpgate Distance&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Increases the jump distance of your Warpgates.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;|+20%||rowspan=&amp;quot;2&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +20%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Warpgate Power &amp;lt;br/&amp;gt;Efficiency&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Decreases the power usage of your Warpgates.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;|+10%||rowspan=&amp;quot;3&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|-&lt;br /&gt;
!Warpgate Free &amp;lt;br/&amp;gt;Target&lt;br /&gt;
| Enables the free target mode for all warpgates on this structure.&amp;lt;br/&amp;gt;No target warpgate is required as you can now freely set any destination sector within range.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Press {{K|Activate Module}} on a Warpgate Computer to set a target sector.||style=&amp;quot;text-align:center;&amp;quot;|N/A||style=&amp;quot;text-align:center;&amp;quot;|+30%|| TBA&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 2px;&amp;quot;|Jump Inhibitor Base&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 2px;&amp;quot;| Enables the Jump Inhibitor.&amp;lt;br/&amp;gt;When enabled, it prevents any ship with a reactor level equal or less than the inhibitor's strength, to not function..&amp;lt;br/&amp;gt;Power consumption depends on the target reactor level regeneration.||style=&amp;quot;text-align:center; border-top: solid 2px;&amp;quot;|Base||style=&amp;quot;text-align:center; border-top: solid 2px;&amp;quot;|+27.5%||rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 2px;&amp;quot;| TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1-9 ||style=&amp;quot;text-align:center;&amp;quot;| +2.5%&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Level)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Jump Inhibitor Range&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Increases the range of Jump Inhibitor. &amp;lt;br/&amp;gt;Includes neighbouring sectors.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +10%||rowspan=&amp;quot;2&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +10%&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Reactor Chamber Navigator}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Rail_Load&amp;diff=9610</id>
		<title>Template:Infobox block/Rail Load</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Rail_Load&amp;diff=9610"/>
		<updated>2018-05-06T10:08:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|type=Rail Load|hp=100|armor=60.0%|ahp=0|shp=0|mass=0.05|light=none|dv=1104}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=9611</id>
		<title>Rail Load</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Load&amp;diff=9611"/>
		<updated>2018-05-06T10:08:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Load}}&lt;br /&gt;
'''Rail Loads''' are special rail docks that are designed to allow an entity to automatically transfer items to a docked entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Unload]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the load rail module. Docking to a block like this will push items from the connected chests of this rail block to the chests that are connected to the rail docker of the docked ship. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Load}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Load by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Load is to allow for cargo transfer between docked entities. The Rail Load will transfer cargo to the docked entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Load and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity.&lt;br /&gt;
Second, the linked storage on the docked entity must have its Auto-Pull active and defined items to pull.&lt;br /&gt;
This will cause items to be transferred to the docked entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Load.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Rail Unload]], the Rail Load does not require either entity to give permission to transfer items.&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Load receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Stabilizer&amp;diff=9612</id>
		<title>Reactor Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Stabilizer&amp;diff=9612"/>
		<updated>2018-05-06T10:08:29Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Increases the Stabilization rating of your active Reactor. This block loses efficiency the closer it gets to the Active reactor.&lt;br /&gt;
Each Reactor size (level) has an optimal distance where the efficiency of your stabilization reaches a maximum value.&lt;br /&gt;
&lt;br /&gt;
If your Stabilization is too low, you will have reduced power generation.&lt;br /&gt;
The Reactor and its Chambers are also highly reactive unless you have 100% or more Stabilization.&lt;br /&gt;
Upon taking damage, your Reactor components will take additional damage from internal explosions.&lt;br /&gt;
&lt;br /&gt;
It's advised to have more than 100% Stabilization to avoid taking extra damage when in combat.&lt;br /&gt;
&lt;br /&gt;
{{Production/Reactor Stabilizer}}&lt;br /&gt;
==Usage==&lt;br /&gt;
Stabilizers exist solely to reduce the vulnerability of reactors by providing stability to a linked [[reactor]]. A large reactor without stabilizers is easily destroyed and is often not able to realize its true power generation potential even during standard operation.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are affected by an effectiveness percentage that determines how much they contribute to a reactor's total stability. The reactor's total stability is not a direct function of this percentage, but rather a total of all the stabilizer blocks affecting it, based on their individual effectiveness percentage.&lt;br /&gt;
&lt;br /&gt;
The effectiveness of an individual stabilizer block is highly dependent upon its distance from its reactor. Multiple ''groups'' of stabilizers can be built to improve the stability of a single reactor, so it is not necessary to place all stabilizers at a distance that gives them 100% effectiveness per block. It is also not necessary for a reactor to have 100% total stability.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are automatically connected to the reactor they support by stabilizer streams.&lt;br /&gt;
===Stabilizer Streams===&lt;br /&gt;
Stabilizer streams appear automatically between [[stabilizer]] groups and the [[reactor]] they support. These streams are vulnerable to hostile fire, and a hit to a reactor stream may cause some power loss.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Grate&amp;diff=9607</id>
		<title>Grate</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Grate&amp;diff=9607"/>
		<updated>2018-05-06T10:08:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox block/Grate}}&lt;br /&gt;
'''Grates''' are decorative blocks designed to resemble metal grates and iron bars. Additional shapes can be molded from this block. Its placement and block width are the same as a 1/4 block slab. &lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;A decorative handrail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Production/Grate}}&lt;br /&gt;
&lt;br /&gt;
===Additional Shapes[[File:Additional Shapes.png|50px]]===&lt;br /&gt;
This block can be molded in to more than one shape. Players can change the currently selected shape by scrolling through their hot bar and selecting the &amp;quot;Additional Shapes&amp;quot; symbol. Selecting the symbol will then bring up a radial menu of the block with every available shape. '''Players can customize which shapes they have quick access too by pressing {{K|break block}} on the desired shape in the radial menu.'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Grate Corner.png|Grate Corner &amp;lt;br/&amp;gt;ID=1004&lt;br /&gt;
File:Grate Wedge.png|Grate Wedge &amp;lt;br/&amp;gt;ID=1005&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Related==&lt;br /&gt;
{{Decoration Navigator}}&lt;br /&gt;
[[Category:NonCubic]] [[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Rail_Unload&amp;diff=9608</id>
		<title>Template:Infobox block/Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Rail_Unload&amp;diff=9608"/>
		<updated>2018-05-06T10:08:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|type=Rail Unload|hp=100|armor=60.0%|ahp=0|shp=0|mass=0.05|light=none|dv=1105}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=9609</id>
		<title>Rail Unload</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rail_Unload&amp;diff=9609"/>
		<updated>2018-05-06T10:08:28Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Rail_Unload}}&lt;br /&gt;
'''Rail Unloads''' are special rail docks that are designed to allow any docked entity to automatically transfer items to the parent entity. The process requires permission from the parent entity as well as having [[Storage]] containers connected to the Rail Unload. It has the opposite function of [[Rail Load]]s.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;This is the unload rail module. Docking to a block like this will pull items from the chests that are connected to the rail docker of the docked ship to the chests that are connected to this rail block. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Rail_Unload}}&lt;br /&gt;
==Usage==&lt;br /&gt;
A [[Rail Docker]] can be attached to a Rail Unload by using the Rail Docker's docking beam on the rail it should dock to. The arrows on the rail and docker indicate which way the docked entities will align.&lt;br /&gt;
&lt;br /&gt;
===Cargo Transfer===&lt;br /&gt;
The primary purpose of the Rail Unload is to allow for cargo transfer between docked entities. The Rail Unload will transfer cargo from the docked entity to the parent entity.&lt;br /&gt;
&lt;br /&gt;
To transfer cargo, first both the Rail Unload and the Rail Docker that is docked to it must be linked to at least one [[Storage]] block on their entity. Second, the linked storage on the parent entity must have its Auto-Pull active and defined items to pull. Third, the docked entity must give permission to have cargo transferred from it. This can currently only be done by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu, and there choose the desired setting. (See the [[#Cargo Permissions|Cargo Permissions]] section below for details.)&lt;br /&gt;
This will cause items to be transferred from the docked entity to the parent entity. There will be no interaction with Storage blocks that are not linked to the Rail Docker or Rail Unload.&lt;br /&gt;
&lt;br /&gt;
====Cargo Permissions====&lt;br /&gt;
In order for cargo to be transferred from a docked entity to the parent entity, the docked entity must give the parent entity permission to pull items from its storage blocks.&lt;br /&gt;
&lt;br /&gt;
Cargo permissions can currently only be configured by entering the docked entity, opening the radial menu {{K|Radial Menu}}, and navigating to the Load/Unload Rail Settings in the &amp;quot;Ship&amp;quot; section of the menu.&lt;br /&gt;
&lt;br /&gt;
This table lists and explains the available options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Always Allow'''&lt;br /&gt;
| Cargo will always be transferred.&lt;br /&gt;
|-&lt;br /&gt;
| '''Always Ask'''&lt;br /&gt;
| Cargo will not be transferred until a one-time permission is given. If a player is inside the docked entity, they will be presented with a popup asking for this permission (when the next pull tick completes). Permission can also be given or revoked with the &amp;quot;Allow current Dock to pull/Disable current Dock pulling&amp;quot; options.&lt;br /&gt;
|-&lt;br /&gt;
| '''Always allow faction, ask for rest'''&lt;br /&gt;
| Will behave like &amp;quot;Always Allow&amp;quot; if docked to an entity aligned to the same faction, or if the pilot that docked the entity belongs to that faction, if the docked entity is neutral. If the parent entity is from a different faction or neutral, it will behave like &amp;quot;Always Ask&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Never'''&lt;br /&gt;
| Cargo will never be transferred.&lt;br /&gt;
|-&lt;br /&gt;
| '''''Allow current Dock to Pull'''''&lt;br /&gt;
| This is a special option. It will give or revoke the one-time permission required by the settings &amp;quot;Always Ask&amp;quot;, and &amp;quot;Always allow faction, ask for rest&amp;quot;. If permission has already been given, the option will be displayed as &amp;quot;'''Disable current Dock pulling'''&amp;quot;, and can be used to revoke the permission. ''It has no effect on &amp;quot;Always Allow&amp;quot;, and &amp;quot;Never&amp;quot;''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Logic Functions===&lt;br /&gt;
When the Rail Unload receives a high signal from any logic block that is [[Linking|linked]] to it, it will release the entity that is docked to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exchanging Rails===&lt;br /&gt;
{{Exchanging_Rails}}&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Docking Navigator}}&lt;br /&gt;
[[Category:Docking]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Red_light&amp;diff=9603</id>
		<title>Red light</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Red_light&amp;diff=9603"/>
		<updated>2018-05-06T10:08:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Red Light]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Sensor&amp;diff=9604</id>
		<title>Template:Infobox block/Sensor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Sensor&amp;diff=9604"/>
		<updated>2018-05-06T10:08:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|type=Sensor|hp=15|armor=0.0%|ahp=0|shp=10|mass=0.01|light=none|dv=980}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Sensor&amp;diff=9605</id>
		<title>Sensor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Sensor&amp;diff=9605"/>
		<updated>2018-05-06T10:08:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Sensor}}&lt;br /&gt;
Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
The sensor blocks is used to check the condition of a linked system.&amp;lt;br/&amp;gt;&lt;br /&gt;
It requires a touching activation block which will be used as output.&amp;lt;br/&amp;gt;&lt;br /&gt;
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.&lt;br /&gt;
&lt;br /&gt;
Link the sensor to any of these blocks:&lt;br /&gt;
&lt;br /&gt;
- power reactors&amp;lt;br/&amp;gt;&lt;br /&gt;
- power auxiliaries&amp;lt;br/&amp;gt;&lt;br /&gt;
- shields&amp;lt;br/&amp;gt;&lt;br /&gt;
- doors/force fields&amp;lt;br/&amp;gt;&lt;br /&gt;
- radar jammer&amp;lt;br/&amp;gt;&lt;br /&gt;
- cloaker&amp;lt;br/&amp;gt;&lt;br /&gt;
- jump drive&amp;lt;br/&amp;gt;&lt;br /&gt;
- cargo&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an &amp;quot;off&amp;quot; state or for systems that are depleted such as 0 power or 0 volume used.&amp;lt;br/&amp;gt; &lt;br /&gt;
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.&lt;br /&gt;
{{production/Sensor}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
[[Category:Logic]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Grate&amp;diff=9606</id>
		<title>Template:Infobox block/Grate</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Grate&amp;diff=9606"/>
		<updated>2018-05-06T10:08:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|type=Grate|hp=15|armor=0.0%|ahp=0|shp=10|mass=0.025|light=none|dv=1003}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Supply_Module&amp;diff=9601</id>
		<title>Power Supply Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Supply_Module&amp;diff=9601"/>
		<updated>2018-05-06T10:08:23Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{infobox block/Power_Supply_Module}}&lt;br /&gt;
'''Power Supply Modules''' are the emitter modules for [[Power Supply Computer|Power Supply]] systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing R on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Supply_Module}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|Power Supply Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Power Supply Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Power Supply Computer.png|link=Power Supply Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.  &lt;br /&gt;
&lt;br /&gt;
Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapon Systems|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected.   &lt;br /&gt;
{{SupportTools Navigator}}&lt;br /&gt;
[[Category:SupportTools]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=White_Advanced_Armor_Tetra&amp;diff=9602</id>
		<title>White Advanced Armor Tetra</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=White_Advanced_Armor_Tetra&amp;diff=9602"/>
		<updated>2018-05-06T10:08:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/White_Advanced_Armor_Tetra}}&lt;br /&gt;
&lt;br /&gt;
Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties.  &lt;br /&gt;
&lt;br /&gt;
{{production/White_Advanced_Armor_Tetra}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced]] [[Category:White]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Jump_Inhibitor_Computer&amp;diff=9597</id>
		<title>Jump Inhibitor Computer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Jump_Inhibitor_Computer&amp;diff=9597"/>
		<updated>2018-05-06T10:08:22Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Jump_Inhibitor_Computer}}&lt;br /&gt;
&lt;br /&gt;
The Jump Inhibitor Computer prevents players from using their Jump drive nearby. They require [[Jump Inhibitor Module|Jump Inhibitor Modules]] in order to function.&lt;br /&gt;
&lt;br /&gt;
This system works similarly to the jump drive with the difference that a player doesn’t have to actively charge it. It can be turned on/off at will. When on, the jump inhibitor will discharge all jump drives in the same or adjacent sectors. The rate of discharge depends on the amount of modules used on the jump inhibitor. This means if you have a strong enough jump drive, you can still overcome the jump inhibitor.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{production/Jump_Inhibitor_Computer}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19431-no-more-turret-lag-jump-inhibitors-admin-tools&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Hattel_Charged_Circuit_Wedge&amp;diff=9598</id>
		<title>Hattel Charged Circuit Wedge</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Hattel_Charged_Circuit_Wedge&amp;diff=9598"/>
		<updated>2018-05-06T10:08:22Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Hattel_Charged_Circuit_Wedge}}&lt;br /&gt;
{{Circuit}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;An advanced circuit wedge that's manufactured from Hattel crystals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Hattel_Charged_Circuit_Wedge}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Charged Circuit Navigator}}&lt;br /&gt;
{{Circuit Navigator}}&lt;br /&gt;
[[Category:ChargedCircuits]] [[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Burnt_Green_Dirt&amp;diff=9599</id>
		<title>Burnt Green Dirt</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Burnt_Green_Dirt&amp;diff=9599"/>
		<updated>2018-05-06T10:08:22Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Burnt_Green_Dirt}}&lt;br /&gt;
&lt;br /&gt;
Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
&lt;br /&gt;
{{production/Burnt_Green_Dirt}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=White_Light_Bar&amp;diff=9600</id>
		<title>White Light Bar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=White_Light_Bar&amp;diff=9600"/>
		<updated>2018-05-06T10:08:22Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/White_Light_Bar}}&lt;br /&gt;
'''White Light Bars''' are smaller alternatives to block and rod lights. They are designed to hug a wall more closely making them stick out less. They can be turned on and off with {{K|activate module}} as well as be remotely activated with [[Logic Signals]]. Additional shapes can be molded from this block.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;A small light bar.&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
{{production/White_Light_Bar}}&lt;br /&gt;
===Additional Shapes[[File:Additional Shapes.png|50px]]===&lt;br /&gt;
This block can be molded in to more than one shape. Players can change the currently selected shape by scrolling through their hot bar and selecting the &amp;quot;Additional Shapes&amp;quot; symbol. Selecting the symbol will then bring up a radial menu of the block with every available shape. '''Players can customize which shapes they have quick access too by pressing {{K|break block}} on the desired shape in the radial menu.'''&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:White Light Bar Corner.png|link=White Light Bar|'''White Light bar Corner'''&amp;lt;br/&amp;gt;ID=1007&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Related==&lt;br /&gt;
{{Light Navigator}}&lt;br /&gt;
[[Category:NonCubic]] [[Category:Light]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Bastyn_Capsule&amp;diff=9594</id>
		<title>Bastyn Capsule</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Bastyn_Capsule&amp;diff=9594"/>
		<updated>2018-05-06T10:08:21Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Bastyn_Capsule}}&lt;br /&gt;
'''{{PAGENAME}}s''' are production blocks refined from [[Bastyn Shard Raw]]s. In this state it can be used in crafting recipes as well as placed on structures for decorations. Emits a very faint light.  Connect this block to a weapon computer to change that weapon's projectile color to &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Cubatoms of pure crystaline Bastyn float suspended within this capsule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Bastyn_Capsule}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Capsules]] [[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Sertise_Motherboard_Wedge&amp;diff=9595</id>
		<title>Sertise Motherboard Wedge</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Sertise_Motherboard_Wedge&amp;diff=9595"/>
		<updated>2018-05-06T10:08:21Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Sertise_Motherboard_Wedge}}&lt;br /&gt;
{{Motherboard}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;A motherboard, manufactured with Sertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Sertise_Motherboard_Wedge}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Motherboard Navigator}}&lt;br /&gt;
{{Circuit Navigator}}&lt;br /&gt;
[[Category:Motherboards]] [[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Death_Star_Core&amp;diff=9596</id>
		<title>Death Star Core</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Death_Star_Core&amp;diff=9596"/>
		<updated>2018-05-06T10:08:21Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Death_Star_Core}}&lt;br /&gt;
&lt;br /&gt;
This was an old version of stations, it is currently not in use... &lt;br /&gt;
&lt;br /&gt;
How did you get this anyways?? &amp;quot;That's no moon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{production/Death_Star_Core}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Blue_Poison&amp;diff=9590</id>
		<title>Blue Poison</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Blue_Poison&amp;diff=9590"/>
		<updated>2018-05-06T10:08:20Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Blue_Poison}}&lt;br /&gt;
&lt;br /&gt;
A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
&lt;br /&gt;
{{production/Blue_Poison}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Green_Crystal_Armor_Wedge&amp;diff=9591</id>
		<title>Green Crystal Armor Wedge</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Green_Crystal_Armor_Wedge&amp;diff=9591"/>
		<updated>2018-05-06T10:08:20Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Green_Crystal_Armor_Wedge}}&lt;br /&gt;
&lt;br /&gt;
Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  &lt;br /&gt;
&lt;br /&gt;
{{production/Green_Crystal_Armor_Wedge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CrystalArmor]] [[Category:Green]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Blue_Crystal_Armor_Hepta&amp;diff=9592</id>
		<title>Blue Crystal Armor Hepta</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Blue_Crystal_Armor_Hepta&amp;diff=9592"/>
		<updated>2018-05-06T10:08:20Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Blue_Crystal_Armor_Hepta}}&lt;br /&gt;
&lt;br /&gt;
Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties.  &lt;br /&gt;
&lt;br /&gt;
{{production/Blue_Crystal_Armor_Hepta}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CrystalArmor]] [[Category:Blue]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Production/Bastyn_Capsule&amp;diff=9593</id>
		<title>Template:Production/Bastyn Capsule</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Production/Bastyn_Capsule&amp;diff=9593"/>
		<updated>2018-05-06T10:08:20Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production==&lt;br /&gt;
&lt;br /&gt;
{{mfg&lt;br /&gt;
|using=Capsule Refinery&lt;br /&gt;
|it1=Bastyn Shard Raw&lt;br /&gt;
|ic1=1&lt;br /&gt;
|ot1=Crystal Composite&lt;br /&gt;
|oc1=10&lt;br /&gt;
|ot2=Bastyn Capsule&lt;br /&gt;
|oc2=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resource===&lt;br /&gt;
This element is used in the production of:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factory&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Creates!! Amount used&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;| [[Basic_Factory|Basic Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bastyn_Crystal|Bastyn Crystal]]||[[File:Bastyn_Crystal.png|Bastyn Crystal|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x5&lt;br /&gt;
|-&lt;br /&gt;
|[[Green_Rod_Light|Green Rod Light]]||[[File:Green_Rod_Light.png|Green Rod Light|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;| [[Standard_Factory|Standard Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Race_Gate_Controller|Race Gate Controller]]||[[File:Race_Gate_Controller.png|Race Gate Controller|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bastyn_Circuit|Bastyn Circuit]]||[[File:Bastyn_Circuit.png|Bastyn Circuit|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x5&lt;br /&gt;
|-&lt;br /&gt;
|[[Display_Module|Display Module]]||[[File:Display_Module.png|Display Module|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;| [[Advanced_Factory|Advanced Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EMP_Effect_Module|EMP Effect Module]]||[[File:EMP_Effect_Module.png|EMP Effect Module|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bastyn_Charged_Circuit|Bastyn Charged Circuit]]||[[File:Bastyn_Charged_Circuit.png|Bastyn Charged Circuit|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Build_Block|Build Block]]||[[File:Build_Block.png|Build Block|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x50&lt;br /&gt;
|-&lt;br /&gt;
|[[EMP_Effect_Computer|EMP Effect Computer]]||[[File:EMP_Effect_Computer.png|EMP Effect Computer|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Forcefield_Wedge_(Yellow)&amp;diff=9587</id>
		<title>Forcefield Wedge (Yellow)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Forcefield_Wedge_(Yellow)&amp;diff=9587"/>
		<updated>2018-05-06T10:08:19Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Forcefield_Wedge_(Yellow)}}&lt;br /&gt;
'''{{PAGENAME}}s''' are transparent glowing togglable doors with similar properties as [[:Category:Advanced|Advanced Armor]]. They are created from [[Forcefield (Yellow)]]s and can be opened/closed with {{K|activate module}}. Place additional doors adjacent to one another to create larger doorways. Connecting it to logic can increase its utility. Wedges can be oriented in: '''12 Directions'''.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press R to Open/Close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Forcefield_Wedge_(Yellow)}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{{Main|Doors}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Doors]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Yellow_Water&amp;diff=9588</id>
		<title>Yellow Water</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Yellow_Water&amp;diff=9588"/>
		<updated>2018-05-06T10:08:19Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Yellow_Water}}&lt;br /&gt;
&lt;br /&gt;
A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
&lt;br /&gt;
{{production/Yellow_Water}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Dolom&amp;diff=9589</id>
		<title>Dolom</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Dolom&amp;diff=9589"/>
		<updated>2018-05-06T10:08:19Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Dolom}}&lt;br /&gt;
&lt;br /&gt;
A white stone.  &lt;br /&gt;
&lt;br /&gt;
{{production/Dolom}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mineral]] [[Category:Terrain]] [[Category:Resources]] [[Category:Raw]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Purple_Paint&amp;diff=9584</id>
		<title>Purple Paint</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Purple_Paint&amp;diff=9584"/>
		<updated>2018-05-06T10:08:18Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Purple_Paint}}&lt;br /&gt;
'''{{PAGENAME}}s''' are colored cans of refined asteroid minerals. Can be used for crafting or placed on a structure as decoration.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;A canister of purple paint, used in various recipes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Purple_Paint}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Manufacturing]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Salvage_Module&amp;diff=9585</id>
		<title>Salvage Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Salvage_Module&amp;diff=9585"/>
		<updated>2018-05-06T10:08:18Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Salvage_Module}}&lt;br /&gt;
'''Salvage Modules''' are the emitter modules for [[Salvage Computer|Salvage]] systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing R on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Salvage_Module}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|Salvage Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Salvage Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Salvage Computer.png|link=Salvage Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.  &lt;br /&gt;
&lt;br /&gt;
Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapon Systems|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected.   &lt;br /&gt;
{{SupportTools Navigator}}&lt;br /&gt;
[[Category:SupportTools]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Docking_Module&amp;diff=9586</id>
		<title>Docking Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Docking_Module&amp;diff=9586"/>
		<updated>2018-05-06T10:08:18Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notig}}&lt;br /&gt;
{{infobox block/Docking_Module}}&lt;br /&gt;
'''{{PAGENAME}}s''' are defunct blocks originally used in place of [[Rail Basic]]s. While still functioning on older blueprint they can no longer be used on newer designs. Any attempt to use them will prompt a message advising the player to use the [[Docking|rail system]].&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Docking_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Fertikeen_Motherboard_Wedge&amp;diff=9580</id>
		<title>Fertikeen Motherboard Wedge</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Fertikeen_Motherboard_Wedge&amp;diff=9580"/>
		<updated>2018-05-06T10:08:17Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Fertikeen_Motherboard_Wedge}}&lt;br /&gt;
{{Motherboard}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;A motherboard, manufactured with Fertikeen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Fertikeen_Motherboard_Wedge}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Motherboard Navigator}}&lt;br /&gt;
{{Circuit Navigator}}&lt;br /&gt;
[[Category:Motherboards]] [[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Fertikeen_Motherboard&amp;diff=9581</id>
		<title>Fertikeen Motherboard</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Fertikeen_Motherboard&amp;diff=9581"/>
		<updated>2018-05-06T10:08:17Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Fertikeen_Motherboard}}&lt;br /&gt;
{{Motherboard}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;A motherboard, manufactured with Fertikeen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Fertikeen_Motherboard}}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Motherboard Navigator}}&lt;br /&gt;
{{Circuit Navigator}}&lt;br /&gt;
[[Category:Motherboards]] [[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Production/Black_Standard_Armor_Tetra&amp;diff=9582</id>
		<title>Template:Production/Black Standard Armor Tetra</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Production/Black_Standard_Armor_Tetra&amp;diff=9582"/>
		<updated>2018-05-06T10:08:17Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:#969b98&amp;quot;|&amp;lt;big&amp;gt;Production Info&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; height=&amp;quot;60px&amp;quot; width=&amp;quot;400px&amp;quot; style=&amp;quot;border-bottom: solid 0px; text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color: #aaaeb2&amp;quot;&amp;gt;'''Selected from'''&amp;lt;/span&amp;gt; Radial Menu &amp;lt;small&amp;gt;(Hot Bar)&amp;lt;/small&amp;gt;||[[File:Additional Shapes.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right: solid 1px; text-align:center; color:#aaaeb2; background-color: #005385;&amp;quot;|'''Requires''' ||colspan=&amp;quot;2&amp;quot;  style=&amp;quot;border-right: solid 1px; text-align:center; color:#aaaeb2; background-color: #005385;&amp;quot;|'''Select''' ||colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center; color:#aaaeb2; background-color: #005385;&amp;quot;|'''Creates''' &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[Black Standard Armor]]||style=&amp;quot;border-right: solid 1px; text-align:center;&amp;quot;|[[File:Black Standard Armor.png|50px]] ||colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right: solid 1px; text-align:center;&amp;quot;|[[File:Additional Shapes.png|70px|Select this icon while scrolling to access this block's Shape Radial Menu]] ||style=&amp;quot;text-align:center;&amp;quot;|[[Black Standard Armor Tetra]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:Black Standard Armor Tetra.png|50px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Black_Rod_Light&amp;diff=9583</id>
		<title>Black Rod Light</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Black_Rod_Light&amp;diff=9583"/>
		<updated>2018-05-06T10:08:17Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Black_Rod_Light}}&lt;br /&gt;
&lt;br /&gt;
Simple to create, Light Rods are an easy way to add some lighting to the area.  &lt;br /&gt;
&lt;br /&gt;
{{production/Black_Rod_Light}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rod]] [[Category:Light]] [[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Burnt_Red_Dirt&amp;diff=9577</id>
		<title>Burnt Red Dirt</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Burnt_Red_Dirt&amp;diff=9577"/>
		<updated>2018-05-06T10:08:16Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Burnt_Red_Dirt}}&lt;br /&gt;
&lt;br /&gt;
Not the real thing (this item was temporarily used to test crafting)  &lt;br /&gt;
&lt;br /&gt;
{{production/Burnt_Red_Dirt}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_Supply_Module&amp;diff=9578</id>
		<title>Shield Supply Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_Supply_Module&amp;diff=9578"/>
		<updated>2018-05-06T10:08:16Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: rollbackEdits.php mass rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Shield_Supply_Module}}&lt;br /&gt;
'''Shield Supply Modules''' are the emitter modules for [[Shield Supply Computer|Shield Supply]] systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing R on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Shield_Supply_Module}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|Shield Supply Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Shield Supply Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Shield Supply Computer.png|link=Shield Supply Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with {{K|select module}} and press {{K|connect module}} on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.  &lt;br /&gt;
&lt;br /&gt;
Players should take into account that every module that is added to a system also increases the energy usage of that system. Both [[Weapon Systems|combat]] and [[Support Tool Systems|support]] systems give a unique power multiplier penalty for each new non contiguous array. While [[Effects]] only increase their power requirements with each block connected.   &lt;br /&gt;
{{SupportTools Navigator}}&lt;br /&gt;
[[Category:SupportTools]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
</feed>