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	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Master+chief+150</id>
	<title>StarMade Wiki - User contributions [en]</title>
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	<updated>2026-05-11T23:25:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://starmadepedia.net/index.php?title=Damage_Pulse_Computer&amp;diff=5726</id>
		<title>Damage Pulse Computer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Damage_Pulse_Computer&amp;diff=5726"/>
		<updated>2017-06-29T11:31:46Z</updated>

		<summary type="html">&lt;p&gt;Master chief 150: Added link to Damage Pulse Module, as well as mentioning what the module the computer connects to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Damage_Pulse_Computer}}&lt;br /&gt;
'''Damage Pulse Computers''' are the main terminal for Damage Pulse weapon systems. This system fires a short ranged area-of-effect bubble that can damage blocks beneath the outer shell of a ship. Connecting this computer to another weapon computer will grant a special slaving ability: Increased damage of the master system. Damage Pulse Computers are connected to [[Damage Pulse Module|Damage Pulse Modules]].&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. This controller can be connected to other weapons&lt;br /&gt;
and systems (cannon, beam, damage pulse, missile)&lt;br /&gt;
to customize your weapon.&lt;br /&gt;
&lt;br /&gt;
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, &lt;br /&gt;
or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.&lt;br /&gt;
&lt;br /&gt;
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade&lt;br /&gt;
with the weapon controller you just made.&lt;br /&gt;
You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.&lt;br /&gt;
&lt;br /&gt;
Note that for the full effect, &lt;br /&gt;
you need to connect 1:1 in size.&lt;br /&gt;
&lt;br /&gt;
Press R to get in/out of the Computer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Damage_Pulse_Computer}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|Weapon Systems}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Weapon Stats&lt;br /&gt;
|-&lt;br /&gt;
!Stat !! Value Per Module !! Value&lt;br /&gt;
|-&lt;br /&gt;
|Damage Output &amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Activation)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; ||style=&amp;quot;text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Increases&amp;lt;/span&amp;gt; ||width=&amp;quot;70px&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| +100&lt;br /&gt;
|-&lt;br /&gt;
|Reload&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt; (In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| 10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shots&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt; (Per Activation)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|Range&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt; (In Meters)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
|Power Consumption&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt; (Per Activation)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; ||style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Increases&amp;lt;/span&amp;gt; ||style=&amp;quot;text-align:center;&amp;quot;| +500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| [[Damage Pulse Module]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[File:Damage Pulse Module.png|link=Damage Pulse Module| 150px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |&amp;lt;big&amp;gt;Primary Fire&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;{{K|Attack}}&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''Short Ranged Area-of-Effect Bubble''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Slaving Effect!! Innate Effect &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''Increased &amp;lt;br/&amp;gt;Damage'' ||style=&amp;quot;text-align:center;&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Unique Property&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''Bubble moves with entity''&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Weapons]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Master chief 150</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Damage_Pulse_Module&amp;diff=5725</id>
		<title>Damage Pulse Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Damage_Pulse_Module&amp;diff=5725"/>
		<updated>2017-06-29T11:29:24Z</updated>

		<summary type="html">&lt;p&gt;Master chief 150: Added Link to Damage Pulse Computer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Damage_Pulse_Module}}&lt;br /&gt;
&lt;br /&gt;
The Damage Pulse Module, when used in conjunction with a [[Damage Pulse Computer]], can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing R on it.  &lt;br /&gt;
&lt;br /&gt;
{{production/Damage_Pulse_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Master chief 150</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Damage_Beam_Module&amp;diff=5724</id>
		<title>Damage Beam Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Damage_Beam_Module&amp;diff=5724"/>
		<updated>2017-06-29T11:27:52Z</updated>

		<summary type="html">&lt;p&gt;Master chief 150: Added Link to Damage Beam Computer page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Damage_Beam_Module}}&lt;br /&gt;
&lt;br /&gt;
The Damage Beam Module, when used in conjunction with a [[Damage Beam Computer]], can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing R on it.  &lt;br /&gt;
&lt;br /&gt;
{{production/Damage_Beam_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Master chief 150</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Missile_Tube&amp;diff=5723</id>
		<title>Missile Tube</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Missile_Tube&amp;diff=5723"/>
		<updated>2017-06-29T08:49:43Z</updated>

		<summary type="html">&lt;p&gt;Master chief 150: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Missile_Tube}}&lt;br /&gt;
&lt;br /&gt;
The Missile Tube, when used in conjunction with a [[Missile Computer|Missile Computer]], can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing R on it.  &lt;br /&gt;
&lt;br /&gt;
{{production/Missile_Tube}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Master chief 150</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Missile_Tube&amp;diff=5722</id>
		<title>Missile Tube</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Missile_Tube&amp;diff=5722"/>
		<updated>2017-06-29T08:48:54Z</updated>

		<summary type="html">&lt;p&gt;Master chief 150: Added a link to the Missile Computer Page on the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Missile_Tube}}&lt;br /&gt;
&lt;br /&gt;
The Missile Tube, when used in conjunction with a [[Missile Computer|Missile Computer,]] can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing R on it.  &lt;br /&gt;
&lt;br /&gt;
{{production/Missile_Tube}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Master chief 150</name></author>
		
	</entry>
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