<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NTIMESc</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NTIMESc"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/wiki/Special:Contributions/NTIMESc"/>
	<updated>2026-05-12T04:46:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Category:Building&amp;diff=4921</id>
		<title>Category:Building</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Category:Building&amp;diff=4921"/>
		<updated>2016-11-26T09:51:49Z</updated>

		<summary type="html">&lt;p&gt;NTIMESc: Created page with &amp;quot;This category is for categories and pages concerning the building of entities in StarMade.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for categories and pages concerning the building of entities in StarMade.&lt;/div&gt;</summary>
		<author><name>NTIMESc</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Build_Mode&amp;diff=4920</id>
		<title>Build Mode</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Build_Mode&amp;diff=4920"/>
		<updated>2016-11-26T09:46:18Z</updated>

		<summary type="html">&lt;p&gt;NTIMESc: added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Build Mode==&lt;br /&gt;
Build mode grants additional tools for building creations.&lt;br /&gt;
While in a ship, press the Change Ship Mode key, {{K|Change ship mode}}, to switch between build mode and flight mode.&lt;br /&gt;
&lt;br /&gt;
On a station, planet, or asteroid, a build block is required to access build mode.&lt;br /&gt;
Use the Activate key, {{K|Activate module}}, on a Build Block to enter build mode on these entities.&lt;br /&gt;
&lt;br /&gt;
===Advanced Build Mode===&lt;br /&gt;
An additional menu can be accessed for advanced build options.&lt;br /&gt;
Hold the Advanced Build Mode key, {{K|Advanced build mode}}, to access this menu.&lt;br /&gt;
&lt;br /&gt;
While holding the Advanced Build Mode key ,{{K|Advanced build mode}}, the following features are available:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;big&amp;gt;Advance Build Mode Features&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Remove Mode &lt;br /&gt;
||Invert build area outline to show what would be removed with {{K|Break block}}&lt;br /&gt;
|-&lt;br /&gt;
!Lighten&lt;br /&gt;
||Remove shading, giving blocks full brightness for better visibility.&lt;br /&gt;
|-&lt;br /&gt;
!Show Center of Mass&lt;br /&gt;
||Display intersecting lines indicating the center of mass. The ship turns/rotates around this point.&lt;br /&gt;
|-&lt;br /&gt;
!XYZ Sliders&lt;br /&gt;
|| Adjust the size of the build area (for placing a larger volume of blocks at once)&lt;br /&gt;
|-&lt;br /&gt;
!Orientation&lt;br /&gt;
||Adjust the rotation of a block before placing.&lt;br /&gt;
|-&lt;br /&gt;
!Undo/Redo&lt;br /&gt;
||Undo or redo the last build or remove operation.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
||Load a previously saved template for pasting.&lt;br /&gt;
|-&lt;br /&gt;
!Copy&lt;br /&gt;
||Copy the selected blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Paste&lt;br /&gt;
||Paste the previously copied/loaded blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Save&lt;br /&gt;
||Save previously copied blocks as a template.&lt;br /&gt;
|-&lt;br /&gt;
!Create Docking&lt;br /&gt;
||Tool for automatically creating docked entities on existing rail blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Symmetry Build Planes&lt;br /&gt;
&lt;br /&gt;
XY/XZ/YZ-Plane&lt;br /&gt;
||Enable symmetric(mirrored) building on up to 3 planes.&lt;br /&gt;
|-&lt;br /&gt;
!Odd-sym Mode&lt;br /&gt;
||ON: Planes are centered on blocks. OFF: Planes are in between blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Mirror Cubes&lt;br /&gt;
||Mirror block orientations across symmetry planes.&lt;br /&gt;
|-&lt;br /&gt;
!build helper&lt;br /&gt;
||Tool for making circles, ellipsoids(sphere, egg, etc), and torus shapes(doughnuts).&lt;br /&gt;
|-&lt;br /&gt;
!Remove/Replace filter&lt;br /&gt;
||Allows restricting removal/replacement of blocks to one specific type.&lt;br /&gt;
|-&lt;br /&gt;
!Pick aimed at&lt;br /&gt;
||Set the Remove/Replace filter to the block type being targeted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>NTIMESc</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Build_Mode&amp;diff=4919</id>
		<title>Build Mode</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Build_Mode&amp;diff=4919"/>
		<updated>2016-11-26T09:33:05Z</updated>

		<summary type="html">&lt;p&gt;NTIMESc: /* Build Mode */ Initial page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Build Mode==&lt;br /&gt;
Build mode grants additional tools for building creations.&lt;br /&gt;
While in a ship, press the Change Ship Mode key, {{K|Change ship mode}}, to switch between build mode and flight mode.&lt;br /&gt;
&lt;br /&gt;
On a station, planet, or asteroid, a build block is required to access build mode.&lt;br /&gt;
Use the Activate key, {{K|Activate module}}, on a Build Block to enter build mode on these entities.&lt;br /&gt;
&lt;br /&gt;
===Advanced Build Mode===&lt;br /&gt;
An additional menu can be accessed for advanced build options.&lt;br /&gt;
Hold the Advanced Build Mode key, {{K|Advanced build mode}}, to access this menu.&lt;br /&gt;
&lt;br /&gt;
While holding the Advanced Build Mode key ,{{K|Advanced build mode}}, the following features are available:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;big&amp;gt;Advance Build Mode Features&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Remove Mode &lt;br /&gt;
||Invert build area outline to show what would be removed with {{K|Break block}}&lt;br /&gt;
|-&lt;br /&gt;
!Lighten&lt;br /&gt;
||Remove shading, giving blocks full brightness for better visibility.&lt;br /&gt;
|-&lt;br /&gt;
!Show Center of Mass&lt;br /&gt;
||Display intersecting lines indicating the center of mass. The ship turns/rotates around this point.&lt;br /&gt;
|-&lt;br /&gt;
!XYZ Sliders&lt;br /&gt;
|| Adjust the size of the build area (for placing a larger volume of blocks at once)&lt;br /&gt;
|-&lt;br /&gt;
!Orientation&lt;br /&gt;
||Adjust the rotation of a block before placing.&lt;br /&gt;
|-&lt;br /&gt;
!Undo/Redo&lt;br /&gt;
||Undo or redo the last build or remove operation.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
||Load a previously saved template for pasting.&lt;br /&gt;
|-&lt;br /&gt;
!Copy&lt;br /&gt;
||Copy the selected blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Paste&lt;br /&gt;
||Paste the previously copied/loaded blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Save&lt;br /&gt;
||Save previously copied blocks as a template.&lt;br /&gt;
|-&lt;br /&gt;
!Create Docking&lt;br /&gt;
||Tool for automatically creating docked entities on existing rail blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Symmetry Build Planes&lt;br /&gt;
&lt;br /&gt;
XY/XZ/YZ-Plane&lt;br /&gt;
||Enable symmetric(mirrored) building on up to 3 planes.&lt;br /&gt;
|-&lt;br /&gt;
!Odd-sym Mode&lt;br /&gt;
||ON: Planes are centered on blocks. OFF: Planes are in between blocks.&lt;br /&gt;
|-&lt;br /&gt;
!Mirror Cubes&lt;br /&gt;
||Mirror block orientations across symmetry planes.&lt;br /&gt;
|-&lt;br /&gt;
!build helper&lt;br /&gt;
||Tool for making circles, ellipsoids(sphere, egg, etc), and torus shapes(doughnuts).&lt;br /&gt;
|-&lt;br /&gt;
!Remove/Replace filter&lt;br /&gt;
||Allows restricting removal/replacement of blocks to one specific type.&lt;br /&gt;
|-&lt;br /&gt;
!Pick aimed at&lt;br /&gt;
||Set the Remove/Replace filter to the block type being targeted.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NTIMESc</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Linking&amp;diff=4918</id>
		<title>Linking</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Linking&amp;diff=4918"/>
		<updated>2016-11-26T06:54:20Z</updated>

		<summary type="html">&lt;p&gt;NTIMESc: /* Controls */  changed heading to &amp;quot;Linking Controls&amp;quot; and clarified use of bulk connect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the key mechanics of setting up systems in StarMade is linking: connecting system modules either directly to a [[Ship Core]], to a relevant controller/computer block, or to other blocks in a mechanism.&lt;br /&gt;
&lt;br /&gt;
==Linkable Systems==&lt;br /&gt;
Systems which can be linked include:&lt;br /&gt;
*[[Weapon Systems]]&lt;br /&gt;
*[[Support Tool Systems]]&lt;br /&gt;
*[[Effects]]&lt;br /&gt;
*[[Production|Manufacturing]]&lt;br /&gt;
**[[Production#Kinds_of_factories_and_refineries|Factories]]&lt;br /&gt;
**[[Capsule Refinery]]&lt;br /&gt;
**[[Micro Assembler]]&lt;br /&gt;
*[[Logic Signals#Logic Blocks|Logic Blocks]]&lt;br /&gt;
**[[Doors]]&lt;br /&gt;
**Lights&lt;br /&gt;
**[[Display Module]]s&lt;br /&gt;
&lt;br /&gt;
==Linking Controls==&lt;br /&gt;
Linking is achieved, either in Build Mode or Astronaut Mode, by aiming at a controller and pressing {{K|Select module}}, then aiming at the related module(s) to be linked and pressing {{K|Connect module}}. When in Build Mode, multiple modules in a physically-[https://en.wiktionary.org/wiki/contiguous#Adjective contiguous] group may be connected all at once by aiming at part of the group and pressing {{K|Connect modules}}. &lt;br /&gt;
&lt;br /&gt;
Most system controllers can only be linked to their related module type: for example, a [[Cannon Computer]] can only be linked to [[Cannon Barrel]]s.&lt;br /&gt;
&lt;br /&gt;
When a controller is selected, it will be highlighted by a pulsing orange outline around the block, and all modules connected to it will be highlighted by pulsing purple outlines.&lt;br /&gt;
&lt;br /&gt;
===Linking Secondary and Tertiary Systems===&lt;br /&gt;
&lt;br /&gt;
Most [[Support Tool Systems]] can have secondary systems which modify their effect, and all [[Weapon Systems]] can have both secondary and tertiary systems linked, allowing even greater modification of their nature. In both cases, these additional systems are added by selecting the primary system's computer, and then connecting it to another system computer. Both the secondary and tertiary system computers must be linked to the primary.&lt;br /&gt;
&lt;br /&gt;
Alternatively, secondary and tertiary systems can be linked in the Weapon Menu. This is accessed by pressing {{K|Weapon menu}}. Once the Weapon Menu is open, the icons of the desired secondary or tertiary systems can be dragged and dropped into the &amp;quot;Secondary&amp;quot; or &amp;quot;Tertiary&amp;quot; columns in the desired primary system's row.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]] [[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>NTIMESc</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Factory_Enhancer&amp;diff=4917</id>
		<title>Factory Enhancer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Factory_Enhancer&amp;diff=4917"/>
		<updated>2016-11-26T06:38:46Z</updated>

		<summary type="html">&lt;p&gt;NTIMESc: Rewrote description with added detail and relevant links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Factory_Enhancer}}&lt;br /&gt;
&lt;br /&gt;
Factory Enhancers increase the output of the factory to which they are [[Linking#Controls|linked]]. Each Enhancer increases the factory output by one. &lt;br /&gt;
&lt;br /&gt;
A factory with one Enhancer linked will produce two times the normal output. A factory with 10 Enhancers linked will produce 11 times the normal output, etc.&lt;br /&gt;
&lt;br /&gt;
Factory Enhancers consume power while the factory is active.&lt;br /&gt;
&lt;br /&gt;
Factory Enhancers may be linked to:&lt;br /&gt;
*[[Production#Kinds_of_factories_and_refineries|Factories]] ([[Basic Factory|Basic]], [[Standard Factory|Standard]], [[Advanced Factory|Advanced]])&lt;br /&gt;
*[[Capsule Refinery|Capsule Refineries]]&lt;br /&gt;
*[[Micro Assembler|Micro Assemblers]]&lt;br /&gt;
{{production/Factory_Enhancer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>NTIMESc</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Linking&amp;diff=4916</id>
		<title>Linking</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Linking&amp;diff=4916"/>
		<updated>2016-11-26T06:09:42Z</updated>

		<summary type="html">&lt;p&gt;NTIMESc: /* Linkable Systems */ added Manufacturing systems and put link to Doors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the key mechanics of setting up systems in StarMade is linking: connecting system modules either directly to a [[Ship Core]], to a relevant controller/computer block, or to other blocks in a mechanism.&lt;br /&gt;
&lt;br /&gt;
==Linkable Systems==&lt;br /&gt;
Systems which can be linked include:&lt;br /&gt;
*[[Weapon Systems]]&lt;br /&gt;
*[[Support Tool Systems]]&lt;br /&gt;
*[[Effects]]&lt;br /&gt;
*[[Production|Manufacturing]]&lt;br /&gt;
**[[Production#Kinds_of_factories_and_refineries|Factories]]&lt;br /&gt;
**[[Capsule Refinery]]&lt;br /&gt;
**[[Micro Assembler]]&lt;br /&gt;
*[[Logic Signals#Logic Blocks|Logic Blocks]]&lt;br /&gt;
**[[Doors]]&lt;br /&gt;
**Lights&lt;br /&gt;
**[[Display Module]]s&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Linking is achieved, either in Build Mode or Astronaut Mode, by aiming at a controller and pressing {{K|Select module}}, then aiming at the related module(s) to be linked and pressing {{K|Connect module}}. If multiple modules in a physically-contiguous group need to be connected, aiming at part of the group and pressing {{K|Connect modules}} will connect them all at once. &lt;br /&gt;
&lt;br /&gt;
Most system controllers can only be linked to their related module type: for example, a [[Cannon Computer]] can only be linked to [[Cannon Barrel]]s.&lt;br /&gt;
&lt;br /&gt;
When a controller is selected, it will be highlighted by a pulsing orange outline around the block, and all modules connected to it will be highlighted by pulsing purple outlines.&lt;br /&gt;
&lt;br /&gt;
===Linking Secondary and Tertiary Systems===&lt;br /&gt;
&lt;br /&gt;
Most [[Support Tool Systems]] can have secondary systems which modify their effect, and all [[Weapon Systems]] can have both secondary and tertiary systems linked, allowing even greater modification of their nature. In both cases, these additional systems are added by selecting the primary system's computer, and then connecting it to another system computer. Both the secondary and tertiary system computers must be linked to the primary.&lt;br /&gt;
&lt;br /&gt;
Alternatively, secondary and tertiary systems can be linked in the Weapon Menu. This is accessed by pressing {{K|Weapon menu}}. Once the Weapon Menu is open, the icons of the desired secondary or tertiary systems can be dragged and dropped into the &amp;quot;Secondary&amp;quot; or &amp;quot;Tertiary&amp;quot; columns in the desired primary system's row.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]] [[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>NTIMESc</name></author>
		
	</entry>
</feed>