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	<entry>
		<id>https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5232</id>
		<title>Asteroid</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5232"/>
		<updated>2017-02-09T19:39:34Z</updated>

		<summary type="html">&lt;p&gt;Napther: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Asteroids''' are highly concentrated deposits of [[Raw Material]] found in space orbiting stars. They are harvested with ship-based [[Salvage Module|Salvage Modules]].&lt;br /&gt;
[[File:Asteroids.jpg|thumb|A purple ([[Sugil]]) asteroid featuring deposits of [[Threns Ore Raw|Threns]]&amp;lt;nowiki/&amp;gt;and [[Sintyr Shard Raw|Sintyr]].]]&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[File:Asteroid belt orbits.jpg|thumb|Locations of asteroid belts in a star system, as shown in the [[Map]].]]&lt;br /&gt;
Asteroids are a vital part of mining, and resource acquisition in Starmade. There are eight types of asteroids, each with different mineral, crystal, and ore composition. They are located in asteroid orbital sectors in solar systems. Orbital sectors will have multiple asteroids at the center of them. If all the asteroids are destroyed, new ones will be generated eventually on a sector reload.&lt;br /&gt;
&lt;br /&gt;
It should be noted that as of StarMade v0.198.219, Yellow &amp;quot;Lukrah&amp;quot; asteroids are now similar in colour to Red &amp;quot;Cinnabar&amp;quot; Asteroids at a glance. It is recommended you activate Asteroid navigation markers and use that to aid in finding and differentiating them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Appearance&lt;br /&gt;
!Mineral&lt;br /&gt;
!Crystal&lt;br /&gt;
!Ore&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic&lt;br /&gt;
|[[Tekt]]&lt;br /&gt;
[[File:Tekt.png|50px]]&lt;br /&gt;
|[[Mattise Shard Raw|Mattise]]&lt;br /&gt;
[[File:Mattise Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Jisper Ore Raw|Jisper]]&lt;br /&gt;
[[File:Jisper Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Icy&lt;br /&gt;
|[[Dolom]]&lt;br /&gt;
[[File:Dolom.png|50x50px]]&lt;br /&gt;
|[[Hattel Shard Raw|Hattel]]&lt;br /&gt;
[[File:Hattel Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Hylat Ore Raw|Hylat]]&lt;br /&gt;
[[File:Hylat Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Purple&lt;br /&gt;
|[[Sugil]]&lt;br /&gt;
[[File:Sugil.png|50x50px]]&lt;br /&gt;
|[[Sintyr Shard Raw|Sintyr]]&lt;br /&gt;
[[File:Sintyr Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Threns Ore Raw|Threns]]&lt;br /&gt;
[[File:Threns Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and&lt;br /&gt;
outer belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Larimar]]&lt;br /&gt;
[[File:Larimar.png|50x50px]]&lt;br /&gt;
|[[Rammet Shard Raw|Rammet]]&lt;br /&gt;
[[File:Rammet Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sertise Ore Raw|Sertise]]&lt;br /&gt;
[[File:Sertise Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts.&lt;br /&gt;
|Most commonly found in the outer belts&lt;br /&gt;
&lt;br /&gt;
of stars.&lt;br /&gt;
&lt;br /&gt;
Up until recently, they were extremely &lt;br /&gt;
&lt;br /&gt;
rare, but are now as plentiful as normal&lt;br /&gt;
&lt;br /&gt;
asteroids.&lt;br /&gt;
|-&lt;br /&gt;
|Exterior is &lt;br /&gt;
Red Dirt,&lt;br /&gt;
 &lt;br /&gt;
inside is Sandy&lt;br /&gt;
(Yellow)&lt;br /&gt;
|[[Lukrah]]&lt;br /&gt;
[[File:Lukrah.png|50x50px]]&lt;br /&gt;
|[[Bastyn Shard Raw|Bastyn]]&lt;br /&gt;
[[File:Bastyn Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Fertikeen Ore Raw|Fertikeen]]&lt;br /&gt;
[[File:Fertikeen Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and &lt;br /&gt;
outer belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|[[Varis]]&lt;br /&gt;
[[File:Varis.png|50x50px]]&lt;br /&gt;
|[[Nocx Shard Raw|Nocx]]&lt;br /&gt;
[[File:Nocx Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Macet Ore Raw|Macet]]&lt;br /&gt;
[[File:Macet Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Sand]] and [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy&lt;br /&gt;
(Orange)&lt;br /&gt;
|[[Chabaz]]&lt;br /&gt;
[[File:Chabaz.png|50x50px]]&lt;br /&gt;
|[[Parseen Shard Raw|Parseen]]&lt;br /&gt;
[[File:Parseen Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sapsun Ore Raw|Sapsun]]&lt;br /&gt;
[[File:Sapsun Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy (Red)&lt;br /&gt;
|[[Cinnabar]]&lt;br /&gt;
[[File:Cinnabar.png|50x50px]]&lt;br /&gt;
|[[Varat Shard Raw|Varat]]&lt;br /&gt;
[[File:Varat Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Zercaner Ore Raw|Zercaner]]&lt;br /&gt;
[[File:Zercaner Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Asteroid Spawning==&lt;br /&gt;
Asteroids spawn throughout star-systems in a very predictable, and structured manner, making it easy to find resources.&lt;br /&gt;
&lt;br /&gt;
[[File:AsteroidMap.png||600px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Asteroids cannot be inhabited like [[Planet|planets]] or [[Space Station|stations]], but [[Faction Module|Faction Modules]] may be placed on them and the asteroid can then become associated with a [[faction]]. This can allow players to make a weapon [[entity]] that is mobile through the use of [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] and appears neutral, but houses weapons or [[Turret|turrets]]. While they cannot be truly inhabited, Blocks such as [[Build Block|Build Blocks]], Factories, and [[Undeathinator|Undeathinators]] still function on them, serving as a replacement temporary base to using a [[Planet]]. However, the system cannot be claimed from an Asteroid nor can it be made a Homebase.&lt;br /&gt;
&lt;br /&gt;
* Asteroids can be moved around using [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] to be utilized as a weapon on its own by being &amp;quot;thrown&amp;quot; towards enemy structures or ships (so long as collision damage is turned on).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[https://starmadedock.net/threads/asteroid-belts.22386/ Starmadedock: Asteroid Belts]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>Napther</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5231</id>
		<title>Asteroid</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5231"/>
		<updated>2017-02-09T19:24:56Z</updated>

		<summary type="html">&lt;p&gt;Napther: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Asteroids''' are highly concentrated deposits of [[Raw Material]] found in space orbiting stars. They are harvested with ship-based [[Salvage Module|Salvage Modules]].&lt;br /&gt;
[[File:Asteroids.jpg|thumb|A purple ([[Sugil]]) asteroid featuring deposits of [[Threns Ore Raw|Threns]]&amp;lt;nowiki/&amp;gt;and [[Sintyr Shard Raw|Sintyr]].]]&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[File:Asteroid belt orbits.jpg|thumb|Locations of asteroid belts in a star system, as shown in the [[Map]].]]&lt;br /&gt;
Asteroids are a vital part of mining, and resource acquisition in Starmade. There are eight types of asteroids, each with different mineral, crystal, and ore composition. They are located in asteroid orbital sectors in solar systems. Orbital sectors will have multiple asteroids at the center of them. If all the asteroids are destroyed, new ones will be generated eventually on a sector reload.&lt;br /&gt;
&lt;br /&gt;
It should be noted that as of StarMade v0.198.219, Yellow &amp;quot;Lukrah&amp;quot; asteroids are now similar in colour to Red &amp;quot;Cinnabar&amp;quot; Asteroids at a glance. It is recommended you activate Asteroid navigation markers and use that to aid in finding and differentiating them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Appearance&lt;br /&gt;
!Mineral&lt;br /&gt;
!Crystal&lt;br /&gt;
!Ore&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic&lt;br /&gt;
|[[Tekt]]&lt;br /&gt;
[[File:Tekt.png|50px]]&lt;br /&gt;
|[[Mattise Shard Raw|Mattise]]&lt;br /&gt;
[[File:Mattise Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Jisper Ore Raw|Jisper]]&lt;br /&gt;
[[File:Jisper Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Icy&lt;br /&gt;
|[[Dolom]]&lt;br /&gt;
[[File:Dolom.png|50x50px]]&lt;br /&gt;
|[[Hattel Shard Raw|Hattel]]&lt;br /&gt;
[[File:Hattel Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Hylat Ore Raw|Hylat]]&lt;br /&gt;
[[File:Hylat Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Purple&lt;br /&gt;
|[[Sugil]]&lt;br /&gt;
[[File:Sugil.png|50x50px]]&lt;br /&gt;
|[[Sintyr Shard Raw|Sintyr]]&lt;br /&gt;
[[File:Sintyr Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Threns Ore Raw|Threns]]&lt;br /&gt;
[[File:Threns Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and&lt;br /&gt;
outer belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Larimar]]&lt;br /&gt;
[[File:Larimar.png|50x50px]]&lt;br /&gt;
|[[Rammet Shard Raw|Rammet]]&lt;br /&gt;
[[File:Rammet Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sertise Ore Raw|Sertise]]&lt;br /&gt;
[[File:Sertise Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts.&lt;br /&gt;
|Most commonly found in the outer belts&lt;br /&gt;
&lt;br /&gt;
of stars.&lt;br /&gt;
&lt;br /&gt;
Up until recently, they were extremely &lt;br /&gt;
&lt;br /&gt;
rare, but are now as plentiful as normal&lt;br /&gt;
&lt;br /&gt;
asteroids.&lt;br /&gt;
|-&lt;br /&gt;
|Exterior is &lt;br /&gt;
Red Dirt,&lt;br /&gt;
 &lt;br /&gt;
inside is Sandy&lt;br /&gt;
(Yellow)&lt;br /&gt;
|[[Lukrah]]&lt;br /&gt;
[[File:Lukrah.png|50x50px]]&lt;br /&gt;
|[[Bastyn Shard Raw|Bastyn]]&lt;br /&gt;
[[File:Bastyn Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Fertikeen Ore Raw|Fertikeen]]&lt;br /&gt;
[[File:Fertikeen Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and &lt;br /&gt;
outer belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|[[Varis]]&lt;br /&gt;
[[File:Varis.png|50x50px]]&lt;br /&gt;
|[[Nocx Shard Raw|Nocx]]&lt;br /&gt;
[[File:Nocx Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Macet Ore Raw|Macet]]&lt;br /&gt;
[[File:Macet Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Sand]] and [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy&lt;br /&gt;
(Orange)&lt;br /&gt;
|[[Chabaz]]&lt;br /&gt;
[[File:Chabaz.png|50x50px]]&lt;br /&gt;
|[[Parseen Shard Raw|Parseen]]&lt;br /&gt;
[[File:Parseen Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sapsun Ore Raw|Sapsun]]&lt;br /&gt;
[[File:Sapsun Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy (Red)&lt;br /&gt;
|[[Cinnabar]]&lt;br /&gt;
[[File:Cinnabar.png|50x50px]]&lt;br /&gt;
|[[Varat Shard Raw|Varat]]&lt;br /&gt;
[[File:Varat Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Zercaner Ore Raw|Zercaner]]&lt;br /&gt;
[[File:Zercaner Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Asteroid Spawning==&lt;br /&gt;
Asteroids spawn throughout star-systems in a very predictable, and structured manner, making it easy to find resources.&lt;br /&gt;
&lt;br /&gt;
[[File:AsteroidMap.png||600px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Asteroids cannot be inhabited like [[Planet|planets]] or [[Space Station|stations]], but [[Faction Module|Faction Modules]] may be placed on them and the asteroid can then become associated with a [[faction]]. This can allow players to make a weapon [[entity]] that is mobile through the use of [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] and appears neutral, but houses weapons or [[Turret|turrets]].&lt;br /&gt;
* Asteroids can be moved around using [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] to be utilized as a weapon on its own by being &amp;quot;thrown&amp;quot; towards enemy structures or ships (so long as collision damage is turned on).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[https://starmadedock.net/threads/asteroid-belts.22386/ Starmadedock: Asteroid Belts]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>Napther</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5230</id>
		<title>Asteroid</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5230"/>
		<updated>2017-02-09T19:14:23Z</updated>

		<summary type="html">&lt;p&gt;Napther: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Asteroids''' are highly concentrated deposits of [[Raw Material]] found in space orbiting stars. They are harvested with ship-based [[Salvage Module|Salvage Modules]].&lt;br /&gt;
[[File:Asteroids.jpg|thumb|A purple ([[Sugil]]) asteroid featuring deposits of [[Threns Ore Raw|Threns]]&amp;lt;nowiki/&amp;gt;and [[Sintyr Shard Raw|Sintyr]].]]&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[File:Asteroid belt orbits.jpg|thumb|Locations of asteroid belts in a star system, as shown in the [[Map]].]]&lt;br /&gt;
Asteroids are a vital part of mining, and resource acquisition in Starmade. There are eight types of asteroids, each with different mineral, crystal, and ore composition. They are located in asteroid orbital sectors in solar systems. Orbital sectors will have multiple asteroids at the center of them. If all the asteroids are destroyed, new ones will be generated eventually on a sector reload.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Appearance&lt;br /&gt;
!Mineral&lt;br /&gt;
!Crystal&lt;br /&gt;
!Ore&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic&lt;br /&gt;
|[[Tekt]]&lt;br /&gt;
[[File:Tekt.png|50px]]&lt;br /&gt;
|[[Mattise Shard Raw|Mattise]]&lt;br /&gt;
[[File:Mattise Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Jisper Ore Raw|Jisper]]&lt;br /&gt;
[[File:Jisper Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Icy&lt;br /&gt;
|[[Dolom]]&lt;br /&gt;
[[File:Dolom.png|50x50px]]&lt;br /&gt;
|[[Hattel Shard Raw|Hattel]]&lt;br /&gt;
[[File:Hattel Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Hylat Ore Raw|Hylat]]&lt;br /&gt;
[[File:Hylat Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Purple&lt;br /&gt;
|[[Sugil]]&lt;br /&gt;
[[File:Sugil.png|50x50px]]&lt;br /&gt;
|[[Sintyr Shard Raw|Sintyr]]&lt;br /&gt;
[[File:Sintyr Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Threns Ore Raw|Threns]]&lt;br /&gt;
[[File:Threns Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and&lt;br /&gt;
outer belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Larimar]]&lt;br /&gt;
[[File:Larimar.png|50x50px]]&lt;br /&gt;
|[[Rammet Shard Raw|Rammet]]&lt;br /&gt;
[[File:Rammet Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sertise Ore Raw|Sertise]]&lt;br /&gt;
[[File:Sertise Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts.&lt;br /&gt;
|Most commonly found in the outer belts&lt;br /&gt;
&lt;br /&gt;
of stars.&lt;br /&gt;
&lt;br /&gt;
Up until recently, they were extremely &lt;br /&gt;
&lt;br /&gt;
rare, but are now as plentiful as normal&lt;br /&gt;
&lt;br /&gt;
asteroids.&lt;br /&gt;
|-&lt;br /&gt;
|Exterior is &lt;br /&gt;
Red Dirt,&lt;br /&gt;
 &lt;br /&gt;
inside is Sandy&lt;br /&gt;
(Yellow)&lt;br /&gt;
|[[Lukrah]]&lt;br /&gt;
[[File:Lukrah.png|50x50px]]&lt;br /&gt;
|[[Bastyn Shard Raw|Bastyn]]&lt;br /&gt;
[[File:Bastyn Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Fertikeen Ore Raw|Fertikeen]]&lt;br /&gt;
[[File:Fertikeen Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and &lt;br /&gt;
outer belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|[[Varis]]&lt;br /&gt;
[[File:Varis.png|50x50px]]&lt;br /&gt;
|[[Nocx Shard Raw|Nocx]]&lt;br /&gt;
[[File:Nocx Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Macet Ore Raw|Macet]]&lt;br /&gt;
[[File:Macet Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Sand]] and [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy&lt;br /&gt;
(Orange)&lt;br /&gt;
|[[Chabaz]]&lt;br /&gt;
[[File:Chabaz.png|50x50px]]&lt;br /&gt;
|[[Parseen Shard Raw|Parseen]]&lt;br /&gt;
[[File:Parseen Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sapsun Ore Raw|Sapsun]]&lt;br /&gt;
[[File:Sapsun Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy (Red)&lt;br /&gt;
|[[Cinnabar]]&lt;br /&gt;
[[File:Cinnabar.png|50x50px]]&lt;br /&gt;
|[[Varat Shard Raw|Varat]]&lt;br /&gt;
[[File:Varat Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Zercaner Ore Raw|Zercaner]]&lt;br /&gt;
[[File:Zercaner Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Asteroid Spawning==&lt;br /&gt;
Asteroids spawn throughout star-systems in a very predictable, and structured manner, making it easy to find resources.&lt;br /&gt;
&lt;br /&gt;
[[File:AsteroidMap.png||600px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Asteroids cannot be inhabited like [[Planet|planets]] or [[Space Station|stations]], but [[Faction Module|Faction Modules]] may be placed on them and the asteroid can then become associated with a [[faction]]. This can allow players to make a weapon [[entity]] that is mobile through the use of [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] and appears neutral, but houses weapons or [[Turret|turrets]].&lt;br /&gt;
* Asteroids can be moved around using [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] to be utilized as a weapon on its own by being &amp;quot;thrown&amp;quot; towards enemy structures or ships (so long as collision damage is turned on).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[https://starmadedock.net/threads/asteroid-belts.22386/ Starmadedock: Asteroid Belts]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>Napther</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4931</id>
		<title>Community Terminology</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4931"/>
		<updated>2016-12-04T00:16:05Z</updated>

		<summary type="html">&lt;p&gt;Napther: /* Basic terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
There are several '''terms''' used by community members to refer to systems other than those provided directly to the player by the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most terms refer to systems built by players to utilize deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be seperated into basic and specific terms, with basic terms refering mostly to intended systems and specific terms largely refering to unintended emergent technologies or 'tech'&lt;br /&gt;
&lt;br /&gt;
==Basic terms==&lt;br /&gt;
* AMS: Shorthand for &amp;quot;Anti-Missile System&amp;quot;. Almost exclusively refers to small turrets designed to shoot down missiles using the &amp;quot;Missiles&amp;quot; targeting option in the [[BOBBY AI Module]].&lt;br /&gt;
* PD: Shorthand for &amp;quot;Point Defense&amp;quot;. This term is frequently used interchangeably with &amp;quot;AMS&amp;quot;, however it may also refer to small turrets designed to shoot down other small targets, such as fighters, drones, or torpedoes.&lt;br /&gt;
* Drone: Small, AI-controlled ships. Usually released from a larger carrier ship in large numbers to aid a player in combat.&lt;br /&gt;
* Torpedo: Physical projectile composed of blocks that damage their target using [[Warhead|warhead]] blocks. Also known as 'Torps'.&lt;br /&gt;
* Kilonaught: A ship more than 1km in any dimension. This generally only applies to appropriately scaled ships, so a 1x1x1000 stick-ship is not a kilonaught.&lt;br /&gt;
* Noob Cube: also known as 'Doomcube', 'Doom brick', or '(Flying) Fridge'. Consists of large clumps of systems (typically haphazardly placed) to create a ship that uses its sheer size to defeat opponents. These ships typically take the form of cubes or rectangular prisms, especially when armoured, hence the name. Non-armoured variants can be referred to as &amp;quot;System Bricks&amp;quot;. While, as the name implies, these types of ships are often created by newer players and thus exhibit a low level of building competence, some 'noob cubes' can carry powerful and well-engineered systems, making them extremely difficult to defeat.&lt;br /&gt;
* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;br /&gt;
* Self Sufficient &amp;quot;X&amp;quot;: also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board regeneration and capacity, and regeneration and capacity from the base of the turret. This does not apply extra load onto the main ship's power systems, in some cases favourable, but not always required.&lt;br /&gt;
*Aux Bank: in reference to a grouping of the [[Power Auxiliary]] block into numbers that normally do not exceed 10,000 blocks per group. Also known as &amp;quot;Aux Cell&amp;quot;, &amp;quot;Aux Battery&amp;quot;, among others.&lt;br /&gt;
&lt;br /&gt;
==Specific terms==&lt;br /&gt;
* Docked Reactor: A docked entity, typically within a ship, that provides power to its parent entity via [[Power Supply Module|Power Supply beams]]. As of [https://www.star-made.org/news/starmade-v0-199-214-auxiliary-power-better-graphics-better-textures-and-bugfixes StarMade version 0.199.214]&lt;br /&gt;
* Inline reactor: Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;br /&gt;
* Saber beam: A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;br /&gt;
* Chain drive: A series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time.&lt;br /&gt;
* Missile drill: An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;br /&gt;
* Pulse lance: A melee weapon utilizing [[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;br /&gt;
* Autocannon: Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc.&lt;/div&gt;</summary>
		<author><name>Napther</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4929</id>
		<title>Community Terminology</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4929"/>
		<updated>2016-12-04T00:12:40Z</updated>

		<summary type="html">&lt;p&gt;Napther: /* Basic terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
There are several '''terms''' used by community members to refer to systems other than those provided directly to the player by the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most terms refer to systems built by players to utilize deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be seperated into basic and specific terms, with basic terms refering mostly to intended systems and specific terms largely refering to unintended emergent technologies or 'tech'&lt;br /&gt;
&lt;br /&gt;
==Basic terms==&lt;br /&gt;
* AMS: Shorthand for &amp;quot;Anti-Missile System&amp;quot;. Almost exclusively refers to small turrets designed to shoot down missiles using the &amp;quot;Missiles&amp;quot; targeting option in the [[BOBBY AI Module]].&lt;br /&gt;
* PD: Shorthand for &amp;quot;Point Defense&amp;quot;. This term is frequently used interchangeably with &amp;quot;AMS&amp;quot;, however it may also refer to small turrets designed to shoot down other small targets, such as fighters, drones, or torpedoes.&lt;br /&gt;
* Drone: Small, AI-controlled ships. Usually released from a larger carrier ship in large numbers to aid a player in combat.&lt;br /&gt;
* Torpedo: Physical projectile composed of blocks that damage their target using [[Warhead|warhead]] blocks. Also known as 'Torps'.&lt;br /&gt;
* Kilonaught: A ship more than 1km in any dimension. This generally only applies to appropriately scaled ships, so a 1x1x1000 stick-ship is not a kilonaught.&lt;br /&gt;
* Noob Cube: also known as 'Doomcube', 'Doom brick', or '(Flying) Fridge'. Consists of large clumps of systems (typically haphazardly placed) to create a ship that uses its sheer size to defeat opponents. These ships typically take the form of cubes or rectangular prisms, especially when armoured, hence the name. Non-armoured variants can be referred to as &amp;quot;System Bricks&amp;quot;. While, as the name implies, these types of ships are often created by newer players and thus exhibit a low level of building competence, some 'noob cubes' can carry powerful and well-engineered systems, making them extremely difficult to defeat.&lt;br /&gt;
* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;br /&gt;
* Self Sufficient &amp;quot;X&amp;quot;: also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board regeneration and capacity, and regeneration and capacity from the base of the turret. This does not apply extra load onto the main ship's power systems, in some cases favourable, but not always required.&lt;br /&gt;
&lt;br /&gt;
==Specific terms==&lt;br /&gt;
* Docked reactor: Additonal docked entities that provide power or shields to the main ship via supply beams; ''these no longer work''&lt;br /&gt;
* Inline reactor: Similiar to docked reactors however they function by having the entity being supplied docked directly to the reactor allowing it to draw power without the use of supply beams, these are frequently used to power turrets on large ships.&lt;br /&gt;
* Saber beam: A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other, this allows the composite beam to do damage far more quickly than a conventional beam weapon.&lt;br /&gt;
* Chain drive: A series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time.&lt;br /&gt;
* Missile drill: An array of dumbfire missiles fired in rapid succesion (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;br /&gt;
* Pulse lance: A melee weapon utiliing trigger areas to activate a damage pulse when it come into contact with a surface&lt;br /&gt;
* Autocannon: Also known as an 'autogun' these are fixed (non rotating) turrets that fire in a 30 degree arc.&lt;/div&gt;</summary>
		<author><name>Napther</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4927</id>
		<title>Community Terminology</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4927"/>
		<updated>2016-12-03T23:57:57Z</updated>

		<summary type="html">&lt;p&gt;Napther: /* Basic terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
There are several '''terms''' used by community members to refer to systems other than those provided directly to the player by the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most terms refer to systems built by players to utilize deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be seperated into basic and specific terms, with basic terms refering mostly to intended systems and specific terms largely refering to unintended emergent technologies or 'tech'&lt;br /&gt;
&lt;br /&gt;
==Basic terms==&lt;br /&gt;
* AMS: shorthand for (Anti, Missile, System) almost exclusively refers to small turrets designed to shoot down missiles.&lt;br /&gt;
* PD: shorthand for (Point defense) this term is frequently used interchangably with AMS however it may also refer to small turrets designed to shoot down fighters, drones, or torpedos.&lt;br /&gt;
* Drone: Small AI controlled ships usually released in large numbers to aid a player in combat&lt;br /&gt;
* Torpedo: Physical projectiles composed of blocks that damage their target using [[Warhead|warhead]] blocks. Also known as 'Torps'&lt;br /&gt;
* Kilonaught: A ship more than 1km in any dimension, this only applies to appropriately scaled ships so a 1x1x1000 stick is not a kilonaught.&lt;br /&gt;
* Noob cube: also known as 'Doom cube', 'Doom brick' or 'Fridge' there are large clumps of systems haphazardly placed to create a large (an extremley ugly) ship that uses its sheer size to defeat opponents. Some variants may have very viable and thought out weapons in them, making them even harder to kill with a smaller vessel.&lt;br /&gt;
* Tech: Any kind of non-standard system created by combining existing mechanics in unintended ways.&lt;br /&gt;
* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse&lt;br /&gt;
&lt;br /&gt;
==Specific terms==&lt;br /&gt;
* Docked reactor: Additonal docked entities that provide power or shields to the main ship via supply beams; ''these no longer work''&lt;br /&gt;
* Inline reactor: Similiar to docked reactors however they function by having the entity being supplied docked directly to the reactor allowing it to draw power without the use of supply beams, these are frequently used to power turrets on large ships.&lt;br /&gt;
* Saber beam: A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other, this allows the composite beam to do damage far more quickly than a conventional beam weapon.&lt;br /&gt;
* Chain drive: A series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time.&lt;br /&gt;
* Missile drill: An array of dumbfire missiles fired in rapid succesion (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;br /&gt;
* Pulse lance: A melee weapon utiliing trigger areas to activate a damage pulse when it come into contact with a surface&lt;br /&gt;
* Autocannon: Also known as an 'autogun' these are fixed (non rotating) turrets that fire in a 30 degree arc.&lt;/div&gt;</summary>
		<author><name>Napther</name></author>
		
	</entry>
</feed>