<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oasisdog</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oasisdog"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/wiki/Special:Contributions/Oasisdog"/>
	<updated>2026-05-11T22:16:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Blueprint_File_Format_Header&amp;diff=10816</id>
		<title>Blueprint File Format Header</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Blueprint_File_Format_Header&amp;diff=10816"/>
		<updated>2018-07-25T02:13:17Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: /* Header of file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=header.smbph=&lt;br /&gt;
A file that contains information about entity type/class, followed by its boundary around the [[Blueprint_File_Formats|blueprint]].&lt;br /&gt;
After that, the amount of blocks are listed. Ships also have statistics at the end of the file.&lt;br /&gt;
Docked entities have their own header file and have no influence on the  main entity  header file.&lt;br /&gt;
This file is written using Big-endian.&lt;br /&gt;
&lt;br /&gt;
==Header of file==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Version&lt;br /&gt;
|-&lt;br /&gt;
| Version || int32 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Version String Size || int32 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Version String || byte[Version String Size] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Entity type || int32 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Entity classification || int32 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Box min || [float, float, float] || 0&lt;br /&gt;
|-&lt;br /&gt;
| Box max || [float, float, float] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entity type===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Id&lt;br /&gt;
|-&lt;br /&gt;
| Ship || 0&lt;br /&gt;
|-&lt;br /&gt;
| Shop || 1&lt;br /&gt;
|-&lt;br /&gt;
| Space Station || 2&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid || 3&lt;br /&gt;
|-&lt;br /&gt;
| Managed Asteroid || 4&lt;br /&gt;
|-&lt;br /&gt;
| Planet || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entity classification===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Id !! Name&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | Ship || 0 || General&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mining&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Support&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cargo&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attack&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Defence&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Carrier&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Scout&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Scavenger&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | Space Station || 9 || General&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Shipyard&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Outpost&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Defense&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Mining&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Factory&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Trade&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Warp Gate&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Shopping&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Asteroid || 18 || General&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Managed Asteroid || 19 || General&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Planet || 20 || General&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Shop || 21 || General&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Block quantities==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Version&lt;br /&gt;
|-&lt;br /&gt;
| Number of entries || int32 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Entry[Block id, Quantity] || [int16, int32] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistic==&lt;br /&gt;
Statistics were added with version 1 of the 'header.smbph'.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Version&lt;br /&gt;
|-&lt;br /&gt;
| Has statistic || Boolean (byte) || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistic data===&lt;br /&gt;
Only ships have this section!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Statistic version&lt;br /&gt;
|-&lt;br /&gt;
| Statistic version || int16 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Offensive 1 || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Defensive || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Power || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mobility || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Danger || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Survivability || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Offensive 2 || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Support || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mining || double || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
In order to assist developers, the following files are provided to help understand and work with blueprint files.&lt;br /&gt;
&lt;br /&gt;
===010 Editor===&lt;br /&gt;
The following *.bt files are format definitions for the [http://www.sweetscape.com/010editor 010 Hex Editor]. &lt;br /&gt;
&lt;br /&gt;
===smbph.bt===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//--------------------------------------&lt;br /&gt;
//--- 010 Editor v6.0 Binary Template&lt;br /&gt;
//&lt;br /&gt;
// File: smbph.bt&lt;br /&gt;
// Revision: v0.199.435&lt;br /&gt;
// Purpose: StarMade Blueprint Header file&lt;br /&gt;
//--------------------------------------&lt;br /&gt;
&lt;br /&gt;
struct Vector3f&lt;br /&gt;
{&lt;br /&gt;
    float x;&lt;br /&gt;
    float y;&lt;br /&gt;
    float z;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum &amp;lt;unsigned int&amp;gt; EntityType&lt;br /&gt;
{&lt;br /&gt;
    Ship = 0,&lt;br /&gt;
    Shop = 1,&lt;br /&gt;
    SpaceStatiion = 2,&lt;br /&gt;
    Asteroid = 3,&lt;br /&gt;
    Managed Asteroid = 4,&lt;br /&gt;
    Planet = 5&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum &amp;lt;unsigned int&amp;gt; ClassificationType&lt;br /&gt;
{&lt;br /&gt;
    General = 0,&lt;br /&gt;
    Mining = 1,&lt;br /&gt;
    Support = 2,&lt;br /&gt;
    Cargo = 3,&lt;br /&gt;
    Attack = 4,&lt;br /&gt;
    Defense = 5,&lt;br /&gt;
    Carrier = 6,&lt;br /&gt;
    Scout = 7,&lt;br /&gt;
    Scavenger = 8,&lt;br /&gt;
    General = 9,&lt;br /&gt;
    Shipyard = 10,&lt;br /&gt;
    Outpost = 11,&lt;br /&gt;
    Defense = 12,&lt;br /&gt;
    Mining = 13,&lt;br /&gt;
    Factory = 14,&lt;br /&gt;
    Trade = 15,&lt;br /&gt;
    Warp_Gate = 16,&lt;br /&gt;
    Shopping = 17,&lt;br /&gt;
    General = 18,&lt;br /&gt;
    General = 19,&lt;br /&gt;
    General = 20,&lt;br /&gt;
    General = 21,&lt;br /&gt;
    General = 22,&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    Vector3f min;&lt;br /&gt;
    Vector3f max;&lt;br /&gt;
} BoundingBox;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    short blockId;&lt;br /&gt;
    int blockCount;&lt;br /&gt;
} Element;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    int numElements;&lt;br /&gt;
    Element elements[numElements];&lt;br /&gt;
} ElementCountMap;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    int16 version; &lt;br /&gt;
    double offensive0;&lt;br /&gt;
    double defensive;&lt;br /&gt;
    double power;&lt;br /&gt;
    double mobility;&lt;br /&gt;
    double danger;&lt;br /&gt;
    double survivability;&lt;br /&gt;
    double offensive1;&lt;br /&gt;
    double support;&lt;br /&gt;
    double mining;&lt;br /&gt;
} Statistic;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    int version; &lt;br /&gt;
    EntityType entityType;&lt;br /&gt;
    ClassificationType classificationType;&lt;br /&gt;
    BoundingBox boundingBox;&lt;br /&gt;
    ElementCountMap elementCountMap;&lt;br /&gt;
    byte hasStatistic;&lt;br /&gt;
    Statistic statistic;   // Ships only&lt;br /&gt;
} Header;&lt;br /&gt;
&lt;br /&gt;
Header header;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Blueprint_File_Format_Header&amp;diff=5929</id>
		<title>Blueprint File Format Header</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Blueprint_File_Format_Header&amp;diff=5929"/>
		<updated>2018-02-14T06:04:33Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=header.smbph=&lt;br /&gt;
A file that contains information about entity type/class, followed by its boundary around the [[Blueprint_File_Formats|blueprint]].&lt;br /&gt;
After that, the amount of blocks are listed. Ships also have statistics at the end of the file.&lt;br /&gt;
Docked entities have their own header file and have no influence on the  main entity  header file.&lt;br /&gt;
This file is written using Big-endian.&lt;br /&gt;
&lt;br /&gt;
==Header of file==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Version&lt;br /&gt;
|-&lt;br /&gt;
| Version || int32 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Version String || byte[27] || 5&lt;br /&gt;
|-&lt;br /&gt;
| Entity type || int32 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Entity classification || int32 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Box min || [float, float, float] || 0&lt;br /&gt;
|-&lt;br /&gt;
| Box max || [float, float, float] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entity type===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Id&lt;br /&gt;
|-&lt;br /&gt;
| Ship || 0&lt;br /&gt;
|-&lt;br /&gt;
| Shop || 1&lt;br /&gt;
|-&lt;br /&gt;
| Space Station || 2&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid || 3&lt;br /&gt;
|-&lt;br /&gt;
| Managed Asteroid || 4&lt;br /&gt;
|-&lt;br /&gt;
| Planet || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entity classification===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Id !! Name&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | Ship || 0 || General&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mining&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Support&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cargo&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attack&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Defence&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Carrier&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Scout&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Scavenger&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | Space Station || 9 || General&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Shipyard&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Outpost&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Defense&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Mining&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Factory&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Trade&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Warp Gate&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Shopping&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Asteroid || 18 || General&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Managed Asteroid || 19 || General&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Planet || 20 || General&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | Shop || 21 || General&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Block quantities==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Version&lt;br /&gt;
|-&lt;br /&gt;
| Number of entries || int32 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Entry[Block id, Quantity] || [int16, int32] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistic==&lt;br /&gt;
Statistics were added with version 1 of the 'header.smbph'.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Version&lt;br /&gt;
|-&lt;br /&gt;
| Has statistic || Boolean (byte) || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistic data===&lt;br /&gt;
Only ships have this section!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purpose !! Data type !! Statistic version&lt;br /&gt;
|-&lt;br /&gt;
| Statistic version || int16 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Offensive 1 || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Defensive || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Power || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mobility || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Danger || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Survivability || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Offensive 2 || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Support || double || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mining || double || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
In order to assist developers, the following files are provided to help understand and work with blueprint files.&lt;br /&gt;
&lt;br /&gt;
===010 Editor===&lt;br /&gt;
The following *.bt files are format definitions for the [http://www.sweetscape.com/010editor 010 Hex Editor]. &lt;br /&gt;
&lt;br /&gt;
===smbph.bt===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//--------------------------------------&lt;br /&gt;
//--- 010 Editor v6.0 Binary Template&lt;br /&gt;
//&lt;br /&gt;
// File: smbph.bt&lt;br /&gt;
// Revision: v0.199.435&lt;br /&gt;
// Purpose: StarMade Blueprint Header file&lt;br /&gt;
//--------------------------------------&lt;br /&gt;
&lt;br /&gt;
struct Vector3f&lt;br /&gt;
{&lt;br /&gt;
    float x;&lt;br /&gt;
    float y;&lt;br /&gt;
    float z;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum &amp;lt;unsigned int&amp;gt; EntityType&lt;br /&gt;
{&lt;br /&gt;
    Ship = 0,&lt;br /&gt;
    Shop = 1,&lt;br /&gt;
    SpaceStatiion = 2,&lt;br /&gt;
    Asteroid = 3,&lt;br /&gt;
    Managed Asteroid = 4,&lt;br /&gt;
    Planet = 5&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
enum &amp;lt;unsigned int&amp;gt; ClassificationType&lt;br /&gt;
{&lt;br /&gt;
    General = 0,&lt;br /&gt;
    Mining = 1,&lt;br /&gt;
    Support = 2,&lt;br /&gt;
    Cargo = 3,&lt;br /&gt;
    Attack = 4,&lt;br /&gt;
    Defense = 5,&lt;br /&gt;
    Carrier = 6,&lt;br /&gt;
    Scout = 7,&lt;br /&gt;
    Scavenger = 8,&lt;br /&gt;
    General = 9,&lt;br /&gt;
    Shipyard = 10,&lt;br /&gt;
    Outpost = 11,&lt;br /&gt;
    Defense = 12,&lt;br /&gt;
    Mining = 13,&lt;br /&gt;
    Factory = 14,&lt;br /&gt;
    Trade = 15,&lt;br /&gt;
    Warp_Gate = 16,&lt;br /&gt;
    Shopping = 17,&lt;br /&gt;
    General = 18,&lt;br /&gt;
    General = 19,&lt;br /&gt;
    General = 20,&lt;br /&gt;
    General = 21,&lt;br /&gt;
    General = 22,&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    Vector3f min;&lt;br /&gt;
    Vector3f max;&lt;br /&gt;
} BoundingBox;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    short blockId;&lt;br /&gt;
    int blockCount;&lt;br /&gt;
} Element;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    int numElements;&lt;br /&gt;
    Element elements[numElements];&lt;br /&gt;
} ElementCountMap;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    int16 version; &lt;br /&gt;
    double offensive0;&lt;br /&gt;
    double defensive;&lt;br /&gt;
    double power;&lt;br /&gt;
    double mobility;&lt;br /&gt;
    double danger;&lt;br /&gt;
    double survivability;&lt;br /&gt;
    double offensive1;&lt;br /&gt;
    double support;&lt;br /&gt;
    double mining;&lt;br /&gt;
} Statistic;&lt;br /&gt;
&lt;br /&gt;
typedef struct&lt;br /&gt;
{&lt;br /&gt;
    int version; &lt;br /&gt;
    EntityType entityType;&lt;br /&gt;
    ClassificationType classificationType;&lt;br /&gt;
    BoundingBox boundingBox;&lt;br /&gt;
    ElementCountMap elementCountMap;&lt;br /&gt;
    byte hasStatistic;&lt;br /&gt;
    Statistic statistic;   // Ships only&lt;br /&gt;
} Header;&lt;br /&gt;
&lt;br /&gt;
Header header;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Power_Capacitor.png&amp;diff=852</id>
		<title>File:Power Capacitor.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Power_Capacitor.png&amp;diff=852"/>
		<updated>2016-08-01T02:46:34Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Power_Reactor_Module.png&amp;diff=851</id>
		<title>File:Power Reactor Module.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Power_Reactor_Module.png&amp;diff=851"/>
		<updated>2016-08-01T02:46:13Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Ship_Core.png&amp;diff=850</id>
		<title>File:Ship Core.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Ship_Core.png&amp;diff=850"/>
		<updated>2016-08-01T02:35:04Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Damage_Pulse_Module.png&amp;diff=849</id>
		<title>File:Damage Pulse Module.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Damage_Pulse_Module.png&amp;diff=849"/>
		<updated>2016-08-01T02:33:43Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Damage_Beam_Module.png&amp;diff=848</id>
		<title>File:Damage Beam Module.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Damage_Beam_Module.png&amp;diff=848"/>
		<updated>2016-08-01T02:33:25Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Missile_Tube.png&amp;diff=847</id>
		<title>File:Missile Tube.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Missile_Tube.png&amp;diff=847"/>
		<updated>2016-08-01T02:31:48Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Cannon_Computer.png&amp;diff=846</id>
		<title>File:Cannon Computer.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Cannon_Computer.png&amp;diff=846"/>
		<updated>2016-08-01T02:27:00Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: Oasisdog uploaded a new version of File:Cannon Computer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Cannon_Barrel.png&amp;diff=845</id>
		<title>File:Cannon Barrel.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Cannon_Barrel.png&amp;diff=845"/>
		<updated>2016-08-01T02:22:09Z</updated>

		<summary type="html">&lt;p&gt;Oasisdog: Oasisdog uploaded a new version of File:Cannon Barrel.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Oasisdog</name></author>
		
	</entry>
</feed>