<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Petlahk</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Petlahk"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/wiki/Special:Contributions/Petlahk"/>
	<updated>2026-05-11T21:19:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=9628</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=9628"/>
		<updated>2018-05-06T15:10:05Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In StarMade, most systems on ships, stations, and other structures require power to function. To generate power on your vessels, a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors:[[Reactor Main | Reactor Power blocks]], [[Stabilizer | Reactor Stabilizer blocks]], and [[reactor chambers|reactor Chambers]] and their connecting [[Reactor Conduit |conduits]].&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. As long as your reactor is 10 blocks or fewer, it will function normally on its own, and does not require any Stabilizers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Reactors above 10 blocks in size require Stabilizers. Stabilizer groups need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor, and the distance at which they must be placed to be effective, are determined by the size (block count) of the reactor. Stabilizer distance in relation to the active reactor is shown on the screen in [[Build Mode |build mode]] when stabilizer blocks are selected in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] usage be less than 100%. Every chamber, active or passive, has a constant, fixed Chamber Capacity cost.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks, you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor using reactor blocks, switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency, it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another, you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream, reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group.&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group, stabilizers can be placed in zones which correspond to each of the 6 cardinal directions (up, down, left, right, forward, behind) of the reactor. When stabilizer groups are placed in multiple directions from the reactor, two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficiency compared to biggest stabilizer'. An illustration of stabilizer group zones can be seen below and to the right.&lt;br /&gt;
&lt;br /&gt;
[[File:Zones Illustration -3.png|thumb|Stabilizer Zones Around a Reactor]]&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are in different zones of a reactor the total distance is split between them '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if a reactor calls for 17 stabilizers to be 37 meters away from the reactor the player can place 4 groups of 4 stabilizers at 14 meters each, or two groups of 8 at 19 meters each. However it is not possible to split the distance between two equidistant stabilizer groups and a third non-equidistant group, and easily manage maximum efficiency per group. All zone-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic the total distance required for the stabilizers to be away from the reactor can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power systems can be found[[ Power Systems | here]]. However, it is strongly recommended that you no longer use legacy power. It currently remains in-game for compatibility reasons, however it is largely unsupported and will be fully deprecated in the future.&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6466</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6466"/>
		<updated>2018-05-06T00:38:51Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Undo revision 6461 by Petlahk (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In StarMade, most systems on ships, stations, and other structures require power to function. To generate power on your vessels, a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors:[[Reactor Main | Reactor Power blocks]], [[Stabilizer | Reactor Stabilizer blocks]], and [[reactor chambers|reactor Chambers]] and their connecting [[Reactor Conduit |conduits]].&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. As long as your reactor is 10 blocks or fewer, it will function normally on its own, and does not require any Stabilizers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Reactors above 10 blocks in size require Stabilizers. Stabilizer groups need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor, and the distance at which they must be placed to be effective, are determined by the size (block count) of the reactor. Stabilizer distance in relation to the active reactor is shown on the screen in [[Build Mode |build mode]] when stabilizer blocks are selected in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] usage be less than 100%. Every chamber, active or passive, has a constant, fixed Chamber Capacity cost.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor using reactor blocks, switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group, stabilizers can be placed in zones which correspond to each of the 6 cardinal directions (up, down, left, right, forward, behind) of the reactor. When stabilizer groups are placed in multiple directions from the reactor, two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficiency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are in different zones of a reactor the total distance is split between them '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if a reactor calls for 17 stabilizers to be 37 meters away from the reactor the player can place 4 groups of 4 stabilizers at 14 meters each, or two groups of 8 at 19 meters each. However it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All zone-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic the total distance required for the stabilizers to be away from the reactor can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power systems can be found[[ Power Systems | here]]. However, it is strongly recommended that you no longer use legacy power. It currently remains in-game for compatibility reasons, however it is largely unsupported, and will be fully deprecated in the future.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6465</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6465"/>
		<updated>2018-05-06T00:38:35Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Undo revision 6464 by Petlahk (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In StarMade, most systems on ships, stations, and other structures require power to function. To generate power on your vessels, a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors:[[Reactor Main | Reactor Power blocks]], [[Stabilizer | Reactor Stabilizer blocks]], and [[reactor chambers|reactor Chambers]] and their connecting [[Reactor Conduit |conduits]].&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. As long as your reactor is 10 blocks or fewer, it will function normally on its own, and does not require any Stabilizers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Reactors above 10 blocks in size require Stabilizers. Stabilizer groups need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor, and the distance at which they must be placed to be effective, are determined by the size (block count) of the reactor. Stabilizer distance in relation to the active reactor is shown on the screen in [[Build Mode |build mode]] when stabilizer blocks are selected in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] usage be less than 100%. Every chamber, active or passive, has a constant, fixed Chamber Capacity cost.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor using reactor blocks, switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
[[File: Zones Illustration.png|thumbs|caption = Reactor Stabilizer Zones Illustration]]&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group, stabilizers can be placed in zones which correspond to each of the 6 cardinal directions (up, down, left, right, forward, behind) of the reactor. When stabilizer groups are placed in multiple directions from the reactor, two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficiency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are in different zones of a reactor the total distance is split between them, '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if a reactor calls for 17 stabilizers to be 37 meters away from the reactor the, player can place 4 groups of 4 stabilizers at 14 meters each or two groups of 8 at 19 meters each. However it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All zone-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic the total distance away from the reactor required for the stabilizers can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power systems can be found[[ Power Systems | here]]. However, it is strongly recommended that you no longer use legacy power. It currently remains in-game for compatibility reasons, however it is largely unsupported, and will be fully deprecated in the future.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6464</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6464"/>
		<updated>2018-05-06T00:34:18Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In StarMade, most systems on ships, stations, and other structures require power to function. To generate power on your vessels, a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors:[[Reactor Main | Reactor Power blocks]], [[Stabilizer | Reactor Stabilizer blocks]], and [[reactor chambers|reactor Chambers]] and their connecting [[Reactor Conduit |conduits]].&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. As long as your reactor is 10 blocks or fewer, it will function normally on its own, and does not require any Stabilizers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Reactors above 10 blocks in size require Stabilizers. Stabilizer groups need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor, and the distance at which they must be placed to be effective, are determined by the size (block count) of the reactor. Stabilizer distance in relation to the active reactor is shown on the screen in [[Build Mode |build mode]] when stabilizer blocks are selected in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] usage be less than 100%. Every chamber, active or passive, has a constant, fixed Chamber Capacity cost.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.jpg|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor using reactor blocks, switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group, stabilizers can be placed in zones which correspond to each of the 6 cardinal directions (up, down, left, right, forward, behind) of the reactor. When stabilizer groups are placed in multiple directions from the reactor, two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficiency compared to biggest stabilizer'. An illustration of the stabilizer zones can be found in the image below.&lt;br /&gt;
&lt;br /&gt;
[[File: Zones Illustration -3.png|thumbs|caption = Reactor Stabilizer Zones Illustration]]&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are in different zones of a reactor the total distance is split between them, '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if a reactor calls for 17 stabilizers to be 37 meters away from the reactor the, player can place 4 groups of 4 stabilizers at 14 meters each or two groups of 8 at 19 meters each. However it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All zone-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic the total distance away from the reactor required for the stabilizers can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power systems can be found[[ Power Systems | here]]. However, it is strongly recommended that you no longer use legacy power. It currently remains in-game for compatibility reasons, however it is largely unsupported, and will be fully deprecated in the future.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Zones_Illustration_-3.png&amp;diff=6463</id>
		<title>File:Zones Illustration -3.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Zones_Illustration_-3.png&amp;diff=6463"/>
		<updated>2018-05-06T00:33:33Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Zones_Illustration.jpg&amp;diff=6462</id>
		<title>File:Zones Illustration.jpg</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Zones_Illustration.jpg&amp;diff=6462"/>
		<updated>2018-05-06T00:28:58Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6461</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6461"/>
		<updated>2018-05-06T00:27:34Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In StarMade, most systems on ships, stations, and other structures require power to function. To generate power on your vessels, a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors:[[Reactor Main | Reactor Power blocks]], [[Stabilizer | Reactor Stabilizer blocks]], and [[reactor chambers|reactor Chambers]] and their connecting [[Reactor Conduit |conduits]].&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. As long as your reactor is 10 blocks or fewer, it will function normally on its own, and does not require any Stabilizers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Reactors above 10 blocks in size require Stabilizers. Stabilizer groups need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor, and the distance at which they must be placed to be effective, are determined by the size (block count) of the reactor. Stabilizer distance in relation to the active reactor is shown on the screen in [[Build Mode |build mode]] when stabilizer blocks are selected in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] usage be less than 100%. Every chamber, active or passive, has a constant, fixed Chamber Capacity cost.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor using reactor blocks, switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
[[File: Zones Illustration.png|thumbs|caption = Reactor Stabilizer Zones Illustration]]&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group, stabilizers can be placed in zones which correspond to each of the 6 cardinal directions (up, down, left, right, forward, behind) of the reactor. When stabilizer groups are placed in multiple directions from the reactor, two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficiency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are in different zones of a reactor the total distance is split between them, '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if a reactor calls for 17 stabilizers to be 37 meters away from the reactor the, player can place 4 groups of 4 stabilizers at 14 meters each or two groups of 8 at 19 meters each. However it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All zone-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic the total distance away from the reactor required for the stabilizers can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power systems can be found[[ Power Systems | here]]. However, it is strongly recommended that you no longer use legacy power. It currently remains in-game for compatibility reasons, however it is largely unsupported, and will be fully deprecated in the future.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Zones_Illustration.png&amp;diff=6460</id>
		<title>File:Zones Illustration.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Zones_Illustration.png&amp;diff=6460"/>
		<updated>2018-05-06T00:26:06Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reactor Stabilizer Zones Illustration&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6458</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6458"/>
		<updated>2018-05-06T00:12:51Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In StarMade, most systems on ships, stations, and other structures require power to function. To generate power on your vessels, a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors:[[Reactor Main | Reactor Power blocks]], [[Stabilizer | Reactor Stabilizer blocks]], and [[reactor chambers|reactor Chambers]] and their connecting [[Reactor Conduit |conduits]].&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. As long as your reactor is 10 blocks or fewer, it will function normally on its own, and does not require any Stabilizers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Reactors above 10 blocks in size require Stabilizers. Stabilizer groups need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor, and the distance at which they must be placed to be effective, are determined by the size (block count) of the reactor. Stabilizer distance in relation to the active reactor is shown on the screen in [[Build Mode |build mode]] when stabilizer blocks are selected in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] usage be less than 100%. Every chamber, active or passive, has a constant, fixed Chamber Capacity cost.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor using reactor blocks, switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group, stabilizers can be placed in zones which correspond to each of the 6 cardinal directions (up, down, left, right, forward, behind) of the reactor. When stabilizer groups are placed in multiple directions from the reactor, two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficiency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are in different zones of a reactor the total distance is split between them '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if a reactor calls for 17 stabilizers to be 37 meters away from the reactor the player can place 4 groups of 4 stabilizers at 14 meters each, or two groups of 8 at 19 meters each. However it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All zone-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic the total distance required for the stabilizers to be away from the reactor can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power systems can be found[[ Power Systems | here]] . However it is strongly recommended that you no longer use legacy power. It currently remains in-game for compatibility reasons, however it is largely unsupported, and will be fully deprecated in the future.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6457</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6457"/>
		<updated>2018-05-06T00:10:14Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In StarMade, most systems on ships, stations, and other structures require power to function. To generate power on your vessels, a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors:[[Reactor Main | Reactor Power blocks]], [[Stabilizer | Reactor Stabilizer blocks]], and [[reactor chambers|reactor Chambers]] and their connecting [[Reactor Conduit |conduits]].&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. As long as your reactor is 10 blocks or fewer, it will function normally on its own, and does not require any Stabilizers to operate at full capacity.&lt;br /&gt;
&lt;br /&gt;
Reactors above 10 blocks in size require Stabilizers. Stabilizer groups need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor, and the distance at which they must be placed to be effective, are determined by the size (block count) of the reactor. Stabilizer distance in relation to the active reactor is shown on the screen in [[Build Mode |build mode]] when stabilizer blocks are selected in the toolbar.&lt;br /&gt;
&lt;br /&gt;
Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] usage be less than 100%. Every chamber, active or passive, has a constant, fixed Chamber Capacity cost.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor using reactor blocks, switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group, stabilizers can be placed in zones which correspond to each of the 6 cardinal directions (up, down, left, right, forward, behind) of the reactor. When stabilizer groups are placed in multiple directions from the reactor, two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficiency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are in different zones of a reactor, the total distance is split between them '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if your reactor calls for 17 stabilizers to be 37 meters away from the reactor, the player can place 4 groups of 4 stabilizers at 14 meters each, or two groups of 8 at 19 meters each. However, it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All zone-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic, the total distance required for the stabilizers to be away from the reactor can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power systems can be found[[ Power Systems | here]] . However, it is strongly recommended that you no longer use legacy power. It currently remains in-game for compatibility reasons, however it is largely unsupported, and will be fully deprecated in the future.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6455</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6455"/>
		<updated>2018-05-05T23:55:00Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Overview ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Main | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group stabilizers can be placed on each of the 6 faces of the reactor. When stabilizer groups are placed on multiple faces of the reactor two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are on different faces of a reactor the total distance is split between them '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if your reactor calls for 17 stabilizers to be 37 meters away from the reactor the player can place 4 groups of 4 stabilizers at 14 meters each, or two groups of 8 at 19 meters each. However, it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All face-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic, the total distance required for the stabilizers to be away from the reactor can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power can be found [[ Power Systems | here ]]. If you are returning to Starmade after a long hiatus it is strongly recommended that you no longer use legacy power. It will cause glitches and game-breaking lag.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6294</id>
		<title>System Integrity</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6294"/>
		<updated>2018-05-05T21:27:36Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every ship system in starmade has integrity except for reactor chamber groups and hull. Integrity is a measurement of how much health an individual system has. If a system's integrity drops below 0 then the system will explode. This is especially true of large system groups, so care must be taken to ensure that they are built correctly.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building For Integrity ==&lt;br /&gt;
[[File:Schine Integrity Chart.png| thumb | Schine Integrity Chart]]&lt;br /&gt;
&lt;br /&gt;
Building for system integrity is relatively simple. The first thing that you need to know is that the integrity of various systems can be found either in the advanced [[buidmode]] menu to the left, or on the cursor when placing a system. [[Shield System | Shields]] and [[Reactors | power]] can be found in the buidmode menu while the integrity of [[Thruster Module | thrusters]], [[Weapon Systems | weapons]], and [[Stabilizer | stabilizers]] can be found on the buildmode reticule when placing those systems. However, integrity is calculated slightly differently for shields and thrusters than for the other types of systems.&lt;br /&gt;
&lt;br /&gt;
The basics of how integrity is calculated is as follows from the January 20th, 2018 developer news post:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
For each group of systems, there’s a starting value of 200 integrity which will go up or down depending on how many blocks each block touches within that group. The penalty only applies if your integrity goes below 0, so small ships generally don’t have to worry about it at all.&lt;br /&gt;
&lt;br /&gt;
* Touches 0 blocks: - 10 integrity&lt;br /&gt;
* Touches 1 blocks: - 8.5 integrity&lt;br /&gt;
* Touches 2 blocks: - 7 integrity&lt;br /&gt;
* Touches 3 blocks: - 4 integrity&lt;br /&gt;
* Touches 4 blocks: - 2 integrity&lt;br /&gt;
* Touches 5 blocks: + 0.5 integrity&lt;br /&gt;
* Touches 6 blocks: + 2 integrity&lt;br /&gt;
&lt;br /&gt;
The integrity mechanic applies to all usable systems, but not hull.&lt;br /&gt;
&lt;br /&gt;
There are a few special groups worth mentioning:&lt;br /&gt;
&lt;br /&gt;
* Thrusters will be considered as the same group, they all share the same integrity value.&lt;br /&gt;
* Stabilizers group if close enough, get combined into a single group. This can easily be seen when looking at their outline in build mode with a stabilizer block selected in the hotbar.&lt;br /&gt;
* Shield integrity will take the lowest integrity of both rechargers and capacitors within a shield radius. A shield with low integrity will also receive damage on a shield hit, which means that this is the only module where integrity is an absolute necessity.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What integrity rules entail is that for each system that uses integrity it is better to build them with high depth and width when compared to the length of the system. However with thrusters integrity is shipwide so integrity is nearly a non-issue. With shields however, the stability within a shield bubble is limited by the group in that bubble with the lowest integrity. So, shield capacitor groups with low integrity can drastically weaken your vessel's shield system.&lt;br /&gt;
&lt;br /&gt;
The chart to the right published by schine provides an illustration of how integrity is calculated.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6278</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6278"/>
		<updated>2018-05-05T20:52:53Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Basics ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Main | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group stabilizers can be placed on each of the 6 faces of the reactor. When stabilizer groups are placed on multiple faces of the reactor two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are on different faces of a reactor the total distance is split between them '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if your reactor calls for 17 stabilizers to be 37 meters away from the reactor the player can place 4 groups of 4 stabilizers at 14 meters each, or two groups of 8 at 19 meters each. However, it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All face-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic, the total distance required for the stabilizers to be away from the reactor can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power can be found [[ Power Systems | here ]]. If you are returning to Starmade after a long hiatus it is strongly recommended that you no longer use legacy power. It will cause glitches and game-breaking lag.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6276</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6276"/>
		<updated>2018-05-05T20:49:08Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
 | type = notice&lt;br /&gt;
 | text =  '''This page is up to date as of version 0.200.335.'''&lt;br /&gt;
 }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Basics ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Main | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stabilizer Placement ==&lt;br /&gt;
&lt;br /&gt;
Stabilizer groups do not need to be placed along one axis to achieve the maximum stabilizer efficiency. While it might suffice to have stabilizers placed along one axis for a reactor this can become an issue with larger reactors.&lt;br /&gt;
&lt;br /&gt;
To decrease the distance that each stabilizer group needs to be placed on either side of the main reactor group stabilizers can be placed on each of the 6 faces of the reactor. When stabilizer groups are placed on multiple faces of the reactor two new pieces of information will show up on the reticule. The first is 'Stabilizer Bonus Slot' and the second is 'bonus efficency compared to biggest stabilizer'.&lt;br /&gt;
&lt;br /&gt;
When multiple stabilizer groups are on different faces of a reactor the total distance is split between them '''provided that for each stabilizer group on one face, there is an equidistant and equally sized group on the opposite face'''. So, if your reactor calls for stabilizers to be 37 meters away from the reactor the player can place 4 groups of 4 stabilizers at 14 meters each, or two groups of 8 at 19 meters each. However, it is not possible to split the distance between two equidistant stabilizer groups and expect maximum efficiency per group. All face-centered stabilizer groups must be equidistant.&lt;br /&gt;
&lt;br /&gt;
Using this mechanic, the total distance required for the stabilizers to be away from the reactor can be decreased to 20% distance across all 6 sides while still maintaining mass efficiency.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power can be found [[ Power Systems | here ]]. If you are returning to Starmade after a long hiatus it is strongly recommended that you no longer use legacy power. It will cause glitches and game-breaking lag.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6253</id>
		<title>System Integrity</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6253"/>
		<updated>2018-05-05T19:09:37Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every ship system in starmade has integrity except for reactor chamber groups and hull. Integrity is a measurement of how much health an individual system has. If a system's integrity drops below 0 then the system will explode. This is especially true of large system groups, so care must be taken to ensure that they are built correctly.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building For Integrity ==&lt;br /&gt;
[[File:Schine Integrity Chart.png| thumb | Schine Integrity Chart]]&lt;br /&gt;
&lt;br /&gt;
Building for system integrity is relatively simple. The first thing that you need to know is that the integrity of various systems can be found either in the advanced [[buidmode]] menu to the left, or on the cursor when placing a system. [[Shield System | Shields]] and [[Reactors | power]] can be found in the buidmode menu while the integrity of [[Thruster Module | thrusters]], [[weapons]], and [[Stabilizer | stabilizers]] can be found on the buildmode reticule when placing those systems. However, integrity is calculated slightly differently for shields and thrusters than for the other types of systems.&lt;br /&gt;
&lt;br /&gt;
The basics of how integrity is calculated is as follows from the January 20th, 2018 developer news post:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
For each group of systems, there’s a starting value of 200 integrity which will go up or down depending on how many blocks each block touches within that group. The penalty only applies if your integrity goes below 0, so small ships generally don’t have to worry about it at all.&lt;br /&gt;
&lt;br /&gt;
* Touches 0 blocks: - 10 integrity&lt;br /&gt;
* Touches 1 blocks: - 8.5 integrity&lt;br /&gt;
* Touches 2 blocks: - 7 integrity&lt;br /&gt;
* Touches 3 blocks: - 4 integrity&lt;br /&gt;
* Touches 4 blocks: - 2 integrity&lt;br /&gt;
* Touches 5 blocks: + 0.5 integrity&lt;br /&gt;
* Touches 6 blocks: + 2 integrity&lt;br /&gt;
&lt;br /&gt;
The integrity mechanic applies to all usable systems, but not hull.&lt;br /&gt;
&lt;br /&gt;
There are a few special groups worth mentioning:&lt;br /&gt;
&lt;br /&gt;
* Thrusters will be considered as the same group, they all share the same integrity value.&lt;br /&gt;
* Stabilizers group if close enough, get combined into a single group. This can easily be seen when looking at their outline in build mode with a stabilizer block selected in the hotbar.&lt;br /&gt;
* Shield integrity will take the lowest integrity of both rechargers and capacitors within a shield radius. A shield with low integrity will also receive damage on a shield hit, which means that this is the only module where integrity is an absolute necessity.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What integrity rules entail is that for each system that uses integrity it is better to build them with high depth and width when compared to the length of the system. However with thrusters integrity is shipwide so integrity is nearly a non-issue. With shields however, the stability within a shield bubble is limited by the group in that bubble with the lowest integrity. So, shield capacitor groups with low integrity can drastically weaken your vessel's shield system.&lt;br /&gt;
&lt;br /&gt;
The chart to the right published by schine provides an illustration of how integrity is calculated.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6247</id>
		<title>System Integrity</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6247"/>
		<updated>2018-05-05T18:56:15Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every ship system in starmade has integrity except for reactor chamber groups and hull. Integrity is a measurement of how much health an individual system has. If a system's integrity drops below 0 then the system will explode. This is especially true of large system groups, so care must be taken to ensure that they are built correctly.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building For Integrity ==&lt;br /&gt;
[[File:Schine Integrity Chart.png| thumb | Schine Integrity Chart]]&lt;br /&gt;
&lt;br /&gt;
Building for system integrity is relatively simple. The first thing that you need to know is that the integrity of various systems can be found either in the advanced [[buidmode]] menu to the left, or on the cursor when placing a system. [[Shield System | Shields]] and [[Reactors | power]] can be found in the buidmode menu while the integrity of [[Thruster | thrusters]], [[weapons]], and [[Stabilizer | stabilizers]] can be found on the buildmode reticule when placing those systems. However, integrity is calculated slightly differently for shields and thrusters than for the other types of systems.&lt;br /&gt;
&lt;br /&gt;
The basics of how integrity is calculated is as follows from the January 20th, 2018 developer news post:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
For each group of systems, there’s a starting value of 200 integrity which will go up or down depending on how many blocks each block touches within that group. The penalty only applies if your integrity goes below 0, so small ships generally don’t have to worry about it at all.&lt;br /&gt;
&lt;br /&gt;
* Touches 0 blocks: - 10 integrity&lt;br /&gt;
* Touches 1 blocks: - 8.5 integrity&lt;br /&gt;
* Touches 2 blocks: - 7 integrity&lt;br /&gt;
* Touches 3 blocks: - 4 integrity&lt;br /&gt;
* Touches 4 blocks: - 2 integrity&lt;br /&gt;
* Touches 5 blocks: + 0.5 integrity&lt;br /&gt;
* Touches 6 blocks: + 2 integrity&lt;br /&gt;
&lt;br /&gt;
The integrity mechanic applies to all usable systems, but not hull.&lt;br /&gt;
&lt;br /&gt;
There are a few special groups worth mentioning:&lt;br /&gt;
&lt;br /&gt;
* Thrusters will be considered as the same group, they all share the same integrity value.&lt;br /&gt;
* Stabilizers group if close enough, get combined into a single group. This can easily be seen when looking at their outline in build mode with a stabilizer block selected in the hotbar.&lt;br /&gt;
* Shield integrity will take the lowest integrity of both rechargers and capacitors within a shield radius. A shield with low integrity will also receive damage on a shield hit, which means that this is the only module where integrity is an absolute necessity.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What integrity rules entail is that for each system that uses integrity it is better to build them with high depth and width when compared to the length of the system. However with thrusters integrity is shipwide so integrity is nearly a non-issue. With shields however, the stability within a shield bubble is limited by the group in that bubble with the lowest integrity. So, shield capacitor groups with low integrity can drastically weaken your vessel's shield system.&lt;br /&gt;
&lt;br /&gt;
The chart to the right published by schine provides an illustration of how integrity is calculated.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Schine_Integrity_Chart.png&amp;diff=6245</id>
		<title>File:Schine Integrity Chart.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Schine_Integrity_Chart.png&amp;diff=6245"/>
		<updated>2018-05-05T18:49:00Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6117</id>
		<title>Shield System</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6117"/>
		<updated>2018-05-04T18:02:16Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building Shields ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox block/Shield-Recharger}}&lt;br /&gt;
{{Infobox block/Shield Capacitor}}&lt;br /&gt;
&lt;br /&gt;
When building a shield system you will need two blocks. The first block that you'll need are some [[Shield-Recharger | shield rechargers]]. The second block you'll need are [[Shield Capacitor | shield capacitors]]. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.&lt;br /&gt;
&lt;br /&gt;
First decide generally where you want your shield array to be placed. Next, place your first shield recharger in [[buildmode]]. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.&lt;br /&gt;
&lt;br /&gt;
An example of how shield systems work can be seen in the Schine infographic to the bottom right.&lt;br /&gt;
&lt;br /&gt;
[[File:Schine Shield Chart.png|thumb|Schine Shield Infographic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6116</id>
		<title>Shield System</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6116"/>
		<updated>2018-05-04T18:02:04Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building Shields ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox block/Shield-Recharger}}&lt;br /&gt;
{{Infobox block/Shield Capacitor}}&lt;br /&gt;
&lt;br /&gt;
When building a shield system you will need two blocks. The first block that you'll need are some [[Shield-Recharger | shield rechargers]]. The second block you'll need are [[Shield Capacitor | shield capacitors]]. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.&lt;br /&gt;
&lt;br /&gt;
First decide generally where you want your shield array to be placed. Next, place your first shield recharger in [[buildmode]]. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.&lt;br /&gt;
&lt;br /&gt;
An example of how shield systems work can be seen in the Schine infographic to the right.&lt;br /&gt;
&lt;br /&gt;
[[File:Schine Shield Chart.png|thumb|Schine Shield Infographic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6115</id>
		<title>Shield System</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6115"/>
		<updated>2018-05-04T18:01:34Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.&lt;br /&gt;
&lt;br /&gt;
[[File:Schine Shield Chart.png|thumb|Schine Shield Infographic]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building Shields ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox block/Shield-Recharger}}&lt;br /&gt;
{{Infobox block/Shield Capacitor}}&lt;br /&gt;
&lt;br /&gt;
When building a shield system you will need two blocks. The first block that you'll need are some [[Shield-Recharger | shield rechargers]]. The second block you'll need are [[Shield Capacitor | shield capacitors]]. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.&lt;br /&gt;
&lt;br /&gt;
First decide generally where you want your shield array to be placed. Next, place your first shield recharger in [[buildmode]]. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.&lt;br /&gt;
&lt;br /&gt;
An example of how shield systems work can be seen in the Schine infographic to the right.&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6114</id>
		<title>Shield System</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6114"/>
		<updated>2018-05-04T18:00:54Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Schine Shield Chart.png|thumb|Schine Shield Infographic]]&lt;br /&gt;
&lt;br /&gt;
Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building Shields ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox block/Shield-Recharger}}&lt;br /&gt;
{{Infobox block/Shield Capacitor}}&lt;br /&gt;
&lt;br /&gt;
When building a shield system you will need two blocks. The first block that you'll need are some [[Shield-Recharger | shield rechargers]]. The second block you'll need are [[Shield Capacitor | shield capacitors]]. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.&lt;br /&gt;
&lt;br /&gt;
First decide generally where you want your shield array to be placed. Next, place your first shield recharger in [[buildmode]]. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.&lt;br /&gt;
&lt;br /&gt;
An example of how shield systems work can be seen in the Schine infographic at the top of the page.&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Shield-Recharger&amp;diff=6113</id>
		<title>Template:Infobox block/Shield-Recharger</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Shield-Recharger&amp;diff=6113"/>
		<updated>2018-05-04T18:00:13Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Shield-Recharger|image=[[file:Shield-Recharger.png]]|type=Shield-Recharger|hp=75|armor=0.0%|ahp=0|shp=25|mass=0.10|light=none|dv=478}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Shield_Capacitor&amp;diff=6112</id>
		<title>Template:Infobox block/Shield Capacitor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Shield_Capacitor&amp;diff=6112"/>
		<updated>2018-05-04T17:59:16Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Shield Capacitor|image=[[File:Shield Capacitor.png]]|type=Shield Capacitor|hp=75|armor=0.0%|ahp=0|shp=25|mass=0.10|light=none|dv=3}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Shield_Capacitor&amp;diff=6111</id>
		<title>Template:Infobox block/Shield Capacitor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Shield_Capacitor&amp;diff=6111"/>
		<updated>2018-05-04T17:57:19Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Shield Capacitor|image=[[File:Shield Capacitor]]|type=Shield Capacitor|hp=75|armor=0.0%|ahp=0|shp=25|mass=0.10|light=none|dv=3}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6110</id>
		<title>Shield System</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6110"/>
		<updated>2018-05-04T17:55:52Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building Shields ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox block/Shield-Recharger}}&lt;br /&gt;
{{Infobox block/Shield Capacitor}}&lt;br /&gt;
[[File:Schine Shield Chart.png|thumb|Schine Shield Infographic]]&lt;br /&gt;
&lt;br /&gt;
When building a shield system you will need two blocks. The first block that you'll need are some [[Shield-Recharger | shield rechargers]]. The second block you'll need are [[Shield Capacitor | shield capacitors]]. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.&lt;br /&gt;
&lt;br /&gt;
First decide generally where you want your shield array to be placed. Next, place your first shield recharger in [[buildmode]]. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.&lt;br /&gt;
&lt;br /&gt;
An example of how shield systems work can be seen in the Schine infographic to the right.&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Schine_Shield_Chart.png&amp;diff=6107</id>
		<title>File:Schine Shield Chart.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Schine_Shield_Chart.png&amp;diff=6107"/>
		<updated>2018-05-04T17:53:09Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The infographic released by schine on the Jan 20th, 2018 developer news post.&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stabilizer_Stream_Node&amp;diff=6105</id>
		<title>Template:Infobox block/Reactor Stabilizer Stream Node</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stabilizer_Stream_Node&amp;diff=6105"/>
		<updated>2018-05-04T14:39:30Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name = Reactor Stabilizer Stream Node | image=[[file:Reactor Stabilizer Stream Node.png]]|type=Reactor Main|hp=50|armor=0.0%|ahp=0|shp=0|mass=0.10|light=none|dv=66}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Conduit&amp;diff=6104</id>
		<title>Template:Infobox block/Reactor Conduit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Conduit&amp;diff=6104"/>
		<updated>2018-05-04T14:38:32Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name=Reactor Conduit | image=[[file:Reactor Conduit.png]]|type=Reactor Conduit|hp=25|armor=0.0%|ahp=0|shp=10|mass=0.10|light=none|dv=1010}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=6071</id>
		<title>Legacy Power Systems</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=6071"/>
		<updated>2018-05-04T04:10:14Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notig}}&lt;br /&gt;
&lt;br /&gt;
'''For information on the current system of power generation in Starmade, see [[Reactors]].'''&lt;br /&gt;
&lt;br /&gt;
This page describes the old, first-run model for power generation and storage mechanisms in '''StarMade''' and is no longer used. Data from this test version was used to design and implement Starmade's current power system, Power 2.0.&lt;br /&gt;
  &lt;br /&gt;
==Power Generation and Storage Blocks==&lt;br /&gt;
Power is generated using either [[Power Reactor Module|Power Reactor Modules]] or [[Power Auxiliary|Power Auxiliaries]], although the latter is greatly preferable as a supplement to the former (when they have reached or surpassed their peak efficiency), not a replacement. Entities built from a [[Ship Core]] have an innate power regen rate of 1 power per second (commonly abbreviated as &amp;quot;e/sec&amp;quot;).  [[Planet|Planets]] and [[Space Station|Space Stations]] do not have this innate power generation. Ships also have a base power capacity of 50,000 energy (as with regeneration, planets and stations have no innate power capacity).  Power capacity can be increased using [[Power Capacitor|Power Capacitors]].  All three types of power blocks are more efficient (in terms of power per second per block, or e/sec/block) when placed in particular configurations, as detailed in their sections below.&lt;br /&gt;
&lt;br /&gt;
An important consideration is that all systems drain some amount of power from the ship's capacity, either at a constant rate for a period of time (passive effects, scanner and jump drive charging, or cloaking and jamming), or in instantaneous bursts of varying frequency (most weapons). If the instantaneous power cost of an action (eg. firing a large missile) is greater than the power capacity of the ship, the action will not occur, a &amp;quot;Power Failure&amp;quot; warning will appear below the targeting reticle (as well as a red &amp;quot;E&amp;quot; in a triangle, at the top of the screen), and no power will be drained for that action. In most situations, a ship should at least have sufficient capacity to fire one salvo of its alpha (high damage, long cooldown) weapons. Power capacity should usually also include leeway for power spikes caused by shield regeneration costs, thruster activation, and potentially even enemy [[Effects#Offensive_Effects|EMP]] attacks (which can cause significant power drain if the attacking ship is focussed on such weaponry).&lt;br /&gt;
&lt;br /&gt;
Power generation will ideally be greater than the maximum expected rate of power usage: failing this, there should be a great enough combination of capacity and regen that the ship will not rapidly drain its capacity if power drain exceeds normal levels. For example, although very few large ships have regen equal to the power demand of charging a large Jump Drive, their capacity is usually greater than the cost to charge the drive.&lt;br /&gt;
&lt;br /&gt;
A further consideration for larger ships is the use of Power Auxiliaries. These blocks are not more useful than Power Reactor Modules until the latter has reached its peak efficiency (as detailed below, this is approximately 2,000,000 e/sec). After this point, the output of Power Reactor Modules peters out, making way for Power Auxiliaries. They have a similar &amp;quot;soft-cap&amp;quot;, but this is per physically separate group, rather than a cap placed on a ship as a whole. However, when a block in a given group of them is destroyed, that group will be affected by a series of explosions, proportional to the size of the affected group. Because of this, they serve as a useful, if risky, way for large ships to further increase power generation.&lt;br /&gt;
&lt;br /&gt;
==Power Reactor Rules==&lt;br /&gt;
[[Power Reactor Module|Power Reactors]] have some relatively complex rules governing their power output, especially if one is concerned about efficiency (either in terms of power per block, or power per volume). Two separate formulas are used: one which deals with the output of a single group of reactors (which is only used when the ship has exactly one reactor group), and one which is used to calculate the total output of multiple separate groups on a ship.&lt;br /&gt;
&lt;br /&gt;
===Single Group Formula===&lt;br /&gt;
&lt;br /&gt;
The formula for an entity with exactly one Power Reactor group is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size: large&amp;quot;&amp;gt;'''GroupPower''' = BlockPower + SizePower&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size: large&amp;quot;&amp;gt;'''BlockPower''' = 25 * NumberOfBlocks&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size: large&amp;quot;&amp;gt;'''SizePower''' = 2000000 * 2 / ( 1 + 1.000348&amp;lt;sup&amp;gt;-0.333*(SumOfDimensions/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt;&amp;lt;/sup&amp;gt;) - 2000000&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''GroupPower''' is the sum of the following values.  &lt;br /&gt;
&lt;br /&gt;
'''BlockPower''' is the base power per second per block of [[Power Reactor Module|Power Reactors]]: 25e/sec/block.&lt;br /&gt;
&lt;br /&gt;
'''SizePower''' is an extra power value dependent on SumOfDimensions: the sum of dimensions of the minimum bounding box for a given reactor group.  SumOfDimensions, of course, is not dependent on aspect ratio: a 3x3x3, 1x1x7, and 2x2x5 bounding box all have a SumOfDimensions of 9.  SizePower is of the greatest importance to efficient reactor design as it is an exponential function, and every successive increase in SumOfDimensions has greater value than the last. &lt;br /&gt;
&lt;br /&gt;
Note that SizePower has a maximum value of 2,000,000e/sec, and suffers from diminishing returns as it approaches this value.  Also note that for multiple reactor groups, the above formula is modified, and results in a diminishing return to TotalPower. TotalPower of an entity is not the sum of the GroupPower of each group. See the Multiple Group Formula below, as well as the [[#Power Reactor Advanced Analysis|Advanced Analysis]] section, for a more detailed explanation of the equation.&lt;br /&gt;
&lt;br /&gt;
Here are some examples of power reactor groups and how their power outputs are calculated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=300px heights=300px perrow=3 caption=&amp;quot;Example power reactor groups and power values&amp;quot;&amp;gt;&lt;br /&gt;
Image:Bounding Box 1.jpg|A power reactor by itself has a bounding box with dimensions 1 x 1 x 1.&amp;lt;br/&amp;gt;SumOfDimensions=3.&amp;lt;br/&amp;gt;BlockPower=25e.&amp;lt;br/&amp;gt;SizePower=115e.&amp;lt;br/&amp;gt;GroupPower=140e.&lt;br /&gt;
Image:Bounding Box 2.jpg|A power reactor group of 3 modules with a bounding box with dimensions 2 x 1 x 2.&amp;lt;br/&amp;gt;SumOfDimensions=5.&amp;lt;br/&amp;gt;BlockPower=75e.&amp;lt;br/&amp;gt;SizePower=276e.&amp;lt;br/&amp;gt;GroupPower=351e.&lt;br /&gt;
Image:Bounding Box 3.jpg|A power reactor group of 7 modules with a bounding box with dimensions 3 x 3 x 3.&amp;lt;br/&amp;gt;SumOfDimensions=9.&amp;lt;br/&amp;gt;BlockPower =175e.&amp;lt;br/&amp;gt;SizePower=750e.&amp;lt;br/&amp;gt;GroupPower=925e.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Group Formula===&lt;br /&gt;
&lt;br /&gt;
When there is only one power reactor group on an entity, the GroupPower of that reactor is equal to the total power regen of the entity. However, when there is more than one group, the total power regen of the entity is ''not'' the sum of the GroupPower of all groups. Rather,  TotalPower of an entity with multiple power reactor groups is subject to diminishing returns, and is given by the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size: large&amp;quot;&amp;gt;'''TotalPower''' = BlockPower + GroupSumSizePower&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size: large&amp;quot;&amp;gt;'''BlockPower''' = 25 * TotalNumberOfBlocksInAllGroups&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size: large&amp;quot;&amp;gt;'''GroupSumSizePower''' = 2000000 * 2 / ( 1 + 1.000348&amp;lt;sup&amp;gt;-0.333 * GroupSumPower&amp;lt;/sup&amp;gt;) - 2000000&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size:large&amp;quot;&amp;gt;'''GroupSumPower''' = (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt; + (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt; ... + (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;''n''&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;, where ''n'' is the number of groups.&lt;br /&gt;
&lt;br /&gt;
These formulas are displayed on the following [https://www.desmos.com/calculator/9bcasqoi46 Desmos graph].&lt;br /&gt;
&lt;br /&gt;
===Optimal Layouts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=900px heights=300px perrow=1 caption=&amp;quot;Optimal maximum-output layouts&amp;quot;&amp;gt;&lt;br /&gt;
Image:OptimalPowerStructures.jpg|Background: Five efficient reactor shapes which all maximize the power output for 20 blocks.&amp;lt;br/&amp;gt;Foreground: A &amp;quot;cubic reactor&amp;quot;, also 20 blocks: this is an inefficient design in terms of e/sec/block.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Statistics for the 5 efficient reactors:&amp;lt;br/&amp;gt;BlockPower=500e/s.&amp;lt;br/&amp;gt;SizePower=3426.8e/s&amp;lt;br/&amp;gt;TotalPower=3926.8e/s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every group pictured above (excluding the 3x3x3 &amp;quot;cubic reactor&amp;quot;) consists of 20 blocks arranged in an optimal pattern. An optimal pattern for a group is one in which every block increases SumOfDimensions: this of the utmost importance to creating efficient (high power per second per block) reactors. Note that, though not pictured above, a straight line of Power Reactors is also a maximum-efficiency layout for a given block count. This is because each block increases SumOfDimensions, providing the maximum SizePower for the group.&lt;br /&gt;
&lt;br /&gt;
The goal in design of a ship's power generation should be to both maximize every group's box dimensions (netting the greatest e/sec/block efficiency) while also reserving large contiguous volumes within the ship for other systems, as well as rooms of both functional (core room and access routes) and non-functional (miscellaneous roleplay/decorative rooms) nature. &lt;br /&gt;
&lt;br /&gt;
Outdated &amp;quot;cubic reactors&amp;quot;, in which many small groups are tightly packed into a small cubic volume (5x5x5 being particularly common for this type), have a comparatively low e/sec/block value, and are not recommended under any circumstance. They are only an academic excercise, one used when the above formulas were first being uncovered and tested.&lt;br /&gt;
&lt;br /&gt;
The key points, therefore, of efficient reactor design are:&lt;br /&gt;
* For over 9 or more power reactor modules, build the largest optimized single group possible within the volume of the ship, using perpendicular 1-block wide bars. (A single group up to around 1400 to 1800 blocks, or around 2 million e/sec, is about the ideal for large ships). 'Optimized' means that every Power block in the group will increase the SumOfDimensions. Simply placing long straight lines or 3-axis crosses is common, due to the simplicity of the shapes. If the ship is too small to build a single 2-million e/sec reactor, then build a second or third, depending on the volume of the ship and the power desired for that ship.&lt;br /&gt;
** For 8 or fewer power reactor modules, it is optimal to build in disconnected single blocks.&lt;br /&gt;
** The exceptions to not increasing the Sum-Of-Dimensions of a contiguous block group with every block should only be when taking a detour around other systems or another power block group.&lt;br /&gt;
* Once the first (and usually largest) group is placed, it is likely for smaller ships that more groups will be required to reach the desired e/sec output. For medium-sized ships, one group that maximizes the Sum-of-Dimensions within the available volume of the ship will likely not produce as much power as desired. Space permitting, then add in as many more parallel groups which each maximize the sum-of-dimensions within the remaining space.&lt;br /&gt;
**Where possible, run separate groups along the same path as the primary group, ensuring that they are not connected face-to-face at any point. Since the first group should have maximized the sum-of-dimensions in the available volume, a parallel group would generally be the best possible shape for the second group, depending on available ship volume.&lt;br /&gt;
**Diagonal adjacency (that is to say, adjacent edges, rather than adjacent faces) is normally preferable. This would result in interior block cavities in some cases that could be filled with power-capacitors, for example.&lt;br /&gt;
* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &lt;br /&gt;
** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.  An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;br /&gt;
* The power output from Power Reactor Blocks hit peak efficiency at 895 blocks and hit diminishing returns at around 1,200 to 15,00 blocks. Power Auxilaries are are 19.87% more resource intensive to build and usually less efficient.  Once you reach 14,710 Power Reactor blocks in a single group, it becomes economical to, switch to adding groups of 10,000 Power Auxiliary blocks. Power Auxiliary blocks are most efficient in groups of 10,000 (really 9890) blocks.&lt;br /&gt;
&lt;br /&gt;
==Power Auxiliary Rules==&lt;br /&gt;
Power Auxiliaries add a separate auxiliary power pool to a ship, and gradually refill this over time when off. This pool can be stored up and then emptied into the main power pool for emergency recharging, or if the auxiliaries are left on, they will provide a constant boost to power generation. They should only be used once Power Reactor Modules have reached or surpassed their peak efficiency. They also provide a new element of risk to manage during ship design, as the chain reactions caused by destroying part of a Power Auxiliary group can be significant if not well-mitigated. &lt;br /&gt;
{{main|Power Auxiliary}}&lt;br /&gt;
&lt;br /&gt;
==Power Capacitor Rules==&lt;br /&gt;
[[Power Capacitor|Power Capacitors]] have a simple exponential equation governing their capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt style=&amp;quot;font-size: large&amp;quot;&amp;gt;'''GroupPower''' = 1000 * '''NumBlocks'''&amp;lt;sup&amp;gt;1.05&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the only variable is NumBlocks (total block count of the grouping).  Since GroupPower is an exponential function, subsequent blocks provide greater increments than the ones before them.  This increment is labelled &amp;quot;BonusPerBlock&amp;quot; in the table below.  Because of this, the ideal configuration for any number of Power Capacitors is a single physically-contiguous group. Even if there are separate &amp;quot;clumps&amp;quot; or concentrations of blocks, all of these should be connected by thinner lines of capacitors, to ensure maximum output. It is also advisable to have redundant connections between clumps, to avoid the potential for battle damage breaking these connections.&lt;br /&gt;
&lt;br /&gt;
Here are some sample group sizes and their value breakdowns.  Note that values are rounded.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!NumBlocks !! GroupPower !! BonusPerBlock&lt;br /&gt;
|-&lt;br /&gt;
|1||1,000||0&lt;br /&gt;
|-&lt;br /&gt;
|2||2,071||35&lt;br /&gt;
|-&lt;br /&gt;
|3||3,169||56&lt;br /&gt;
|-&lt;br /&gt;
|4||4,287||72&lt;br /&gt;
|-&lt;br /&gt;
|5||5,419||84&lt;br /&gt;
|-&lt;br /&gt;
|6||6,562||94&lt;br /&gt;
|-&lt;br /&gt;
|7||7,715||102&lt;br /&gt;
|-&lt;br /&gt;
|8||8,877||110&lt;br /&gt;
|-&lt;br /&gt;
|9||10,045||116&lt;br /&gt;
|-&lt;br /&gt;
|10||11,220||122&lt;br /&gt;
|-&lt;br /&gt;
|50||60,802||216&lt;br /&gt;
|-&lt;br /&gt;
|100||125,893||259&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power Reactor Advanced Analysis==&lt;br /&gt;
&lt;br /&gt;
This data is mostly of use for builders of large and very large ships. Even though a mid-sized ship might be able to make use of 2 million e/sec, it might not have the internal volume to make an optimized group of 800 or more power reactor modules. However, this analysis does show that small to medium ships should still try to utilize the largest optimized block structures that they can manage within the volume of their ship: this is always more effective than using outdated &amp;quot;efficient cube&amp;quot; reactor setups.&lt;br /&gt;
&lt;br /&gt;
The following table lists the SizePower value generated by an optimal group of blocks of the given number. Note that the SizePower formula only [http://www.thefreedictionary.com/asymptotically asymptotically] approaches its maximum value of 2,000,000 e/sec. At 3415 blocks, A one-decimal result rounds to 2 million.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Blocks !! Max SizePower !! BlockPower !! GroupPower !! Power/Block Ratio&lt;br /&gt;
|-&lt;br /&gt;
|25||4854.7||625.0||5479.7||219.2&lt;br /&gt;
|-&lt;br /&gt;
|50||14792.4||1250.0||16042.4||320.8&lt;br /&gt;
|-&lt;br /&gt;
|100||46492.6||2500.0||48992.6||489.9&lt;br /&gt;
|-&lt;br /&gt;
|200||148300||5000.0||153300||766.5&lt;br /&gt;
|-&lt;br /&gt;
|300||292236.1||7500.0||299736.1||999.1&lt;br /&gt;
|-&lt;br /&gt;
|400||469724.5||10000.0||479724.5||1199.3&lt;br /&gt;
|-&lt;br /&gt;
|500||671237.4||12500.0||683737.4||1367.5&lt;br /&gt;
|-&lt;br /&gt;
|600||885221.5||15000.0||900221.5||1500.4&lt;br /&gt;
|-&lt;br /&gt;
|700||1098666.6||17500.0||1116166.6||1594.5&lt;br /&gt;
|-&lt;br /&gt;
|800||1298843.6||20000.0||1318843.6||1648.6&lt;br /&gt;
|- style=&amp;quot;font-style: bold; background-color: green;&amp;quot;&lt;br /&gt;
|895||1467322.0||22375||1489697.0||1664.5&lt;br /&gt;
|-&lt;br /&gt;
|900||1475480.8||22500.0||1497980.8||1664.4&lt;br /&gt;
|-&lt;br /&gt;
|1000||1622409.7||25000.0||1647409.7||1647.4&lt;br /&gt;
|-&lt;br /&gt;
|1100||1738002.7||27500.0||1765502.7||1605.0&lt;br /&gt;
|-&lt;br /&gt;
|1200||1824394.0||30000.0||1854394.0||1545.3&lt;br /&gt;
|-&lt;br /&gt;
|1300||1886032.9||32500.0||1918532.9||1475.8&lt;br /&gt;
|-&lt;br /&gt;
|1400||1928219.9||35000.0||1963219.9||1402.3&lt;br /&gt;
|-&lt;br /&gt;
|1500||1956037.9||37500.0||1993537.9||1329.0&lt;br /&gt;
|-&lt;br /&gt;
|1600||1973774.6||40000.0||2013774.6||1258.6&lt;br /&gt;
|-&lt;br /&gt;
|1700||1984741.6||42500.0||2027241.6||1192.5&lt;br /&gt;
|-&lt;br /&gt;
|1800||1991332.7||45000.0||2036332.7||1131.3&lt;br /&gt;
|-&lt;br /&gt;
|1900||1995189.4||47500.0||2042689.4||1075.1&lt;br /&gt;
|-&lt;br /&gt;
|2000||1997389.4||50000.0||2047389.4||1023.7&lt;br /&gt;
|-&lt;br /&gt;
|2100||1998614.2||52500.0||2051114.2||976.7&lt;br /&gt;
|-&lt;br /&gt;
|2200||1999280.1||55000.0||2054280.1||933.8&lt;br /&gt;
|-&lt;br /&gt;
|2300||1999633.8||57500.0||2057133.8||894.4&lt;br /&gt;
|-&lt;br /&gt;
|2400||1999817.6||60000.0||2059817.6||858.3&lt;br /&gt;
|-&lt;br /&gt;
|2500||1999911.0||62500.0||2062411.0||825.0&lt;br /&gt;
|-&lt;br /&gt;
|2600||1999957.5||65000.0||2064957.5||794.2&lt;br /&gt;
|-&lt;br /&gt;
|2700||1999980.1||67500.0||2067480.1||765.7&lt;br /&gt;
|-&lt;br /&gt;
|2800||1999990.8||70000.0||2069990.8||739.3&lt;br /&gt;
|-&lt;br /&gt;
|2900||1999995.9||72500.0||2072495.9||714.7&lt;br /&gt;
|-&lt;br /&gt;
|3000||1999998.2||75000.0||2074998.2||691.7&lt;br /&gt;
|-&lt;br /&gt;
|3100||1999999.2||77500.0||2077499.2||670.2&lt;br /&gt;
|-&lt;br /&gt;
|3200||1999999.7||80000.0||2079999.7||650.0&lt;br /&gt;
|-&lt;br /&gt;
|3300||1999999.9||82500.0||2082499.9||631.1&lt;br /&gt;
|-&lt;br /&gt;
|3400||1999999.9||85000.0||2084999.9||613.2&lt;br /&gt;
|-&lt;br /&gt;
|3415||2000000.0||85375.0||2085375.0||610.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The above table is illustrated more effectively in the following chart:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=600px heights=400px perrow=1 caption=&amp;quot;Graphs of SizePower and Total Power&amp;quot;&amp;gt;&lt;br /&gt;
Image:Max_SizePower_Curve.jpg|SizePower per optimized group of blocks of a given number.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is easy to see that SizePower has diminishing returns after about 900 blocks. The precise number is 895. This is the number of blocks in a group that yields the maximum GroupPower per block, 1664.5, after which it begins to fall. If the groups were simply summed, then the ideal ship would have a couple of groups of about 895 blocks, or so. However, since the group formula introduces diminishing returns for multiple groups, it is best to use as few groups as possible, preferably one, if ship size permits.&lt;br /&gt;
The asymptotic limit for SizePower at 2 million effectively soft-limits the number of blocks to around 1600-1800 due to diminishing returns. This effectively limits efficient ship power to around 2 million e/sec or so, in practice. The extra e/sec is not worth the doubling of power blocks to 3400 from around 1700 to gain a mere 50K. In fact, it might be better to roughly limit at around 1400 blocks or less. The first 400 blocks adds 469K e/sec to a ship. The last 400 blocks, from 1400 to 1800, only adds only about 73K e/sec. Consequently, large ships might be better served using those hundreds of blocks (or thousands if considering a higher +3K limit) in an [[Power Auxiliary]] system. &lt;br /&gt;
&lt;br /&gt;
The table below illustrates the diminishing returns of multiple groups.&lt;br /&gt;
To get to 2 million e/sec (using optimal layouts with each group):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!NumGroups!!GroupSize!!TotalBlocks!!MaxSizePower!!BlockPower!!TotalPower!!Power/Block&lt;br /&gt;
|-&lt;br /&gt;
|1||1528||1528||1961859.7||38250||2000059.7||1308.9&lt;br /&gt;
|-&lt;br /&gt;
|2||983||1966||1975701.3||49150||2000276.3||1017.4&lt;br /&gt;
|-&lt;br /&gt;
|3||758||2274||1981077.4||56850||2000027.4||879.5&lt;br /&gt;
|-&lt;br /&gt;
|4||631||2524||1984801.0||63100||2000576.0||792.6&lt;br /&gt;
|-&lt;br /&gt;
|6||486||2916||1988313.8||72900||2000463.8||686.0&lt;br /&gt;
|-&lt;br /&gt;
|12||311||3732||1993938.6||93300||2001713.6||536.4&lt;br /&gt;
|-&lt;br /&gt;
|18||239||4302||1996248.5||107550||2002223.5||465.4&lt;br /&gt;
|-&lt;br /&gt;
|34||158||5372||2001017.1||134300||2004967.1||373.2&lt;br /&gt;
|-&lt;br /&gt;
|52||119||6188||1999927.0||154700||2002902.0||323.7&lt;br /&gt;
|-&lt;br /&gt;
|94||80||7520||1999194.0||188000||2001194.0||266.1&lt;br /&gt;
|-&lt;br /&gt;
|253||41||10373||2008595.1||259325||2009620.1||193.7&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6068</id>
		<title>Shield System</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6068"/>
		<updated>2018-05-04T03:57:27Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Building Shields ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6067</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6067"/>
		<updated>2018-05-04T03:43:53Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Basics ==&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Main | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
== Legacy Reactors ==&lt;br /&gt;
&lt;br /&gt;
Information on legacy power can be found [[ Power Systems | here ]]. If you are returning to Starmade after a long hiatus it is strongly recommended that you no longer use legacy power. It will cause glitches and game-breaking lag.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6066</id>
		<title>System Integrity</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=System_Integrity&amp;diff=6066"/>
		<updated>2018-05-04T03:14:53Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Integrity ==&lt;br /&gt;
&lt;br /&gt;
(This should be a mechanics page about how system integrity works. Remove this text)&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Thruster_Module&amp;diff=6064</id>
		<title>Thruster Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Thruster_Module&amp;diff=6064"/>
		<updated>2018-05-04T02:56:37Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Thruster_Module}}&lt;br /&gt;
'''Thruster Modules''' are the primary propulsion method in the game. Their main role is for combat maneuvering and short-range travel, either within sectors, or through a small number thereof. For longer-range travel, [[Jump Drive Computer|Jump Drives]] will prove faster and more efficient.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Thruster_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]] [[Category:Element]] [[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
{{main|Propulsion Systems}}&lt;br /&gt;
'''Thruster Modules''' do not require linking in order to operate, they simply need to be placed on a ship. They require power to operate, and generate a certain amount of thrust based on the number of them attached to a ship. They do not have any grouping mechanics; two physically separate Thruster Modules will have the same effect as two which are adjacent to each other. The exact values for thrust generation and power consumption can be calculated by the formulas shown below.&lt;br /&gt;
&lt;br /&gt;
A large ship will require a greater number of Thruster Modules to achieve the same acceleration and top speed as a smaller ship with the same ''proportion'' of thrusters. This is because the acceleration of a ship is determined by its thrust:mass ratio, and also because the thrust generated by each consecutive Thruster Module added to a ship suffers from diminishing returns - each module added will increase thrust by slightly less than the one before it, meaning that smaller ships have a decided advantage in reaching higher thrust:mass ratios, and therefore higher levels of acceleration and top speed.&lt;br /&gt;
&lt;br /&gt;
Pressing {{K|Activate module}} on a thruster will bring up the [[Thrust Management Menu]]. This menu allows precise control of a ship's thrust allocation, between rotation control and 3 sets of vectors:&lt;br /&gt;
*Rotational (Default 50%).&lt;br /&gt;
*Forward/Back (Default 16.666%, rounded to 17%).&lt;br /&gt;
*Left/Right (Default 16.666%, rounded to 17%).&lt;br /&gt;
*Up/Down (Default 16.666%, rounded to 17%).&lt;br /&gt;
This menu also allows the toggling of inertial dampening, which gradually slows down a ship when it is not receiving any movement input. By default, &amp;quot;Reactivate Damping on Exit&amp;quot; is on, which activates inertial dampening when the pilot leaves the core, decreasing the likelihood of a ship being lost. &amp;quot;Auto-Dampeners&amp;quot; can also be toggled on, which causes constant inertial dampening, whenever the pilot is not pressing a movement input key (either {{K|Forwards}}, {{K|Backwards}}, {{K|Strafe left}}, {{K|Strafe right}}, {{K|Ship strafe up}}, or {{K|Ship strafe down}}).&lt;br /&gt;
on&lt;br /&gt;
Thrusters, like Power Reactors, have a relatively high SHP contribution alongside very little individual block HP. This can make them a vulnerable target in comparison to sturdier system blocks such as shield modules.&lt;br /&gt;
&lt;br /&gt;
==Thruster Rules==&lt;br /&gt;
The power cost, thrust output, and maximum speed provided by a ship's thrusters are given by the formulas listed below. The table serves to explain the different values involved.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Legend&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
||N &lt;br /&gt;
|Number of Thruster Modules on the ship&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Power cost per second of use&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Thrust generated&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Ratio of thrust output:mass of ship&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|Maximum speed of ship&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Server speed setting in config&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The power usage per second of a thruster system (when they are in use) is given by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''P''' = '''N''' / '''0.03'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The thrust output of a given number of thrusters is given by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''T''' = '''0.75''' * ('''N''' * '''5.5''')&amp;lt;sup&amp;gt;'''0.87'''&amp;lt;/sup&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum speed of a ship, based on the server's maximum speed setting (75, assuming default configuration), is given by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''M''' = ('''R''' + '''0.5''') * '''S'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where R is the thrust output of the ship divided by the mass of the ship (and all docked entities), with a maximum value of 2.5.&lt;br /&gt;
&lt;br /&gt;
By inverting this formula, the maximum speed setting of a non-default server's config can be found, as long as R and M of the ship in question are known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''S''' = '''M''' / ('''R''' + '''0.5''')&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Thruster_Module&amp;diff=6063</id>
		<title>Thruster Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Thruster_Module&amp;diff=6063"/>
		<updated>2018-05-04T02:56:03Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Thruster_Module}}&lt;br /&gt;
'''Thruster Modules''' are the primary propulsion method in the game. Their main role is for combat maneuvering and short-range travel, either within sectors, or through a small number thereof. For longer-range travel, [[Jump Drive Computer|Jump Drives]] will prove faster and more efficient.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Thruster_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]] [[Category:Element]] [[Category:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
{{main|Propulsion Systems}}&lt;br /&gt;
'''Thruster Modules''' do not require linking in order to operate, they simply need to be placed on a ship. They require power to operate, and generate a certain amount of thrust based on the number of them attached to a ship. They do not have any grouping mechanics; two physically separate Thruster Modules will have the same effect as two which are adjacent to each other. The exact values for thrust generation and power consumption can be calculated by the formulas shown below.&lt;br /&gt;
&lt;br /&gt;
A large ship will require a greater number of Thruster Modules to achieve the same acceleration and top speed as a smaller ship with the same ''proportion'' of thrusters. This is because the acceleration of a ship is determined by its thrust:mass ratio, and also because the thrust generated by each consecutive Thruster Module added to a ship suffers from diminishing returns - each module added will increase thrust by slightly less than the one before it, meaning that smaller ships have a decided advantage in reaching higher thrust:mass ratios, and therefore higher levels of acceleration and top speed.&lt;br /&gt;
&lt;br /&gt;
Pressing {{K|Activate module}} on a thruster will bring up the [[Thrust Management Menu]]. This menu allows precise control of a ship's thrust allocation, between rotation control and 3 sets of vectors:&lt;br /&gt;
*Rotational (Default 50%).&lt;br /&gt;
*Forward/Back (Default 16.666%, rounded to 17%).&lt;br /&gt;
*Left/Right (Default 16.666%, rounded to 17%).&lt;br /&gt;
*Up/Down (Default 16.666%, rounded to 17%).&lt;br /&gt;
This menu also allows the toggling of inertial dampening, which gradually slows down a ship when it is not receiving any movement input. By default, &amp;quot;Reactivate Damping on Exit&amp;quot; is on, which activates inertial dampening when the pilot leaves the core, decreasing the likelihood of a ship being lost. &amp;quot;Auto-Dampeners&amp;quot; can also be toggled on, which causes constant inertial dampening, whenever the pilot is not pressing a movement input key (either {{K|Forwards}}, {{K|Backwards}}, {{K|Strafe left}}, {{K|Strafe right}}, {{K|Ship strafe up}}, or {{K|Ship strafe down}}).&lt;br /&gt;
on&lt;br /&gt;
Thrusters, like Power Reactors, have a relatively high SHP contribution alongside very little individual block HP. This can make them a vulnerable target in comparison to sturdier system blocks such as shield modules.&lt;br /&gt;
&lt;br /&gt;
==Thruster Rules==&lt;br /&gt;
The power cost, thrust output, and maximum speed provided by a ship's thrusters are given by the formulas listed below. The table serves to explain the different values involved.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Legend&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
||N &lt;br /&gt;
|Number of Thruster Modules on the ship&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Power cost per second of use&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Thrust generated&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Ratio of thrust output:mass of ship&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|Maximum speed of ship&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Server speed setting in config&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The power usage per second of a thruster system (when they are in use) is given by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''P''' = '''N''' / '''0.03'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The thrust output of a given number of thrusters is given by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''T''' = '''0.75''' * ('''N''' * '''5.5''')&amp;lt;sup&amp;gt;'''0.87'''&amp;lt;/sup&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum speed of a ship, based on the server's maximum speed setting (75, assuming default configuration), is given by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''M''' = ('''R''' + '''0.5''') * '''S'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where R is the thrust output of the ship divided by the mass of the ship (and all docked entities), with a maximum value of 2.5.&lt;br /&gt;
&lt;br /&gt;
By inverting this formula, the maximum speed setting of a non-default server's config can be found, as long as R and M of the ship in question are known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''S''' = '''M''' / ('''R''' + '''0.5''')&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6062</id>
		<title>Shield System</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shield_System&amp;diff=6062"/>
		<updated>2018-05-04T02:55:06Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Created page with &amp;quot;(Shield System Page)  Category:Tutorials {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Shield System Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Turret&amp;diff=6061</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Turret&amp;diff=6061"/>
		<updated>2018-05-04T02:53:33Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Created page with &amp;quot;(Tutorial for Turret Building. Delete this text.)  Category:Tutorials {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Tutorial for Turret Building. Delete this text.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Tutorials/Basic_Shipbuilding&amp;diff=6060</id>
		<title>Tutorials/Basic Shipbuilding</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Tutorials/Basic_Shipbuilding&amp;diff=6060"/>
		<updated>2018-05-04T02:52:31Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Basic Shipbuilding Tutorial. Delete This Text)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Tutorials/Basic_Shipbuilding&amp;diff=6059</id>
		<title>Tutorials/Basic Shipbuilding</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Tutorials/Basic_Shipbuilding&amp;diff=6059"/>
		<updated>2018-05-04T02:51:20Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Created page with &amp;quot;(Basic Shipbuilding Tutorial. Delete This Text)  Category:Tutoials {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Basic Shipbuilding Tutorial. Delete This Text)&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutoials]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6058</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6058"/>
		<updated>2018-05-04T02:45:01Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Basics ==&lt;br /&gt;
{{infobox block/Reactor Main}}&lt;br /&gt;
{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
{{infobox block/Reactor Stabilizer}}&lt;br /&gt;
{{Infobox block/Reactor Conduit}}&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Main | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Power_Chamber&amp;diff=6057</id>
		<title>Reactor Power Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Power_Chamber&amp;diff=6057"/>
		<updated>2018-05-04T02:44:07Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Reactor Power Chamber}}&lt;br /&gt;
&lt;br /&gt;
== Item Description ==&lt;br /&gt;
(Section Needs Completion)&lt;br /&gt;
== Production ==&lt;br /&gt;
(Section Needs Completion)&lt;br /&gt;
== Usage ==&lt;br /&gt;
(Section Needs Completion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Power_Chamber&amp;diff=6056</id>
		<title>Reactor Power Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Power_Chamber&amp;diff=6056"/>
		<updated>2018-05-04T02:42:04Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Created page with &amp;quot;{{infobox block/Reactor Power Chamber}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Reactor Power Chamber}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Power_Chamber&amp;diff=6055</id>
		<title>Template:Infobox block/Reactor Power Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Power_Chamber&amp;diff=6055"/>
		<updated>2018-05-04T02:40:09Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Created page with &amp;quot;{{infobox block|name = Reactor Power Chamber | image = File:Reactor Power Chamber.png|type=Reactor Power Chamber|hp=50|armor=?|ahp=0|shp=40|mass=0.20|light=none|dv=?}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name = Reactor Power Chamber | image = [[File:Reactor Power Chamber.png]]|type=Reactor Power Chamber|hp=50|armor=?|ahp=0|shp=40|mass=0.20|light=none|dv=?}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Reactor_Power_Chamber.png&amp;diff=6054</id>
		<title>File:Reactor Power Chamber.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Reactor_Power_Chamber.png&amp;diff=6054"/>
		<updated>2018-05-04T02:38:06Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6053</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6053"/>
		<updated>2018-05-04T01:46:40Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Basics ==&lt;br /&gt;
{{infobox block/Reactor Main}}{{infobox block/Reactor Stabilizer}}{{Infobox block/Reactor Conduit}}&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
{{Infobox block/Reactor Stabilizer Stream Node}}&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Conduit&amp;diff=6052</id>
		<title>Template:Infobox block/Reactor Conduit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Conduit&amp;diff=6052"/>
		<updated>2018-05-04T01:46:20Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|image=[[file:Reactor Conduit.png]]|type=Reactor Conduit|hp=25|armor=0.0%|ahp=0|shp=10|mass=0.10|light=none|dv=1010}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6051</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6051"/>
		<updated>2018-05-04T01:43:25Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Basics ==&lt;br /&gt;
{{infobox block/Reactor Main}}{{infobox block/Reactor_Stabilizer}}&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Reactor Stabilizer Stream Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stabilizer_Stream_Node&amp;diff=6050</id>
		<title>Template:Infobox block/Reactor Stabilizer Stream Node</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Stabilizer_Stream_Node&amp;diff=6050"/>
		<updated>2018-05-04T01:42:27Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|image=[[file:Reactor Stabilizer Stream Node.png]]|type=Reactor Main|hp=50|armor=0.0%|ahp=0|shp=0|mass=0.10|light=none|dv=66}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactors&amp;diff=6049</id>
		<title>Reactors</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactors&amp;diff=6049"/>
		<updated>2018-05-04T01:25:22Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Reactor Basics ==&lt;br /&gt;
{{infobox block/Reactor Main}}{{infobox block/Reactor_Stabilizer}}&lt;br /&gt;
&lt;br /&gt;
There are four components to reactors. [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[reactor chambers]] and [[Reactor Conduit | reactor conduits]]&lt;br /&gt;
&lt;br /&gt;
A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak [[reactor efficiency]] or mitigate [[System Integrity | integrity]] loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.&lt;br /&gt;
&lt;br /&gt;
Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in [[Build Mode | build mode]] when placing stabilizer blocks.&lt;br /&gt;
&lt;br /&gt;
Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with [[reactor conduits]]. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your [[reactor capacity]] (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.&lt;br /&gt;
&lt;br /&gt;
== Building Your Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[File:Developer Stabilizer Demo.png|thumb|Developer Chart From Jan 20, 2018 News Update.]]&lt;br /&gt;
&lt;br /&gt;
To build a relatively basic reactor that is larger than 10 blocks you are going to need [[Reactor Block | reactor blocks]], [[Stabilizer | stabilizer blocks]], and [[Power Node | power node blocks]].&lt;br /&gt;
&lt;br /&gt;
First, choose the placement and guesstimate the size of reactor that you are going to need.&lt;br /&gt;
&lt;br /&gt;
Once you have built the core of your reactor out of reactor blocks then switch your hotbar to the stabilizer blocks. In advanced buildmode (spacebar from the ship's core or a [[Build Block | build block]]) you should see a set of numbers as well as a line connecting to the current active reactor. The most important numbers are those pertaining to stabilizer distance, and stabilizer efficiency. Stabilizer distance consists of two numbers. The first number is the distance from the reactor at which you are about to place the stabilizer block, while the second number is the distance at which the stabilizer block would be at 100% efficiency. Stabilizer efficiency is the efficiency of the block that you are about to place.&lt;br /&gt;
&lt;br /&gt;
Stabilizer efficiency is slightly different, but related to, reactor efficiency. If all your stabilizers are placed at 100% efficiency it means that you will be using the minimum number of stabilizers required to boost your reactor to 100% power generation. Stabilizers can be placed at distances with less efficiency, however more stabilizers may be required.&lt;br /&gt;
&lt;br /&gt;
Once you have placed several stabilizers directly adjacent to one another you will have created a stabilizer group. The stabilizer group will then have a power stream connecting it to the reactor. The reactor stream is a non-solid line that connects from the center of the active reactor to the center of any stabilizer groups. Currently reactor streams have very little purpose in terms of mechanics. To redirect the reactor stream reactor nodes must be placed. The reactor will link to the closest node to itself. To further link nodes to one another, select the first node with 'C' then link it to the next node in the chain with 'V'.&lt;br /&gt;
&lt;br /&gt;
It is important to note that each node block can only re-route the stream to one stabilizer group&lt;br /&gt;
&lt;br /&gt;
The chart to the right is a developer-published visualization of the reactor, reactor stabilizers, reactor streams, and reactor nodes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template_talk:Infobox_block/Reactor_Main&amp;diff=6048</id>
		<title>Template talk:Infobox block/Reactor Main</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template_talk:Infobox_block/Reactor_Main&amp;diff=6048"/>
		<updated>2018-05-04T01:23:33Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: Created page with &amp;quot;Could we please somehow change the name of this page to Reactor Power instead of Reactor Main? The block name is Reactor Power.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could we please somehow change the name of this page to Reactor Power instead of Reactor Main? The block name is Reactor Power.&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Main&amp;diff=6047</id>
		<title>Template:Infobox block/Reactor Main</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Infobox_block/Reactor_Main&amp;diff=6047"/>
		<updated>2018-05-04T01:21:46Z</updated>

		<summary type="html">&lt;p&gt;Petlahk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block|name = Reactor Power|image = [[File:Reactor Main.png]]|type=Reactor Main|hp=100|armor=0.5%|ahp=0|shp=40|mass=0.40|light=none|dv=1008}}&lt;/div&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
</feed>