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	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redstonewolf</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redstonewolf"/>
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	<updated>2026-05-12T01:43:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rock&amp;diff=11731</id>
		<title>Rock</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rock&amp;diff=11731"/>
		<updated>2020-07-31T15:43:36Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rock}}&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with Rock, the name for [[Asteroid|asteroids]] when targeted with the F key.''&lt;br /&gt;
&lt;br /&gt;
Solid Rock.&lt;br /&gt;
&lt;br /&gt;
This rock is found on asteroids and [[Planet|planets]].&lt;br /&gt;
&lt;br /&gt;
{{production/Rock}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Gold_Bar&amp;diff=11730</id>
		<title>Gold Bar</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Gold_Bar&amp;diff=11730"/>
		<updated>2020-07-31T15:25:34Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Gold_Bar}}&lt;br /&gt;
&lt;br /&gt;
Mass: 0.01  System-HP for Structure: 0  Block-HP: 10  Block-Armor: &amp;lt;?&amp;gt;   A special prize item mainly used in player created mini-games.&lt;br /&gt;
&lt;br /&gt;
The gold bar, and its [[Silver Bar|silver]] and [[Bronze Bar|bronze]] counterparts, are normally unobtainable items in the game. They can be added and accessed via commands, and can be earned in creative by allowing them to be purchased at shops.&lt;br /&gt;
&lt;br /&gt;
{{production/Gold_Bar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11729</id>
		<title>Missile Systems</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11729"/>
		<updated>2020-07-30T02:07:46Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.&lt;br /&gt;
&lt;br /&gt;
== System types ==&lt;br /&gt;
* Missile (independent): fires a dumb-moving missile. It travels in a straight line.&lt;br /&gt;
* Missile + Cannon: Heat seeker swarm. Shoots multiple projectiles that attempt to follow any targets.&lt;br /&gt;
* Missile + Beam: Lock-on missile, which is arguably the most useful. Aim at something to lock on. It takes a few seconds, but there is an exception: AIs (including turrets) have the unique ability to'''lock onto any target instantly''' without waiting. This makes lock-on missile turrets a useful option.&lt;br /&gt;
* Missile + Missile: A non-propelled bomb. Its velocity matches they of the entity that fired it. It arms itself after 1.5 seconds - and the missile will damage anyone, even the launcher or its allies, so use that delay to steer clear of the explosive.&lt;br /&gt;
&lt;br /&gt;
== Missile capacity ==&lt;br /&gt;
Unlike other systems, missiles can’t be used continuously. They have ammo, and the time needed to restock depends on reload rate. Every ship has 1 missile available, but you can use Missile Capacity Modules to add more of them. Note that the increase scales, and as you add more capacity, the amount that the next block will add decreases. (For example, a ship with 5 or so capacity may get +1 capacity by placing 1 more module, while a ship with 40 capacity would get +0.01 capacity if another module was added.) Because of this, if you place a lot of missiles, prepare to dedicate lots and lots of space. It can take over 5,000 capacity blocks to get 60 missiles!&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11728</id>
		<title>Missile Systems</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11728"/>
		<updated>2020-07-30T02:00:28Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created page with &amp;quot;A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.  == System types == * Missi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.&lt;br /&gt;
&lt;br /&gt;
== System types ==&lt;br /&gt;
* Missile (independent): fires a dumb-moving missile. It travels in a straight line.&lt;br /&gt;
^ Missile + Cannon: Heat seeker swarm. Shoots multiple projectiles that attempt to follow any targets.&lt;br /&gt;
* Missile + Beam: Lock-on missile, which is arguably the most useful. Aim at something to lock on. It takes a few seconds, but there is an exception: AIs (including turrets) have the unique ability to'''lock onto any target instantly''' without waiting. This makes lock-on missile turrets a useful option.&lt;br /&gt;
* Missile + Missile: A non-propelled bomb. Its velocity matches they of the entity that fired it. It arms itself after 1.5 seconds - and the missile will damage anyone, even the launcher or its allies, so use that delay to steer clear of the explosive.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Player&amp;diff=11727</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Player&amp;diff=11727"/>
		<updated>2020-07-30T01:51:50Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
The '''Player''' is the one playing StarMade. In lore we are referred to as '''Citizens'''.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Players of StarMade upon entering the universe will assume control of a Human(or Humanoid being?) which acts as our own personal avatar in game. Our avatars stand 1.7 meters tall and are roughly 0.7 meters wide and are capable of a wide range of abilities. By default all players will start off with the '''Dave''' skin but can apply their own custom made skins in the options menu. &lt;br /&gt;
&lt;br /&gt;
Players are not invincible and have a finite amount of health. Our avatars only have 120 HP while NPCs have upwards 300 HP making them considerably more resilient. If a player runs out of HP then they will die and suffer several penalties.&lt;br /&gt;
*Respawning at the last Undeathonator used. (If none are used then you will respawn back at the global spawn point: default sector 2,2,2)&lt;br /&gt;
*Lose of Credits (default 10%)&lt;br /&gt;
*Lose of Faction Points (only if you are in a faction)&lt;br /&gt;
*Lose of inventory (Only if enabled via server configs)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
There are two main ways to control our avatar, In Space or within gravity. In space, players are able to float in any direction without the need for any type of propulsion device however we cannot rotate side to side similar to ships. While in gravity we can run, walk, and jump. In either control schemes we are also able to sit on blocks and wedges.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
All equipment in StarMade is divided into 3 categories: suit equipment, tools, and weapons. All players spawn with a Laser, Healing Beam, Power Supply Beam, Marker Beam, Helmet, and Flashlight. All equipment (except the Logbook) can be purchased.&lt;br /&gt;
&lt;br /&gt;
Suit equipment:&lt;br /&gt;
*Helmet - a purely aesthetic item, that when equipped in the hotbar, runs the animation of the player equipping it. Cost: 50,000 Energy Credits.&lt;br /&gt;
Weapons:&lt;br /&gt;
*Laser Pistol - A fast-firing laser gun that deals damage upon a hit. Each one bought from a Shop is a random color. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Rocket Launcher -  A slow-traveling projectile that deals a fair amount of damage upon a successful hit, but suffers from a long cooldown and splash damage. Cost: 1,000,000 Energy Credits; identical to the [[Missile Systems|missile]] weapon system.&lt;br /&gt;
*Sniper Rifle - A slow-firing laser gun with a long cooldown, but heavy damage. Cost: 500,000 Energy Credits.&lt;br /&gt;
*Torch Beam - This weapon is used to slowly apply damage to a ship's core, ignoring shields and armor. Extremely useful if one manages to board a ship in astronaut mode. Cost: 100,000 Energy Credits.&lt;br /&gt;
Tools:&lt;br /&gt;
*Flashlight - Toggled on and off in the hotbar, shines a light in front of the player. Does not have to be held in order to be active. Cost: 3,000 Energy Credits.&lt;br /&gt;
*Transporter Beacon - Can be used to telepot (albeit extremely slowly) to a preset [[Transporter Module|transporter]]. Has a limited range. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Healing Beam - A short-ranged beam that can heal 5 Ship HP per second. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Power Supply Beam - A short-ranged beam that can provide 50 energy to a ship per second. Cost: 5,000 Energy Credits.&lt;br /&gt;
*Marker Beam - Can be used to set up [[Warp Gate Computer|warp gates]] and [[Race Gate Controller|race gates.]] For more information, see the respective wiki pages. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Grapple Beam - Fires a beam that allows you to grapple onto an object (a ship!) from a long distance. It doesn’t automatically reel you in (yet), but you will have time to get to the object before the grapple expires. This makes it possible to get on objects from a good distance and board them. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Build Inhibitor - This tool is turned on in the hotbar and prevents any building within a radius of 32 blocks. Useful for boarding. Cost: 1,000,000 Energy Credits.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19318-new-explosions-tools-and-bug-fixes&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19282-putting-more-fun-into-battles-also-boarding&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Fleets&amp;diff=11726</id>
		<title>Fleets</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Fleets&amp;diff=11726"/>
		<updated>2020-07-29T01:37:04Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox entity&lt;br /&gt;
|image=[[File:Fleets.png|600px]]&lt;br /&gt;
}}&lt;br /&gt;
'''Fleets''' are collections of ships either player or NPC made. They can be created to do a many tasks from attacking/defending sectors and mining asteroids.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Fleets are groups of ships that can be assigned to do various tasks automatically. Fleets can be created through the use of the'''Fleet Menu'''. Players can create an unlimited number of fleets and each can contain an infinite number of ships. Any ship, even a ship not in your faction, is eligible to join a fleet. Once formed a fleet will follow any command given to it by the player. Fleets made by one player are not shared to any other players.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The fleet menu can be opened by pressing K (or opening it at the top right of the inventory menu) There are 13 orders you can give a fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Idle: The fleet stays put. This is the default state of a fleet.&lt;br /&gt;
&lt;br /&gt;
Move: The fleet moves to a specified sector.&lt;br /&gt;
&lt;br /&gt;
Attack Sector: The fleet attacks a specified sector. This can only be used on loaded sectors.&lt;br /&gt;
&lt;br /&gt;
Defend Sector: The fleet defends a specified sector. The fleet will chase any hostile entities up to two sectors away. This can only be used on loaded sectors.&lt;br /&gt;
&lt;br /&gt;
Sentry: Much like the standard BOBBY AI ship, the fleet will attack any hostile entities.&lt;br /&gt;
&lt;br /&gt;
Idle in Formation: The fleet follows the flagship in a straight line formation.&lt;br /&gt;
&lt;br /&gt;
Sentry Formation: The fleet follows the flagship in a straight line formation until a hostile entity enters the sector. (Supposedly) The fleet will then break formation and attack the hostile entity until it is not in range or destroyed.&lt;br /&gt;
&lt;br /&gt;
Carrier Recall: The fleet will (if possible) return to it's last docking point, designated after the ship has been manually docked. Each ship can have its own docking point or may use one docking point for some/all ships.&lt;br /&gt;
&lt;br /&gt;
Mine this Sector: If the fleet has the ability to mine, it will start mining all asteroids in the sector. For the mining ships to work, the salvage computer has to be connected to a storage block, otherwise they will not work. They will also not mine if that storage block is full.&lt;br /&gt;
&lt;br /&gt;
Fleet cloak: all ships with cloaking capabilities will immediately activate the cloaking ability of their stealth drive, making them invisible.&lt;br /&gt;
&lt;br /&gt;
Fleet uncloak: all ships with cloaking capabilities that are cloaking (either through player actions or the Fleet Cloak command) will uncloak and reappear.&lt;br /&gt;
&lt;br /&gt;
Fleet jam: all ships with jamming capabilities will activate radar jam and hide their signatures.&lt;br /&gt;
&lt;br /&gt;
Fleet unjam: all ships with jamming capabilities that are jamming radars (either through player actions or the Fleet jam command) will disable their radar jammer, allowing their signature markers to reappear.&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Build_Block&amp;diff=11725</id>
		<title>Build Block</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Build_Block&amp;diff=11725"/>
		<updated>2020-07-28T10:53:53Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Build_Block}}&lt;br /&gt;
&lt;br /&gt;
The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press R to Enter/Exit.  &lt;br /&gt;
&lt;br /&gt;
== Build Block uses ==&lt;br /&gt;
* Build Blocks are required to access Build Mode in space stations.&lt;br /&gt;
* When in a ship, you can’t use this to fly or rotate, similar to when using a computer. However, you can still aim with the mouse, and Turret Control can be used, which can allow for interesting 2-player setups where one user pilots while the other shoots enemies (through the use of Remote Control turrets).&lt;br /&gt;
&lt;br /&gt;
{{production/Build_Block}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Chambers&amp;diff=11724</id>
		<title>Reactor Chambers</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Chambers&amp;diff=11724"/>
		<updated>2020-07-25T11:53:31Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: I did some testing and found how chamber sizes scale. This is just a fix with new-line issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Reactor chambers provide special effects (mostly buffs) and abilities to an entity or specific systems of that entity. At least one block of a chamber must be linked directly to a [[Reactor]] block by a path of [[Reactor Conduit]]s. Second-tier effects can be achieved by linking a second chamber of the same type to an existing chamber by a path of conduit blocks.&lt;br /&gt;
&lt;br /&gt;
==Chamber List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Defense Chamber]]|| [[File:Reactor Defense Chamber.png|100px]] || The Defense Chamber is a designed to augment an entity's defensive capabilities. Its chamber tree is primarily divided between shield and armor defenses. Armor augments include increased damage resistance as well as the ability to regenerate lost armor hit points. The Shield defenses can increase the max shield capacity while also enable damage resistance prioritization. One unique non-combat buff is an armor based defense against the Heat Damage of [[Star]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor FTL Chamber]]|| [[File:Reactor FTL Chamber.png|100px]] || The FTL or &amp;quot;Faster-Than-Light&amp;quot; chamber is a chamber that increases an entity's fast travel abilities. It has trees that can augment the jump capabilities for ships, such as increased jump range, as well as a [[Space Station]]s [[Warp Gate|warp gate's]]. For example: A warp gate cam be augmented to freely transport ships to any specified spot within its range without the need for a second warp gate. It also enables an entity to lock [[Sector]]s down by using Jump Interdiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Logistics Chamber]]|| [[File:Reactor Logistics Chamber.png|100px]] || The Logistics Chamber allows entities to increase their production capabilities among other unique buffs. It can increase the amount of harvested [[Resources#Raw Materials|Raw Materials]] from sources making it an extremely valuable augment for mining ships. The chamber can also boost the productivity of factory's on a [[Space Station]]. It also contains the ability to reduce or out right nullify the shield outage penalty for [[Transporter Controller|transporters]].  &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Mass Chamber]]|| [[File:Reactor Mass Chamber.png|100px]] || A mostly [[Space Station]] centered chamber, the Mass chamber allows space stations to generate a gravity field similar to [[Planet]]s.  When activated the field will remain on until it is deactivated by the player. Whilst active a gravity field will either pull ships or players toward itself or away from itself, depending greatly on the type of gravity field. &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Mobility Chamber]]|| [[File:Reactor Mobility Chamber.png|100px]] || The Mobility chamber is intended to be used exclusively on ships. While allowing for basic flight augmentations (top speed increase and turn rate) it can also grant the ability to use the Thrust Blast. The Thrust Blast allows a ship to speed up suddenly at the press of a button. Extremely good for bursts of speed when changing flight directions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Power Chamber]]|| [[File:Reactor Power Chamber.png|100px]] || The Power chamber deals with augmentations centered around an entity's [[Reactors]]. Its main active ability is an energy regeneration boost that dramatically increases the entity's power regen. This sudden but limited boost in power allows ships or space stations to field more powerful weapons and systems then they normally would. This chamber can also enable a reactor fail safe system that automatically changes to another reactor if the entity's active reactor has surpassed a damage threshold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Recon Chamber]]|| [[File:Reactor Recon Chamber.png|100px]] || The Recon Chamber is entirely centered around boosting the scanner ability on ships. It contains basic buffs to recharge speed, scan strength, and power efficiency however it also allows for interesting and unique upgrades. The Cargo scanner allows players to see the manifest of an entity's cargo holds while the Ore scanner can peer into an [[Asteroid]] and show exactly how many units of ore and crystal it contains.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Stealth Chamber]]|| [[File:Reactor Stealth Chamber.png|100px]] || The Stealth chamber grants a ship the ability to use the Stealth drive, an active ability that can allow a ship to go undetected for various lengths of time. The chamber trees can also grant increasing degrees of stealth capabilities. For example: scrambling and disabling missile locks as well as turning completely invisible. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Chamber Sizes==&lt;br /&gt;
Chambers have a size requirement that scales with the reactor size. The more Reactor Power blocks there are in the connected reactor, the the higher the number of Chamber blocks is.&lt;br /&gt;
&lt;br /&gt;
As testing shows, the amount of blocks is equal to one thousandth of the power block count, minus one, rounded up to at least 1.&lt;br /&gt;
&lt;br /&gt;
Therefore, the formula below can calculate the chamber size needed:&lt;br /&gt;
&lt;br /&gt;
N = number of Chamber blocks;&lt;br /&gt;
&lt;br /&gt;
P = number of Reactor Power blocks&lt;br /&gt;
&lt;br /&gt;
N = 1 if P &amp;lt; 2000;&lt;br /&gt;
&lt;br /&gt;
N = ceil((P/1000)-1) if P ≥ 2000&lt;br /&gt;
&lt;br /&gt;
{{Game Mechanics Navigator|header=true}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Chambers&amp;diff=11723</id>
		<title>Reactor Chambers</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Chambers&amp;diff=11723"/>
		<updated>2020-07-24T22:21:57Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Reactor chambers provide special effects (mostly buffs) and abilities to an entity or specific systems of that entity. At least one block of a chamber must be linked directly to a [[Reactor]] block by a path of [[Reactor Conduit]]s. Second-tier effects can be achieved by linking a second chamber of the same type to an existing chamber by a path of conduit blocks.&lt;br /&gt;
&lt;br /&gt;
==Chamber List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Defense Chamber]]|| [[File:Reactor Defense Chamber.png|100px]] || The Defense Chamber is a designed to augment an entity's defensive capabilities. Its chamber tree is primarily divided between shield and armor defenses. Armor augments include increased damage resistance as well as the ability to regenerate lost armor hit points. The Shield defenses can increase the max shield capacity while also enable damage resistance prioritization. One unique non-combat buff is an armor based defense against the Heat Damage of [[Star]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor FTL Chamber]]|| [[File:Reactor FTL Chamber.png|100px]] || The FTL or &amp;quot;Faster-Than-Light&amp;quot; chamber is a chamber that increases an entity's fast travel abilities. It has trees that can augment the jump capabilities for ships, such as increased jump range, as well as a [[Space Station]]s [[Warp Gate|warp gate's]]. For example: A warp gate cam be augmented to freely transport ships to any specified spot within its range without the need for a second warp gate. It also enables an entity to lock [[Sector]]s down by using Jump Interdiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Logistics Chamber]]|| [[File:Reactor Logistics Chamber.png|100px]] || The Logistics Chamber allows entities to increase their production capabilities among other unique buffs. It can increase the amount of harvested [[Resources#Raw Materials|Raw Materials]] from sources making it an extremely valuable augment for mining ships. The chamber can also boost the productivity of factory's on a [[Space Station]]. It also contains the ability to reduce or out right nullify the shield outage penalty for [[Transporter Controller|transporters]].  &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Mass Chamber]]|| [[File:Reactor Mass Chamber.png|100px]] || A mostly [[Space Station]] centered chamber, the Mass chamber allows space stations to generate a gravity field similar to [[Planet]]s.  When activated the field will remain on until it is deactivated by the player. Whilst active a gravity field will either pull ships or players toward itself or away from itself, depending greatly on the type of gravity field. &lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Mobility Chamber]]|| [[File:Reactor Mobility Chamber.png|100px]] || The Mobility chamber is intended to be used exclusively on ships. While allowing for basic flight augmentations (top speed increase and turn rate) it can also grant the ability to use the Thrust Blast. The Thrust Blast allows a ship to speed up suddenly at the press of a button. Extremely good for bursts of speed when changing flight directions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Power Chamber]]|| [[File:Reactor Power Chamber.png|100px]] || The Power chamber deals with augmentations centered around an entity's [[Reactors]]. Its main active ability is an energy regeneration boost that dramatically increases the entity's power regen. This sudden but limited boost in power allows ships or space stations to field more powerful weapons and systems then they normally would. This chamber can also enable a reactor fail safe system that automatically changes to another reactor if the entity's active reactor has surpassed a damage threshold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Recon Chamber]]|| [[File:Reactor Recon Chamber.png|100px]] || The Recon Chamber is entirely centered around boosting the scanner ability on ships. It contains basic buffs to recharge speed, scan strength, and power efficiency however it also allows for interesting and unique upgrades. The Cargo scanner allows players to see the manifest of an entity's cargo holds while the Ore scanner can peer into an [[Asteroid]] and show exactly how many units of ore and crystal it contains.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Stealth Chamber]]|| [[File:Reactor Stealth Chamber.png|100px]] || The Stealth chamber grants a ship the ability to use the Stealth drive, an active ability that can allow a ship to go undetected for various lengths of time. The chamber trees can also grant increasing degrees of stealth capabilities. For example: scrambling and disabling missile locks as well as turning completely invisible. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Chamber Sizes==&lt;br /&gt;
Chambers have a size requirement that scales with the reactor size. The more Reactor Power blocks there are in the connected reactor, the the higher the number of Chamber blocks is.&lt;br /&gt;
&lt;br /&gt;
As testing shows, the amount of blocks is equal to one thousandth of the power block count, minus one, rounded up to at least 1.&lt;br /&gt;
&lt;br /&gt;
Therefore, the formula below can calculate the chamber size needed:&lt;br /&gt;
&lt;br /&gt;
N = number of Chamber blocks&lt;br /&gt;
P = number of Reactor Power blocks&lt;br /&gt;
&lt;br /&gt;
N = 1 if P &amp;lt; 2000&lt;br /&gt;
N = ceil((P/1000)-1) if P ≥ 2000&lt;br /&gt;
&lt;br /&gt;
{{Game Mechanics Navigator|header=true}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Ship&amp;diff=11722</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Ship&amp;diff=11722"/>
		<updated>2020-07-23T03:28:02Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Fixed a mistake with headers, and added more of them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Ships are the central focus of StarMade. You will never get anywhere without one. Ships are created with a [[Ship Core]]. This core acts as the center; you fly and edit it by using the core. If the core is destroyed, the ship overheats. At this point, you can [[Salvage Systems|salvage]] scrap off of it. If it is not rebooted in 45 seconds, the ship is deleted.&lt;br /&gt;
&lt;br /&gt;
For an overview of basic controls, see [[Tutorials/Getting started]]. For tips on making a ship, see [[Ship Design]].&lt;br /&gt;
&lt;br /&gt;
= Ship Basics =&lt;br /&gt;
&lt;br /&gt;
== Building your ship ==&lt;br /&gt;
&lt;br /&gt;
=== Build Mode ===&lt;br /&gt;
Build mode is where you spend almost all your time when designing a ship. It has a few benefits:&lt;br /&gt;
* The ability to move around quickly (left shift by default)&lt;br /&gt;
* No-clip (ability to pass through blocks without collisions)&lt;br /&gt;
* Infinite range (ability to place, remove, and interact with blocks from far away)&lt;br /&gt;
* Ability to jump between docked ships instantly&lt;br /&gt;
* Ability to see normally hidden blocks&lt;br /&gt;
&lt;br /&gt;
==== Advanced Build Mode ====&lt;br /&gt;
Advanced Build Mode (Left control) lets you do a wide range of things:&lt;br /&gt;
* Enable symmetry to reduce work&lt;br /&gt;
* Increase brush size and place more blocks at once&lt;br /&gt;
* Replace blocks&lt;br /&gt;
* Fill in areas&lt;br /&gt;
* Use guides to easily create hard-to-make shapes&lt;br /&gt;
* Copy blocks (if you have it; most useful in Creative Mode) (Click in mouse wheel)&lt;br /&gt;
* Access advanced info, remove shadows (render everything at max lighting), copy and paste areas, and much, much more!&lt;br /&gt;
&lt;br /&gt;
The tools it supplies are invaluable no matter what you are creating, and they make your life much easier with a variety of tools meant to speed up and/or simplify parts of the construction process.&lt;br /&gt;
&lt;br /&gt;
=== Shops and buying resources ===&lt;br /&gt;
Don’t underestimate shops - they are an easy way to get whatever you may need (and get paid for what you don’t!), so you should preferably build ships either by [Shop||NPC shops] or by a [Station|station] with a [[Shop Module]] on it. If you can’t do this, you should at the very least keep some sort of storage entity or cargo transport nearby so that you can pull spare parts out of it and put away things you don’t need at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Building tips ===&lt;br /&gt;
&lt;br /&gt;
==== Planning Ahead ====&lt;br /&gt;
You may want to map out your ship before you make it. This will allow you to plan out where systems go ahead of time, rather than slapping a ship together on the fly.&lt;br /&gt;
&lt;br /&gt;
==== Grab Spares ====&lt;br /&gt;
Get what you need for your ship, then get more resources. You should probably aim to have around 200 more of each resource then required, just in case you mess up or make an unplanned change.&lt;br /&gt;
&lt;br /&gt;
==== Use that AI ====&lt;br /&gt;
If you are making an assault carrier or a mining ship, don’t forget that Fleets allow you to simplify the process using drones. Assault carriers can add extra slots for AI-operated fighters, while miners can have docks on top for a few small mining ships.&lt;br /&gt;
&lt;br /&gt;
==== Classifications ====&lt;br /&gt;
When a ship is saved to the Catalog, you can assign it one of the following classifications:&lt;br /&gt;
* Miner&lt;br /&gt;
* Support&lt;br /&gt;
* Scavenger&lt;br /&gt;
* Carrier&lt;br /&gt;
* Cargo Transport&lt;br /&gt;
* Attacker&lt;br /&gt;
* Defender&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Ship&amp;diff=11721</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Ship&amp;diff=11721"/>
		<updated>2020-07-23T03:01:50Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Added many many many more sections. Mod sections - and content - to come.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Ships are the central focus of StarMade. You will never get anywhere without one. Ships are created with a [[Ship Core]]. This core acts as the center; you fly and edit it by using the core. If the core is destroyed, the ship overheats. At this point, you can [[Salvage Systems|salvage]] scrap off of it. If it is not rebooted in 45 seconds, the ship is deleted.&lt;br /&gt;
&lt;br /&gt;
For an overview of basic controls, see [[Tutorials/Getting started]]. For tips on making a ship, see [[Ship Design]].&lt;br /&gt;
&lt;br /&gt;
= Ship Basics =&lt;br /&gt;
&lt;br /&gt;
== Building your ship ==&lt;br /&gt;
&lt;br /&gt;
=== Build Mode ===&lt;br /&gt;
&lt;br /&gt;
==== Advanced Build Mode&lt;br /&gt;
&lt;br /&gt;
=== Shops and buying resources ===&lt;br /&gt;
&lt;br /&gt;
=== Building tips&lt;br /&gt;
&lt;br /&gt;
=== Classifications ===&lt;br /&gt;
When a ship is saved to the Catalog, you can assign it one of the following classifications:&lt;br /&gt;
* Miner&lt;br /&gt;
* Support&lt;br /&gt;
* Scavenger&lt;br /&gt;
* Carrier&lt;br /&gt;
* Cargo Transport&lt;br /&gt;
* Attacker&lt;br /&gt;
* Defender&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11720</id>
		<title>Standard Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11720"/>
		<updated>2020-07-23T02:49:39Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Added a couple of items that I missed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
Manufactures standard blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes). By connecting the standard factory to a [[Storage|Storage Block]], a [[Capsule Refinery]], a [[Micro Assembler]], or another factory of any kind, the factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
&lt;br /&gt;
{{production/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
There are 122 individual recipes available in the Standard Factory. They are listed below:&lt;br /&gt;
&lt;br /&gt;
A 6&lt;br /&gt;
* [[Activation Gate Computer]]&lt;br /&gt;
* [[Activation Gate Module]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
B 10&lt;br /&gt;
* [[Beacon]]&lt;br /&gt;
* [[Beacon Bar]]&lt;br /&gt;
* [[Beacon Rod]]&lt;br /&gt;
* [[Black Light]]&lt;br /&gt;
* [[Black Standard Armor]]&lt;br /&gt;
* [[Blue Light]]&lt;br /&gt;
* [[Blue Standard Armor]]&lt;br /&gt;
* [[Brown Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
C 4&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
D 5&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
E 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
F 5&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
G 5&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
H 4&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
I 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
J 1&lt;br /&gt;
*&lt;br /&gt;
K 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
M 10&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
N 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
O 3&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
P 11&lt;br /&gt;
* [[Pink Light]]&lt;br /&gt;
* [[Pink Standard Armor]]&lt;br /&gt;
* [[Purple Light]]&lt;br /&gt;
* [[Purple Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
R 22&lt;br /&gt;
* [[Reactor Conduit]]&lt;br /&gt;
* [[Reactor Defence Chamber]]&lt;br /&gt;
* [[Reactor FTL Chamber]]&lt;br /&gt;
* [[Reactor Logistics Chamber]]&lt;br /&gt;
* [[Reactor Mass Chamber]]&lt;br /&gt;
* [[Reactor Mobility Chamber]]&lt;br /&gt;
* [[Reactor Power]]&lt;br /&gt;
* [[Reactor Power Chamber]]&lt;br /&gt;
* [[Reactor Recon Chamber]]&lt;br /&gt;
* [[Reactor Stabilizer]]&lt;br /&gt;
* [[Reactor Stealth Chamber]]&lt;br /&gt;
* [[Red Light]]&lt;br /&gt;
* [[Red Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
S 11&lt;br /&gt;
* [[Sensor]]&lt;br /&gt;
* Standard Factory&lt;br /&gt;
* [[Standard Hardener]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
T 8&lt;br /&gt;
* [[Teal Light]]&lt;br /&gt;
* [[Teal Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
V 1&lt;br /&gt;
*&lt;br /&gt;
W 3&lt;br /&gt;
* [[White Light]]&lt;br /&gt;
* [[White Standard Armor]]&lt;br /&gt;
* [[Wireless Logic Module]]&lt;br /&gt;
Y 3&lt;br /&gt;
* [[Yellow Hazard Armor]]&lt;br /&gt;
* [[Yellow Light]]&lt;br /&gt;
* [[Yellow Standard Armor]]&lt;br /&gt;
Z 1&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11719</id>
		<title>Standard Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11719"/>
		<updated>2020-07-23T02:47:59Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
Manufactures standard blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes). By connecting the standard factory to a [[Storage|Storage Block]], a [[Capsule Refinery]], a [[Micro Assembler]], or another factory of any kind, the factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
&lt;br /&gt;
{{production/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
There are 122 individual recipes available in the Standard Factory. They are listed below:&lt;br /&gt;
&lt;br /&gt;
A 6&lt;br /&gt;
* [[Activation Gate Computer]]&lt;br /&gt;
* [[Activation Gate Module]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
B 10&lt;br /&gt;
* [[Beacon]]&lt;br /&gt;
* [[Beacon Bar]]&lt;br /&gt;
* [[Beacon Rod]]&lt;br /&gt;
* [[Black Light]]&lt;br /&gt;
* [[Black Standard Armor]]&lt;br /&gt;
* [[Blue Light]]&lt;br /&gt;
* [[Blue Standard Armor]]&lt;br /&gt;
* [[Brown Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
C 4&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
D 5&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
E 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
F 5&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
G 5&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
H 4&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
I 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
J 1&lt;br /&gt;
*&lt;br /&gt;
K 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
M 10&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
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*&lt;br /&gt;
N 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
O 3&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
P 11&lt;br /&gt;
* [[Pink Light]]&lt;br /&gt;
* [[Pink Standard Armor]]&lt;br /&gt;
* [[Purple Light]]&lt;br /&gt;
* [[Purple Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
R 22&lt;br /&gt;
* [[Reactor Conduit]]&lt;br /&gt;
* [[Reactor Defence Chamber]]&lt;br /&gt;
* [[Reactor FTL Chamber]]&lt;br /&gt;
* [[Reactor Logistics Chamber]]&lt;br /&gt;
* [[Reactor Mass Chamber]]&lt;br /&gt;
* [[Reactor Mobility Chamber]]&lt;br /&gt;
* [[Reactor Power]]&lt;br /&gt;
* [[Reactor Power Chamber]]&lt;br /&gt;
* [[Reactor Recon Chamber]]&lt;br /&gt;
* [[Reactor Stabilizer]]&lt;br /&gt;
* [[Reactor Stealth Chamber]]&lt;br /&gt;
* [[Red Light]]&lt;br /&gt;
* [[Red Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
S 11&lt;br /&gt;
* [[Sensor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
T 8&lt;br /&gt;
* [[Teal Light]]&lt;br /&gt;
* [[Teal Standard Armor]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
V 1&lt;br /&gt;
*&lt;br /&gt;
W 3&lt;br /&gt;
* [[White Light]]&lt;br /&gt;
* [[White Standard Armor]]&lt;br /&gt;
* [[Wireless Logic Module]]&lt;br /&gt;
Y 3&lt;br /&gt;
* [[Yellow Hazard Armor]]&lt;br /&gt;
* [[Yellow Light]]&lt;br /&gt;
* [[Yellow Standard Armor]]&lt;br /&gt;
Z 1&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Display_Module&amp;diff=11718</id>
		<title>Display Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Display_Module&amp;diff=11718"/>
		<updated>2020-07-23T02:16:03Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Display_Module}}&lt;br /&gt;
'''Display Modules''' are special terminal blocks that allow players to type and display text messages. They can also use special codes that can display an entity's system stats in real time. They are extremely versatile and can be used for everything from simple labels to complex logic driven command prompts.  &lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Displays a holographic screen based on the text entered. Can also be used to track vital systems' information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Display_Module}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&amp;lt;big&amp;gt;Function Codes&amp;lt;/big&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;|All codes are case sensitive. Please type them correctly or else they will not work.&lt;br /&gt;
|-&lt;br /&gt;
!Code !! Use&lt;br /&gt;
|-&lt;br /&gt;
|[name] ||''Displays the current name of the entity.''&lt;br /&gt;
|-&lt;br /&gt;
|[mass] ||''Displays the current mass of the entity.'' &lt;br /&gt;
|-&lt;br /&gt;
|[blockCount] ||''Displays the total number of blocks that make up the entity.''&lt;br /&gt;
|-&lt;br /&gt;
|[activereactorconsumption]||''Displays current energy usage across all entities (both current and docked), in e/sec''&lt;br /&gt;
|-&lt;br /&gt;
|[activereactorconsumptionpercent]||''Displays current energy usage, as a percent, over all entities (both current and docked).''&lt;br /&gt;
|-&lt;br /&gt;
|[activereactorrecharge]||''Displays how much power the active reactor generates, in e/sec.''&lt;br /&gt;
|-&lt;br /&gt;
|[shieldhp#]||''Shows health of the #th shield.''&lt;br /&gt;
|-&lt;br /&gt;
|[shieldmaxhp#]||''Shows the maximum health of the #th shield.''&lt;br /&gt;
|-&lt;br /&gt;
|[shieldpercent#]||''Shows health of the #th shield, as a percentage.''&lt;br /&gt;
|-&lt;br /&gt;
|[speed] ||''Displays the current speed of the entity.''&lt;br /&gt;
|-&lt;br /&gt;
|[sector] ||''Displays the map coordinates of the current [[Sector|sector]] the entity resides in.''&lt;br /&gt;
|-&lt;br /&gt;
|[system] ||''Displays the map coordinates of the current [[System|system]] the entity resides in.''&lt;br /&gt;
|-&lt;br /&gt;
|[docked] ||''Displays the docking status of the entity.''&lt;br /&gt;
|-&lt;br /&gt;
|[cloaked] ||''Displays whether or not the entity is currently [[Cloaker|cloaked]].''&lt;br /&gt;
|-&lt;br /&gt;
|[jamming] ||''Displays whether or not the entity is currently [[RadarJammer|radar jamming]].''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&amp;lt;big&amp;gt;Advanced Codes&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Code || Use&lt;br /&gt;
|-&lt;br /&gt;
|[PASSWORD]text || ''The text in this block will not show up. Can be used to create password protected devices.''&lt;br /&gt;
|-&lt;br /&gt;
|[ADD]text || ''The text after'' [ADD] ''is added to the existing text of the connected block&amp;lt;br/&amp;gt; ('' [ADD] ''must be in the very front)''&lt;br /&gt;
|-&lt;br /&gt;
|[DEL]number || ''Removes an amount of characters from the conneted block&amp;lt;br/&amp;gt; ('' [DEL] ''must be in the very front)''&lt;br /&gt;
|-&lt;br /&gt;
|[REPLACEFIRST]regexp[WITH]replacement || ''use java conform regular expressions to replace specific text&amp;lt;br/&amp;gt; ('' [REPLACEFIRST] ''must be in the very front)''&lt;br /&gt;
|-&lt;br /&gt;
|[REPLACEALL]regexp[WITH]replacement || ''use java conform regular expressions to replace specific text&amp;lt;br/&amp;gt; ('' [REPLACEALL] ''must be in the very front)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Display Modules are one of the most versatile blocks in the game. They can be used for a range of things, from leaving messages to displaying vital information during a firefight. The Display Module can be as simple or complex as necessary.&lt;br /&gt;
&lt;br /&gt;
Activating a Display Module with {{K|Activate module}} will open its text editing menu. While it can take all manner of input, it has a limit on both character count and rows used. It can take up to 250 characters across up to 10 rows. Typing in a Display Module is not dissimilar to basic word processors such as Windows Notepad. Clicking &amp;quot;OK&amp;quot; will confirm and save the text which has been inputted to a Display Module's edit menu.&lt;br /&gt;
&lt;br /&gt;
Display Modules can be oriented in 6 directions, but depending on the desired facing of the text, this may prove restrictive. In order to work around this limit on orientations, Display Modules could instead be placed on docked entities, letting the player more precisely control the facing of the text. &lt;br /&gt;
&lt;br /&gt;
===Formatting and Coding===&lt;br /&gt;
Aside from text, Display Modules can also make use of various simple codes, which either change the formatting of the text on a display or allow it do display important statistics about an entity. &lt;br /&gt;
&lt;br /&gt;
Basic formatting includes changing either the size or color of text on a Display Module. Typing certain characters between &amp;lt;code&amp;gt;&amp;lt;style&amp;gt;&amp;lt;/code&amp;gt;and &amp;lt;code&amp;gt;&amp;lt;/style&amp;gt;&amp;lt;/code&amp;gt; tags will result in a change in font size and/or color. &amp;lt;code&amp;gt;f=#&amp;lt;/code&amp;gt; will change the font size. There are only 3 values for this: 0, 1, and 2. &amp;lt;code&amp;gt;c=#######&amp;lt;/code&amp;gt; will change the color of the text based on the HTML(Hex RGB) color code used. For example, typing &amp;lt;code&amp;gt;&amp;lt;style&amp;gt;f=2,c=#FF0000&amp;lt;/style&amp;gt;&amp;lt;/code&amp;gt; with make that Display Module have red text and font size 2. It should also be noted these settings will effect all the text on a Display Module. If different styles of text are required, different Display Modules must be used instead.&lt;br /&gt;
&lt;br /&gt;
Display Modules can handle more than just text formatting. They are also capable of showing vital information about an entity or its surroundings through the use of some bracketed coding. Typing &amp;lt;code&amp;gt;[power]&amp;lt;/code&amp;gt; and pressing &amp;quot;Ok&amp;quot; will allow for the current entity's available energy to be displayed in real time. Various other codes such as &amp;lt;code&amp;gt;[shield]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[structureHp]&amp;lt;/code&amp;gt; will have similar effects for their respective statistics. Unlike the basic formatting, these codes are treated like normal text and do not overrule everything else on a display module. Making use of additional codes can allow the construction of practical information readouts.&lt;br /&gt;
&lt;br /&gt;
===Copying and Pasting===&lt;br /&gt;
Display Modules also support copy-and-paste functionality. When accessing a Display Module that contains text everything will be highlighted. Pressing {{K|Copy}} will copy all the selected text (though there currently is no indication of this occurring). Opening another Display Module and pressing {{K|Paste}} will paste the selection into the current space. Using the copy/paste function is a good way to maintain consistency throughout a number of Display Modules. Using this, players can also &amp;quot;import&amp;quot; special text characters from external sources. This is because Display Modules support ASCII characters, which can be copied from a website (or other sources) and pasted in-game.&lt;br /&gt;
&lt;br /&gt;
===Text Overhang===&lt;br /&gt;
Display Modules lack certain formatting features such as text wrapping and alignment. Typing continuously without manually adding line breaks ({{K|Chat}}) will result in text extending past the right edge of the block and being displayed in midair. If it is desired that text stays on the surface of the display block, some trial and error will be required to set up correct line breaks. This odd functionality does allow text to be displayed either in midair or in front of non-display blocks, however. The maximum distance that characters can reach is roughly five meters (5 block lengths) from the Display Module they are on.&lt;br /&gt;
&lt;br /&gt;
===Logic Activation===&lt;br /&gt;
Logic can also be used with Display Modules to create a multitude of devices. When a logic block is placed adjacent to a Display Module, and this logic is [[Linking|linked]] to another Display Module, the text of the latter Display Module will be changed to that of the former whenever the logic is activated. This feature allows for dynamic setups such as sending messages in response to various logic triggers, or perhaps just animating a piece of text.&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
*An ASCII table of special characters: http://www.asciitable.com/&lt;br /&gt;
*An additional list of special ASCII characters: http://www.alt-codes.net/ &lt;br /&gt;
*A web page which displays the hex code for a given colour: http://www.w3schools.com/colors/colors_picker.asp &lt;br /&gt;
*A video by Toasterborst, explaining basic and advanced display module usage: https://www.youtube.com/watch?v=EJwDxubfeK8 &lt;br /&gt;
*Another video by Toasterborst, going into further detail about special characters: https://www.youtube.com/watch?v=QLDylQFvakA &lt;br /&gt;
*Various web pages which create formatted text using symbols:&lt;br /&gt;
**Make upside-down (uʍop-ǝpıɐsd∩) text to import in-game: http://fsymbols.com/generators/aboqe-flip/ &lt;br /&gt;
**Make underlined (U̲n̲d̲e̲r̲l̲i̲n̲e̲d̲) text to import in-game: http://fsymbols.com/generators/underline/ &lt;br /&gt;
**Make strikethrough (S̶t̶r̶i̶k̶e̶t̶h̶r̶o̶u̶g̶h̶) text to import in-game: http://fsymbols.com/generators/strikethrough/ &lt;br /&gt;
**Make excessively lined  (R̶̷̲̅ᴇ̶̷̲̅ᴀ̶̷̲̅ʟ̶̷̲̅ʟ̶̷̲̅ʏ̶̷̲̅ ̶̷̲̅L̶̷̲̅ɪ̶̷̲̅ɴ̶̷̲̅ʏ̶̷̲̅) text to import in-game: http://fsymbols.com/generators/lines/ &lt;br /&gt;
**Make small caps (Sᴍᴀʟʟ) text to import in-game: http://fsymbols.com/generators/smallcaps/ &lt;br /&gt;
**Make large text letters to import in-game. ''(Warning: Uses a lot of space/ characters)'': http://fsymbols.com/generators/tarty/ &lt;br /&gt;
**Make &amp;quot;creepy&amp;quot; text, with a lot of overhanging characters, to import in-game. ''(Warning: Uses a lot of characters and rows)'': http://fsymbols.com/generators/zalgo/ &lt;br /&gt;
**Make fake Russian-looking (Яцšsїaи) text to import in-game: http://fsymbols.com/generators/rusify/ &lt;br /&gt;
**Make text art to import in-game: http://fsymbols.com/text-art/blocky/ &lt;br /&gt;
==Related==&lt;br /&gt;
{{Decoration Navigator}}&lt;br /&gt;
[[Category:Decoration]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11717</id>
		<title>Basic Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11717"/>
		<updated>2020-07-23T02:03:47Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Basic_Factory}}&lt;br /&gt;
'''Basic Factories''' are the first tier of factory units in the crafting hierarchy. They are the only factory system that can be built directly from the player's inventory. They are responsible for creating basic system blocks such as [[Ship Core]]s, [[Power Reactor Module]]s, and [[Thruster Module]]s as well as all basic hulls. Basic Factories are often the first leg in larger, more complex factory set ups.  By connecting the Basic Factory to a Storage Block, The factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Manufactures basic blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Basic_Factory}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
The basic factory has 94 recipes:&lt;br /&gt;
&lt;br /&gt;
A 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
B 10&lt;br /&gt;
* Basic Factory&lt;br /&gt;
* [[Bastyn Crystal]]&lt;br /&gt;
* [[Black Basic Armor]]&lt;br /&gt;
* [[Black Paint]]&lt;br /&gt;
* [[Blue Basic Armor]]&lt;br /&gt;
* [[Blue Console]]&lt;br /&gt;
* [[Blue Paint]]&lt;br /&gt;
* [[Brown Basic Armor]]&lt;br /&gt;
*&lt;br /&gt;
C 11&lt;br /&gt;
* [[Carved Cinnabar]]&lt;br /&gt;
* [[Carved Dolom]]&lt;br /&gt;
* [[Carved Larimar]]&lt;br /&gt;
* [[Carved Sugil]]&lt;br /&gt;
* [[Carved Tekt]]&lt;br /&gt;
* [[Conduit (Blue)]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
D 13&lt;br /&gt;
* [[Decorative Cascade (Blue)]]&lt;br /&gt;
* [[Decorative Cascade (Green)]]&lt;br /&gt;
* [[Decorative Cascade (Red)]]&lt;br /&gt;
* [[Decorative Charts]]&lt;br /&gt;
* [[Decorative Computer (Green)]]&lt;br /&gt;
* [[Decorative Computer (Orange)|Decorative Computer (Yellow)]]&lt;br /&gt;
* [[Decorative Fan]]&lt;br /&gt;
* [[Decorative Panel]]&lt;br /&gt;
* [[Decorative Pipes]]&lt;br /&gt;
* [[Decorative Server]]&lt;br /&gt;
* [[Decorative Switchboard]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
F 1&lt;br /&gt;
*&lt;br /&gt;
G 8&lt;br /&gt;
* [[Girder]]&lt;br /&gt;
* [[Glass]]&lt;br /&gt;
* [[Glass Door]]&lt;br /&gt;
* [[Grey Basic Armor]]&lt;br /&gt;
* [[Green Basic Armor]]&lt;br /&gt;
* [[Grate]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
H 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
J 1&lt;br /&gt;
*&lt;br /&gt;
M 5&lt;br /&gt;
* [[Micro Assembler]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
N 1&lt;br /&gt;
*&lt;br /&gt;
O 3&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
P 7&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
R 7&lt;br /&gt;
* [[Red Basic Armor]]&lt;br /&gt;
* [[Red Console]]&lt;br /&gt;
* [[Red Paint]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
S 11&lt;br /&gt;
* [[Ship Core]]&lt;br /&gt;
* [[Standard Factory]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
T 3&lt;br /&gt;
* [[Teal Basic Armor]]&lt;br /&gt;
* [[Teal Paint]]&lt;br /&gt;
*&lt;br /&gt;
U 1&lt;br /&gt;
*&lt;br /&gt;
V 1&lt;br /&gt;
*&lt;br /&gt;
W 4&lt;br /&gt;
* [[Warhead]]&lt;br /&gt;
* [[White Basic Armor]]&lt;br /&gt;
* [[White Paint]]&lt;br /&gt;
*&lt;br /&gt;
Y 2&lt;br /&gt;
* [[Yellow Basic Armor]]&lt;br /&gt;
* [[Yellow Paint]]&lt;br /&gt;
Z 1&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11716</id>
		<title>Basic Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11716"/>
		<updated>2020-07-23T02:02:00Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Basic_Factory}}&lt;br /&gt;
'''Basic Factories''' are the first tier of factory units in the crafting hierarchy. They are the only factory system that can be built directly from the player's inventory. They are responsible for creating basic system blocks such as [[Ship Core]]s, [[Power Reactor Module]]s, and [[Thruster Module]]s as well as all basic hulls. Basic Factories are often the first leg in larger, more complex factory set ups.  By connecting the Basic Factory to a Storage Block, The factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Manufactures basic blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Basic_Factory}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
The basic factory has 94 recipes:&lt;br /&gt;
&lt;br /&gt;
A 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
B 10&lt;br /&gt;
* Basic Factory&lt;br /&gt;
* [[Bastyn Crystal]]&lt;br /&gt;
* [[Black Basic Armor]]&lt;br /&gt;
* [[Black Paint]]&lt;br /&gt;
* [[Blue Basic Armor]]&lt;br /&gt;
* [[Blue Console]]&lt;br /&gt;
* [[Blue Paint]]&lt;br /&gt;
* [[Brown Basic Armor]]&lt;br /&gt;
*&lt;br /&gt;
C 11&lt;br /&gt;
* [[Carved Cinnabar]]&lt;br /&gt;
* [[Carved Dolom]]&lt;br /&gt;
* [[Carved Larimar]]&lt;br /&gt;
* [[Carved Sugil]]&lt;br /&gt;
* [[Carved Tekt]]&lt;br /&gt;
* [[Conduit (Blue)]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
D 13&lt;br /&gt;
* [[Decorative Cascade (Blue)]]&lt;br /&gt;
* [[Decorative Cascade (Green)]]&lt;br /&gt;
* [[Decorative Cascade (Red)]]&lt;br /&gt;
* [[Decorative Charts]]&lt;br /&gt;
* [[Decorative Computer (Green)]]&lt;br /&gt;
* [[Decorative Computer (Yellow)]]&lt;br /&gt;
* [[Decorative Fan]]&lt;br /&gt;
* [[Decorative Panel]]&lt;br /&gt;
* [[Decorative Pipes]]&lt;br /&gt;
* [[Decorative Server]]&lt;br /&gt;
* [[Decorative Switchboard]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
F 1&lt;br /&gt;
*&lt;br /&gt;
G 8&lt;br /&gt;
* [[Girder]]&lt;br /&gt;
* [[Glass]]&lt;br /&gt;
* [[Glass Door]]&lt;br /&gt;
* [[Grey Basic Armor]]&lt;br /&gt;
* [[Green Basic Armor]]&lt;br /&gt;
* [[Grate]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
H 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
J 1&lt;br /&gt;
*&lt;br /&gt;
M 5&lt;br /&gt;
* [[Micro Assembler]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
N 1&lt;br /&gt;
*&lt;br /&gt;
O 3&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
P 7&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
R 7&lt;br /&gt;
* [[Red Basic Armor]]&lt;br /&gt;
* [[Red Console]]&lt;br /&gt;
* [[Red Paint]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
S 11&lt;br /&gt;
* [[Ship Core]]&lt;br /&gt;
* [[Standard Factory]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
T 3&lt;br /&gt;
* [[Teal Basic Armor]]&lt;br /&gt;
* [[Teal Paint]]&lt;br /&gt;
*&lt;br /&gt;
U 1&lt;br /&gt;
*&lt;br /&gt;
V 1&lt;br /&gt;
*&lt;br /&gt;
W 4&lt;br /&gt;
* [[Warhead]]&lt;br /&gt;
* [[White Basic Armor]]&lt;br /&gt;
* [[White Paint]]&lt;br /&gt;
*&lt;br /&gt;
Y 2&lt;br /&gt;
* [[Yellow Basic Armor]]&lt;br /&gt;
* [[Yellow Paint]]&lt;br /&gt;
Z 1&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11715</id>
		<title>Standard Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11715"/>
		<updated>2020-07-23T01:16:55Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
Manufactures standard blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes). By connecting the standard factory to a [[Storage|Storage Block]], a [[Capsule Refinery]], a [[Micro Assembler]], or another factory of any kind, the factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
&lt;br /&gt;
{{production/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
There are 122 individual recipes available in the Standard Factory.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11714</id>
		<title>Standard Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Standard_Factory&amp;diff=11714"/>
		<updated>2020-07-23T01:14:08Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
Manufactures standard blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes). By connecting the standard factory to a Storage Block, The factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
&lt;br /&gt;
{{production/Standard_Factory}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
There are 122 individual recipes available in the Standard Factory.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11713</id>
		<title>Basic Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11713"/>
		<updated>2020-07-23T00:21:46Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Basic_Factory}}&lt;br /&gt;
'''Basic Factories''' are the first tier of factory units in the crafting hierarchy. They are the only factory system that can be built directly from the player's inventory. They are responsible for creating basic system blocks such as [[Ship Core]]s, [[Power Reactor Module]]s, and [[Thruster Module]]s as well as all basic hulls. Basic Factories are often the first leg in larger, more complex factory set ups.  By connecting the Basic Factory to a Storage Block, The factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
&lt;br /&gt;
As of the current version, Basic Factories can craft 94 individual recipes&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Manufactures basic blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Basic_Factory}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
TBA&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11712</id>
		<title>Basic Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Basic_Factory&amp;diff=11712"/>
		<updated>2020-07-23T00:21:26Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Basic_Factory}}&lt;br /&gt;
'''Basic Factories''' are the first tier of factory units in the crafting hierarchy. They are the only factory system that can be built directly from the player's inventory. They are responsible for creating basic system blocks such as [[Ship Core]]s, [[Power Reactor Module]]s, and [[Thruster Module]]s as well as all basic hulls. Basic Factories are often the first leg in larger, more complex factory set ups.  By connecting the Basic Factory to a Storage Block, The factory will automatically pull resources needed from it. Factories cannot be placed on ships, but can be placed on planets, asteroids, and Space Stations. However, they do require a power output to become functional.&lt;br /&gt;
&lt;br /&gt;
As of the current version, Basic Factories can craft 94 individual blocks.&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Manufactures basic blocks from a variety of resources. Press R to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{production/Basic_Factory}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Module&amp;lt;/big&amp;gt;|| &amp;lt;big&amp;gt;Inventory Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Factory Enhancer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Cargo Space]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Factory Enhancer.png|link=Factory Enhancer| 150px|Increases production amount by 1]] ||style=&amp;quot;text-align:center;&amp;quot;|[[File:Cargo Space.png|link=Cargo Space| 150px|Increases inventory space by 100 units]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;System Properties&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Base Inventory Volume&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| ''100 Units''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Production/Pull Tick Speed&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(In Seconds)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| No Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''10&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Recipe Selected||style=&amp;quot;text-align:center;&amp;quot;|''5&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Power Consumption&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Per Production Tick, While Turned On)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; height=&amp;quot;40px&amp;quot;| Base Consumption||style=&amp;quot;text-align:center;&amp;quot; | ''500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | Per [[Factory Enhancer]]  ||style=&amp;quot;text-align:center;&amp;quot; | ''+500&amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;''&lt;br /&gt;
|}&lt;br /&gt;
TBA&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
TBA&lt;br /&gt;
==Related==&lt;br /&gt;
{{Manufacturing Navigator}}&lt;br /&gt;
[[Category:Factory]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Production&amp;diff=11711</id>
		<title>Production</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Production&amp;diff=11711"/>
		<updated>2020-07-22T15:48:53Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Production (a.k.a. crafting) of blocks in '''StarMade''' is accomplished using specialized blocks or (in a limited fashion) the player's inventory.  Things produced in this way may be later used for building structures and ships using [[Modes#Build Mode|Build Mode]].&lt;br /&gt;
&lt;br /&gt;
Factories are placed on Stations. If you have enabled it, you can also place them on ships (ALLOW_FACTORY_ON_SHIPS in server.cfg).&lt;br /&gt;
==The Basics==&lt;br /&gt;
Production involves placing required resources in the [[:Category:Factory|factory]] or [[:Category:Factory|refinery]] inventory, setting a recipe, and then waiting a short time for the production cycle to complete.  Production runs continuously producing one recipe output per cycle until the supplied resources are exhausted.  Depending on the factory, running a production cycle may require power, with more power being required by more advanced factories or factories which have been [[#Enhancement|enhanced]].&lt;br /&gt;
&lt;br /&gt;
===Kinds of factories and refineries===&lt;br /&gt;
There are three basic kinds of factories:&lt;br /&gt;
;Player Inventory : There are three specialized crafting sections in the player inventory, accessed by the '''Craft Generics''', '''Craft Micro''' and '''Craft Factory''' buttons.  These can only produce [[Alloyed Metal Mesh]] and [[Crystal Composite]] for the first two, and the [[Basic Factory]] in the third one.&lt;br /&gt;
;Refineries : These are used to convert raw resources or [[Scrap]] into [[Alloyed Metal Mesh]], [[Crystal Composite]]s and [[:Category:Mineral|Capsules]].&lt;br /&gt;
: Blocks: [[Capsule Refinery]], [[Micro Assembler]]&lt;br /&gt;
;Factories : These are used to build the remainder of the blocks in the game.&lt;br /&gt;
: Blocks: [[Basic Factory]], [[Standard Factory]], [[Advanced Factory]]&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Each factory has a standard 7x5 inventory, except for the Player Inventory ones which have only two slots each.   When the factory or refinery is activated with {{K|Activate Module}} the lower half of the player inventory is replaced with a window showing the first three rows of the factory or refinery inventory and a scroll bar to the right side used to see the other rows.  Additionally the player inventory gets a scroll bar of its own.&lt;br /&gt;
&lt;br /&gt;
===Production recipes===&lt;br /&gt;
Factories, but not refineries or the player inventory, have a '''Change Production''' button above their inventories.  This opens up a dialog used to select what the factory will produce each cycle while the factory is active.  Factories can only produce one kind of thing at a time.  See the [[:Category:Factory|Factory]] block pages for details on supported recipes.  Next to the Change Production button is a '''Graph''' button which becomes active when a recipe has been selected.  This will show what the material requirements are for the item, including the precursor items all the way down to basic materials.&lt;br /&gt;
&lt;br /&gt;
===Production info===&lt;br /&gt;
Refineries and the player inventory have a '''Production''' button above their inventories.  This opens up a window describing what the refinery or player factory will produce.  There is no selection as with factories.&lt;br /&gt;
&lt;br /&gt;
===Activation===&lt;br /&gt;
Factories and refineries - but not the player inventory - may be activated or deactivated by toggling the '''Active'''/'''Inactive''' button above their inventory.  Active blocks will consume power even if they do not have enough resources to produce anything.&lt;br /&gt;
&lt;br /&gt;
==Enhancement==&lt;br /&gt;
Factory and refinery blocks may be [[Linking|linked]] to one or more [[Factory Enhancer]]s in order to increase their production multiplier, thereby improving the rate as which they produce outputs.  See [[Factory Enhancer]] for details on this process.&lt;br /&gt;
&lt;br /&gt;
==Automation==&lt;br /&gt;
Factories and refineries can be [[Linking|linked]] together along with [[Storage]] to create automated assembly lines capable of producing complex recipes with little or no user interaction. When a factory is linked as a master to one or more other blocks with inventories, the factory will pull from the linked inventory or inventory as many resources as are necessary to run one cycle of production.  If the linked inventories do not have enough resources for one production run, the cycle will be skipped and the process re-tried on the next cycle.&lt;br /&gt;
&lt;br /&gt;
As both [[Storage]] and factories have the same cycle times, it's possible to also link [[Storage]] as a master to factories in the assembly line and siphon off outputs into those inventories.  Careful setting of the [[Storage#Filters|filter]] values on the [[Storage]] blocks will help keep everything in sync.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Place a [[Storage]] with several [[Alloyed Metal Mesh]] and [[Crystal Composite]]s in it, then link a [[Basic Factory]] as master to the storage.  In the factory select [[Grey Hull]] from the production drop down.  Ensure the factory is [[#Activation|active]].  As long as there are enough meshes and circuits in the storage, the factory will continue to produce hull pieces until it is deactivated. &lt;br /&gt;
&lt;br /&gt;
Factories may also be chained together to produce recipes that have more than one stage.  Starting with the above example, place a second [[Basic Factory]] and link it as master to the first factory.  Set it's production to [[Grey Hull Wedge]], then activate it.  Now by merely supplying the [[Storage]] with mesh and circuits, the second factory will produce wedges from the hulls produced by the first factory.&lt;br /&gt;
&lt;br /&gt;
Note than unlike [[Storage]], there are no filters or other methods to control how many items are pulled from linked inventories, so in the above example the player would not be able to get both [[Grey Hull]] and [[Grey Hull Wedge]] because the second factory would consume the input from the first at the same rate it was produced.  This can be solved by either having separate production lines for each final output, or clever use of [[Factory Enhancer|factory enhancers]] to change the proportions of outputs.  In the above example, linking one [[Factory Enhancer]] as a slave to the first factory would cause it to produce 2 hull each cycle, while the second factory only consumes a single hull to produce a wedge.  The end result would be that each cycle one hull and one wedge is produced.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Manufacturing]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Production&amp;diff=11710</id>
		<title>Production</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Production&amp;diff=11710"/>
		<updated>2020-07-22T14:59:57Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Production (a.k.a. crafting) of blocks in '''StarMade''' is accomplished using specialized blocks or (in a limited fashion) the player's inventory.  Things produced in this way may be later used for building structures and ships using [[Modes#Build Mode|Build Mode]].&lt;br /&gt;
&lt;br /&gt;
Factories are placed on Stations. It is said that there is an option to place it on a ship, but it is not currently known where this setting is.&lt;br /&gt;
&lt;br /&gt;
''If you know how to enable the ability to put factories on ships, please replace this text and the text above with how to enable it.''&lt;br /&gt;
==The Basics==&lt;br /&gt;
Production involves placing required resources in the [[:Category:Factory|factory]] or [[:Category:Factory|refinery]] inventory, setting a recipe, and then waiting a short time for the production cycle to complete.  Production runs continuously producing one recipe output per cycle until the supplied resources are exhausted.  Depending on the factory, running a production cycle may require power, with more power being required by more advanced factories or factories which have been [[#Enhancement|enhanced]].&lt;br /&gt;
&lt;br /&gt;
===Kinds of factories and refineries===&lt;br /&gt;
There are three basic kinds of factories:&lt;br /&gt;
;Player Inventory : There are three specialized crafting sections in the player inventory, accessed by the '''Craft Generics''', '''Craft Micro''' and '''Craft Factory''' buttons.  These can only produce [[Alloyed Metal Mesh]] and [[Crystal Composite]] for the first two, and the [[Basic Factory]] in the third one.&lt;br /&gt;
;Refineries : These are used to convert raw resources or [[Scrap]] into [[Alloyed Metal Mesh]], [[Crystal Composite]]s and [[:Category:Mineral|Capsules]].&lt;br /&gt;
: Blocks: [[Capsule Refinery]], [[Micro Assembler]]&lt;br /&gt;
;Factories : These are used to build the remainder of the blocks in the game.&lt;br /&gt;
: Blocks: [[Basic Factory]], [[Standard Factory]], [[Advanced Factory]]&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Each factory has a standard 7x5 inventory, except for the Player Inventory ones which have only two slots each.   When the factory or refinery is activated with {{K|Activate Module}} the lower half of the player inventory is replaced with a window showing the first three rows of the factory or refinery inventory and a scroll bar to the right side used to see the other rows.  Additionally the player inventory gets a scroll bar of its own.&lt;br /&gt;
&lt;br /&gt;
===Production recipes===&lt;br /&gt;
Factories, but not refineries or the player inventory, have a '''Change Production''' button above their inventories.  This opens up a dialog used to select what the factory will produce each cycle while the factory is active.  Factories can only produce one kind of thing at a time.  See the [[:Category:Factory|Factory]] block pages for details on supported recipes.  Next to the Change Production button is a '''Graph''' button which becomes active when a recipe has been selected.  This will show what the material requirements are for the item, including the precursor items all the way down to basic materials.&lt;br /&gt;
&lt;br /&gt;
===Production info===&lt;br /&gt;
Refineries and the player inventory have a '''Production''' button above their inventories.  This opens up a window describing what the refinery or player factory will produce.  There is no selection as with factories.&lt;br /&gt;
&lt;br /&gt;
===Activation===&lt;br /&gt;
Factories and refineries - but not the player inventory - may be activated or deactivated by toggling the '''Active'''/'''Inactive''' button above their inventory.  Active blocks will consume power even if they do not have enough resources to produce anything.&lt;br /&gt;
&lt;br /&gt;
==Enhancement==&lt;br /&gt;
Factory and refinery blocks may be [[Linking|linked]] to one or more [[Factory Enhancer]]s in order to increase their production multiplier, thereby improving the rate as which they produce outputs.  See [[Factory Enhancer]] for details on this process.&lt;br /&gt;
&lt;br /&gt;
==Automation==&lt;br /&gt;
Factories and refineries can be [[Linking|linked]] together along with [[Storage]] to create automated assembly lines capable of producing complex recipes with little or no user interaction. When a factory is linked as a master to one or more other blocks with inventories, the factory will pull from the linked inventory or inventory as many resources as are necessary to run one cycle of production.  If the linked inventories do not have enough resources for one production run, the cycle will be skipped and the process re-tried on the next cycle.&lt;br /&gt;
&lt;br /&gt;
As both [[Storage]] and factories have the same cycle times, it's possible to also link [[Storage]] as a master to factories in the assembly line and siphon off outputs into those inventories.  Careful setting of the [[Storage#Filters|filter]] values on the [[Storage]] blocks will help keep everything in sync.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Place a [[Storage]] with several [[Alloyed Metal Mesh]] and [[Crystal Composite]]s in it, then link a [[Basic Factory]] as master to the storage.  In the factory select [[Grey Hull]] from the production drop down.  Ensure the factory is [[#Activation|active]].  As long as there are enough meshes and circuits in the storage, the factory will continue to produce hull pieces until it is deactivated. &lt;br /&gt;
&lt;br /&gt;
Factories may also be chained together to produce recipes that have more than one stage.  Starting with the above example, place a second [[Basic Factory]] and link it as master to the first factory.  Set it's production to [[Grey Hull Wedge]], then activate it.  Now by merely supplying the [[Storage]] with mesh and circuits, the second factory will produce wedges from the hulls produced by the first factory.&lt;br /&gt;
&lt;br /&gt;
Note than unlike [[Storage]], there are no filters or other methods to control how many items are pulled from linked inventories, so in the above example the player would not be able to get both [[Grey Hull]] and [[Grey Hull Wedge]] because the second factory would consume the input from the first at the same rate it was produced.  This can be solved by either having separate production lines for each final output, or clever use of [[Factory Enhancer|factory enhancers]] to change the proportions of outputs.  In the above example, linking one [[Factory Enhancer]] as a slave to the first factory would cause it to produce 2 hull each cycle, while the second factory only consumes a single hull to produce a wedge.  The end result would be that each cycle one hull and one wedge is produced.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Manufacturing]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Credit&amp;diff=11709</id>
		<title>Credit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Credit&amp;diff=11709"/>
		<updated>2020-07-21T21:25:57Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Updated price of stations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Credits''' are the currency of the Starmade universe. They are used to purchase a variety of goods and services from [[Shop]]s.  &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Credits are the only currency available and is accepted at all [[Trading Guild]] and player owned shops. They are not subject to inflation or deflation, however the price of items can change depending on the current local demand for the product. Individual servers can set the base price of items which will effect the value of credits.&lt;br /&gt;
&lt;br /&gt;
When players begin the game they will start with '''50,000''' credits to spend as they so choose. The most common use for Credits is to buy and sell materials from [[Shop]]s.  Typically, one will mine and sell ore in exchange for credits, then use the profits to buy manufactured goods. This method is considered more efficient than manufacturing in the measure of ore to product.  &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&amp;lt;big&amp;gt;Purchasable Services&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;300px&amp;quot;|Service!! Price&lt;br /&gt;
|-&lt;br /&gt;
|Start a [[Space Station]] ||style=&amp;quot;text-align:right;&amp;quot;| 50,000''C''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hire [[Crew|Crew members]] ||style=&amp;quot;text-align:right&amp;quot;| 50,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|Repair Ship Systems (Instant Reboot) ||style=&amp;quot;text-align:right;&amp;quot;| 3,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|Repair Armor ||style=&amp;quot;text-align:right;&amp;quot;| 1''C'' &amp;lt;span style=&amp;quot;color: grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;per Armor HP&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Refurbish a [[Derelict Station]] ||style=&amp;quot;text-align:right;&amp;quot;| ''(Price Varies)''&lt;br /&gt;
|-&lt;br /&gt;
!Product &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;(Purchasable only from Advanced Shops)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; || Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Pistol|Laser Pistol]] ||style=&amp;quot;text-align:right;&amp;quot;| 100,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Rocket Launcher|Rocket Launcher]] ||style=&amp;quot;text-align:right;&amp;quot;|1,000,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Sniper Rifle|Sniper Rifle]] ||style=&amp;quot;text-align:right; &amp;quot;| 500,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: solid 1px;&amp;quot; |[[Player Items#Torch|Torch Beam]] ||style=&amp;quot;text-align:right; border-bottom: solid 1px;&amp;quot;| 100,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Flashlight|Flashlight]] ||style=&amp;quot;text-align:right;&amp;quot;| 3,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Transporter Beacon|Transporter Beacon]]||style=&amp;quot;text-align:right;&amp;quot;| 100,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Heal Beam|Healing Beam]] ||style=&amp;quot;text-align:right;&amp;quot;| 100,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Power Supply Beam|Power Supply Beam]]||style=&amp;quot;text-align:right;&amp;quot;| 5,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Marker Beam|Marker Beam]] ||style=&amp;quot;text-align:right;&amp;quot;| 100,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Grapple Beam|Grapple Beam]] ||style=&amp;quot;text-align:right;&amp;quot;| 100,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: solid 1px;&amp;quot; |[[Player Items#Build Inhibitor|Build Inhibitor]] ||style=&amp;quot;text-align:right; border-bottom: solid 1px;&amp;quot;| 1,000,000''C''&lt;br /&gt;
|-&lt;br /&gt;
|[[Player Items#Helmet|Helmet]] ||style=&amp;quot;text-align:right;&amp;quot;| 50,000''C''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Can be changed (go to server.config or use Advanced Settings from the world menu)&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While it is technically possible to build an empire without using any credits, it is much easier to utilize trading.&lt;br /&gt;
*Currently there is no way to transfer money from player to another without directly dropping credits in space. Its is believed that the &amp;quot;Player Trade&amp;quot; option (As of Alpha 0.199.472 is not implemented yet) will solve this.&lt;br /&gt;
==Related==&lt;br /&gt;
{{Game Mechanics Navigator}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Turret&amp;diff=11708</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Turret&amp;diff=11708"/>
		<updated>2020-07-19T16:07:21Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
'''Turrets''' are special [[Docking|rail docked entities]] that function as either offensive or defensive structures for larger entities. Although mainly used on capital ships and [[Space Station]]s they can be used on anything capable of having rail docked entities. &lt;br /&gt;
==Overview==&lt;br /&gt;
'''Turrets''' in StarMade are a core system feature that can allow any entity, large or small, additional means of attack or defense. While not ultimately necessary for ships to function they become increasingly vital as players build larger and larger. As ships begin to grow in size they will inevitably have trouble maneuvering and turning to face targets. When surrounded by enemies it is completely unlikely for players and even for the AI to fight effectively. [[Space Station]]s face a similar problem as they can not defend themselves from attack hence the use of Turrets.&lt;br /&gt;
&lt;br /&gt;
===Basic Design===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Step By Step Turret Creation&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;40px&amp;quot;|#1&lt;br /&gt;
|Place {{ib|Rail Turret Axis}} on parent entity.&lt;br /&gt;
|-&lt;br /&gt;
!#2&lt;br /&gt;
|Dock 1st ship to {{ib|Rail Turret Axis}}.&lt;br /&gt;
|-&lt;br /&gt;
!#3&lt;br /&gt;
|Place a second {{ib|Rail Turret Axis}} &amp;lt;br/&amp;gt;on the 1st ship in a different orientation.&lt;br /&gt;
|-&lt;br /&gt;
!#4&lt;br /&gt;
|Dock 2nd ship on to 2nd {{ib|Rail Turret Axis}}.&lt;br /&gt;
|-&lt;br /&gt;
!#5&lt;br /&gt;
|Add {{ib|BOBBY AI Module}} to 2nd ship&lt;br /&gt;
|-&lt;br /&gt;
!#6&lt;br /&gt;
|Add a [[:Category:Weapons|weapon]] system.&lt;br /&gt;
|-&lt;br /&gt;
!#7&lt;br /&gt;
|Activate the {{ib|BOBBY AI Module}} on the 2nd ship.&lt;br /&gt;
|-&lt;br /&gt;
!#8&lt;br /&gt;
|Get in the second ship, get out again, and open the menu for the {{ib|BOBBY AI Module}}. The AI now has the Turret setting. (Turning it on, getting in the ship, and re-opening the menu is currently the only way to access the Turret option because it is not on the list.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&amp;lt;big&amp;gt;Basic Components&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Docking Module&amp;lt;/big&amp;gt;||&amp;lt;big&amp;gt;Turret Module&amp;lt;/big&amp;gt;||&amp;lt;big&amp;gt;AI Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Rail Docker]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Rail Turret Axis]] ||style=&amp;quot;text-align:center;&amp;quot;| [[BOBBY AI Module]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Rail Docker.png|link=Rail Docker| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:Rail Turret Axis.png|link=Rail Turret Axis| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:BOBBY AI Module.png|link=BOBBY AI Module| 150px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
In actuality any ship that is equipped with a {{ib|BOBBY AI Module}} and has been docked to a {{ib|Rail Turret Axis}} block will be technically counted as a '''Turret'''. When docked the ship will have 360° degrees of rotation. These types of turrets are called '''&amp;quot;Single Axis Turrets&amp;quot;''' as they have only one turning axis. The exact rotational axis will depend greatly on the orientation of both the {{ib|Ship Core}} and its {{ib|Rail Docker}}. It should also be noted that turrets can dock in a &amp;quot;Z&amp;quot; axis manner but the AI cannot make use of the orientation as it has trouble orienting itself.&lt;br /&gt;
&lt;br /&gt;
While functional single axis turrets are very limited in their uses. It is typically more advantageous to create a '''&amp;quot;Double axis Turret&amp;quot;'''. This is accomplished by placing another {{ib|Rail Turret Axis}} block onto the existing single axis turret in a different orientation. Dock another ship to this new turret axis and equip this entity with its own {{ib|BOBBY AI Module}} and its done. This second entity is often referred to as the &amp;quot;Barrel&amp;quot; while the first entity is the &amp;quot;Base&amp;quot;. Once the Barrel is attached all the player needs is to turn on the AI Module and their turret is ready for duty!&lt;br /&gt;
&lt;br /&gt;
'''Note: While it is technically possible to have both the base and the barrel with their own BOBBY AI. It is advised that only the Barrel have an AI Module as it will be able to control the base as well. Having both the Base and the Barrel running their own AIs can cause (potential) problems with the AI.'''     &lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&amp;lt;big&amp;gt;Weapon Systems&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Cannon Computer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Missile Computer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Damage Beam Computer]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Cannon Computer.png|link=Cannon Computer| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:Missile Computer.png|link=Missile Computer| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:Damage Beam Computer.png|link=Damage Beam Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Turrets are often equipped with the numerous [[:Category:Weapons|weapons]] available. Each combination providing a unique advantage. [[Cannon Computer|Cannon]] systems are designed for penetration. Best for punching deep holes into targets or even pushing them away with its immense kinetic force. [[Missile Computer|Missile]] systems are great for spreading damage out over a large area. The most useful missile combination for turrets are the [[Missile Computer|Missile]] + [[Damage Beam Computer|Damage Beam]] system. This combo fires lock-on missiles and the &amp;lt;u&amp;gt;'''AI has the unique ability to instantly lock on to targets'''&amp;lt;/U&amp;gt; while the player must wait several seconds for a lock. Finally [[Damage Beam Computer|Damage Beam]] systems provide a fast, instantaneous, and direct line of attack. They are great for dropping the shields of targets.&lt;br /&gt;
&lt;br /&gt;
Since turrets are still ships they can have and make use of (most) weapon systems installed. However the down side to this is that turrets will draw power from its parent entity. Players should design their ships accordingly if they wish to have a large number of turrets.  &lt;br /&gt;
====AI====&lt;br /&gt;
TBA&lt;br /&gt;
==Types==&lt;br /&gt;
===Single Axis===&lt;br /&gt;
TBA&lt;br /&gt;
===Double Axis===&lt;br /&gt;
TBA&lt;br /&gt;
===Stationary (Auto Cannons)===&lt;br /&gt;
TBA&lt;br /&gt;
===Gyroscopic===&lt;br /&gt;
TBA&lt;br /&gt;
==Advanced Design==&lt;br /&gt;
TBA&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Turret&amp;diff=11707</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Turret&amp;diff=11707"/>
		<updated>2020-07-19T16:07:00Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
'''Turrets''' are special [[Docking|rail docked entities]] that function as either offensive or defensive structures for larger entities. Although mainly used on capital ships and [[Space Station]]s they can be used on anything capable of having rail docked entities. &lt;br /&gt;
==Overview==&lt;br /&gt;
'''Turrets''' in StarMade are a core system feature that can allow any entity, large or small, additional means of attack or defense. While not ultimately necessary for ships to function they become increasingly vital as players build larger and larger. As ships begin to grow in size they will inevitably have trouble maneuvering and turning to face targets. When surrounded by enemies it is completely unlikely for players and even for the AI to fight effectively. [[Space Station]]s face a similar problem as they can not defend themselves from attack hence the use of Turrets.&lt;br /&gt;
&lt;br /&gt;
===Basic Design===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Step By Step Turret Creation&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;40px&amp;quot;|#1&lt;br /&gt;
|Place {{ib|Rail Turret Axis}} on parent entity.&lt;br /&gt;
|-&lt;br /&gt;
!#2&lt;br /&gt;
|Dock 1st ship to {{ib|Rail Turret Axis}}.&lt;br /&gt;
|-&lt;br /&gt;
!#3&lt;br /&gt;
|Place a second {{ib|Rail Turret Axis}} &amp;lt;br/&amp;gt;on the 1st ship in a different orientation.&lt;br /&gt;
|-&lt;br /&gt;
!#4&lt;br /&gt;
|Dock 2nd ship on to 2nd {{ib|Rail Turret Axis}}.&lt;br /&gt;
|-&lt;br /&gt;
!#5&lt;br /&gt;
|Add {{ib|BOBBY AI Module}} to 2nd ship&lt;br /&gt;
|-&lt;br /&gt;
!#6&lt;br /&gt;
|Add a [[:Category:Weapons|weapon]] system.&lt;br /&gt;
|-&lt;br /&gt;
!#7&lt;br /&gt;
|Activate the {{ib|BOBBY AI Module}} on the 2nd ship.&lt;br /&gt;
|-&lt;br /&gt;
!#8 Get in the second ship, get out again, and open the menu for the {{ib|BOBBY AI Module}}. The AI now has the Turret setting. (Turning it on, getting in the ship, and re-opening the menu is currently the only way to access the Turret option because it is not on the list.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&amp;lt;big&amp;gt;Basic Components&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Docking Module&amp;lt;/big&amp;gt;||&amp;lt;big&amp;gt;Turret Module&amp;lt;/big&amp;gt;||&amp;lt;big&amp;gt;AI Module&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Rail Docker]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Rail Turret Axis]] ||style=&amp;quot;text-align:center;&amp;quot;| [[BOBBY AI Module]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Rail Docker.png|link=Rail Docker| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:Rail Turret Axis.png|link=Rail Turret Axis| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:BOBBY AI Module.png|link=BOBBY AI Module| 150px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
In actuality any ship that is equipped with a {{ib|BOBBY AI Module}} and has been docked to a {{ib|Rail Turret Axis}} block will be technically counted as a '''Turret'''. When docked the ship will have 360° degrees of rotation. These types of turrets are called '''&amp;quot;Single Axis Turrets&amp;quot;''' as they have only one turning axis. The exact rotational axis will depend greatly on the orientation of both the {{ib|Ship Core}} and its {{ib|Rail Docker}}. It should also be noted that turrets can dock in a &amp;quot;Z&amp;quot; axis manner but the AI cannot make use of the orientation as it has trouble orienting itself.&lt;br /&gt;
&lt;br /&gt;
While functional single axis turrets are very limited in their uses. It is typically more advantageous to create a '''&amp;quot;Double axis Turret&amp;quot;'''. This is accomplished by placing another {{ib|Rail Turret Axis}} block onto the existing single axis turret in a different orientation. Dock another ship to this new turret axis and equip this entity with its own {{ib|BOBBY AI Module}} and its done. This second entity is often referred to as the &amp;quot;Barrel&amp;quot; while the first entity is the &amp;quot;Base&amp;quot;. Once the Barrel is attached all the player needs is to turn on the AI Module and their turret is ready for duty!&lt;br /&gt;
&lt;br /&gt;
'''Note: While it is technically possible to have both the base and the barrel with their own BOBBY AI. It is advised that only the Barrel have an AI Module as it will be able to control the base as well. Having both the Base and the Barrel running their own AIs can cause (potential) problems with the AI.'''     &lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&amp;lt;big&amp;gt;Weapon Systems&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[Cannon Computer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Missile Computer]] ||style=&amp;quot;text-align:center;&amp;quot;| [[Damage Beam Computer]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Cannon Computer.png|link=Cannon Computer| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:Missile Computer.png|link=Missile Computer| 150px]]||style=&amp;quot;text-align:center;&amp;quot;|[[File:Damage Beam Computer.png|link=Damage Beam Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Turrets are often equipped with the numerous [[:Category:Weapons|weapons]] available. Each combination providing a unique advantage. [[Cannon Computer|Cannon]] systems are designed for penetration. Best for punching deep holes into targets or even pushing them away with its immense kinetic force. [[Missile Computer|Missile]] systems are great for spreading damage out over a large area. The most useful missile combination for turrets are the [[Missile Computer|Missile]] + [[Damage Beam Computer|Damage Beam]] system. This combo fires lock-on missiles and the &amp;lt;u&amp;gt;'''AI has the unique ability to instantly lock on to targets'''&amp;lt;/U&amp;gt; while the player must wait several seconds for a lock. Finally [[Damage Beam Computer|Damage Beam]] systems provide a fast, instantaneous, and direct line of attack. They are great for dropping the shields of targets.&lt;br /&gt;
&lt;br /&gt;
Since turrets are still ships they can have and make use of (most) weapon systems installed. However the down side to this is that turrets will draw power from its parent entity. Players should design their ships accordingly if they wish to have a large number of turrets.  &lt;br /&gt;
====AI====&lt;br /&gt;
TBA&lt;br /&gt;
==Types==&lt;br /&gt;
===Single Axis===&lt;br /&gt;
TBA&lt;br /&gt;
===Double Axis===&lt;br /&gt;
TBA&lt;br /&gt;
===Stationary (Auto Cannons)===&lt;br /&gt;
TBA&lt;br /&gt;
===Gyroscopic===&lt;br /&gt;
TBA&lt;br /&gt;
==Advanced Design==&lt;br /&gt;
TBA&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Galaxy&amp;diff=11706</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Galaxy&amp;diff=11706"/>
		<updated>2020-07-19T14:15:42Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A galaxy is a colossal structure of billions of stars, planets, asteroids, and other celestial objects. In Starmade they contain hundreds of stars and planets, with a few wormholes. If a player enables &amp;quot;other galaxies visible in map&amp;quot; they will see many other galaxies, but even with warp drives they are extremely difficult to reach.&lt;br /&gt;
&lt;br /&gt;
Every world consists of a 3x3x3 cube of galaxies, totaling at 27 galaxies to explore. The player always starts in the central galaxy, and the other 26 are untouched by the other factions (although you may still see pirates).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Systems and Sectors==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Loading_hints&amp;diff=11705</id>
		<title>Loading hints</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Loading_hints&amp;diff=11705"/>
		<updated>2020-07-18T17:58:44Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Redirect ya to Advice page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Advice]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Advice&amp;diff=11704</id>
		<title>Advice</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Advice&amp;diff=11704"/>
		<updated>2020-07-18T17:57:48Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created page with &amp;quot;The game gives advice when on a loading screen. These are random loading hints that give varied information to the player.  == List of advice == ''This list is in progress. Ad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game gives advice when on a loading screen. These are random loading hints that give varied information to the player.&lt;br /&gt;
&lt;br /&gt;
== List of advice ==&lt;br /&gt;
''This list is in progress. Add to it if you can.''&lt;br /&gt;
* Hostility toward the Trading Guild isn’t wise.&lt;br /&gt;
* In first place and want to stay that way? Use tractor beams to slow your opponents down.&lt;br /&gt;
* As always, thanks for playing StarMade! -Schine team&lt;br /&gt;
&lt;br /&gt;
(List needs more items...)&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Tutorials/Crew&amp;diff=11703</id>
		<title>Tutorials/Crew</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Tutorials/Crew&amp;diff=11703"/>
		<updated>2020-07-16T02:36:06Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[Crew]] members are AI-operated characters that the player can control. Each player has a group, called a squad, that can have up to 6 crew in it.&lt;br /&gt;
&lt;br /&gt;
== Command list ==&lt;br /&gt;
=== Commands when speaking ===&lt;br /&gt;
TBA&lt;br /&gt;
=== Chat commands ===&lt;br /&gt;
''Main Article: [[Commands]]''&lt;br /&gt;
TBA&lt;br /&gt;
== Uses for crew ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Tutorials/Crew&amp;diff=11702</id>
		<title>Tutorials/Crew</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Tutorials/Crew&amp;diff=11702"/>
		<updated>2020-07-16T02:35:16Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created page with &amp;quot;{{Stub}} Crew members are AI-operated characters that the player can control. Each player has a group, called a squad, that can have up to 6 crew in it.  == Command list =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[Crew]] members are AI-operated characters that the player can control. Each player has a group, called a squad, that can have up to 6 crew in it.&lt;br /&gt;
&lt;br /&gt;
== Command list ==&lt;br /&gt;
=== Commands when speaking ===&lt;br /&gt;
TBA&lt;br /&gt;
=== Chat commands ===&lt;br /&gt;
''Main Article: [[Command Lines]]''&lt;br /&gt;
TBA&lt;br /&gt;
== Uses for crew ==&lt;br /&gt;
TBA&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Stealth_Drive&amp;diff=11701</id>
		<title>Stealth Drive</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Stealth_Drive&amp;diff=11701"/>
		<updated>2020-07-16T02:28:02Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Stealth_Drive}}&lt;br /&gt;
''This is about the chamber effect. For the chamber it originates from, see [[Reactor Stealth Chamber]]. For the assignable system, see [[Stealth Drive (System)]].''&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: &amp;lt;?&amp;gt;   Enables Stealth Drive. While active, protects your structure from being scanned in addition to providing extra stealth mechanics through other chamber effects. Your stealth strength decides how well your structure information and stealth drive functionality is protected against scans. &lt;br /&gt;
&lt;br /&gt;
{{production/Stealth_Drive}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chamber]] [[Category:Power]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Stealth_Drive&amp;diff=11700</id>
		<title>Stealth Drive</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Stealth_Drive&amp;diff=11700"/>
		<updated>2020-07-16T02:27:25Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Stealth_Drive}}&lt;br /&gt;
‘‘This is about the chamber effect. For the chamber it originates from, see [[Reactor Stealth Chamber]]. For the assignable system, see [[Stealth Drive (System)]].’’&lt;br /&gt;
&lt;br /&gt;
Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: &amp;lt;?&amp;gt;   Enables Stealth Drive. While active, protects your structure from being scanned in addition to providing extra stealth mechanics through other chamber effects. Your stealth strength decides how well your structure information and stealth drive functionality is protected against scans. &lt;br /&gt;
&lt;br /&gt;
{{production/Stealth_Drive}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chamber]] [[Category:Power]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=11699</id>
		<title>Reactor Stealth Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=11699"/>
		<updated>2020-07-16T02:25:32Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor Stealth Chamber}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Reactor Chamber to enhance stealth capabilities.&lt;br /&gt;
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.&lt;br /&gt;
{{production/Reactor Stealth Chamber}}&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
===Chamber Tree===&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Stealth Drive&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 2}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 3}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration Permanent}}}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 2}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 3}}}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 2}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 3}}}}&lt;br /&gt;
{{tree|Stealth Strength 1|note=New Chamber|children= {{tree|Stealth Anti Lock On|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 2|children= {{tree|Stealth Jammer|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 3| children= {{tree|Stealth Cloaker|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 4|children=&lt;br /&gt;
{{tree|Stealth Strength 5}}}}}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; height=&amp;quot;40px&amp;quot;|Chamber Name || rowspan=&amp;quot;2&amp;quot;|Description || colspan=&amp;quot;2&amp;quot;|Chamber Capacity ||rowspan=&amp;quot;2&amp;quot;|Stats&lt;br /&gt;
|- &lt;br /&gt;
!Level || Value&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Drive&lt;br /&gt;
| Enables [[Stealth Drive (System)|Stealth Drive]]. While active, protects your structure from being scanned in addition to providing extra stealth mechanics through other chamber effects.&amp;lt;br/&amp;gt;Your stealth strength decides how well your structure information and stealth drive functionality is protected against scans.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+5%|| &amp;lt;small&amp;gt;+Stealth Drive&amp;lt;br/&amp;gt;10s Charge Time&amp;lt;br/&amp;gt;+1 Stealth Strength&amp;lt;br/&amp;gt;10s Usage Time&amp;lt;br/&amp;gt;+100% Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|Stealth&amp;lt;br/&amp;gt;Usage Duration&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Increases the usage duration of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;+5s (15s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;+5s (20s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (25%)||&amp;lt;small&amp;gt;+10s (30s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Perm ||style=&amp;quot;text-align:center;&amp;quot;| +20% (45%)||&amp;lt;small&amp;gt;+Permanent Usage&amp;lt;br/&amp;gt;+150% Constant Power Cost&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Charge Speed&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Increase the recharge speed of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1|| style=&amp;quot;text-align:center;&amp;quot;|+5% (10%)||&amp;lt;small&amp;gt;-2s (8s) Charge Time&amp;lt;br/&amp;gt;+25% (125%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;-2s (6s) Charge Time&amp;lt;br/&amp;gt;+41.6% (166.6%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +0% (15%)||&amp;lt;small&amp;gt;-4s (2s) Charge Time&amp;lt;br/&amp;gt;+333.3% (499.9%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Power Efficiency&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Decreases the power usage of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;-20% (80%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;-20% (60%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (25%)||&amp;lt;small&amp;gt;-40.1% (19.9%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Stealth Strength&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|Increase your Stealth Drive's resistance to Short Range Scanners||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;+1 (2) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +7.5% (17.5%)||&amp;lt;small&amp;gt;+1 (3) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (27.5%)||&amp;lt;small&amp;gt;+1 (4) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|4 ||style=&amp;quot;text-align:center;&amp;quot;| +12.5% (40%)||&amp;lt;small&amp;gt;+1 (5) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|5 ||style=&amp;quot;text-align:center;&amp;quot;| +15% (55%)||&amp;lt;small&amp;gt;+1 (6) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Anti Lockon&lt;br /&gt;
| Enables anti lockon while the Stealth Drive is active, stopping any missile weapon from locking on to you.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+10% (20%)|| &amp;lt;small&amp;gt;+100% Missile Lock on Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Jammer&lt;br /&gt;
| Enables radarjammer while the Stealth Drive is active, hiding your navigation marker.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+15% (30%)|| &amp;lt;small&amp;gt;+Radar Jammer&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Cloaker&lt;br /&gt;
| Enables cloaking while the Stealth Drive is active, visually hiding your structure. &amp;lt;br/&amp;gt;If you're scanned with a strong enough scanner, the entire Stealth Drive will shut down if it has the cloaking ability.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+20% (50%)|| &amp;lt;small&amp;gt;+Cloaker&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Reactor Chamber Navigator}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=11698</id>
		<title>Reactor Stealth Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=11698"/>
		<updated>2020-07-16T02:24:15Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Removed previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor Stealth Chamber}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Reactor Chamber to enhance stealth capabilities.&lt;br /&gt;
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.&lt;br /&gt;
{{production/Reactor Stealth Chamber}}&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
===Chamber Tree===&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Stealth Drive&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 2}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 3}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration Permanent}}}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 2}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 3}}}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 2}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 3}}}}&lt;br /&gt;
{{tree|Stealth Strength 1|note=New Chamber|children= {{tree|Stealth Anti Lock On|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 2|children= {{tree|Stealth Jammer|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 3| children= {{tree|Stealth Cloaker|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 4|children=&lt;br /&gt;
{{tree|Stealth Strength 5}}}}}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; height=&amp;quot;40px&amp;quot;|Chamber Name || rowspan=&amp;quot;2&amp;quot;|Description || colspan=&amp;quot;2&amp;quot;|Chamber Capacity ||rowspan=&amp;quot;2&amp;quot;|Stats&lt;br /&gt;
|- &lt;br /&gt;
!Level || Value&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Drive&lt;br /&gt;
| Enables Stealth Drive. While active, protects your structure from being scanned in addition to providing extra stealth mechanics through other chamber effects.&amp;lt;br/&amp;gt;Your stealth strength decides how well your structure information and stealth drive functionality is protected against scans.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+5%|| &amp;lt;small&amp;gt;+Stealth Drive&amp;lt;br/&amp;gt;10s Charge Time&amp;lt;br/&amp;gt;+1 Stealth Strength&amp;lt;br/&amp;gt;10s Usage Time&amp;lt;br/&amp;gt;+100% Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|Stealth&amp;lt;br/&amp;gt;Usage Duration&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Increases the usage duration of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;+5s (15s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;+5s (20s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (25%)||&amp;lt;small&amp;gt;+10s (30s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Perm ||style=&amp;quot;text-align:center;&amp;quot;| +20% (45%)||&amp;lt;small&amp;gt;+Permanent Usage&amp;lt;br/&amp;gt;+150% Constant Power Cost&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Charge Speed&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Increase the recharge speed of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1|| style=&amp;quot;text-align:center;&amp;quot;|+5% (10%)||&amp;lt;small&amp;gt;-2s (8s) Charge Time&amp;lt;br/&amp;gt;+25% (125%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;-2s (6s) Charge Time&amp;lt;br/&amp;gt;+41.6% (166.6%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +0% (15%)||&amp;lt;small&amp;gt;-4s (2s) Charge Time&amp;lt;br/&amp;gt;+333.3% (499.9%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Power Efficiency&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Decreases the power usage of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;-20% (80%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;-20% (60%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (25%)||&amp;lt;small&amp;gt;-40.1% (19.9%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Stealth Strength&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|Increase your Stealth Drive's resistance to Short Range Scanners||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;+1 (2) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +7.5% (17.5%)||&amp;lt;small&amp;gt;+1 (3) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (27.5%)||&amp;lt;small&amp;gt;+1 (4) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|4 ||style=&amp;quot;text-align:center;&amp;quot;| +12.5% (40%)||&amp;lt;small&amp;gt;+1 (5) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|5 ||style=&amp;quot;text-align:center;&amp;quot;| +15% (55%)||&amp;lt;small&amp;gt;+1 (6) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Anti Lockon&lt;br /&gt;
| Enables anti lockon while the Stealth Drive is active, stopping any missile weapon from locking on to you.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+10% (20%)|| &amp;lt;small&amp;gt;+100% Missile Lock on Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Jammer&lt;br /&gt;
| Enables radarjammer while the Stealth Drive is active, hiding your navigation marker.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+15% (30%)|| &amp;lt;small&amp;gt;+Radar Jammer&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Cloaker&lt;br /&gt;
| Enables cloaking while the Stealth Drive is active, visually hiding your structure. &amp;lt;br/&amp;gt;If you're scanned with a strong enough scanner, the entire Stealth Drive will shut down if it has the cloaking ability.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+20% (50%)|| &amp;lt;small&amp;gt;+Cloaker&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Reactor Chamber Navigator}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=11697</id>
		<title>Reactor Stealth Chamber</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Reactor_Stealth_Chamber&amp;diff=11697"/>
		<updated>2020-07-16T02:23:27Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox block/Reactor Stealth Chamber}}&lt;br /&gt;
==Item Description==&lt;br /&gt;
Reactor Chamber to enhance stealth capabilities.&lt;br /&gt;
Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.&lt;br /&gt;
{{production/Reactor Stealth Chamber}}&lt;br /&gt;
==Usage==&lt;br /&gt;
TBA&lt;br /&gt;
===Chamber Tree===&lt;br /&gt;
{{tree|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Stealth Drive|Stealth Drive]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;|root|class=horizontal|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 2}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration 3}}&lt;br /&gt;
{{tree|Stealth Usage &amp;lt;br/&amp;gt;Duration Permanent}}}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 2}}&lt;br /&gt;
{{tree|Stealth Charge&amp;lt;br/&amp;gt;Speed 3}}}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 1|note=New Chamber|children=&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 2}}&lt;br /&gt;
{{tree|Stealth Power &amp;lt;br/&amp;gt;Efficiency 3}}}}&lt;br /&gt;
{{tree|Stealth Strength 1|note=New Chamber|children= {{tree|Stealth Anti Lock On|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 2|children= {{tree|Stealth Jammer|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 3| children= {{tree|Stealth Cloaker|note=New Chamber}}}}&lt;br /&gt;
{{tree|Stealth Strength 4|children=&lt;br /&gt;
{{tree|Stealth Strength 5}}}}}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; height=&amp;quot;40px&amp;quot;|Chamber Name || rowspan=&amp;quot;2&amp;quot;|Description || colspan=&amp;quot;2&amp;quot;|Chamber Capacity ||rowspan=&amp;quot;2&amp;quot;|Stats&lt;br /&gt;
|- &lt;br /&gt;
!Level || Value&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Drive&lt;br /&gt;
| Enables Stealth Drive. While active, protects your structure from being scanned in addition to providing extra stealth mechanics through other chamber effects.&amp;lt;br/&amp;gt;Your stealth strength decides how well your structure information and stealth drive functionality is protected against scans.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+5%|| &amp;lt;small&amp;gt;+Stealth Drive&amp;lt;br/&amp;gt;10s Charge Time&amp;lt;br/&amp;gt;+1 Stealth Strength&amp;lt;br/&amp;gt;10s Usage Time&amp;lt;br/&amp;gt;+100% Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|Stealth&amp;lt;br/&amp;gt;Usage Duration&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Increases the usage duration of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;+5s (15s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;+5s (20s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (25%)||&amp;lt;small&amp;gt;+10s (30s) Usage Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Perm ||style=&amp;quot;text-align:center;&amp;quot;| +20% (45%)||&amp;lt;small&amp;gt;+Permanent Usage&amp;lt;br/&amp;gt;+150% Constant Power Cost&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Charge Speed&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Increase the recharge speed of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1|| style=&amp;quot;text-align:center;&amp;quot;|+5% (10%)||&amp;lt;small&amp;gt;-2s (8s) Charge Time&amp;lt;br/&amp;gt;+25% (125%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;-2s (6s) Charge Time&amp;lt;br/&amp;gt;+41.6% (166.6%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +0% (15%)||&amp;lt;small&amp;gt;-4s (2s) Charge Time&amp;lt;br/&amp;gt;+333.3% (499.9%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Stealth &amp;lt;br/&amp;gt;Power Efficiency&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Decreases the power usage of your Stealth Drive.||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;-20% (80%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +5% (15%)||&amp;lt;small&amp;gt;-20% (60%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (25%)||&amp;lt;small&amp;gt;-40.1% (19.9%) Charge Cost&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Stealth Strength&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|Increase your Stealth Drive's resistance to Short Range Scanners||style=&amp;quot;text-align:center;&amp;quot;|1||style=&amp;quot;text-align:center;&amp;quot;| +5% (10%)||&amp;lt;small&amp;gt;+1 (2) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2 ||style=&amp;quot;text-align:center;&amp;quot;| +7.5% (17.5%)||&amp;lt;small&amp;gt;+1 (3) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3 ||style=&amp;quot;text-align:center;&amp;quot;| +10% (27.5%)||&amp;lt;small&amp;gt;+1 (4) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|4 ||style=&amp;quot;text-align:center;&amp;quot;| +12.5% (40%)||&amp;lt;small&amp;gt;+1 (5) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|5 ||style=&amp;quot;text-align:center;&amp;quot;| +15% (55%)||&amp;lt;small&amp;gt;+1 (6) Stealth Strength&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Anti Lockon&lt;br /&gt;
| Enables anti lockon while the Stealth Drive is active, stopping any missile weapon from locking on to you.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+10% (20%)|| &amp;lt;small&amp;gt;+100% Missile Lock on Time&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Jammer&lt;br /&gt;
| Enables radarjammer while the Stealth Drive is active, hiding your navigation marker.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+15% (30%)|| &amp;lt;small&amp;gt;+Radar Jammer&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stealth Cloaker&lt;br /&gt;
| Enables cloaking while the Stealth Drive is active, visually hiding your structure. &amp;lt;br/&amp;gt;If you're scanned with a strong enough scanner, the entire Stealth Drive will shut down if it has the cloaking ability.||style=&amp;quot;text-align:center;&amp;quot;|N/A|| style=&amp;quot;text-align:center;&amp;quot;|+20% (50%)|| &amp;lt;small&amp;gt;+Cloaker&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Related==&lt;br /&gt;
{{Reactor Chamber Navigator}}&lt;br /&gt;
[[Category:Chamber]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Stealth_Drive_(System)&amp;diff=11696</id>
		<title>Stealth Drive (System)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Stealth_Drive_(System)&amp;diff=11696"/>
		<updated>2020-07-16T02:22:03Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is about the assignable system. For the chamber block, see [[Stealth Drive]]. For the chamber it is from, see [[Reactor Stealth Chamber]].''&lt;br /&gt;
&lt;br /&gt;
The Stealth Drive is a system that can be assigned to the Hotbar. It has several benefits it can supply, ranging from reducing information revealed by Scanners (to counter the [[Reactor Recon Chamber|Recon Chamber]]) to completely hiding your vessel.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Stealth_Drive_(System)&amp;diff=11695</id>
		<title>Stealth Drive (System)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Stealth_Drive_(System)&amp;diff=11695"/>
		<updated>2020-07-16T02:21:36Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created page with &amp;quot;''This is about the assignable system. For the chamber block, see Stealth Drive. For the chamber it is from, see Stealth Chamber.''  The Stealth Drive is a system that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is about the assignable system. For the chamber block, see [[Stealth Drive]]. For the chamber it is from, see [[Stealth Chamber]].''&lt;br /&gt;
&lt;br /&gt;
The Stealth Drive is a system that can be assigned to the Hotbar. It has several benefits it can supply, ranging from reducing information revealed by Scanners (to counter the [[Reactor Recon Chamber|Recon Chamber]]) to completely hiding your vessel.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Ship&amp;diff=11694</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Ship&amp;diff=11694"/>
		<updated>2020-07-16T02:12:41Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created page with &amp;quot;{{Stub}} Ships are the central focus of StarMade. You will never get anywhere without one. Ships are created with a Ship Core. This core acts as the center; you fly and ed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Ships are the central focus of StarMade. You will never get anywhere without one. Ships are created with a [[Ship Core]]. This core acts as the center; you fly and edit it by using the core. If the core is destroyed, the ship overheats. At this point, you can [[Salvage Systems|salvage]] scrap off of it. If it is not rebooted in 45 seconds, the ship is deleted.&lt;br /&gt;
&lt;br /&gt;
For an overview of basic controls, see [[Tutorials/Getting started]]. For tips on making a ship, see [[Ship Design]].&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11693</id>
		<title>Salvage Systems</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11693"/>
		<updated>2020-07-16T02:03:34Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A salvage system is a fundamental part of any mining ship. It can harvest ore from [[Asteroid|asteroids]] and [[Planet|planets]], and collect scrap from overheating [[Ship|ships]] or decayed [[Space Station|stations]]. It is created by [[linking]] a [[Salvage Computer]] to one or more [[Salvage Module|Salvage Modules]], as well as to one or more [[Storage]] blocks in order to store mined items (they go to your inventory otherwise).&lt;br /&gt;
&lt;br /&gt;
== Fleet usage ==&lt;br /&gt;
If a [[Fleets|fleet]] is given the Mine this Sector command, the ships are capable of mining, and there are [[Asteroid|asteroids]] in the [[Sector|sector]], the fleet will begin using their salvage systems to mine all asteroids in the sector.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
There are a few limits. For one, [[Turret|Turrets]] operated with a [[BOBBY AI Module]] won’t make use of salvage systems. Also, fleets given the Mine this Sector command will ''only'' target asteroids, ignoring planets, decayed stations, or overheating ships. These must be mined/salvaged by the player.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11692</id>
		<title>Salvage Systems</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11692"/>
		<updated>2020-07-16T02:03:01Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A salvage system is a fundamental part of any mining ship. It can harvest ore from [[Asteroid|asteroids]] and [[Planet|planets]], and collect scrap from overheating [[Ship|ships]] or decayed [[Space Station|stations]]. It is created by [[linking]] a [[Salvage Computer]] to one or more [[Salvage Module|Salvage Modules]], as well as to one or more [[Storage]] blocks in order to store mined items (they go to your inventory otherwise).&lt;br /&gt;
&lt;br /&gt;
== Fleet usage ==&lt;br /&gt;
If a [[Fleets||fleet]] is given the Mine this Sector command, the ships are capable of mining, and there are [[Asteroid|asteroids]] in the [[Sector|sector]], the fleet will begin using their salvage systems to mine all asteroids in the sector.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
There are a few limits. For one, [[Turret|Turrets]] operated with a [[BOBBY AI Module]] won’t make use of salvage systems. Also, fleets given the Mine this Sector command will ''only'' target asteroids, ignoring planets, decayed stations, or overheating ships. These must be mined/salvaged by the player.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11691</id>
		<title>Salvage Systems</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11691"/>
		<updated>2020-07-16T02:02:12Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A salvage system is a fundamental part of any mining ship. It can harvest ore from [[Asteroid|asteroids]] and [[Planet|planets]], and collect scrap from overheating [[Ship|ships]] or decayed [[Space Station|stations]]. It is created by [[linking]] a [[Salvage Computer]] to one or more [[Salvage Module|Salvage Modules]], as well as to one or more [[Storage]] blocks in order to store mined items (they go to your inventory otherwise).&lt;br /&gt;
&lt;br /&gt;
== Fleet usage ==&lt;br /&gt;
If a [[fleet]] is given the Mine this Sector command, the ships are capable of mining, and there are [[Asteroid|asteroids]] in the [[Sector|sector]], the fleet will begin using their salvage systems to mine all asteroids in the sector.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
There are a few limits. For one, [[Turret|Turrets]] operated with a [[BOBBY AI Module]] won’t make use of salvage systems. Also, fleets given the Mine this Sector command will ''only'' target asteroids, ignoring planets, decayed stations, or overheating ships. These must be mined/salvaged by the player.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11690</id>
		<title>Salvage Systems</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Salvage_Systems&amp;diff=11690"/>
		<updated>2020-07-16T01:50:23Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created page with &amp;quot;A salvage system is a fundamental part of any mining ship. It can harvest ore from asteroids and planets, and collect scrap from overheating Ship|shi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A salvage system is a fundamental part of any mining ship. It can harvest ore from [[Asteroid|asteroids]] and [[Planet|planets]], and collect scrap from overheating [[Ship|ships]] or decayed [[Space Station|stations]]. It is created by [[linking]] a [[Salvage Computer]] to one or more [[Salvage Module|Salvage Modules]].&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Astrotech&amp;diff=11689</id>
		<title>Astrotech</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Astrotech&amp;diff=11689"/>
		<updated>2020-07-16T01:40:49Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created page with &amp;quot;An Astrotech system is a basic system to heal a ship. It can repair damage and, if the block is available, replace destroyed blocks. It is created by linking an ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Astrotech system is a basic system to heal a ship. It can repair damage and, if the block is available, replace destroyed blocks. It is created by [[Linking|linking]] an [[Astrotech Computer]] to one or more [[Astrotech Module|Astrotech Modules]]. In order to replace destroyed blocks, anyone piloting the ship must have it in their inventory, or the block must be present in a linked [[Storage|storage block]].&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Factory&amp;diff=11688</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Factory&amp;diff=11688"/>
		<updated>2020-07-16T01:35:12Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
''This page is a basic overview of factories, what they do, and a general description of what each one makes. For a list of factories, see [[:Category:Factory]]. To see a specific factory in detail, click on the header for that factory.''&lt;br /&gt;
&lt;br /&gt;
Factories are blocks that manufacture resources to automatically. [[Linking|You can chain them]] to make automatic factories (which turn raw ore into a resource) or [[Shipyard|auto-shipyards]] (which uses raw ore to build a ship).&lt;br /&gt;
&lt;br /&gt;
It should be noted that all factory types can only be placed on [[Space Station|stations]].&lt;br /&gt;
&lt;br /&gt;
== Types of factories ==&lt;br /&gt;
&lt;br /&gt;
==== [[Capsule Refinery]] ====&lt;br /&gt;
'''Capsule Refineries''' are one of the most important factories, allowing you to create the [[:Category:Capsules|Capsules]] that are needed in most factory recipes.&lt;br /&gt;
&lt;br /&gt;
==== [[Micro Assembler]] ====&lt;br /&gt;
'''Micro Assemblers''' are simple factories. They make [[Alloyed Metal Mesh|Metal Mesh]] and [[Crystal Composite|Crystal Composites]], two useful resources for crafting. They can also convert Scrap Alloy and Scrap Composites to their usable counterparts.&lt;br /&gt;
&lt;br /&gt;
==== [[Basic Factory]] ====&lt;br /&gt;
The '''basic factory''' is a lower-level factory capable of making simple items. It is also capable of making Basic Armor blocks, making it invaluable early on if you are not using Creative Mode and need a quick way of getting armor (other than buying it).&lt;br /&gt;
&lt;br /&gt;
==== [[Standard Factory]] ====&lt;br /&gt;
'''Standard Factories''' are good for making medium-tied resources, and are also able to make Standard Armor blocks. through the combination of [[Standard Hardener]] and any Basic Armor block. Best combined with Basic Factories to create Standard Armor.&lt;br /&gt;
&lt;br /&gt;
==== [[Advanced Factory]] ====&lt;br /&gt;
This is the most advanced of the Factories. '''Advanced Factories''' can make the higher-tier items, as well as upgrade Standard Armor into Advanced Armor via [[Advanced Hardener]].&lt;br /&gt;
&lt;br /&gt;
==== [[Factory Enhancer]] ====&lt;br /&gt;
The Factory Enhancer is not a factory; rather, it increases the items made per cycle by one. They consume power, however, so keep that in mind when using them.&lt;br /&gt;
&lt;br /&gt;
== Uses for factories ==&lt;br /&gt;
Below are some uses for factory blocks:&lt;br /&gt;
&lt;br /&gt;
==== [[Shipyard|Shipyards]] ====&lt;br /&gt;
If you put factories in a chain, you can produce ships automatically just by supplying raw materials.&lt;br /&gt;
&lt;br /&gt;
==== Automatic [[Shop Module|Shops]] ====&lt;br /&gt;
Shops have auto-pull as well, so you can set up a chain where you can automatically get a profit. Simply have a [[Storage|storage]] drawing needed items from the shop, place a factory/some factories that draw from that storage, and make the shop draw the finished product from the factory. You can test it out by putting a material in; your storage will give it to the factory, and the output will be put up for sale at your listed price.&lt;br /&gt;
&lt;br /&gt;
==== Hands-free shipyard ====&lt;br /&gt;
If you are willing to deposit a lot of credits, you can combine the above two to create a shipyard that buys its own supplies! Although, as said just before, you need to deposit a lot in order to afford items, it is good for mass-producing ships if you don’t want to mine and/or don’t want to micromanage the shipyard very much.&lt;br /&gt;
&lt;br /&gt;
==== Repair drone restock station ====&lt;br /&gt;
If you have a small ship that uses [[Astrotech|Astrotech systems]], you probably gave it storage. You can create a simple recharge station by placing factories and tying it to a [[Rail Load]]. Then, when the repair ship docks there, it is automatically loaded with supplies to keep repairing.&lt;br /&gt;
&lt;br /&gt;
Have another idea for factories? Put it here as a Level 4 heading.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Race&amp;diff=11687</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Race&amp;diff=11687"/>
		<updated>2020-07-16T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Races are [[player]]-made events where users must try and be the fastest one to pass through a series of race gates.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Necessary Materials ===&lt;br /&gt;
In order to build a race track, you need the following:&lt;br /&gt;
&lt;br /&gt;
* Some [[Race Gate Controller|race gate controllers]] and [[Race Gate Module|race gate modules]], to construct your race gates&lt;br /&gt;
* A [[Player Items#Marker%20Tool|Marker beam]] to connect the gates together&lt;br /&gt;
* Something capable of emitting a Logic Signal, such as a [[Button]]&lt;br /&gt;
* Optionally, some blocks to create the actual track path or to contain the button in some sort of room&lt;br /&gt;
&lt;br /&gt;
=== Building your tracks ===&lt;br /&gt;
To begin, place a set of Race Gate Modules, as well as a Race Gate Controller. Select the Controller with {{K|Select module}}, and use {{K|Connect modules}} to connect all the modules at once. Repeat as many times as you want to build the desired track.&lt;br /&gt;
&lt;br /&gt;
To connect your gates and make a track, get out your Marker Beam. Fly over to the first gate and right-click on it with the tool. (Don’t worry, this does not remove the gate.) Next, go over to the second gate and left-click it. The gates are now linked. Now, right-click the second gate, travel to the third, and left-click that. Repeat for all other gates. Once you have left-clicked the last gate, be sure to right-click it, then left-click the first gate. You have now linked your gates in a continuous loop.&lt;br /&gt;
&lt;br /&gt;
Finally, get out the button and place it. Just like how you connected the gates, use {{K|Select module}} and then {{K|Connect module}} to connect the button (or other logic device) to the first Gate. Sending a signal to this will begin the race.&lt;br /&gt;
&lt;br /&gt;
Congrats, you’ve done the biggest part. Your track is finally completed. Get ready to race!&lt;br /&gt;
&lt;br /&gt;
=== Starting the Race ===&lt;br /&gt;
Open the dedicated race menu (open any interface, click Player, and select “Race”, or just open the Radial Menu with Tab and click “Race” from there). From here, you can manage (and join) any race.&lt;br /&gt;
&lt;br /&gt;
Once the first gate has gotten a signal, the race will start. All players will have the next gate marked for them so that they know where to go next.&lt;br /&gt;
&lt;br /&gt;
== Racing tips ==&lt;br /&gt;
&lt;br /&gt;
* One loading hint says that you can use tractor beams to your advantage and keep opponents from getting too far ahead.&lt;br /&gt;
* Configure your thrusters! You don’t need to keep the defaults and prioritize rotation over speed.  Change the settings to increase forward thrust so that you can speed ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
== Optional additions ==&lt;br /&gt;
&lt;br /&gt;
=== Shipyard pitstop ===&lt;br /&gt;
Racing can be rough, on you and your ship. It is a good idea to have a place where users can repair damage mid-race. Although (just like in a real race) this takes time and causes a severe disadvantage, it is good if [[thrusters]] or armor was damaged during the race and you can’t wait until the end to fix it.&lt;br /&gt;
&lt;br /&gt;
Because of this, you should have at least one [[shipyard]] so that users can repair the ships at will. Give them plenty of room to dock, call a repair order, and get back into the race as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Be sure to stock it properly and create [[Blueprint|blueprints]] ahead of time. The last thing players want is to guess which blueprint is which, not have a blueprint at all, or have to wait for a [[factory]] to supply the materials that are needed. This is especially important if you use stronger armor, as this means you need to put items through up to three separate factories per block.&lt;br /&gt;
&lt;br /&gt;
=== Spectator Stand ===&lt;br /&gt;
Although you probably won’t amass hundreds of users to fill one, a spectator stand is a nice aesthetic touch if you want to get fancy with your track.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
Storage bags for your ships are a nice addition, and give you somewhere to store them once you are done. (If you want to use the Shipyard Pitstop idea above, you can put the shipyard in the storage bay - the shipyard modules would fit perfectly in the walls!)&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Capsule_Refinery_Enhancer&amp;diff=11686</id>
		<title>Capsule Refinery Enhancer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Capsule_Refinery_Enhancer&amp;diff=11686"/>
		<updated>2020-07-09T11:54:47Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''This item has been replaced with the [[Factory Enhancer]]. The content shown here is no longer present in the game.''&lt;br /&gt;
{{infobox block/Capsule_Refinery_Enhancer}}&lt;br /&gt;
&lt;br /&gt;
Makes factories more efficient by increasing the number of production lines active during each factory cycle.  &lt;br /&gt;
&lt;br /&gt;
{{production/Capsule_Refinery_Enhancer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Capsule_Refinery_Enhancer&amp;diff=11685</id>
		<title>Capsule Refinery Enhancer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Capsule_Refinery_Enhancer&amp;diff=11685"/>
		<updated>2020-07-09T11:53:52Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''This page is outdated. This item has been replaced with the [[Factory Enhancer]].''&lt;br /&gt;
{{infobox block/Capsule_Refinery_Enhancer}}&lt;br /&gt;
&lt;br /&gt;
Makes factories more efficient by increasing the number of production lines active during each factory cycle.  &lt;br /&gt;
&lt;br /&gt;
{{production/Capsule_Refinery_Enhancer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Race&amp;diff=11684</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Race&amp;diff=11684"/>
		<updated>2020-07-09T11:45:50Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Created the page. Contains and in-depth description of how races work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Races are [[player]]-made events where users must try and be the fastest one to pass through a series of race gates.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Necessary Materials ===&lt;br /&gt;
In order to build a race track, you need the following:&lt;br /&gt;
&lt;br /&gt;
* Some [[Race Gate Controller|race gate controllers]] and [[Race Gate Module|race gate modules]], to construct your race gates&lt;br /&gt;
* A [[Player Items#Marker%20Tool|Marker beam]] to connect the gates together&lt;br /&gt;
* Something capable of emitting a Logic Signal, such as a [[Button]]&lt;br /&gt;
* Optionally, some blocks to create the actual track path or to contain the button in some sort of room&lt;br /&gt;
&lt;br /&gt;
=== Building your tracks ===&lt;br /&gt;
To begin, place a set of Race Gate Modules, as well as a Race Gate Controller. Select the Controller with (Key goes here), and use (Key goes here) to connect all the modules at once. Repeat as many times as you want to build the desired track.&lt;br /&gt;
&lt;br /&gt;
To connect your gates and make a track, get out your Marker Beam. Fly over to the first gate and right-click on it with the tool. (Don’t worry, this does not remove the gate.) Next, go over to the second gate and left-click it. The gates are now linked. Now, right-click the second gate, travel to the third, and left-click that. Repeat for all other gates. Once you have left-clicked the last gate, be sure to right-click it, then left-click the first gate. You have now linked your gates in a continuous loop.&lt;br /&gt;
&lt;br /&gt;
Finally, get out the button and place it. Just like how you connected the gates, use (Key) and then (key) to connect the button (or other logic device) to the first Gate. Sending a signal to this will begin the race.&lt;br /&gt;
&lt;br /&gt;
Congrats, you’ve done the biggest part. Your track is finally completed. Get ready to race!&lt;br /&gt;
&lt;br /&gt;
=== Starting the Race ===&lt;br /&gt;
Open the dedicated race menu (open any interface, click Player, and select “Race”, or just open the Radial Menu with Tab and click “Race” from there). From here, you can manage (and join) any race.&lt;br /&gt;
&lt;br /&gt;
Once the first gate has gotten a signal, the race will start. All players will have the next gate marked for them so that they know where to go next.&lt;br /&gt;
&lt;br /&gt;
== Racing tips ==&lt;br /&gt;
&lt;br /&gt;
* One loading hint says that you can use tractor beams to your advantage and keep opponents from getting too far ahead.&lt;br /&gt;
* Configure your thrusters! You don’t need to keep the defaults and prioritize rotation over speed.  Change the settings to increase forward thrust so that you can speed ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
== Optional additions ==&lt;br /&gt;
&lt;br /&gt;
=== Shipyard pitstop ===&lt;br /&gt;
Racing can be rough, on you and your ship. It is a good idea to have a place where users can repair damage mid-race. Although (just like in a real race) this takes time and causes a severe disadvantage, it is good if [[thrusters]] or armor was damaged during the race and you can’t wait until the end to fix it.&lt;br /&gt;
&lt;br /&gt;
Because of this, you should have at least one [[shipyard]] so that users can repair the ships at will. Give them plenty of room to dock, call a repair order, and get back into the race as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Be sure to stock it properly and create [[Blueprint|blueprints]] ahead of time. The last thing players want is to guess which blueprint is which, not have a blueprint at all, or have to wait for a [[factory]] to supply the materials that are needed. This is especially important if you use stronger armor, as this means you need to put items through up to three separate factories per block.&lt;br /&gt;
&lt;br /&gt;
=== Spectator Stand ===&lt;br /&gt;
Although you probably won’t amass hundreds of users to fill one, a spectator stand is a nice aesthetic touch if you want to get fancy with your track.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
Storage bags for your ships are a nice addition, and give you somewhere to store them once you are done. (If you want to use the Shipyard Pitstop idea above, you can put the shipyard in the storage bay - the shipyard modules would fit perfectly in the walls!)&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=The_Player&amp;diff=11683</id>
		<title>The Player</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=The_Player&amp;diff=11683"/>
		<updated>2020-07-09T10:39:45Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: Simply redirects the user to the correct page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Player]]&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Factory&amp;diff=11682</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Factory&amp;diff=11682"/>
		<updated>2020-07-09T10:34:19Z</updated>

		<summary type="html">&lt;p&gt;Redstonewolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is a basic overview of factories, what they do, and a general description of what each one makes. For a list of factories, see [[:Category:Factory]]. To see a specific factory in detail, click on the header for that factory.''&lt;br /&gt;
&lt;br /&gt;
Factories are blocks that manufacture resources to automatically. [[Linking|You can chain them]] to make automatic factories (which turn raw ore into a resource) or [[Shipyard|auto-shipyards]] (which uses raw ore to build a ship).&lt;br /&gt;
&lt;br /&gt;
It should be noted that all factory types can only be placed on [[Space Station|stations]].&lt;br /&gt;
&lt;br /&gt;
== Types of factories ==&lt;br /&gt;
&lt;br /&gt;
==== [[Capsule Refinery]] ====&lt;br /&gt;
'''Capsule Refineries''' are one of the most important factories, allowing you to create the [[:Category:Capsules|Capsules]] that are needed in most factory recipes.&lt;br /&gt;
&lt;br /&gt;
==== [[Micro Assembler]] ====&lt;br /&gt;
'''Micro Assemblers''' are simple factories. They make [[Alloyed Metal Mesh|Metal Mesh]] and [[Crystal Composite|Crystal Composites]], two useful resources for crafting. They can also convert Scrap Alloy and Scrap Composites to their usable counterparts.&lt;br /&gt;
&lt;br /&gt;
==== [[Basic Factory]] ====&lt;br /&gt;
The '''basic factory''' is a lower-level factory capable of making simple items. It is also capable of making Basic Armor blocks, making it invaluable early on if you are not using Creative Mode and need a quick way of getting armor (other than buying it).&lt;br /&gt;
&lt;br /&gt;
==== [[Standard Factory]] ====&lt;br /&gt;
'''Standard Factories''' are good for making medium-tied resources, and are also able to make Standard Armor blocks. through the combination of [[Standard Hardener]] and any Basic Armor block. Best combined with Basic Factories to create Standard Armor.&lt;br /&gt;
&lt;br /&gt;
==== [[Advanced Factory]] ====&lt;br /&gt;
This is the most advanced of the Factories. '''Advanced Factories''' can make the higher-tier items, as well as upgrade Standard Armor into Advanced Armor via [[Advanced Hardener]].&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
</feed>