<?xml version="1.0"?>
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	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vyrolax</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vyrolax"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/wiki/Special:Contributions/Vyrolax"/>
	<updated>2026-05-11T23:27:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Credit&amp;diff=5391</id>
		<title>Credit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Credit&amp;diff=5391"/>
		<updated>2017-03-29T15:16:35Z</updated>

		<summary type="html">&lt;p&gt;Vyrolax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Credit}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The most common use for Credits is to buy and sell materials from [[Shop|shops]].  Typically, one will mine and sell ore in exchange for credits, then use the profits to buy manufactured goods. This method is considered more efficient than manufacturing in the measure of ore to product.&lt;br /&gt;
&lt;br /&gt;
1,000,000 credits are required to build a station, and keep in mind this only spawns a single basic block, the materials to build the station come from elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[Crew]] can be bought for 50,000 credits each from [[Shop|Advanced shops]].&lt;/div&gt;</summary>
		<author><name>Vyrolax</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Credit&amp;diff=5390</id>
		<title>Credit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Credit&amp;diff=5390"/>
		<updated>2017-03-29T15:15:41Z</updated>

		<summary type="html">&lt;p&gt;Vyrolax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Credit}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The most common use for Credits is to buy and sell materials from [[Shops]].  Typically, one will mine and sell ore in exchange for credits, then use the profits to buy manufactured goods. This method is considered more efficient than manufacturing in the measure of ore to product.&lt;br /&gt;
&lt;br /&gt;
1,000,000 credits are required to build a station, and keep in mind this only spawns a single basic block, the materials to build the station come from elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[Crew]] can be bought for 50,000 credits each from [[Advanced shops]].&lt;/div&gt;</summary>
		<author><name>Vyrolax</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Credit&amp;diff=5388</id>
		<title>Credit</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Credit&amp;diff=5388"/>
		<updated>2017-03-29T15:13:54Z</updated>

		<summary type="html">&lt;p&gt;Vyrolax: Created page with &amp;quot;{{infobox block/Credit}} Credits are the currency of the Starmade universe. They are the only currency available, so all Trading Guild and player owned shops accept it. Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/Credit}}&lt;br /&gt;
Credits are the currency of the Starmade universe. They are the only currency available, so all [[Trading Guild]] and player owned shops accept it. They are not subject to inflation or deflation, however the price of items can change from server to server. &lt;br /&gt;
&lt;br /&gt;
While it is technically possible to build an empire without using any credits, it is much easier to utilize trading.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The most common use for Credits is to buy and sell materials from [[Shops]].  Typically, one will mine and sell ore in exchange for credits, then use the profits to buy manufactured goods. This method is considered more efficient than manufacturing in the measure of ore to product.&lt;br /&gt;
&lt;br /&gt;
1,000,000 credits are required to build a station, and keep in mind this only spawns a single basic block, the materials to build the station come from elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[Crew]] can be bought for 50,000 credits each from [[Advanced shops]].&lt;/div&gt;</summary>
		<author><name>Vyrolax</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=RadarJammer&amp;diff=5386</id>
		<title>RadarJammer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=RadarJammer&amp;diff=5386"/>
		<updated>2017-03-27T15:10:01Z</updated>

		<summary type="html">&lt;p&gt;Vyrolax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/RadarJammer}}&lt;br /&gt;
&lt;br /&gt;
The Radar Jammer will hide your Signature to all other pilots in the sector. However it's limitations are similar to that of the [[Cloaker]]. Larger objects will need a larger amount of power to remain jammed. To use, you must assign them to a key like other ship systems.  &lt;br /&gt;
&lt;br /&gt;
{{information/RadarJammer}}&lt;br /&gt;
&lt;br /&gt;
{{production/RadarJammer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Vyrolax</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=RadarJammer&amp;diff=5384</id>
		<title>RadarJammer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=RadarJammer&amp;diff=5384"/>
		<updated>2017-03-27T15:07:56Z</updated>

		<summary type="html">&lt;p&gt;Vyrolax: Added an information tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/RadarJammer}}&lt;br /&gt;
&lt;br /&gt;
The Radar Jammer will hide your Signature to all other pilots in the sector. However it's limitations are similar to that of the [[Cloaker]]. Larger objects will need a larger amount of power to remain jammed. To use, you must assign them to a key like other ship systems.  &lt;br /&gt;
&lt;br /&gt;
{{information/RadarJammer}}&lt;br /&gt;
&lt;br /&gt;
The Radar Jammer is considered an important and widely used module, especially for large ships. One of its main uses is to prevent taking damage from turrets; a ship with no signature is invisible to turrets, as well as AI ships.&lt;br /&gt;
&lt;br /&gt;
A Radar Jammer not only hides the presence of a ship, but all ships docked to it. This is not only helpful for protecting the ships docked to you, but it can also be used as a method to conceal rail systems to prevent a clutter of on-screen markers on advanced rail structures.&lt;br /&gt;
&lt;br /&gt;
While Radar Jammers can be placed on stations, it offers no functionality, due to the fact that they cannot be activated through logic, and there currently is no way to 'pilot' a station, thus meaning there is no toolbar to activate it from. This also goes for [[Cloaker]]s.&lt;br /&gt;
&lt;br /&gt;
{{production/RadarJammer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>Vyrolax</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Template:Production/Sintyr_Capsule&amp;diff=5383</id>
		<title>Template:Production/Sintyr Capsule</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Template:Production/Sintyr_Capsule&amp;diff=5383"/>
		<updated>2017-03-27T14:40:13Z</updated>

		<summary type="html">&lt;p&gt;Vyrolax: /* Resource */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production==&lt;br /&gt;
&lt;br /&gt;
{{mfg&lt;br /&gt;
|using=Capsule Refinery&lt;br /&gt;
|it1=Sintyr Shard Raw&lt;br /&gt;
|ic1=1&lt;br /&gt;
|ot1= Crystal Composite&lt;br /&gt;
|oc1=10&lt;br /&gt;
|ot2=Sintyr Capsule&lt;br /&gt;
|oc2=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resource===&lt;br /&gt;
This element is used in the production of:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factory&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Creates!! Amount used&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;| [[Basic_Factory|Basic Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sintyr_Crystal|Sintyr Crystal]]||[[File:Sintyr_Crystal.png|Sintyr Crystal|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x5&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange_Rod_Light|Orange Rod Light]]||[[File:Orange_Rod_Light.png|Orange Rod Light|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x1&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;11&amp;quot;| [[Standard_Factory|Standard Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Docking_Enhancer|Docking Enhancer]]||[[File:Docking_Enhancer.png|Docking Enhancer|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x25&lt;br /&gt;
|-&lt;br /&gt;
|[[Sintyr_Circuit|Sintyr Circuit]]||[[File:Sintyr_Circuit.png|Sintyr Circuit|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x5&lt;br /&gt;
|-&lt;br /&gt;
|[[Shipyard_Core_Anchor|Shipyard Core Anchor]]||[[File:Shipyard_Core_Anchor.png|Shipyard Core Anchor|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x20&lt;br /&gt;
|-&lt;br /&gt;
|[[Rail_Basic|Rail Basic]]||[[File:Rail_Basic.png|Rail Basic|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Shipyard_Module|Shipyard Module]]||[[File:Shipyard_Module.png|Shipyard Module|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x20&lt;br /&gt;
|-&lt;br /&gt;
|[[Docking_Module|Docking Module]]||[[File:Docking_Module.png|Docking Module|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x50&lt;br /&gt;
|-&lt;br /&gt;
|[[Rail_Rotator_Counter_Clock_Wise|Rail Rotator Counter Clock Wise]]||[[File:Rail_Rotator_Counter_Clock_Wise.png|Rail Rotator Counter Clock Wise|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Shipyard_Computer|Shipyard Computer]]||[[File:Shipyard_Computer.png|Shipyard Computer|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x500&lt;br /&gt;
|-&lt;br /&gt;
|[[Rail_Rotator_Clock_Wise|Rail Rotator Clock Wise]]||[[File:Rail_Rotator_Clock_Wise.png|Rail Rotator Clock Wise|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Rail_Mass_Enhancer|Rail Mass Enhancer]]||[[File:Rail_Mass_Enhancer.png|Rail Mass Enhancer|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;11&amp;quot;| [[Advanced_Factory|Advanced Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rail_Turret_Axis|Rail Turret Axis]]||[[File:Rail_Turret_Axis.png|Rail Turret Axis|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Rail_Speed_Controller|Rail Speed Controller]]||[[File:Rail_Speed_Controller.png|Rail Speed Controller|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x25&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup_Rail|Pickup Rail]]||[[File:Pickup_Rail.png|Pickup Rail|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive_Effect_Module|Explosive Effect Module]]||[[File:Explosive_Effect_Module.png|Explosive Effect Module|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x50&lt;br /&gt;
|-&lt;br /&gt;
|[[Sintyr_Charged_Circuit|Sintyr Charged Circuit]]||[[File:Sintyr_Charged_Circuit.png|Sintyr Charged Circuit|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup_Point|Pickup Point]]||[[File:Pickup_Point.png|Pickup Point|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Shootout_Rail|Shootout Rail]]||[[File:Shootout_Rail.png|Shootout Rail|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x10&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive_Effect_Computer|Explosive Effect Computer]]||[[File:Explosive_Effect_Computer.png|Explosive Effect Computer|center|50px]] || style=&amp;quot;text-align:center&amp;quot; | x500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vyrolax</name></author>
		
	</entry>
</feed>