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	<id>https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WitherFireGaming</id>
	<title>StarMade Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WitherFireGaming"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/wiki/Special:Contributions/WitherFireGaming"/>
	<updated>2026-05-11T22:16:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Rock&amp;diff=5105</id>
		<title>Rock</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Rock&amp;diff=5105"/>
		<updated>2017-01-08T23:27:53Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Rock}}&lt;br /&gt;
&lt;br /&gt;
Solid Rock.&lt;br /&gt;
&lt;br /&gt;
This rock is found on asteroids and planets.&lt;br /&gt;
&lt;br /&gt;
{{production/Rock}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Reactor_Module&amp;diff=5104</id>
		<title>Power Reactor Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Reactor_Module&amp;diff=5104"/>
		<updated>2017-01-08T17:22:48Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Power_Reactor_Module}}&lt;br /&gt;
&lt;br /&gt;
The Power Reactor Module provides an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus.&lt;br /&gt;
&lt;br /&gt;
Power Reactor Modules are like the generators of a ship, while [[Power Capacitor|Power Capacitors]] are the batteries of a ship.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Reactor_Module}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=5103</id>
		<title>Power Capacitor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=5103"/>
		<updated>2017-01-08T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
Power Capacitors are like the batteries of a ship, while [[Power Reactor Module|Power Reactor Modules]] are the generators.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=5102</id>
		<title>Power Capacitor</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Power_Capacitor&amp;diff=5102"/>
		<updated>2017-01-08T17:21:37Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. &lt;br /&gt;
&lt;br /&gt;
Essentially, Power Capacitors are like the batteries of a ship, while [[Power Reactor Module|Power Reactor Modules]] are the generators.&lt;br /&gt;
&lt;br /&gt;
{{production/Power_Capacitor}}&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Water&amp;diff=5101</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Water&amp;diff=5101"/>
		<updated>2017-01-08T17:17:53Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Water}}&lt;br /&gt;
&lt;br /&gt;
Water. It's cool and fresh.&lt;br /&gt;
&lt;br /&gt;
Water can be walked through and flown through in a ship, but is solid to projectiles and weaponry.&lt;br /&gt;
&lt;br /&gt;
{{production/Water}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Small_Berry_Bush&amp;diff=5100</id>
		<title>Small Berry Bush</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Small_Berry_Bush&amp;diff=5100"/>
		<updated>2017-01-08T17:13:54Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Small_Berry_Bush}}&lt;br /&gt;
&lt;br /&gt;
A small berry bush. Commonly found on temperate planets (Terran/earth-like planets.). &lt;br /&gt;
&lt;br /&gt;
{{production/Small_Berry_Bush}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flora]] [[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=EMP_Effect_Computer&amp;diff=5099</id>
		<title>EMP Effect Computer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=EMP_Effect_Computer&amp;diff=5099"/>
		<updated>2017-01-08T17:08:33Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/EMP_Effect_Computer}}&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Computers''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems. This effect system can be slaved to a weapon system to convert weapon damage to power damage, reducing the power of the entity hit.&lt;br /&gt;
&lt;br /&gt;
They add energy capacity damage defense to your ship if used alone.&lt;br /&gt;
&lt;br /&gt;
Connecting more modules to the computer will increase the potency of the desired effect.&lt;br /&gt;
&lt;br /&gt;
See [[Effects]] and [[Weapon Systems#Tertiary Systems|Tertiary Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|EMP Effect Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[EMP Effect Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:EMP Effect Computer.png|link=EMP Effect Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Offensively''':&amp;lt;/big&amp;gt; Increasing the module count ratio on an EMP enhanced weapon will increase the damage dealt to the target's power capacity proportional to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Defensively''':&amp;lt;/big&amp;gt;Increasing the mass-to-module ratio on a ship will decrease the amount of EMP damage you receive. At max efficiency (50%) a ship will only receive half of all energy capacity damage, even from an EMP enhanced weapon with 100% module count ratio. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{production/EMP_Effect_Computer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effect]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=EMP_Effect_Module&amp;diff=5098</id>
		<title>EMP Effect Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=EMP_Effect_Module&amp;diff=5098"/>
		<updated>2017-01-08T17:08:30Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/EMP_Effect_Module}}&lt;br /&gt;
'''EMP Effect Computers''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems. This effect system can be slaved to a weapon system to convert weapon damage to power damage, which reduce the power of the entity hit.&lt;br /&gt;
&lt;br /&gt;
They add energy capacity damage defense to your ship if used alone.&lt;br /&gt;
&lt;br /&gt;
Connecting more of these modules to its computer will increase the potency of the desired effect.&lt;br /&gt;
&lt;br /&gt;
See [[Effects]] and [[Weapon Systems#Tertiary Systems|Tertiary Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Connects to its Computer&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
{{production/EMP_Effect_Module}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|EMP Effect Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[EMP Effect Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:EMP Effect Computer.png|link=EMP Effect Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Offensively''':&amp;lt;/big&amp;gt; Increasing the module count ratio on an EMP enhanced weapon will increase the damage dealt to the target's power capacity proportional to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Defensively''':&amp;lt;/big&amp;gt;Increasing the mass-to-module ratio on a ship will decrease the amount of EMP damage you receive. At max efficiency (50%) a ship will only receive half of all energy capacity damage, even from an EMP enhanced weapon with 100% module count ratio. &lt;br /&gt;
[[Category:Effect]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=EMP_Effect_Module&amp;diff=5097</id>
		<title>EMP Effect Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=EMP_Effect_Module&amp;diff=5097"/>
		<updated>2017-01-08T17:06:55Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/EMP_Effect_Module}}&lt;br /&gt;
'''EMP Effect Computers''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems. This effect system can be slaved to a weapon system to convert weapon damage to power damage, which reduce the power of the entity hit.&lt;br /&gt;
&lt;br /&gt;
They add energy capacity damage defense to your ship if used alone.&lt;br /&gt;
&lt;br /&gt;
Connecting more of these modules to its computer will increase the potency of the desired effect.&lt;br /&gt;
&lt;br /&gt;
See [[Effects]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Connects to its Computer&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
{{production/EMP_Effect_Module}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|EMP Effect Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[EMP Effect Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:EMP Effect Computer.png|link=EMP Effect Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Offensively''':&amp;lt;/big&amp;gt; Increasing the module count ratio on an EMP enhanced weapon will increase the damage dealt to the target's power capacity proportional to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Defensively''':&amp;lt;/big&amp;gt;Increasing the mass-to-module ratio on a ship will decrease the amount of EMP damage you receive. At max efficiency (50%) a ship will only receive half of all energy capacity damage, even from an EMP enhanced weapon with 100% module count ratio. &lt;br /&gt;
[[Category:Effect]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=EMP_Effect_Computer&amp;diff=5096</id>
		<title>EMP Effect Computer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=EMP_Effect_Computer&amp;diff=5096"/>
		<updated>2017-01-08T17:06:53Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/EMP_Effect_Computer}}&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Computers''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems. This effect system can be slaved to a weapon system to convert weapon damage to power damage, reducing the power of the entity hit.&lt;br /&gt;
&lt;br /&gt;
They add energy capacity damage defense to your ship if used alone.&lt;br /&gt;
&lt;br /&gt;
Connecting more modules to the computer will increase the potency of the desired effect.&lt;br /&gt;
&lt;br /&gt;
See [[Effects]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|EMP Effect Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[EMP Effect Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:EMP Effect Computer.png|link=EMP Effect Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Offensively''':&amp;lt;/big&amp;gt; Increasing the module count ratio on an EMP enhanced weapon will increase the damage dealt to the target's power capacity proportional to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Defensively''':&amp;lt;/big&amp;gt;Increasing the mass-to-module ratio on a ship will decrease the amount of EMP damage you receive. At max efficiency (50%) a ship will only receive half of all energy capacity damage, even from an EMP enhanced weapon with 100% module count ratio. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{production/EMP_Effect_Computer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effect]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=EMP_Effect_Computer&amp;diff=5095</id>
		<title>EMP Effect Computer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=EMP_Effect_Computer&amp;diff=5095"/>
		<updated>2017-01-08T17:04:16Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/EMP_Effect_Computer}}&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Computers''' are the controller computer for [[EMP Effect Module|EMP Effect]] systems. This effect system can either add energy capacity damage to a weapon system or add energy capacity damage defense to your ship. Connecting this module to its computer will increase the potency of the desired effect.&lt;br /&gt;
&lt;br /&gt;
See [[Effects]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|EMP Effect Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[EMP Effect Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:EMP Effect Computer.png|link=EMP Effect Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Offensively''':&amp;lt;/big&amp;gt; Increasing the module count ratio on an EMP enhanced weapon will increase the damage dealt to the target's power capacity proportional to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Defensively''':&amp;lt;/big&amp;gt;Increasing the mass-to-module ratio on a ship will decrease the amount of EMP damage you receive. At max efficiency (50%) a ship will only receive half of all energy capacity damage, even from an EMP enhanced weapon with 100% module count ratio. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{production/EMP_Effect_Computer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effect]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=EMP_Effect_Module&amp;diff=5094</id>
		<title>EMP Effect Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=EMP_Effect_Module&amp;diff=5094"/>
		<updated>2017-01-08T17:04:14Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox block/EMP_Effect_Module}}&lt;br /&gt;
'''EMP Effect Modules''' are the enhancer modules for [[EMP Effect Computer|EMP Effect]] systems. This effect system can either add energy capacity damage to a weapon system or add energy capacity damage defense to your ship. Connecting this module to its computer will increase the potency of the desired effect.&lt;br /&gt;
&lt;br /&gt;
See [[Effects]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Item Description==&lt;br /&gt;
&amp;quot;Connects to its Computer&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
{{production/EMP_Effect_Module}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{main|EMP Effect Computer}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; height=&amp;quot;30px&amp;quot;|&amp;lt;big&amp;gt;Primary Computer&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| [[EMP Effect Computer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:EMP Effect Computer.png|link=EMP Effect Computer| 150px]]&lt;br /&gt;
|}&lt;br /&gt;
Place this module on a structure and connect it to its appropriate computer to either enable that system or enhance an existing one.&lt;br /&gt;
&lt;br /&gt;
'''EMP Effect Modules''' much like any other enhancer module are designed to increase the power and effectiveness of its associated system. As an effect system this module will have differing effects depending on whether or not the effect computer is connected to a weapon system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Offensively''':&amp;lt;/big&amp;gt; Increasing the module count ratio on an EMP enhanced weapon will increase the damage dealt to the target's power capacity proportional to the weapon's damage output. At 100% ratio all of the weapon system's damage will be dealt directly to the targets power. At this stage no damage is dealt to the target at all. The module count ratio can be seen in the Weapons menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Defensively''':&amp;lt;/big&amp;gt;Increasing the mass-to-module ratio on a ship will decrease the amount of EMP damage you receive. At max efficiency (50%) a ship will only receive half of all energy capacity damage, even from an EMP enhanced weapon with 100% module count ratio. &lt;br /&gt;
[[Category:Effect]] [[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Metal_Grill_Wedge&amp;diff=5093</id>
		<title>Metal Grill Wedge</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Metal_Grill_Wedge&amp;diff=5093"/>
		<updated>2017-01-08T17:00:08Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Metal_Grill_Wedge}}&lt;br /&gt;
&lt;br /&gt;
A thick metal alloy grill.  &lt;br /&gt;
&lt;br /&gt;
Primarily used for decoration.&lt;br /&gt;
&lt;br /&gt;
{{production/Metal_Grill_Wedge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]] [[Category:General]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Jump_Inhibitor_Module&amp;diff=5092</id>
		<title>Jump Inhibitor Module</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Jump_Inhibitor_Module&amp;diff=5092"/>
		<updated>2017-01-08T16:59:32Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Jump_Inhibitor_Module}}&lt;br /&gt;
&lt;br /&gt;
The Jump Inhibitor modules work in conjunction with the [[Jump Inhibitor Computer]].&lt;br /&gt;
&lt;br /&gt;
This system works similarly to the jump drive with the difference that a player doesn’t have to actively charge it. It can be turned on/off at will. When on, the jump inhibitor will discharge all jump drives in the same or adjacent sectors. The rate of discharge depends on the amount of modules used on the jump inhibitor. This means if you have a strong enough jump drive, you can still overcome the jump inhibitor.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{production/Jump_Inhibitor_Module}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19431-no-more-turret-lag-jump-inhibitors-admin-tools&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Jump_Inhibitor_Computer&amp;diff=5091</id>
		<title>Jump Inhibitor Computer</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Jump_Inhibitor_Computer&amp;diff=5091"/>
		<updated>2017-01-08T16:59:26Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Jump_Inhibitor_Computer}}&lt;br /&gt;
&lt;br /&gt;
The Jump Inhibitor Computer prevents players from using their Jump drive nearby. They require [[Jump Inhibitor Module|Jump Inhibitor Modules]] in order to function.&lt;br /&gt;
&lt;br /&gt;
This system works similarly to the jump drive with the difference that a player doesn’t have to actively charge it. It can be turned on/off at will. When on, the jump inhibitor will discharge all jump drives in the same or adjacent sectors. The rate of discharge depends on the amount of modules used on the jump inhibitor. This means if you have a strong enough jump drive, you can still overcome the jump inhibitor.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{production/Jump_Inhibitor_Computer}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19431-no-more-turret-lag-jump-inhibitors-admin-tools&lt;br /&gt;
&lt;br /&gt;
[[Category:General]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=White_Poison&amp;diff=5090</id>
		<title>White Poison</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=White_Poison&amp;diff=5090"/>
		<updated>2017-01-08T16:50:04Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/White_Poison}}&lt;br /&gt;
&lt;br /&gt;
A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale.  &lt;br /&gt;
&lt;br /&gt;
Note: This item has been removed from the game and is unusable/unobtainable by conventional means.&lt;br /&gt;
&lt;br /&gt;
{{production/White_Poison}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=SCHEMADYNE_3000&amp;diff=5089</id>
		<title>SCHEMADYNE 3000</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=SCHEMADYNE_3000&amp;diff=5089"/>
		<updated>2017-01-08T16:48:08Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/SCHEMADYNE_3000}}&lt;br /&gt;
&lt;br /&gt;
CANNOT DISPLAY RESOURCES: NOT A FACTORY Press R to					Open/Close the Factory's Internal Inventory. (Used for					placing the necessary materials					for recipes) -Structural					Stats- 0.0% Armour 25 HP &lt;br /&gt;
&lt;br /&gt;
{{production/SCHEMADYNE_3000}}&lt;br /&gt;
&lt;br /&gt;
Note: This item has been removed from the game and is unusable/unobtainable by conventional means.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shop&amp;diff=5088</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shop&amp;diff=5088"/>
		<updated>2017-01-08T16:44:12Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Shop===&lt;br /&gt;
This article is about naturally generated shops. For personal shops, see [[Shop Module|Shop Module.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:A randomly-generated shop..png|thumb|right|A standard naturally-generated shop.]]&lt;br /&gt;
Shops are automatically generated structures that spawn everywhere in the universe. They are used to buy and sell most if not all items in the game and appear as a [[File:Shop_IconStarMade_Shop_icon_as_of_version_0.199.357..png]] in the galaxy map.&lt;br /&gt;
Shops are owned by the Trade Guid and will buy and sell every type of block, however its stock is random, and influenced by the blocks' rarity. Prices are not fixed and will vary between stations or change by the fact that you are buying or selling. See the list of all available items for more details on all available blocks and modules that are found at the shop. &lt;br /&gt;
&lt;br /&gt;
Around the middle there are 4 Undeathinators, where you can set your spawn point to. It is also wise to keep your guns pointed away from the station at all times less you want to incur the wrath of the trading guild's fleet (3 shots will do the trick). Once all the station's blocks are destroyed, the station-marker disapears, meaning you can no longer use any of its services.&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
&lt;br /&gt;
For StarMade admins, the /shop_restock can be used to restock the selected shop, whether it be in singleplayer or multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Advanced Shops===&lt;br /&gt;
&lt;br /&gt;
Advanced shops are more rare variants of normal shops. They spawn at a much lower rate compared to normal shops. &lt;br /&gt;
&lt;br /&gt;
They also have the same icon as a normal shop in the Galaxy Map, which makes them hard to locate.&lt;br /&gt;
An advanced shop will always spawn at (2, 2, 2), the default player spawn point.&lt;br /&gt;
[[File:Advanced Shop.png|thumb|right|An advanced shop.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Advanced Shop Zoomed.png|thumb|left|The center of an advanced shop. Note the NPC Shop Keeper, the Trader, that spawns inside.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advanced shops will spawn a Trader inside, who can sell the player equipment and weapons. Please note that they will fight back upon provocatation, but are peaceful otherwise.&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Shops are long tubes made of [[Grey Standard Armor]]. They also have 4 Rail Dockers around the middle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Map&amp;diff=5087</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Map&amp;diff=5087"/>
		<updated>2017-01-08T16:44:10Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map.png|thumb|right|The Map view in StarMade. Please note that only admins may use the admin warp and scan abilites.]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy Map is the main map of StarMade.&lt;br /&gt;
&lt;br /&gt;
With this, the player can view the galaxy's structures, trade routes, [[Space Station|stations]], [[Shop|shops]], [[Wormhole|wormholes]].&lt;br /&gt;
&lt;br /&gt;
Players can navigate around in the map by using their default movement keys, and using Control+movement key to jump an entire system at a time.&lt;br /&gt;
&lt;br /&gt;
The fog of war prevents players from knowing what is in a sector until they have visited 15 sectors, or used a [[Scanner Computer|scanner]] to explore the system.&lt;br /&gt;
&lt;br /&gt;
They can also be used to plot paths.&lt;br /&gt;
&lt;br /&gt;
Administrators can warp to a sector or scan a sector.&lt;br /&gt;
&lt;br /&gt;
By default, it can be accessed using the {{K|Map}} key.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Death_Star_Core&amp;diff=5086</id>
		<title>Death Star Core</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Death_Star_Core&amp;diff=5086"/>
		<updated>2017-01-08T16:42:33Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox block/Death_Star_Core}}&lt;br /&gt;
&lt;br /&gt;
This was an old version of stations, it is currently not in use... &lt;br /&gt;
&lt;br /&gt;
How did you get this anyways?? &amp;quot;That's no moon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{production/Death_Star_Core}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deprecated]] [[Category:Element]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Player&amp;diff=5085</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Player&amp;diff=5085"/>
		<updated>2017-01-08T16:39:18Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
The '''Player''' is the one playing StarMade. In lore we are referred to as '''Citizens'''.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Players of StarMade upon entering the universe will assume control of a Human(or Humanoid being?) which acts as our own personal avatar in game. Our avatars stand 1.7 meters tall and are roughly 0.7 meters wide and are capable of a wide range of abilities. By default all players will start off with the '''Dave''' skin but can apply their own custom made skins in the options menu. &lt;br /&gt;
&lt;br /&gt;
Players are not invincible and have a finite amount of health. Our avatars only have 120 HP while NPCs have upwards 300 HP making them considerably more resilient. If a player runs out of HP then they will die and suffer several penalties.&lt;br /&gt;
*Respawning at the last Undeathonator used. (If none are used then you will respawn back at the global spawn point: default sector 2,2,2)&lt;br /&gt;
*Lose of Credits (default 10%)&lt;br /&gt;
*Lose of Faction Points (only if you are in a faction)&lt;br /&gt;
*Lose of inventory (Only if enabled via server configs)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
There are two main ways to control our avatar, In Space or within gravity. In space, players are able to float in any direction without the need for any type of propulsion device however we cannot rotate side to side similar to ships. While in gravity we can run, walk, and jump. In either control schemes we are also able to sit on blocks and wedges.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
All equipment in StarMade is divided into 3 categories: suit equipment, tools, and weapons. All players spawn with a Laser, Healing Beam, Power Supply Beam, Marker Beam, Helmet, and Flashlight. All equipment (except the Logbook) can be purchased.&lt;br /&gt;
&lt;br /&gt;
Suit equipment:&lt;br /&gt;
*Helmet - a purely aesthetic item, that when equipped in the hotbar, runs the animation of the player equipping it. Cost: 50,000 Energy Credits.&lt;br /&gt;
Weapons:&lt;br /&gt;
*Laser Pistol - A fast-firing laser gun that deals damage upon a hit. Each one bought from a Shop is a random color. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Rocket Launcher -  A slow-traveling projectile that deals a fair amount of damage upon a successful hit, but suffers from a long cooldown and splash damage. Cost: 1,000,000 Energy Credits.&lt;br /&gt;
*Sniper Rifle - A slow-firing laser gun with a long cooldown, but heavy damage. Cost: 500,000 Energy Credits.&lt;br /&gt;
*Torch Beam - This weapon is used to slowly apply damage to a ship's core, ignoring shields and armor. Extremely useful if one manages to board a ship in astronaut mode. Cost: 100,000 Energy Credits.&lt;br /&gt;
Tools:&lt;br /&gt;
*Flashlight - Toggled on and off in the hotbar, shines a light in front of the player. Does not have to be held in order to be active. Cost: 3,000 Energy Credits.&lt;br /&gt;
*Transporter Beacon - Can be used to telepot (albeit extremely slowly) to a preset [[Transporter Module|transporter]]. Has a limited range. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Healing Beam - A short-ranged beam that can heal 5 Ship HP per second. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Power Supply Beam - A short-ranged beam that can provide 50 energy to a ship per second. Cost: 5,000 Energy Credits.&lt;br /&gt;
*Marker Beam - Can be used to set up [[Warp Gate Computer|warp gates]] and [[Race Gate Controller|race gates.]] For more information, see the respective wiki pages. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Grapple Beam - Fires a beam that allows you to grapple onto an object (a ship!) from a long distance. It doesn’t automatically reel you in (yet), but you will have time to get to the object before the grapple expires. This makes it possible to get on objects from a good distance and board them. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Build Inhibitor - This tool is turned on in the hotbar and prevents any building within a radius of 32 blocks. Useful for boarding. Cost: 1,000,000 Energy Credits.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19318-new-explosions-tools-and-bug-fixes&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19282-putting-more-fun-into-battles-also-boarding&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Player&amp;diff=5084</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Player&amp;diff=5084"/>
		<updated>2017-01-08T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
The '''Player''' is the one playing StarMade. In lore we are referred to as '''Citizens'''.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Players of StarMade upon entering the universe will assume control of a Human(or Humanoid being?) which acts as our own personal avatar in game. Our avatars stand 1.7 meters tall and are roughly 0.7 meters wide and are capable of a wide range of abilities. By default all players will start off with the '''Dave''' skin but can apply their own custom made skins in the options menu. &lt;br /&gt;
&lt;br /&gt;
Players are not invincible and have a finite amount of health. Our avatars only have 120 HP while NPCs have upwards 300 HP making them considerably more resilient. If a player runs out of HP then they will die and suffer several penalties.&lt;br /&gt;
*Respawning at the last Undeathonator used. (If none are used then you will respawn back at the global spawn point: default sector 2,2,2)&lt;br /&gt;
*Lose of Credits (default 10%)&lt;br /&gt;
*Lose of Faction Points (only if you are in a faction)&lt;br /&gt;
*Lose of inventory (Only if enabled via server configs)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
There are two main ways to control our avatar, In Space or within gravity. In space, players are able to float in any direction without the need for any type of propulsion device however we cannot rotate side to side similar to ships. While in gravity we can run, walk, and jump. In either control schemes we are also able to sit on blocks and wedges.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
All equipment in StarMade is divided into 3 categories: suit equipment, tools, and weapons. All players spawn with a Laser, Healing Beam, Power Supply Beam, Marker Beam, Helmet, and Flashlight. All equipment (except the Logbook) can be purchased.&lt;br /&gt;
Suit equipment:&lt;br /&gt;
*Helmet - a purely aesthetic item, that when equipped in the hotbar, runs the animation of the player equipping it. Cost: 50,000 Energy Credits.&lt;br /&gt;
Weapons:&lt;br /&gt;
*Laser Pistol - A fast-firing laser gun that deals damage upon a hit. Each one bought from a Shop is a random color. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Rocket Launcher -  A slow-traveling projectile that deals a fair amount of damage upon a successful hit, but suffers from a long cooldown and splash damage. Cost: 1,000,000 Energy Credits.&lt;br /&gt;
*Sniper Rifle - A slow-firing laser gun with a long cooldown, but heavy damage. Cost: 500,000 Energy Credits.&lt;br /&gt;
*Torch Beam - This weapon is used to slowly apply damage to a ship's core, ignoring shields and armor. Extremely useful if one manages to board a ship in astronaut mode. Cost: 100,000 Energy Credits.&lt;br /&gt;
Tools:&lt;br /&gt;
*Flashlight - Toggled on and off in the hotbar, shines a light in front of the player. Does not have to be held in order to be active. Cost: 3,000 Energy Credits.&lt;br /&gt;
*Transporter Beacon - Can be used to telepot (albeit extremely slowly) to a preset [[Transporter Module|transporter]]. Has a limited range. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Healing Beam - A short-ranged beam that can heal 5 Ship HP per second. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Power Supply Beam - A short-ranged beam that can provide 50 energy to a ship per second. Cost: 5,000 Energy Credits.&lt;br /&gt;
*Marker Beam - Can be used to set up [[Warp Gate Computer|warp gates]] and [[Race Gate Controller|race gates.]] For more information, see the respective wiki pages. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Grapple Beam - Fires a beam that allows you to grapple onto an object (a ship!) from a long distance. It doesn’t automatically reel you in (yet), but you will have time to get to the object before the grapple expires. This makes it possible to get on objects from a good distance and board them. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Build Inhibitor - This tool is turned on in the hotbar and prevents any building within a radius of 32 blocks. Useful for boarding. Cost: 1,000,000 Energy Credits.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19318-new-explosions-tools-and-bug-fixes&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19282-putting-more-fun-into-battles-also-boarding&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Player&amp;diff=5083</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Player&amp;diff=5083"/>
		<updated>2017-01-08T16:38:34Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
The '''Player''' is the one playing StarMade. In lore we are referred to as '''Citizens'''.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Players of StarMade upon entering the universe will assume control of a Human(or Humanoid being?) which acts as our own personal avatar in game. Our avatars stand 1.7 meters tall and are roughly 0.7 meters wide and are capable of a wide range of abilities. By default all players will start off with the '''Dave''' skin but can apply their own custom made skins in the options menu. &lt;br /&gt;
&lt;br /&gt;
Players are not invincible and have a finite amount of health. Our avatars only have 120 HP while NPCs have upwards 300 HP making them considerably more resilient. If a player runs out of HP then they will die and suffer several penalties.&lt;br /&gt;
*Respawning at the last Undeathonator used. (If none are used then you will respawn back at the global spawn point: default sector 2,2,2)&lt;br /&gt;
*Lose of Credits (default 10%)&lt;br /&gt;
*Lose of Faction Points (only if you are in a faction)&lt;br /&gt;
*Lose of inventory (Only if enabled via server configs)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
There are two main ways to control our avatar, In Space or within gravity. In space, players are able to float in any direction without the need for any type of propulsion device however we cannot rotate side to side similar to ships. While in gravity we can run, walk, and jump. In either control schemes we are also able to sit on blocks and wedges.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
All equipment in StarMade is divided into 3 categories: suit equipment, tools, and weapons. All players spawn with a Laser, Healing Beam, Power Supply Beam, Marker Beam, Helmet, and Flashlight. All equipment (except the Logbook) can be purchased &lt;br /&gt;
Suit equipment:&lt;br /&gt;
*Helmet - a purely aesthetic item, that when equipped in the hotbar, runs the animation of the player equipping it. Cost: 50,000 Energy Credits.&lt;br /&gt;
Weapons:&lt;br /&gt;
*Laser Pistol - A fast-firing laser gun that deals damage upon a hit. Each one bought from a Shop is a random color. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Rocket Launcher -  A slow-traveling projectile that deals a fair amount of damage upon a successful hit, but suffers from a long cooldown and splash damage. Cost: 1,000,000 Energy Credits.&lt;br /&gt;
*Sniper Rifle - A slow-firing laser gun with a long cooldown, but heavy damage. Cost: 500,000 Energy Credits.&lt;br /&gt;
*Torch Beam - This weapon is used to slowly apply damage to a ship's core, ignoring shields and armor. Extremely useful if one manages to board a ship in astronaut mode. Cost: 100,000 Energy Credits.&lt;br /&gt;
Tools:&lt;br /&gt;
*Flashlight - Toggled on and off in the hotbar, shines a light in front of the player. Does not have to be held in order to be active. Cost: 3,000 Energy Credits.&lt;br /&gt;
*Transporter Beacon - Can be used to telepot (albeit extremely slowly) to a preset [[Transporter Module|transporter]]. Has a limited range. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Healing Beam - A short-ranged beam that can heal 5 Ship HP per second. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Power Supply Beam - A short-ranged beam that can provide 50 energy to a ship per second. Cost: 5,000 Energy Credits.&lt;br /&gt;
*Marker Beam - Can be used to set up [[Warp Gate Computer|warp gates]] and [[Race Gate Controller|race gates.]] For more information, see the respective wiki pages. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Grapple Beam - Fires a beam that allows you to grapple onto an object (a ship!) from a long distance. It doesn’t automatically reel you in (yet), but you will have time to get to the object before the grapple expires. This makes it possible to get on objects from a good distance and board them. Cost: 100,000 Energy Credits.&lt;br /&gt;
*Build Inhibitor - This tool is turned on in the hotbar and prevents any building within a radius of 32 blocks. Useful for boarding. Cost: 1,000,000 Energy Credits.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19318-new-explosions-tools-and-bug-fixes&lt;br /&gt;
http://www.star-made.org/news/starmade-v0-19282-putting-more-fun-into-battles-also-boarding&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Map&amp;diff=5082</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Map&amp;diff=5082"/>
		<updated>2017-01-08T16:16:46Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: Created page with &amp;quot;The Map view in StarMade. Please note that only admins may use the admin warp and scan abilites.  The Galaxy Map is the main map of StarMade.  Wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map.png|thumb|right|The Map view in StarMade. Please note that only admins may use the admin warp and scan abilites.]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy Map is the main map of StarMade.&lt;br /&gt;
&lt;br /&gt;
With this, the player can view the galaxy's structures, trade routes, [[Space Station|stations]], [[Shop|shops]], [[Wormhole|wormholes]].&lt;br /&gt;
&lt;br /&gt;
Players can navigate around in the map by using their default movement keys, and using Control+movement key to jump an entire system at a time.&lt;br /&gt;
&lt;br /&gt;
The fog of war prevents players from knowing what is in a sector until they have visited 15 sectors, or used a [[Scanner Computer|scanner]] to explore the system.&lt;br /&gt;
&lt;br /&gt;
They can also be used to plot paths.&lt;br /&gt;
&lt;br /&gt;
Administrators can warp to a sector or scan a sector.&lt;br /&gt;
&lt;br /&gt;
By default, it can be accessed using the {{K|Map}} key.&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Map.png&amp;diff=5081</id>
		<title>File:Map.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Map.png&amp;diff=5081"/>
		<updated>2017-01-08T16:12:59Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tooken in StarMade version 0.199.357.&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5080</id>
		<title>Asteroid</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5080"/>
		<updated>2017-01-08T16:08:29Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Asteroids''' are highly concentrated deposits of [[Raw Material]] found in space orbiting stars. They are harvested with ship-based [[Salvage Module|Salvage Modules]].&lt;br /&gt;
[[File:Asteroids.jpg|thumb|A purple ([[Sugil]]) asteroid featuring deposits of [[Threns Ore Raw|Threns]]&amp;lt;nowiki/&amp;gt;and [[Sintyr Shard Raw|Sintyr]].]]&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[File:Asteroid belt orbits.jpg|thumb|Locations of asteroid belts in a star system, as shown in the [[Map]].]]&lt;br /&gt;
Asteroids are a vital part of mining, and resource acquisition in Starmade. There are eight types of asteroids, each with different mineral, crystal, and ore composition. They are located in asteroid orbital sectors in solar systems. Orbital sectors will have multiple asteroids at the center of them. If all the asteroids are destroyed, new ones will be generated eventually on a sector reload.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Appearance&lt;br /&gt;
!Mineral&lt;br /&gt;
!Crystal&lt;br /&gt;
!Ore&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic&lt;br /&gt;
|[[Tekt]]&lt;br /&gt;
[[File:Tekt.png|50px]]&lt;br /&gt;
|[[Mattise Shard Raw|Mattise]]&lt;br /&gt;
[[File:Mattise Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Jisper Ore Raw|Jisper]]&lt;br /&gt;
[[File:Jisper Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Icy&lt;br /&gt;
|[[Dolom]]&lt;br /&gt;
[[File:Dolom.png|50x50px]]&lt;br /&gt;
|[[Hattel Shard Raw|Hattel]]&lt;br /&gt;
[[File:Hattel Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Hylat Ore Raw|Hylat]]&lt;br /&gt;
[[File:Hylat Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Purple&lt;br /&gt;
|[[Sugil]]&lt;br /&gt;
[[File:Sugil.png|50x50px]]&lt;br /&gt;
|[[Sintyr Shard Raw|Sintyr]]&lt;br /&gt;
[[File:Sintyr Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Threns Ore Raw|Threns]]&lt;br /&gt;
[[File:Threns Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and&lt;br /&gt;
outer belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Larimar]]&lt;br /&gt;
[[File:Larimar.png|50x50px]]&lt;br /&gt;
|[[Rammet Shard Raw|Rammet]]&lt;br /&gt;
[[File:Rammet Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sertise Ore Raw|Sertise]]&lt;br /&gt;
[[File:Sertise Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts.&lt;br /&gt;
|Most commonly found in the outer belts&lt;br /&gt;
&lt;br /&gt;
of stars.&lt;br /&gt;
&lt;br /&gt;
Up until recently, they were extremely &lt;br /&gt;
&lt;br /&gt;
rare, but are now as plentiful as normal&lt;br /&gt;
&lt;br /&gt;
asteroids.&lt;br /&gt;
|-&lt;br /&gt;
|Sandy&lt;br /&gt;
(Yellow)&lt;br /&gt;
|[[Lukrah]]&lt;br /&gt;
[[File:Lukrah.png|50x50px]]&lt;br /&gt;
|[[Bastyn Shard Raw|Bastyn]]&lt;br /&gt;
[[File:Bastyn Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Fertikeen Ore Raw|Fertikeen]]&lt;br /&gt;
[[File:Fertikeen Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and &lt;br /&gt;
outer belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|[[Varis]]&lt;br /&gt;
[[File:Varis.png|50x50px]]&lt;br /&gt;
|[[Nocx Shard Raw|Nocx]]&lt;br /&gt;
[[File:Nocx Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Macet Ore Raw|Macet]]&lt;br /&gt;
[[File:Macet Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Sand]] and [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy&lt;br /&gt;
(Orange)&lt;br /&gt;
|[[Chabaz]]&lt;br /&gt;
[[File:Chabaz.png|50x50px]]&lt;br /&gt;
|[[Parseen Shard Raw|Parseen]]&lt;br /&gt;
[[File:Parseen Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sapsun Ore Raw|Sapsun]]&lt;br /&gt;
[[File:Sapsun Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy (Red)&lt;br /&gt;
|[[Cinnabar]]&lt;br /&gt;
[[File:Cinnabar.png|50x50px]]&lt;br /&gt;
|[[Varat Shard Raw|Varat]]&lt;br /&gt;
[[File:Varat Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Zercaner Ore Raw|Zercaner]]&lt;br /&gt;
[[File:Zercaner Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Asteroid Spawning==&lt;br /&gt;
Asteroids spawn throughout star-systems in a very predictable, and structured manner, making it easy to find resources.&lt;br /&gt;
&lt;br /&gt;
[[File:AsteroidMap.png||600px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Asteroids cannot be inhabited like [[Planet|planets]] or [[Space Station|stations]], but [[Faction Module|Faction Modules]] may be placed on them and the asteroid can then become associated with a [[faction]]. This can allow players to make a weapon [[entity]] that is mobile through the use of [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] and appears neutral, but houses weapons or [[Turret|turrets]].&lt;br /&gt;
* Asteroids can be moved around using [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] to be utilized as a weapon on its own by being &amp;quot;thrown&amp;quot; towards enemy structures or ships (so long as collision damage is turned on).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[https://starmadedock.net/threads/asteroid-belts.22386/ Starmadedock: Asteroid Belts]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5079</id>
		<title>Asteroid</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Asteroid&amp;diff=5079"/>
		<updated>2017-01-08T16:05:59Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Asteroids''' are highly concentrated deposits of [[Raw Material]] found in space orbiting stars. They are harvested with ship-based [[Salvage Module|Salvage Modules]].&lt;br /&gt;
[[File:Asteroids.jpg|thumb|A purple ([[Sugil]]) asteroid featuring deposits of [[Threns Ore Raw|Threns]]&amp;lt;nowiki/&amp;gt;and [[Sintyr Shard Raw|Sintyr]].]]&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[File:Asteroid belt orbits.jpg|thumb|Locations of asteroid belts in a star system, as shown in the [[Map]].]]&lt;br /&gt;
Asteroids are a vital part of mining, and resource acquisition in Starmade. There are eight types of asteroids, each with different mineral, crystal, and ore composition. They are located in asteroid orbital sectors in solar systems. Orbital sectors will have multiple asteroids at the center of them. If all the asteroids are destroyed, new ones will be generated eventually on a sector reload.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Appearance&lt;br /&gt;
!Mineral&lt;br /&gt;
!Crystal&lt;br /&gt;
!Ore&lt;br /&gt;
!Location&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic&lt;br /&gt;
|[[Tekt]]&lt;br /&gt;
[[File:Tekt.png|50px]]&lt;br /&gt;
|[[Mattise Shard Raw|Mattise]]&lt;br /&gt;
[[File:Mattise Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Jisper Ore Raw|Jisper]]&lt;br /&gt;
[[File:Jisper Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Icy&lt;br /&gt;
|[[Dolom]]&lt;br /&gt;
[[File:Dolom.png|50x50px]]&lt;br /&gt;
|[[Hattel Shard Raw|Hattel]]&lt;br /&gt;
[[File:Hattel Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Hylat Ore Raw|Hylat]]&lt;br /&gt;
[[File:Hylat Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Purple&lt;br /&gt;
|[[Sugil]]&lt;br /&gt;
[[File:Sugil.png|50x50px]]&lt;br /&gt;
|[[Sintyr Shard Raw|Sintyr]]&lt;br /&gt;
[[File:Sintyr Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Threns Ore Raw|Threns]]&lt;br /&gt;
[[File:Threns Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and&lt;br /&gt;
outer belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Larimar]]&lt;br /&gt;
[[File:Larimar.png|50x50px]]&lt;br /&gt;
|[[Rammet Shard Raw|Rammet]]&lt;br /&gt;
[[File:Rammet Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sertise Ore Raw|Sertise]]&lt;br /&gt;
[[File:Sertise Ore Raw.png|50x50px]]&lt;br /&gt;
|Most commonly found in the outer belts of stars.&lt;br /&gt;
&lt;br /&gt;
Up until recently, they were extremely rare, but are now&lt;br /&gt;
&lt;br /&gt;
as plentiful as normal asteroids.&lt;br /&gt;
|-&lt;br /&gt;
|Sandy&lt;br /&gt;
(Yellow)&lt;br /&gt;
|[[Lukrah]]&lt;br /&gt;
[[File:Lukrah.png|50x50px]]&lt;br /&gt;
|[[Bastyn Shard Raw|Bastyn]]&lt;br /&gt;
[[File:Bastyn Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Fertikeen Ore Raw|Fertikeen]]&lt;br /&gt;
[[File:Fertikeen Ore Raw.png|50x50px]]&lt;br /&gt;
|Inner, middle and &lt;br /&gt;
outer belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|[[Varis]]&lt;br /&gt;
[[File:Varis.png|50x50px]]&lt;br /&gt;
|[[Nocx Shard Raw|Nocx]]&lt;br /&gt;
[[File:Nocx Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Macet Ore Raw|Macet]]&lt;br /&gt;
[[File:Macet Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Sand]] and [[Lava]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy&lt;br /&gt;
(Orange)&lt;br /&gt;
|[[Chabaz]]&lt;br /&gt;
[[File:Chabaz.png|50x50px]]&lt;br /&gt;
|[[Parseen Shard Raw|Parseen]]&lt;br /&gt;
[[File:Parseen Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Sapsun Ore Raw|Sapsun]]&lt;br /&gt;
[[File:Sapsun Ore Raw.png|50x50px]]&lt;br /&gt;
|Outer belts&lt;br /&gt;
|Also contains [[Ice]].&lt;br /&gt;
|-&lt;br /&gt;
|Sandy (Red)&lt;br /&gt;
|[[Cinnabar]]&lt;br /&gt;
[[File:Cinnabar.png|50x50px]]&lt;br /&gt;
|[[Varat Shard Raw|Varat]]&lt;br /&gt;
[[File:Varat Shard Raw.png|50x50px]]&lt;br /&gt;
|[[Zercaner Ore Raw|Zercaner]]&lt;br /&gt;
[[File:Zercaner Ore Raw.png|50x50px]]&lt;br /&gt;
|Middle and outer&lt;br /&gt;
belts&lt;br /&gt;
|Also contains [[Lava]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Asteroid Spawning==&lt;br /&gt;
Asteroids spawn throughout star-systems in a very predictable, and structured manner, making it easy to find resources.&lt;br /&gt;
&lt;br /&gt;
[[File:AsteroidMap.png||600px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Asteroids cannot be inhabited like [[Planet|planets]] or [[Space Station|stations]], but [[Faction Module|Faction Modules]] may be placed on them and the asteroid can then become associated with a [[faction]]. This can allow players to make a weapon [[entity]] that is mobile through the use of [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] and appears neutral, but houses weapons or [[Turret|turrets]].&lt;br /&gt;
* Asteroids can be moved around using [[Effects|Pull/Push effects]] or a [[Support Tool Systems|Push-Pulse System]] to be utilized as a weapon on its own by being &amp;quot;thrown&amp;quot; towards enemy structures or ships (so long as collision damage is turned on).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[https://starmadedock.net/threads/asteroid-belts.22386/ Starmadedock: Asteroid Belts]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Shop&amp;diff=5078</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Shop&amp;diff=5078"/>
		<updated>2017-01-08T15:58:32Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: Created &amp;quot;Shop&amp;quot; page; text sourced from http://www.starmadewiki.com/wiki/Shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Shop===&lt;br /&gt;
This article is about naturally generated shops. For personal shops, see [[Shop Module|Shop Module.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:A randomly-generated shop..png|thumb|right|A standard naturally-generated shop.]]&lt;br /&gt;
Shops are automatically generated structures that spawn everywhere in the universe. They are used to buy and sell most if not all items in the game and appear as a [[File:Shop_IconStarMade_Shop_icon_as_of_version_0.199.357..png]] in the galaxy map.&lt;br /&gt;
Shops are owned by the Trade Guid and will buy and sell every type of block, however its stock is random, and influenced by the blocks' rarity. Prices are not fixed and will vary between stations or change by the fact that you are buying or selling. See the list of all available items for more details on all available blocks and modules that are found at the shop. &lt;br /&gt;
&lt;br /&gt;
Around the middle there are 4 Undeathinators, where you can set your spawn point to. It is also wise to keep your guns pointed away from the station at all times less you want to incur the wrath of the trading guild's fleet (3 shots will do the trick). Once all the station's blocks are destroyed, the station-marker disapears, meaning you can no longer use any of its services.&lt;br /&gt;
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===Console Commands===&lt;br /&gt;
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For StarMade admins, the /shop_restock can be used to restock the selected shop, whether it be in singleplayer or multiplayer.&lt;br /&gt;
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===Advanced Shops===&lt;br /&gt;
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Advanced shops are more rare variants of normal shops. They spawn at a much lower rate compared to normal shops. &lt;br /&gt;
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They also have the same icon as a normal shop in the Galaxy Map, which makes them hard to locate.&lt;br /&gt;
An advanced shop will always spawn at (2, 2, 2), the default player spawn point.&lt;br /&gt;
[[File:Advanced Shop.png|thumb|right|An advanced shop.]]&lt;br /&gt;
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[[File:Advanced Shop Zoomed.png|thumb|left|The center of an advanced shop. Note the NPC Shop Keeper, the Trader, that spawns inside.]]&lt;br /&gt;
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Advanced shops will spawn a Trader inside, who can sell the player equipment and weapons. Please note that they will fight back upon provocatation, but are peaceful otherwise.&lt;br /&gt;
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===Structure===&lt;br /&gt;
Shops are long tubes made of [[Grey Standard Armor]]. They also have 4 Rail Dockers around the middle.&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Advanced_Shop_Zoomed.png&amp;diff=5077</id>
		<title>File:Advanced Shop Zoomed.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Advanced_Shop_Zoomed.png&amp;diff=5077"/>
		<updated>2017-01-08T15:48:15Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tooken in StarMade version 0.199.357.&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:Advanced_Shop.png&amp;diff=5076</id>
		<title>File:Advanced Shop.png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:Advanced_Shop.png&amp;diff=5076"/>
		<updated>2017-01-08T15:42:41Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tooken in StarMade version 0.199.357.&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=File:A_randomly-generated_shop..png&amp;diff=5074</id>
		<title>File:A randomly-generated shop..png</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=File:A_randomly-generated_shop..png&amp;diff=5074"/>
		<updated>2017-01-08T15:11:51Z</updated>

		<summary type="html">&lt;p&gt;WitherFireGaming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of a Shop tooken in StarMade version 0.199.357.&lt;/div&gt;</summary>
		<author><name>WitherFireGaming</name></author>
		
	</entry>
</feed>