<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Community_Terminology</id>
	<title>Community Terminology - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Community_Terminology"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;action=history"/>
	<updated>2026-05-11T22:22:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=11891&amp;oldid=prev</id>
		<title>SkylerFur: Typo correction &quot;in he newer&quot; to &quot;in the newer&quot;</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=11891&amp;oldid=prev"/>
		<updated>2023-12-13T10:46:11Z</updated>

		<summary type="html">&lt;p&gt;Typo correction &amp;quot;in he newer&amp;quot; to &amp;quot;in the newer&amp;quot;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:46, 13 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Inline reactor:'''&amp;lt;/big&amp;gt; Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Inline reactor:'''&amp;lt;/big&amp;gt; Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Saber beam:'''&amp;lt;/big&amp;gt; A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Saber beam:'''&amp;lt;/big&amp;gt; A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Chain drive:'''&amp;lt;/big&amp;gt; Also known as a &amp;quot;Logic Drive&amp;quot; or &amp;quot;Logic Jumpdrive&amp;quot;, Chain drives series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time, these became non-functional after the release of Power 2.0, which removed the mechanics necessary for Chain drives to work. However people have made Chain drives that work in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;newer versions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Chain drive:'''&amp;lt;/big&amp;gt; Also known as a &amp;quot;Logic Drive&amp;quot; or &amp;quot;Logic Jumpdrive&amp;quot;, Chain drives series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time, these became non-functional after the release of Power 2.0, which removed the mechanics necessary for Chain drives to work. However people have made Chain drives that work in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;newer versions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Missile drill:'''&amp;lt;/big&amp;gt; An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Missile drill:'''&amp;lt;/big&amp;gt; An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Pulse lance:'''&amp;lt;/big&amp;gt; A melee weapon utilising [[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Pulse lance:'''&amp;lt;/big&amp;gt; A melee weapon utilising [[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Autocannon''':&amp;lt;/big&amp;gt; Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc in the [[Ship Core]]'s forward direction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Autocannon''':&amp;lt;/big&amp;gt; Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc in the [[Ship Core]]'s forward direction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-11258:rev-11891 --&gt;
&lt;/table&gt;</summary>
		<author><name>SkylerFur</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=11258&amp;oldid=prev</id>
		<title>Ribbons0121R121: /* Specific terms */</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=11258&amp;oldid=prev"/>
		<updated>2018-09-18T13:22:27Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific terms&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:22, 18 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Inline reactor:'''&amp;lt;/big&amp;gt; Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Inline reactor:'''&amp;lt;/big&amp;gt; Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Saber beam:'''&amp;lt;/big&amp;gt; A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Saber beam:'''&amp;lt;/big&amp;gt; A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Chain drive:'''&amp;lt;/big&amp;gt; Also known as a &amp;quot;Logic Drive&amp;quot; or &amp;quot;Logic Jumpdrive&amp;quot;, Chain drives series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time, these became non-functional after the release of Power 2.0, which removed the mechanics necessary for Chain drives to work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Chain drive:'''&amp;lt;/big&amp;gt; Also known as a &amp;quot;Logic Drive&amp;quot; or &amp;quot;Logic Jumpdrive&amp;quot;, Chain drives series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time, these became non-functional after the release of Power 2.0, which removed the mechanics necessary for Chain drives to work&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However people have made Chain drives that work in he newer versions&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Missile drill:'''&amp;lt;/big&amp;gt; An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Missile drill:'''&amp;lt;/big&amp;gt; An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Pulse lance:'''&amp;lt;/big&amp;gt; A melee weapon utilising [[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Pulse lance:'''&amp;lt;/big&amp;gt; A melee weapon utilising [[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Autocannon''':&amp;lt;/big&amp;gt; Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc in the [[Ship Core]]'s forward direction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Autocannon''':&amp;lt;/big&amp;gt; Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc in the [[Ship Core]]'s forward direction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-9701:rev-11258 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ribbons0121R121</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=9701&amp;oldid=prev</id>
		<title>RedAlert 007: Fixed spelling mistakes, updated terms listing and edited chain drive listing to reflect on them no longer being functional</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=9701&amp;oldid=prev"/>
		<updated>2018-05-08T05:36:12Z</updated>

		<summary type="html">&lt;p&gt;Fixed spelling mistakes, updated terms listing and edited chain drive listing to reflect on them no longer being functional&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:36, 8 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Community Terminology''' refers to several informal names or slang created and used by StarMade's community members to reference player-built systems and/or designs other than those provided directly to the player by the game. Mainly used on the various &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Starmade &lt;/del&gt;community websites such as the [https://starmadedock.net/forums/ StarMade Dock forums].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Community Terminology''' refers to several informal names or slang created and used by StarMade's community members to reference player-built systems and/or designs other than those provided directly to the player by the game. Mainly used on the various &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;StarMade &lt;/ins&gt;community websites such as the [https://starmadedock.net/forums/ StarMade Dock forums].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most terms refer to systems built by players to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilize &lt;/del&gt;deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be separated into basic and specific terms, with basic terms &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;refering &lt;/del&gt;mostly to intended systems and specific terms largely referring to unintended emergent technologies or 'tech'&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most terms refer to systems built by players to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilise &lt;/ins&gt;deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be separated into basic and specific terms, with basic terms &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;referring &lt;/ins&gt;mostly to intended systems and specific terms largely referring to unintended emergent technologies or 'tech'&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basic terms==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basic terms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''AMS''':&amp;lt;/big&amp;gt; Shorthand for &amp;quot;Anti-Missile System&amp;quot;. Almost exclusively refers to small turrets designed to shoot down missiles using the &amp;quot;Missiles&amp;quot; targeting option in the [[BOBBY AI Module]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''AMS''':&amp;lt;/big&amp;gt; Shorthand for &amp;quot;Anti-Missile System&amp;quot;. Almost exclusively refers to small turrets designed to shoot down missiles using the &amp;quot;Missiles&amp;quot; targeting option in the [[BOBBY AI Module]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &amp;lt;big&amp;gt;'''Dedgaem:'''&amp;lt;/big&amp;gt; Intentional misspelling of &amp;quot;dead game&amp;quot;, commonly used as an inside joke between veteran players or as an accurate descriptor of StarMade as a whole.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''PD:'''&amp;lt;/big&amp;gt; Shorthand for &amp;quot;Point Defense&amp;quot;. This term is frequently used interchangeably with &amp;quot;AMS&amp;quot;, however it may also refer to small turrets designed to shoot down other small targets, such as fighters, drones, or torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''PD:'''&amp;lt;/big&amp;gt; Shorthand for &amp;quot;Point Defense&amp;quot;. This term is frequently used interchangeably with &amp;quot;AMS&amp;quot;, however it may also refer to small turrets designed to shoot down other small targets, such as fighters, drones, or torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Drone:'''&amp;lt;/big&amp;gt; Small, AI-controlled ships. Usually released from a larger carrier ship in large numbers to aid a player in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Drone:'''&amp;lt;/big&amp;gt; Small, AI-controlled ships. Usually released from a larger carrier ship in large numbers to aid a player in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Inline reactor:'''&amp;lt;/big&amp;gt; Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Inline reactor:'''&amp;lt;/big&amp;gt; Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Saber beam:'''&amp;lt;/big&amp;gt; A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Saber beam:'''&amp;lt;/big&amp;gt; A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Chain drive:'''&amp;lt;/big&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Chain drive:'''&amp;lt;/big&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also known as a &amp;quot;Logic Drive&amp;quot; or &amp;quot;Logic Jumpdrive&amp;quot;, Chain drives &lt;/ins&gt;series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, these became non-functional after the release of Power 2.0, which removed the mechanics necessary for Chain drives to work&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Missile drill:'''&amp;lt;/big&amp;gt; An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Missile drill:'''&amp;lt;/big&amp;gt; An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Pulse lance:'''&amp;lt;/big&amp;gt; A melee weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilizing &lt;/del&gt;[[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Pulse lance:'''&amp;lt;/big&amp;gt; A melee weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilising &lt;/ins&gt;[[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Autocannon''':&amp;lt;/big&amp;gt; Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc in the [[Ship Core]]'s forward direction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;big&amp;gt;'''Autocannon''':&amp;lt;/big&amp;gt; Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc in the [[Ship Core]]'s forward direction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RedAlert 007</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4945&amp;oldid=prev</id>
		<title>Crimson-Artist: minor grammar tweaks</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4945&amp;oldid=prev"/>
		<updated>2016-12-04T06:25:59Z</updated>

		<summary type="html">&lt;p&gt;minor grammar tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:25, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Community &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;Terminology''' refers to several informal names or slang created and used by StarMade's community members to reference player-built systems and/or designs other than those provided directly to the player by the game. Mainly used on the various Starmade community websites such as the [https://starmadedock.net/forums/ StarMade Dock forums].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Community Terminology''' refers to several informal names or slang created and used by StarMade's community members to reference player-built systems and/or designs other than those provided directly to the player by the game. Mainly used on the various Starmade community websites such as the [https://starmadedock.net/forums/ StarMade Dock forums].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-4937:rev-4945 --&gt;
&lt;/table&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4937&amp;oldid=prev</id>
		<title>Crimson-Artist: minor grammar tweaks</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4937&amp;oldid=prev"/>
		<updated>2016-12-04T04:00:07Z</updated>

		<summary type="html">&lt;p&gt;minor grammar tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:00, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Terms&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;several informal names or slang created and used by StarMade's community members &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;referring &lt;/del&gt;to systems other than those provided directly to the player by the game. Mainly used on the various Starmade community websites such as the [https://starmadedock.net/forums/ StarMade Dock forums].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Community &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Terminology&lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;' refers to &lt;/ins&gt;several informal names or slang created and used by StarMade's community members to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reference player-built &lt;/ins&gt;systems &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and/or designs &lt;/ins&gt;other than those provided directly to the player by the game. Mainly used on the various Starmade community websites such as the [https://starmadedock.net/forums/ StarMade Dock forums].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4935&amp;oldid=prev</id>
		<title>Crimson-Artist: Crimson-Artist moved page Terms to Community Terminology: Changed it to a more appropriate name</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4935&amp;oldid=prev"/>
		<updated>2016-12-04T03:55:57Z</updated>

		<summary type="html">&lt;p&gt;Crimson-Artist moved page &lt;a href=&quot;/wiki/Terms&quot; class=&quot;mw-redirect&quot; title=&quot;Terms&quot;&gt;Terms&lt;/a&gt; to &lt;a href=&quot;/wiki/Community_Terminology&quot; title=&quot;Community Terminology&quot;&gt;Community Terminology&lt;/a&gt;: Changed it to a more appropriate name&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:55, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4934&amp;oldid=prev</id>
		<title>Crimson-Artist: embolden the names of terms and clarified certain sections</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4934&amp;oldid=prev"/>
		<updated>2016-12-04T03:54:54Z</updated>

		<summary type="html">&lt;p&gt;embolden the names of terms and clarified certain sections&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:54, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{WIP}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are several &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;terms&lt;/del&gt;''' used by community members &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to refer &lt;/del&gt;to systems other than those provided directly to the player by the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Terms&lt;/ins&gt;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are several informal names or slang created and &lt;/ins&gt;used by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;StarMade's &lt;/ins&gt;community members &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;referring &lt;/ins&gt;to systems other than those provided directly to the player by the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Mainly used on the various Starmade community websites such as the [https://starmadedock.net/forums/ StarMade Dock forums]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most terms refer to systems built by players to utilize deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seperated &lt;/del&gt;into basic and specific terms, with basic terms refering mostly to intended systems and specific terms largely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;refering &lt;/del&gt;to unintended emergent technologies or 'tech'&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most terms refer to systems built by players to utilize deliberately implemented systems, as well as unintended systems that emerge naturally as Schine continues to introduce new blocks and mechanics into the game; these can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;separated &lt;/ins&gt;into basic and specific terms, with basic terms refering mostly to intended systems and specific terms largely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;referring &lt;/ins&gt;to unintended emergent technologies or 'tech'&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basic terms==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basic terms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AMS: Shorthand for &amp;quot;Anti-Missile System&amp;quot;. Almost exclusively refers to small turrets designed to shoot down missiles using the &amp;quot;Missiles&amp;quot; targeting option in the [[BOBBY AI Module]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;AMS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/big&amp;gt; &lt;/ins&gt;Shorthand for &amp;quot;Anti-Missile System&amp;quot;. Almost exclusively refers to small turrets designed to shoot down missiles using the &amp;quot;Missiles&amp;quot; targeting option in the [[BOBBY AI Module]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* PD: Shorthand for &amp;quot;Point Defense&amp;quot;. This term is frequently used interchangeably with &amp;quot;AMS&amp;quot;, however it may also refer to small turrets designed to shoot down other small targets, such as fighters, drones, or torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;PD:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;Shorthand for &amp;quot;Point Defense&amp;quot;. This term is frequently used interchangeably with &amp;quot;AMS&amp;quot;, however it may also refer to small turrets designed to shoot down other small targets, such as fighters, drones, or torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Drone: Small, AI-controlled ships. Usually released from a larger carrier ship in large numbers to aid a player in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Drone:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;Small, AI-controlled ships. Usually released from a larger carrier ship in large numbers to aid a player in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Torpedo: Physical projectile composed of blocks that damage their target using [[Warhead|warhead]] blocks. Also known as 'Torps'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Torpedo:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;Physical projectile composed of blocks that damage their target using [[Warhead|warhead]] blocks. Also known as 'Torps'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kilonaught: A ship more than 1km in any dimension. This generally only applies to appropriately scaled ships, so a 1x1x1000 stick-ship is not a kilonaught.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Kilonaught:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;A ship more than 1km in any dimension. This generally only applies to appropriately scaled ships, so a 1x1x1000 stick-ship is not a kilonaught.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Noob Cube: also known as 'Doomcube', 'Doom brick', or '(Flying) Fridge'. Consists of large clumps of systems (typically haphazardly placed) to create a ship that uses its sheer size to defeat opponents. These ships typically take the form of cubes or rectangular prisms, especially when armoured, hence the name. Non-armoured variants can be referred to as &amp;quot;System Bricks&amp;quot;. While, as the name implies, these types of ships are often created by newer players and thus exhibit a low level of building competence, some 'noob cubes' can carry powerful and well-engineered systems, making them extremely difficult to defeat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Noob Cube:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;also known as 'Doomcube', 'Doom brick', or '(Flying) Fridge'. Consists of large clumps of systems (typically haphazardly placed) to create a ship that uses its sheer size to defeat opponents. These ships typically take the form of cubes or rectangular prisms, especially when armoured, hence the name. Non-armoured variants can be referred to as &amp;quot;System Bricks&amp;quot;. While, as the name implies, these types of ships are often created by newer players and thus exhibit a low level of building competence, some 'noob cubes' can carry powerful and well-engineered systems, making them extremely difficult to defeat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Nuke:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Self Sufficient &amp;quot;X&amp;quot;: also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board power regeneration and capacity, and/or regeneration and capacity from its turret base, so as not to apply extra power load to the main ship. While not required, this can in some cases be favourable, especially on larger ships where main-ship power for turrets may be limited.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Self Sufficient &amp;quot;X&amp;quot;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board power regeneration and capacity, and/or regeneration and capacity from its turret base, so as not to apply extra power load to the main ship. While not required, this can in some cases be favourable, especially on larger ships where main-ship power for turrets may be limited.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Aux Bank: This term refers to a grouping of the [[Power Auxiliary]] block into numbers that normally do not exceed 10,000 blocks per group. Also known as &amp;quot;Aux Cell&amp;quot;, &amp;quot;Aux Unit&amp;quot;, or &amp;quot;Aux Battery&amp;quot;, among other terms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Aux Bank:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;This term refers to a grouping of the [[Power Auxiliary]] block into numbers that normally do not exceed 10,000 blocks per group. Also known as &amp;quot;Aux Cell&amp;quot;, &amp;quot;Aux Unit&amp;quot;, or &amp;quot;Aux Battery&amp;quot;, among other terms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Docked Reactor: A docked entity, typically within a ship, that provides power to its parent entity via [[Power Supply Module|Power Supply beams]]. '''As of [https://www.star-made.org/news/starmade-v0-199-214-auxiliary-power-better-graphics-better-textures-and-bugfixes StarMade version 0.199.214], these are no longer functional.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Docked Reactor:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;A docked entity, typically within a ship, that provides power to its parent entity via [[Power Supply Module|Power Supply beams]]. '''As of [https://www.star-made.org/news/starmade-v0-199-214-auxiliary-power-better-graphics-better-textures-and-bugfixes StarMade version 0.199.214], these are no longer functional.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Inline reactor: Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Inline reactor:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saber beam: A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Saber beam:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chain drive: A series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Chain drive:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;A series of small jump drives rapidly charged by a fast logic clock in order to allow for many jumps in a short space of time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Missile drill: An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Missile drill:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;An array of dumbfire missiles (Typically Missile/Cannon) fired in rapid succession (possibly continuously) in order to do massive damage to a concentrated area at short range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pulse lance: A melee weapon utilizing [[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Pulse lance:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/big&amp;gt; &lt;/ins&gt;A melee weapon utilizing [[Trigger (Area)|Area Trigger systems]] to activate a [[Damage Pulse Module|Damage Pulse]] system when it comes into contact with a surface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Autocannon: Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;big&amp;gt;'''&lt;/ins&gt;Autocannon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/big&amp;gt; &lt;/ins&gt;Also known as an 'autogun', these are docked entities consisting primarily of a weapon and a [[BOBBY AI Module]], similar to a turret barrel. In essence, autoguns function as fixed (non-rotating) turrets that fire in a 30 degree arc &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the [[Ship Core]]'s forward direction&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Tutorials]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-4933:rev-4934 --&gt;
&lt;/table&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4933&amp;oldid=prev</id>
		<title>Ithirahad: /* Specific terms */</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4933&amp;oldid=prev"/>
		<updated>2016-12-04T00:39:09Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Specific terms&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:39, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Docked Reactor: A docked entity, typically within a ship, that provides power to its parent entity via [[Power Supply Module|Power Supply beams]]. As of [https://www.star-made.org/news/starmade-v0-199-214-auxiliary-power-better-graphics-better-textures-and-bugfixes StarMade version 0.199.214]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Docked Reactor: A docked entity, typically within a ship, that provides power to its parent entity via [[Power Supply Module|Power Supply beams]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;As of [https://www.star-made.org/news/starmade-v0-199-214-auxiliary-power-better-graphics-better-textures-and-bugfixes StarMade version 0.199.214]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, these are no longer functional.'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Inline reactor: Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Inline reactor: Similar to docked reactors, however they function by having the entity being supplied docked directly to the reactor, allowing it to draw power without the use of supply beams. Inline reactors are frequently used to power turrets on large ships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saber beam: A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Saber beam: A weapon that utilizes a fast logic clock to fire a series of beams at slight intervals to each other. This allows the composite beam to do damage far more quickly than a conventional beam weapon, with less power cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-4932:rev-4933 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ithirahad</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4932&amp;oldid=prev</id>
		<title>Ithirahad: /* Basic terms */</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4932&amp;oldid=prev"/>
		<updated>2016-12-04T00:20:52Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Basic terms&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:20, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Noob Cube: also known as 'Doomcube', 'Doom brick', or '(Flying) Fridge'. Consists of large clumps of systems (typically haphazardly placed) to create a ship that uses its sheer size to defeat opponents. These ships typically take the form of cubes or rectangular prisms, especially when armoured, hence the name. Non-armoured variants can be referred to as &amp;quot;System Bricks&amp;quot;. While, as the name implies, these types of ships are often created by newer players and thus exhibit a low level of building competence, some 'noob cubes' can carry powerful and well-engineered systems, making them extremely difficult to defeat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Noob Cube: also known as 'Doomcube', 'Doom brick', or '(Flying) Fridge'. Consists of large clumps of systems (typically haphazardly placed) to create a ship that uses its sheer size to defeat opponents. These ships typically take the form of cubes or rectangular prisms, especially when armoured, hence the name. Non-armoured variants can be referred to as &amp;quot;System Bricks&amp;quot;. While, as the name implies, these types of ships are often created by newer players and thus exhibit a low level of building competence, some 'noob cubes' can carry powerful and well-engineered systems, making them extremely difficult to defeat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Self Sufficient &amp;quot;X&amp;quot;: also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board regeneration and capacity, and regeneration and capacity from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;base &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the turret. This does &lt;/del&gt;not apply extra load &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;onto &lt;/del&gt;the main ship&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s power systems&lt;/del&gt;, in some cases favourable, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but not always required&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Self Sufficient &amp;quot;X&amp;quot;: also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/ins&gt;regeneration and capacity, and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/or &lt;/ins&gt;regeneration and capacity from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its turret &lt;/ins&gt;base&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, so as &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;apply extra &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/ins&gt;load &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;the main ship&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. While not required&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this can &lt;/ins&gt;in some cases &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;favourable, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially on larger ships where main-ship power for turrets may be limited&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Aux Bank: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in reference &lt;/del&gt;to a grouping of the [[Power Auxiliary]] block into numbers that normally do not exceed 10,000 blocks per group. Also known as &amp;quot;Aux Cell&amp;quot;, &amp;quot;Aux Battery&amp;quot;, among &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;others&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Aux Bank: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This term refers &lt;/ins&gt;to a grouping of the [[Power Auxiliary]] block into numbers that normally do not exceed 10,000 blocks per group. Also known as &amp;quot;Aux Cell&amp;quot;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Aux Unit&amp;quot;, or &lt;/ins&gt;&amp;quot;Aux Battery&amp;quot;, among &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other terms&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-4931:rev-4932 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ithirahad</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4931&amp;oldid=prev</id>
		<title>Napther: /* Basic terms */</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Community_Terminology&amp;diff=4931&amp;oldid=prev"/>
		<updated>2016-12-04T00:16:05Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Basic terms&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:16, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nuke: A popular name for a missile weapon utilizing the pulse slave, aka missile/pulse. Can also refer to any extremely powerful missile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Self Sufficient &amp;quot;X&amp;quot;: also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board regeneration and capacity, and regeneration and capacity from the base of the turret. This does not apply extra load onto the main ship's power systems, in some cases favourable, but not always required.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Self Sufficient &amp;quot;X&amp;quot;: also known as &amp;quot;Self-powering Turrets&amp;quot;. By using the power-sharing system, it is possible to power the gun of a turret from its own on-board regeneration and capacity, and regeneration and capacity from the base of the turret. This does not apply extra load onto the main ship's power systems, in some cases favourable, but not always required.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Aux Bank: in reference to a grouping of the [[Power Auxiliary]] block into numbers that normally do not exceed 10,000 blocks per group. Also known as &amp;quot;Aux Cell&amp;quot;, &amp;quot;Aux Battery&amp;quot;, among others.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Specific terms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-4930:rev-4931 --&gt;
&lt;/table&gt;</summary>
		<author><name>Napther</name></author>
		
	</entry>
</feed>