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	<id>https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Legacy_Power_Systems</id>
	<title>Legacy Power Systems - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Legacy_Power_Systems"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;action=history"/>
	<updated>2026-05-12T00:55:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=6451&amp;oldid=prev</id>
		<title>Crimson-Artist: Crimson-Artist moved page Power Systems to Legacy Power Systems: Information on page is outdated</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=6451&amp;oldid=prev"/>
		<updated>2018-05-05T23:35:55Z</updated>

		<summary type="html">&lt;p&gt;Crimson-Artist moved page &lt;a href=&quot;/wiki/Power_Systems&quot; class=&quot;mw-redirect&quot; title=&quot;Power Systems&quot;&gt;Power Systems&lt;/a&gt; to &lt;a href=&quot;/wiki/Legacy_Power_Systems&quot; title=&quot;Legacy Power Systems&quot;&gt;Legacy Power Systems&lt;/a&gt;: Information on page is outdated&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:35, 5 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=6071&amp;oldid=prev</id>
		<title>Petlahk at 04:10, 4 May 2018</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=6071&amp;oldid=prev"/>
		<updated>2018-05-04T04:10:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:10, 4 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This page describes the old, first-run model for power generation and storage mechanisms in '''StarMade''' and is no longer used. Data from this test version was used to design and implement Starmade's current power system, Power 2.0.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{notig}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''For information on the current system of power generation in Starmade, see [[Reactors]].'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''For information on the current system of power generation in Starmade, see [[Reactors]].'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This page describes the old, first-run model for power generation and storage mechanisms in '''StarMade''' and is no longer used. Data from this test version was used to design and implement Starmade's current power system, Power 2.0.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Generation and Storage Blocks==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Generation and Storage Blocks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power is generated using either [[Power Reactor Module|Power Reactor Modules]] or [[Power Auxiliary|Power Auxiliaries]], although the latter is greatly preferable as a supplement to the former (when they have reached or surpassed their peak efficiency), not a replacement. Entities built from a [[Ship Core]] have an innate power regen rate of 1 power per second (commonly abbreviated as &amp;quot;e/sec&amp;quot;).&amp;#160; [[Planet|Planets]] and [[Space Station|Space Stations]] do not have this innate power generation. Ships also have a base power capacity of 50,000 energy (as with regeneration, planets and stations have no innate power capacity).&amp;#160; Power capacity can be increased using [[Power Capacitor|Power Capacitors]].&amp;#160; All three types of power blocks are more efficient (in terms of power per second per block, or e/sec/block) when placed in particular configurations, as detailed in their sections below.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power is generated using either [[Power Reactor Module|Power Reactor Modules]] or [[Power Auxiliary|Power Auxiliaries]], although the latter is greatly preferable as a supplement to the former (when they have reached or surpassed their peak efficiency), not a replacement. Entities built from a [[Ship Core]] have an innate power regen rate of 1 power per second (commonly abbreviated as &amp;quot;e/sec&amp;quot;).&amp;#160; [[Planet|Planets]] and [[Space Station|Space Stations]] do not have this innate power generation. Ships also have a base power capacity of 50,000 energy (as with regeneration, planets and stations have no innate power capacity).&amp;#160; Power capacity can be increased using [[Power Capacitor|Power Capacitors]].&amp;#160; All three types of power blocks are more efficient (in terms of power per second per block, or e/sec/block) when placed in particular configurations, as detailed in their sections below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Petlahk</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5941&amp;oldid=prev</id>
		<title>MacThule at 17:13, 2 May 2018</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5941&amp;oldid=prev"/>
		<updated>2018-05-02T17:13:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:13, 2 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page describes the old, first-run model for power generation and storage mechanisms in '''StarMade''' and is no longer used. Data from this test version was used to design and implement Starmade's current power system, Power 2.0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page describes the old, first-run model for power generation and storage mechanisms in '''StarMade''' and is no longer used. Data from this test version was used to design and implement Starmade's current power system, Power 2.0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For information on the current system of power generation in Starmade, see [[Reactors]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;For information on the current system of power generation in Starmade, see [[Reactors]].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Generation and Storage Blocks==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Generation and Storage Blocks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power is generated using either [[Power Reactor Module|Power Reactor Modules]] or [[Power Auxiliary|Power Auxiliaries]], although the latter is greatly preferable as a supplement to the former (when they have reached or surpassed their peak efficiency), not a replacement. Entities built from a [[Ship Core]] have an innate power regen rate of 1 power per second (commonly abbreviated as &amp;quot;e/sec&amp;quot;).&amp;#160; [[Planet|Planets]] and [[Space Station|Space Stations]] do not have this innate power generation. Ships also have a base power capacity of 50,000 energy (as with regeneration, planets and stations have no innate power capacity).&amp;#160; Power capacity can be increased using [[Power Capacitor|Power Capacitors]].&amp;#160; All three types of power blocks are more efficient (in terms of power per second per block, or e/sec/block) when placed in particular configurations, as detailed in their sections below.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power is generated using either [[Power Reactor Module|Power Reactor Modules]] or [[Power Auxiliary|Power Auxiliaries]], although the latter is greatly preferable as a supplement to the former (when they have reached or surpassed their peak efficiency), not a replacement. Entities built from a [[Ship Core]] have an innate power regen rate of 1 power per second (commonly abbreviated as &amp;quot;e/sec&amp;quot;).&amp;#160; [[Planet|Planets]] and [[Space Station|Space Stations]] do not have this innate power generation. Ships also have a base power capacity of 50,000 energy (as with regeneration, planets and stations have no innate power capacity).&amp;#160; Power capacity can be increased using [[Power Capacitor|Power Capacitors]].&amp;#160; All three types of power blocks are more efficient (in terms of power per second per block, or e/sec/block) when placed in particular configurations, as detailed in their sections below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-5938:rev-5941 --&gt;
&lt;/table&gt;</summary>
		<author><name>MacThule</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5938&amp;oldid=prev</id>
		<title>MacThule: Power 1.9 - obsolete. Save for records.</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5938&amp;oldid=prev"/>
		<updated>2018-05-02T16:53:46Z</updated>

		<summary type="html">&lt;p&gt;Power 1.9 - obsolete. Save for records.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:53, 2 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page describes the power generation and storage mechanisms in '''StarMade'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page describes the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old, first-run model for &lt;/ins&gt;power generation and storage mechanisms in '''StarMade''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and is no longer used. Data from this test version was used to design and implement Starmade's current power system, Power 2.0.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For information on the current system of power generation in Starmade, see [[Reactors]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Generation and Storage Blocks==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Generation and Storage Blocks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-5937:rev-5938 --&gt;
&lt;/table&gt;</summary>
		<author><name>MacThule</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5937&amp;oldid=prev</id>
		<title>NeutronStarCollider: /* Optimal Layouts */</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5937&amp;oldid=prev"/>
		<updated>2018-03-29T16:06:08Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Optimal Layouts&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:06, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starts to get inefficient above &lt;/del&gt;1,200 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blocks and is distinctly inefficient above 1&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;500 &lt;/del&gt;blocks. Power Auxilaries are are more resource intensive to build usually less efficient.&amp;#160; Once you reach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;27&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;984 &lt;/del&gt;Power Reactor blocks in a single group, it becomes economical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for maximum power output &lt;/del&gt;to, switch to adding groups of 10,000 Power Auxiliary blocks. Power Auxiliary blocks are most efficient in groups of 10,000 (really 9890) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blocks. But if you're balancing power output and power storage, the switching point is around 12,000 Power Reactor &lt;/del&gt;blocks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit peak efficiency at 895 blocks and hit diminishing returns at around &lt;/ins&gt;1,200 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to 15&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;00 &lt;/ins&gt;blocks. Power Auxilaries are are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;19.87% &lt;/ins&gt;more resource intensive to build &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;usually less efficient.&amp;#160; Once you reach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;14&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;710 &lt;/ins&gt;Power Reactor blocks in a single group, it becomes economical to, switch to adding groups of 10,000 Power Auxiliary blocks. Power Auxiliary blocks are most efficient in groups of 10,000 (really 9890) blocks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-5936:rev-5937 --&gt;
&lt;/table&gt;</summary>
		<author><name>NeutronStarCollider</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5936&amp;oldid=prev</id>
		<title>NeutronStarCollider: /* Optimal Layouts */</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5936&amp;oldid=prev"/>
		<updated>2018-03-29T15:54:18Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Optimal Layouts&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:54, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. Power Auxilaries are are more resource intensive to build usually less efficient.&amp;#160; Once you reach 27,984 Power Reactor blocks in a single group, it becomes economical to, switch to adding groups of 10,000 Power Auxiliary blocks. Power Auxiliary blocks are most efficient in groups of 10,000 (really 9890) blocks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. Power Auxilaries are are more resource intensive to build usually less efficient.&amp;#160; Once you reach 27,984 Power Reactor blocks in a single group, it becomes economical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for maximum power output &lt;/ins&gt;to, switch to adding groups of 10,000 Power Auxiliary blocks. Power Auxiliary blocks are most efficient in groups of 10,000 (really 9890) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blocks. But if you're balancing power output and power storage, the switching point is around 12,000 Power Reactor &lt;/ins&gt;blocks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NeutronStarCollider</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5935&amp;oldid=prev</id>
		<title>NeutronStarCollider at 15:51, 29 March 2018</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5935&amp;oldid=prev"/>
		<updated>2018-03-29T15:51:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:51, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's always &lt;/del&gt;more efficient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to add Power Reactors than one group of Power Auxilaries&lt;/del&gt;.&amp;#160; Once you reach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 &lt;/del&gt;Power Reactor blocks, switch to adding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blocks &lt;/del&gt;of 10,000 Power Auxiliary blocks. Power Auxiliary blocks are most efficient in groups of 10,000 (really 9890) blocks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Power Auxilaries are are &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resource intensive to build usually less &lt;/ins&gt;efficient.&amp;#160; Once you reach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;27&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;984 &lt;/ins&gt;Power Reactor blocks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a single group, it becomes economical to&lt;/ins&gt;, switch to adding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;groups &lt;/ins&gt;of 10,000 Power Auxiliary blocks. Power Auxiliary blocks are most efficient in groups of 10,000 (really 9890) blocks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NeutronStarCollider</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5934&amp;oldid=prev</id>
		<title>NeutronStarCollider at 15:46, 29 March 2018</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5934&amp;oldid=prev"/>
		<updated>2018-03-29T15:46:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:46, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. Once you reach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;800 &lt;/del&gt;Power Reactor blocks, switch to Power Auxiliary. Power Auxiliary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be &lt;/del&gt;efficient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when used &lt;/del&gt;in groups of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;,000 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to 12,000 Power Auxiliary &lt;/del&gt;blocks&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Small groups of Power Auxiliary blocks are inefficient&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's always more efficient to add Power Reactors than one group of Power Auxilaries.&amp;#160; &lt;/ins&gt;Once you reach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 &lt;/ins&gt;Power Reactor blocks, switch to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adding blocks of 10,000 &lt;/ins&gt;Power Auxiliary &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blocks&lt;/ins&gt;. Power Auxiliary &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blocks are most &lt;/ins&gt;efficient in groups of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/ins&gt;,000 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(really 9890) &lt;/ins&gt;blocks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key smpedia:diff::1.12:old-5933:rev-5934 --&gt;
&lt;/table&gt;</summary>
		<author><name>NeutronStarCollider</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5933&amp;oldid=prev</id>
		<title>NeutronStarCollider: Added graph</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5933&amp;oldid=prev"/>
		<updated>2018-03-29T14:48:14Z</updated>

		<summary type="html">&lt;p&gt;Added graph&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:48, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt style=&amp;quot;font-size:large&amp;quot;&amp;gt;'''GroupSumPower''' = (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt; + (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt; ... + (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;''n''&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;, where ''n'' is the number of groups.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tt style=&amp;quot;font-size:large&amp;quot;&amp;gt;'''GroupSumPower''' = (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt; + (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt; ... + (SumOfDimensionsOfGroup&amp;lt;sub&amp;gt;''n''&amp;lt;/sub&amp;gt;/3)&amp;lt;sup&amp;gt;1.7&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;, where ''n'' is the number of groups.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These formulas are displayed on the following [https://www.desmos.com/calculator/9bcasqoi46 Desmos graph].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Optimal Layouts===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Optimal Layouts===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>NeutronStarCollider</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5932&amp;oldid=prev</id>
		<title>NeutronStarCollider at 14:27, 29 March 2018</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Legacy_Power_Systems&amp;diff=5932&amp;oldid=prev"/>
		<updated>2018-03-29T14:27:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:27, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bear in mind that 1-block groups produce 140e/sec, compared to the 25e/sec that redundant blocks in a group will add. Therefore, if eking out more power, fill internal spaces with small, separate groups, rather than connecting more blocks to an existing large group, ''redundantly''; the latter is likely to produce significantly less TotalPower for the number of blocks used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 'Redundant' in this case means blocks that do not increase the Sum-of-Dimensions.&amp;#160; An 'L' shape is optimal because all blocks each increase the sum-of-dimensions. Making a double-thick 'L' or a hollow square out of the 'L' shape almost doubles the blocks, but results in two sides of the square being all redundant blocks that only contribute 25 e/sec each. Better to make two unconnected 'L' shapes, not a square or double-wide 'L'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. Once you reach 1,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;500 &lt;/del&gt;Power Reactor blocks, switch to Power Auxiliary. Power Auxiliary will be efficient when used in groups of 3,000 to 12,000 Power Auxiliary blocks. Small groups of Power Auxiliary blocks are inefficient.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The power output from Power Reactor Blocks starts to get inefficient above 1,200 blocks and is distinctly inefficient above 1,500 blocks. Once you reach 1,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;800 &lt;/ins&gt;Power Reactor blocks, switch to Power Auxiliary. Power Auxiliary will be efficient when used in groups of 3,000 to 12,000 Power Auxiliary blocks. Small groups of Power Auxiliary blocks are inefficient.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Power Auxiliary Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NeutronStarCollider</name></author>
		
	</entry>
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