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	<id>https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Missile_Systems</id>
	<title>Missile Systems - Revision history</title>
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	<updated>2026-05-12T06:01:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11729&amp;oldid=prev</id>
		<title>Redstonewolf at 02:07, 30 July 2020</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11729&amp;oldid=prev"/>
		<updated>2020-07-30T02:07:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:07, 30 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== System types ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== System types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Missile (independent): fires a dumb-moving missile. It travels in a straight line.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Missile (independent): fires a dumb-moving missile. It travels in a straight line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;^ &lt;/del&gt;Missile + Cannon: Heat seeker swarm. Shoots multiple projectiles that attempt to follow any targets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Missile + Cannon: Heat seeker swarm. Shoots multiple projectiles that attempt to follow any targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Missile + Beam: Lock-on missile, which is arguably the most useful. Aim at something to lock on. It takes a few seconds, but there is an exception: AIs (including turrets) have the unique ability to'''lock onto any target instantly''' without waiting. This makes lock-on missile turrets a useful option.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Missile + Beam: Lock-on missile, which is arguably the most useful. Aim at something to lock on. It takes a few seconds, but there is an exception: AIs (including turrets) have the unique ability to'''lock onto any target instantly''' without waiting. This makes lock-on missile turrets a useful option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Missile + Missile: A non-propelled bomb. Its velocity matches they of the entity that fired it. It arms itself after 1.5 seconds - and the missile will damage anyone, even the launcher or its allies, so use that delay to steer clear of the explosive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Missile + Missile: A non-propelled bomb. Its velocity matches they of the entity that fired it. It arms itself after 1.5 seconds - and the missile will damage anyone, even the launcher or its allies, so use that delay to steer clear of the explosive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Missile capacity ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike other systems, missiles can’t be used continuously. They have ammo, and the time needed to restock depends on reload rate. Every ship has 1 missile available, but you can use Missile Capacity Modules to add more of them. Note that the increase scales, and as you add more capacity, the amount that the next block will add decreases. (For example, a ship with 5 or so capacity may get +1 capacity by placing 1 more module, while a ship with 40 capacity would get +0.01 capacity if another module was added.) Because of this, if you place a lot of missiles, prepare to dedicate lots and lots of space. It can take over 5,000 capacity blocks to get 60 missiles!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11728&amp;oldid=prev</id>
		<title>Redstonewolf: Created page with &quot;A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.  == System types == * Missi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Missile_Systems&amp;diff=11728&amp;oldid=prev"/>
		<updated>2020-07-30T02:00:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.  == System types == * Missi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A missile is an offensive projectile that does heat damage to an area. While rather potent alone, they can be combined to create useful variations.&lt;br /&gt;
&lt;br /&gt;
== System types ==&lt;br /&gt;
* Missile (independent): fires a dumb-moving missile. It travels in a straight line.&lt;br /&gt;
^ Missile + Cannon: Heat seeker swarm. Shoots multiple projectiles that attempt to follow any targets.&lt;br /&gt;
* Missile + Beam: Lock-on missile, which is arguably the most useful. Aim at something to lock on. It takes a few seconds, but there is an exception: AIs (including turrets) have the unique ability to'''lock onto any target instantly''' without waiting. This makes lock-on missile turrets a useful option.&lt;br /&gt;
* Missile + Missile: A non-propelled bomb. Its velocity matches they of the entity that fired it. It arms itself after 1.5 seconds - and the missile will damage anyone, even the launcher or its allies, so use that delay to steer clear of the explosive.&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
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