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	<id>https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Race</id>
	<title>Race - Revision history</title>
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	<updated>2026-05-11T23:43:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://starmadepedia.net/index.php?title=Race&amp;diff=11687&amp;oldid=prev</id>
		<title>Redstonewolf at 01:12, 16 July 2020</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Race&amp;diff=11687&amp;oldid=prev"/>
		<updated>2020-07-16T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:12, 16 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Building your tracks ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Building your tracks ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, place a set of Race Gate Modules, as well as a Race Gate Controller. Select the Controller with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Key goes here)&lt;/del&gt;, and use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Key goes here) &lt;/del&gt;to connect all the modules at once. Repeat as many times as you want to build the desired track.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, place a set of Race Gate Modules, as well as a Race Gate Controller. Select the Controller with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{K|Select module}}&lt;/ins&gt;, and use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{K|Connect modules}} &lt;/ins&gt;to connect all the modules at once. Repeat as many times as you want to build the desired track.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To connect your gates and make a track, get out your Marker Beam. Fly over to the first gate and right-click on it with the tool. (Don’t worry, this does not remove the gate.) Next, go over to the second gate and left-click it. The gates are now linked. Now, right-click the second gate, travel to the third, and left-click that. Repeat for all other gates. Once you have left-clicked the last gate, be sure to right-click it, then left-click the first gate. You have now linked your gates in a continuous loop.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To connect your gates and make a track, get out your Marker Beam. Fly over to the first gate and right-click on it with the tool. (Don’t worry, this does not remove the gate.) Next, go over to the second gate and left-click it. The gates are now linked. Now, right-click the second gate, travel to the third, and left-click that. Repeat for all other gates. Once you have left-clicked the last gate, be sure to right-click it, then left-click the first gate. You have now linked your gates in a continuous loop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, get out the button and place it. Just like how you connected the gates, use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Key) &lt;/del&gt;and then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(key) &lt;/del&gt;to connect the button (or other logic device) to the first Gate. Sending a signal to this will begin the race.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, get out the button and place it. Just like how you connected the gates, use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{K|Select module}} &lt;/ins&gt;and then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{K|Connect module}} &lt;/ins&gt;to connect the button (or other logic device) to the first Gate. Sending a signal to this will begin the race.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Congrats, you’ve done the biggest part. Your track is finally completed. Get ready to race!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Congrats, you’ve done the biggest part. Your track is finally completed. Get ready to race!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Race&amp;diff=11684&amp;oldid=prev</id>
		<title>Redstonewolf: Created the page. Contains and in-depth description of how races work.</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Race&amp;diff=11684&amp;oldid=prev"/>
		<updated>2020-07-09T11:45:50Z</updated>

		<summary type="html">&lt;p&gt;Created the page. Contains and in-depth description of how races work.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Races are [[player]]-made events where users must try and be the fastest one to pass through a series of race gates.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Necessary Materials ===&lt;br /&gt;
In order to build a race track, you need the following:&lt;br /&gt;
&lt;br /&gt;
* Some [[Race Gate Controller|race gate controllers]] and [[Race Gate Module|race gate modules]], to construct your race gates&lt;br /&gt;
* A [[Player Items#Marker%20Tool|Marker beam]] to connect the gates together&lt;br /&gt;
* Something capable of emitting a Logic Signal, such as a [[Button]]&lt;br /&gt;
* Optionally, some blocks to create the actual track path or to contain the button in some sort of room&lt;br /&gt;
&lt;br /&gt;
=== Building your tracks ===&lt;br /&gt;
To begin, place a set of Race Gate Modules, as well as a Race Gate Controller. Select the Controller with (Key goes here), and use (Key goes here) to connect all the modules at once. Repeat as many times as you want to build the desired track.&lt;br /&gt;
&lt;br /&gt;
To connect your gates and make a track, get out your Marker Beam. Fly over to the first gate and right-click on it with the tool. (Don’t worry, this does not remove the gate.) Next, go over to the second gate and left-click it. The gates are now linked. Now, right-click the second gate, travel to the third, and left-click that. Repeat for all other gates. Once you have left-clicked the last gate, be sure to right-click it, then left-click the first gate. You have now linked your gates in a continuous loop.&lt;br /&gt;
&lt;br /&gt;
Finally, get out the button and place it. Just like how you connected the gates, use (Key) and then (key) to connect the button (or other logic device) to the first Gate. Sending a signal to this will begin the race.&lt;br /&gt;
&lt;br /&gt;
Congrats, you’ve done the biggest part. Your track is finally completed. Get ready to race!&lt;br /&gt;
&lt;br /&gt;
=== Starting the Race ===&lt;br /&gt;
Open the dedicated race menu (open any interface, click Player, and select “Race”, or just open the Radial Menu with Tab and click “Race” from there). From here, you can manage (and join) any race.&lt;br /&gt;
&lt;br /&gt;
Once the first gate has gotten a signal, the race will start. All players will have the next gate marked for them so that they know where to go next.&lt;br /&gt;
&lt;br /&gt;
== Racing tips ==&lt;br /&gt;
&lt;br /&gt;
* One loading hint says that you can use tractor beams to your advantage and keep opponents from getting too far ahead.&lt;br /&gt;
* Configure your thrusters! You don’t need to keep the defaults and prioritize rotation over speed.  Change the settings to increase forward thrust so that you can speed ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
== Optional additions ==&lt;br /&gt;
&lt;br /&gt;
=== Shipyard pitstop ===&lt;br /&gt;
Racing can be rough, on you and your ship. It is a good idea to have a place where users can repair damage mid-race. Although (just like in a real race) this takes time and causes a severe disadvantage, it is good if [[thrusters]] or armor was damaged during the race and you can’t wait until the end to fix it.&lt;br /&gt;
&lt;br /&gt;
Because of this, you should have at least one [[shipyard]] so that users can repair the ships at will. Give them plenty of room to dock, call a repair order, and get back into the race as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Be sure to stock it properly and create [[Blueprint|blueprints]] ahead of time. The last thing players want is to guess which blueprint is which, not have a blueprint at all, or have to wait for a [[factory]] to supply the materials that are needed. This is especially important if you use stronger armor, as this means you need to put items through up to three separate factories per block.&lt;br /&gt;
&lt;br /&gt;
=== Spectator Stand ===&lt;br /&gt;
Although you probably won’t amass hundreds of users to fill one, a spectator stand is a nice aesthetic touch if you want to get fancy with your track.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
Storage bags for your ships are a nice addition, and give you somewhere to store them once you are done. (If you want to use the Shipyard Pitstop idea above, you can put the shipyard in the storage bay - the shipyard modules would fit perfectly in the walls!)&lt;/div&gt;</summary>
		<author><name>Redstonewolf</name></author>
		
	</entry>
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