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	<id>https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Server.cfg</id>
	<title>Server.cfg - Revision history</title>
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	<updated>2026-05-11T23:41:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://starmadepedia.net/index.php?title=Server.cfg&amp;diff=5174&amp;oldid=prev</id>
		<title>Crimson-Artist: updated server.cfg</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Server.cfg&amp;diff=5174&amp;oldid=prev"/>
		<updated>2017-01-31T23:17:05Z</updated>

		<summary type="html">&lt;p&gt;updated server.cfg&lt;/p&gt;
&lt;a href=&quot;https://starmadepedia.net/index.php?title=Server.cfg&amp;amp;diff=5174&amp;amp;oldid=804&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Server.cfg&amp;diff=804&amp;oldid=prev</id>
		<title>Olxinos: Reproduced old wiki page (20 july 2015)</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Server.cfg&amp;diff=804&amp;oldid=prev"/>
		<updated>2016-07-13T10:59:33Z</updated>

		<summary type="html">&lt;p&gt;Reproduced old wiki page (20 july 2015)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP}}&lt;br /&gt;
The server.cfg is a file containing the server settings. It can be edited to change settings for the server, including but not limited to: speed limit and the amount of blocks that can be placed removed or modified using the advanced build option.&lt;br /&gt;
&lt;br /&gt;
==Default Config Settings (As of Alpha 0.19174)==&lt;br /&gt;
WORLD = world0 //set world to use (set 'old' for using the old world). if no world exists a new one will be set automatically&amp;lt;br&amp;gt;&lt;br /&gt;
PROTECT_STARTING_SECTOR = false //Protects the starting sector&amp;lt;br&amp;gt;&lt;br /&gt;
ENABLE_SIMULATION = true //Universe AI simulation&amp;lt;br&amp;gt;&lt;br /&gt;
CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)&amp;lt;br&amp;gt;&lt;br /&gt;
ENEMY_SPAWNING = true //Enables enemy spawing&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR_SIZE = 2000 //Sets the size of sectors in the universe **WARNING** scaling the size of an existing universe down may cause issues&amp;lt;br&amp;gt;&lt;br /&gt;
BLUEPRINT_DEFAULT_PRIVATE = true //If true, set blueprints private as default (else they are public)&amp;lt;br&amp;gt;&lt;br /&gt;
FLOATING_ITEM_LIFETIME_SECS = 240 //How much seconds items floating in space should be alive&amp;lt;br&amp;gt;&lt;br /&gt;
SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks&amp;lt;br&amp;gt;&lt;br /&gt;
SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR_INACTIVE_TIMEOUT = 20 //Time in secs after which sectors go inactive (-1 = off)&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //Time in secs after which inactive sectors are completely removed from memory (-1 = off)&amp;lt;br&amp;gt;&lt;br /&gt;
USE_STARMADE_AUTHENTICATION = false //allow star-made.org authentication&amp;lt;br&amp;gt;&lt;br /&gt;
REQUIRE_STARMADE_AUTHENTICATION = false //require star-made.org authentication (USE_STARMADE_AUTHENTICATION must be true)&amp;lt;br&amp;gt;&lt;br /&gt;
PROTECTED_NAMES_BY_ACCOUNT = 10 //How many player names a player may protect with his account (if exceeded, the player name, that was logged in the longest time ago gets unprotected)&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_BLUEPRINT_ENEMY_USE = true //Default option to use uploaded ships in waves&amp;lt;br&amp;gt;&lt;br /&gt;
LOCK_FACTION_SHIPS = true //If true, ships of other factions cant be edited, activated, or entered&amp;lt;br&amp;gt;&lt;br /&gt;
DEBUG_FSM_STATE = false //transfer debug FSM state. Turning this on may slow down network&amp;lt;br&amp;gt;&lt;br /&gt;
PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //Makes a convex cast for hight speed object to prevent clipping. High Cost. (Bugged right now, so dont turn it on)&amp;lt;br&amp;gt;&lt;br /&gt;
CATALOG_SLOTS_PER_PLAYER = -1 //How many slots per player for saved ships (-1 for unlimited)&amp;lt;br&amp;gt;&lt;br /&gt;
UNIVERSE_DAY_IN_MS = 1200000 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)&amp;lt;br&amp;gt;&lt;br /&gt;
FORCE_DISK_WRITE_COMPLETION = false //forces writing operations of raw data to disk directly after operation. For some OS this prevents raw data corruption&amp;lt;br&amp;gt;&lt;br /&gt;
ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //enables asteroids to be able to move in space&amp;lt;br&amp;gt;&lt;br /&gt;
ENABLE_BREAK_OFF = false //debug (don't activate unless you know what you're doing)&amp;lt;br&amp;gt;&lt;br /&gt;
COLLISION_DAMAGE = false //colliding into another object does damage&amp;lt;br&amp;gt;&lt;br /&gt;
COLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage)&amp;lt;br&amp;gt;&lt;br /&gt;
SKIN_ALLOW_UPLOAD = true //if off, skin uploading to server is deactivated&amp;lt;br&amp;gt;&lt;br /&gt;
CATALOG_NAME_COLLISION_HANDLING = false //if off, saving with an existing entry is denied, if on the name is automatically changed by adding numbers on the end&amp;lt;br&amp;gt;&lt;br /&gt;
SECTOR_AUTOSAVE_SEC = 300 //Time interval in secs the server will autosave (-1 for never)&amp;lt;br&amp;gt;&lt;br /&gt;
PHYSICS_SLOWDOWN_THRESHOLD = 40 //Milliseconds a collision test may take before anti-slowdown mode is activated&amp;lt;br&amp;gt;&lt;br /&gt;
THRUST_SPEED_LIMIT = 75 //How fast ships, etc. may go in m/s . Too high values may induce physics tunneling effects&amp;lt;br&amp;gt;&lt;br /&gt;
MAX_CLIENTS = 32 //Max number of clients allowed on this server&amp;lt;br&amp;gt;&lt;br /&gt;
SUPER_ADMIN_PASSWORD_USE = false //Enable super admin for this server&amp;lt;br&amp;gt;&lt;br /&gt;
SUPER_ADMIN_PASSWORD = mypassword //Super admin password for this server&amp;lt;br&amp;gt;&lt;br /&gt;
SERVER_LISTEN_IP = all //Enter specific ip for the server to listen to. use &amp;quot;all&amp;quot; to listen on every ip&amp;lt;br&amp;gt;&lt;br /&gt;
SOCKET_BUFFER_SIZE = 65536 //buffer size of incoming and outgoing data per socket&amp;lt;br&amp;gt;&lt;br /&gt;
PHYSICS_LINEAR_DAMPING = 0.05 //how much object slow down naturally (must be between 0 and 1): 0 is no slowdown&amp;lt;br&amp;gt;&lt;br /&gt;
PHYSICS_ROTATIONAL_DAMPING = 0.05 //how much object slow down naturally (must be between 0 and 1): 0 is no slowdown&amp;lt;br&amp;gt;&lt;br /&gt;
AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none&amp;lt;br&amp;gt;&lt;br /&gt;
AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //multiply amount of items spawned after AI destruction. use values smaller 1 for less and 0 for none&amp;lt;br&amp;gt;&lt;br /&gt;
CHEST_LOOT_COUNT_MULTIPLIER = 0.9 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none&amp;lt;br&amp;gt;&lt;br /&gt;
CHEST_LOOT_STACK_MULTIPLIER = 0.9 //multiply amount of items spawned in chests of generated chests. use values smaller 1 for less and 0 for none&amp;lt;br&amp;gt;&lt;br /&gt;
USE_WHITELIST = false //only names/ips from whitelist.txt are allowed&amp;lt;br&amp;gt;&lt;br /&gt;
FILTER_CONNECTION_MESSAGES = false //don't display join/disconnect messages&amp;lt;br&amp;gt;&lt;br /&gt;
USE_UDP = false //Use 'User Datagram Protocol' (UDP) instead of 'Transmission Control Protocol' (TCP) for connections&amp;lt;br&amp;gt;&lt;br /&gt;
AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //Kick players that spawn modified blueprints&amp;lt;br&amp;gt;&lt;br /&gt;
AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false //Ban player by name that spawn modified blueprints&amp;lt;br&amp;gt;&lt;br /&gt;
AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false //Ban player by IP that spawn modified blueprints&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE_MODIFIED_BLUEPRINTS = false //Auto-removes a modified blueprint&amp;lt;br&amp;gt;&lt;br /&gt;
DEBUG_SEGMENT_WRITING = false //Debugs correctness of writing of segments (costs server performance)&amp;lt;br&amp;gt;&lt;br /&gt;
TCP_NODELAY = true //Naggles algorithm (WARNING: only change when you know what you're doing)&amp;lt;br&amp;gt;&lt;br /&gt;
PING_FLUSH = false //flushes ping/pong immediately (WARNING: only change when you know what you're doing)&amp;lt;br&amp;gt;&lt;br /&gt;
RECIPE_BLOCK_COST = 5000 //How much blocks have to be invested to create a recipe (min 0)&amp;lt;br&amp;gt;&lt;br /&gt;
SHOP_SPAWNING_PROBABILITY = 0.1 //(must be between 0 and 1): 0 is no shops spawned in asteroid sectors, 1 is shop spawned in everyone (default: 8% -&amp;gt; 0.08)&amp;lt;br&amp;gt;&lt;br /&gt;
RECIPE_REFUND_MULT = 0.5 //how much blocks are refunded from selling a recipe (must be between 0 and 1): 0 no refund, 1 full refund&amp;lt;br&amp;gt;&lt;br /&gt;
RECIPE_LEVEL_AMOUNT = 4000 //On how much created blocks will a recipe level up (base value) (min 0)&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_SECTOR_X = 2 //DEFAULT Spawn Sector X Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_SECTOR_Y = 2 //DEFAULT Spawn Sector Y Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_SECTOR_Z = 2 //DEFAULT Spawn Sector Z Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //Tolerance of modified blueprint trigger (default = 10%)&amp;lt;br&amp;gt;&lt;br /&gt;
TURNING_DIMENSION_SCALE = 1.1 //Scaling of tuning speed VS ship dimension (default = 1.1)&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_X_1 = 0.0 //First Rotating Spawn: Local Pos X Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Y_1 = -6.5 //First Rotating Spawn: Local Pos Y Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Z_1 = -8.0 //First Rotating Spawn: Local Pos Z Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_X_2 = 7.0 //Second Rotating Spawn: Local Pos X Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Y_2 = -6.5 //Second Rotating Spawn: Local Pos Y Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Z_2 = 0.0 //Second Rotating Spawn: Local Pos Z Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_X_3 = 0.0 //Third Rotating Spawn: Local Pos X Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Y_3 = -6.5 //Third Rotating Spawn: Local Pos Y Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Z_3 = 7.0 //Third Rotating Spawn: Local Pos Z Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_X_4 = -8.0 //Forth Rotating Spawn: Local Pos X Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Y_4 = -6.5 //Forth Rotating Spawn: Local Pos Y Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
DEFAULT_SPAWN_LOCALPOINT_Z_4 = 0.0 //Forth Rotating Spawn: Local Pos Z Coordinate&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 //players credits lost of total on death (must be between 0 and 1): 1 = lose all, 0 = keep all&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_DEATH_CREDIT_DROP = false //drop credits lost on death into space instead&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_DEATH_BLOCK_PUNISHMENT = false //player will drop all his blocks into space on death&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_DEATH_PUNISHMENT_TIME = 300 //Time interval in seconds after death of a player in which the player is not punished&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_DEATH_INVULNERABILITY_TIME = 5 //Time the player is invulnerable after death in sec&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_HISTORY_BACKLOG = 30 //how many login history objects (with name, IP, account-name, and time) should be saved by player state&amp;lt;br&amp;gt;&lt;br /&gt;
PROJECTILES_ADDITIVE_VELOCITY = false //initial projectile speed depend on relative linear velocity of object fired from&amp;lt;br&amp;gt;&lt;br /&gt;
PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //multiplicator for projectile velocity&amp;lt;br&amp;gt;&lt;br /&gt;
IGNORE_DOCKING_AREA = false //ignores docking area size&amp;lt;br&amp;gt;&lt;br /&gt;
ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //enables clients being able to upload their pre-build-blueprints to the server&amp;lt;br&amp;gt;&lt;br /&gt;
SHOP_NPC_STARTING_CREDITS = 10000000 //how much credits do shops start with&amp;lt;br&amp;gt;&lt;br /&gt;
SHOP_NPC_RECHARGE_CREDITS = 100000 //how much credits do shops gain about every 10 min&amp;lt;br&amp;gt;&lt;br /&gt;
AI_WEAPON_AIMING_ACCURACY = 10 //how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m)&amp;lt;br&amp;gt;&lt;br /&gt;
BROADCAST_SHIELD_PERCENTAGE = 5 //percent of shields changed for the server to broadcast a shield synch&amp;lt;br&amp;gt;&lt;br /&gt;
BROADCAST_POWER_PERCENTAGE = 50 //percent of power changed for the server to broadcast a power synch (not that critical)&amp;lt;br&amp;gt;&lt;br /&gt;
ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true //admins can enter ships of any faction&amp;lt;br&amp;gt;&lt;br /&gt;
STAR_DAMAGE = true //suns dealing damage to entities&amp;lt;br&amp;gt;&lt;br /&gt;
SQL_NIO_FILE_SIZE = 256 //megabyte limit of .data file when to use NIO (faster) (must be power of 2)&amp;lt;br&amp;gt;&lt;br /&gt;
PLANET_SIZE_MEAN = 175.0 //Planet size mean (normal gaussian distribution) (min 50)&amp;lt;br&amp;gt;&lt;br /&gt;
PLANET_SIZE_DEVIATION = 100.0 //Planet size standard deviation (normal gaussian distribution) (min 0)&amp;lt;br&amp;gt;&lt;br /&gt;
PLAYER_MAX_BUILD_AREA = 10 //max area a player may add/remove in adv. build mode&amp;lt;br&amp;gt;&lt;br /&gt;
NT_SPAM_PROTECT_TIME_MS = 30000 //period of spam protection&amp;lt;br&amp;gt;&lt;br /&gt;
NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 //max attempts before refusing connections in spam protect period (default is 1/sec for 30 sec)&amp;lt;br&amp;gt;&lt;br /&gt;
NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 //ips excepted from spam control (separate multiple with comma) (default is localhost)&amp;lt;br&amp;gt;&lt;br /&gt;
NT_SPAM_PROTECT_ACTIVE = true //enables connection spawn protection (flooding servers with login attempts)&amp;lt;br&amp;gt;&lt;br /&gt;
USE_PERSONAL_SECTORS = false //will spawn a player in a locked sector sandbox (warning, don't use unless you know what you do)&amp;lt;br&amp;gt;&lt;br /&gt;
BATTLE_MODE = false //turn on battlemode (warning, don't use unless you know what you're doing)&amp;lt;br&amp;gt;&lt;br /&gt;
BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; //General config for battlemode&amp;lt;br&amp;gt;&lt;br /&gt;
BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] //Faction config for battlemode&amp;lt;br&amp;gt;&lt;br /&gt;
LEADERBOARD_BACKLOG = 24 //time in hours to keep leaderboard backlog (the more time, the more data has to be sent to client)&amp;lt;br&amp;gt;&lt;br /&gt;
ANNOUNCE_SERVER_TO_SERVERLIST = false //announces the server to the starmade server list so clients can find it. Hostname must be provided for HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST!&amp;lt;br&amp;gt;&lt;br /&gt;
HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = //this must be a valid hostname (either ip or host, e.g. play.star-made.org)&amp;lt;br&amp;gt;&lt;br /&gt;
SERVER_LIST_NAME = NoName //max length 64 characters&amp;lt;br&amp;gt;&lt;br /&gt;
SERVER_LIST_DESCRIPTION = NoDescription //max length 128 characters&amp;lt;br&amp;gt;&lt;br /&gt;
MISSILE_DEFENSE_FRIENDLY_FIRE = true //can shoot down own or missiles from own faction&amp;lt;br&amp;gt;&lt;br /&gt;
USE_DYNAMIC_RECIPE_PRICES = true //use recipe based prices (the price is the price of the parts it is made out of in crafting)&amp;lt;br&amp;gt;&lt;br /&gt;
MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true //Home bases become attackable if a faction's Faction Points are in the minus and the faction doesn't own any territory&amp;lt;br&amp;gt;&lt;br /&gt;
PLANET_SPECIAL_REGION_PROPABILITY = 240 //one out of thisValue chance of a special region spawning per planet plate (cities, pyramids, etc) (changing this value migth change some plates, but won't change any plates that are already modified by a player)&amp;lt;br&amp;gt;&lt;br /&gt;
NT_BLOCKUPDATE_QUEUE_SIZE = 127 //how many blocks are sent per update. Huge placements will shot faster, but it will consume more bandwidth and is subject to spamming players&amp;lt;br&amp;gt;&lt;br /&gt;
CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 25 //Thead pool size for chunk requests (from disk and generated)&amp;lt;br&amp;gt;&lt;br /&gt;
CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 3 //Available threads of total for CPU generation. WARNING: too high can cause cpu spikes. About the amount of available cores minus one is best&amp;lt;br&amp;gt;&lt;br /&gt;
BUY_BLUEPRINTS_WITH_CREDITS = false //buy blueprints directly with credits&amp;lt;br&amp;gt;&lt;br /&gt;
SHOP_USE_STATIC_SELL_BUY_PRICES = false //shop buy and sell price change depending on stock (shop prices will always stay the same if true)&amp;lt;br&amp;gt;&lt;br /&gt;
SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2 //maximum of base price a shop will want depending on its stock (e.g. max 120 credits if the normal cost is 100)&amp;lt;br&amp;gt;&lt;br /&gt;
SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 0.8 //minimum of base price a shop will want depending on its stock (e.g. max 80 credits if the normal cost is 100)&amp;lt;br&amp;gt;&lt;br /&gt;
MINING_BONUS = 1 //general multiplier on all mining&amp;lt;br&amp;gt;&lt;br /&gt;
MAX_COORDINATE_BOOKMARKS = 20 //coordinate bookmarks per player allowed&amp;lt;br&amp;gt;&lt;br /&gt;
ALLOWED_STATIONS_PER_SECTOR = 1 //how many stations are allowed per sector&amp;lt;br&amp;gt;&lt;br /&gt;
STATION_CREDIT_COST = 1000000 //how much does a station or station blueprint cost&amp;lt;br&amp;gt;&lt;br /&gt;
SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256 //how fast should skins be transferred from server to clients (too high might cause lag) [default 256 ~ 16kb/s]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Olxinos</name></author>
		
	</entry>
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