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	<id>https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Support_Tool_Systems</id>
	<title>Support Tool Systems - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://starmadepedia.net/index.php?action=history&amp;feed=atom&amp;title=Support_Tool_Systems"/>
	<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;action=history"/>
	<updated>2026-05-11T23:37:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=11283&amp;oldid=prev</id>
		<title>OfficialCoding: /* Astrotech */</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=11283&amp;oldid=prev"/>
		<updated>2018-10-07T22:58:49Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Astrotech&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:58, 7 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot; &gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Astrotech Computer|Astrotech]]==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Astrotech Computer|Astrotech]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Astrotech beams repair damaged blocks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that they hit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Their usefulness is limited&lt;/del&gt;, however, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as they cannot replace destroyed blocks, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most significant battle damage will destroy &lt;/del&gt;blocks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;altogether, rather than just damaging them&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Astrotech beams &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have the ability to &lt;/ins&gt;repair damaged blocks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and replace destroyed ones&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To replace blocks&lt;/ins&gt;, however, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the astrotech system needs to be linked to storage &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;blocks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to be replaced must be in the storage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Power Supply Computer|Power Supply Beam]]==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Power Supply Computer|Power Supply Beam]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>OfficialCoding</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=5417&amp;oldid=prev</id>
		<title>Crimson-Artist: added navigator</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=5417&amp;oldid=prev"/>
		<updated>2017-04-05T23:03:59Z</updated>

		<summary type="html">&lt;p&gt;added navigator&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:03, 5 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot; &gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Shield Drain Computer|Shield Drain Beam]]==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Shield Drain Computer|Shield Drain Beam]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Drain beams draw shields from the entity they hit, at a slightly reduced efficiency. They do not have any effect on entities which they are docked to, regardless of position in a docking chain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Drain beams draw shields from the entity they hit, at a slightly reduced efficiency. They do not have any effect on entities which they are docked to, regardless of position in a docking chain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Related==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Game Mechanics Navigator}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category:SupportTools]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category:SupportTools]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=4556&amp;oldid=prev</id>
		<title>Heillos: Added category.</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=4556&amp;oldid=prev"/>
		<updated>2016-10-23T00:45:24Z</updated>

		<summary type="html">&lt;p&gt;Added category.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:45, 23 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot; &gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Drain beams draw shields from the entity they hit, at a slightly reduced efficiency. They do not have any effect on entities which they are docked to, regardless of position in a docking chain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Drain beams draw shields from the entity they hit, at a slightly reduced efficiency. They do not have any effect on entities which they are docked to, regardless of position in a docking chain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Category:SupportTools&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Heillos</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=4186&amp;oldid=prev</id>
		<title>Heillos: Updating a bit. Salvager table corrected. Placeholder text added for most stuff. Will probably make a whole page on Salvaging, since there's astronaut salvaging to cover, as well as territory multipliers.</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=4186&amp;oldid=prev"/>
		<updated>2016-10-12T01:26:44Z</updated>

		<summary type="html">&lt;p&gt;Updating a bit. Salvager table corrected. Placeholder text added for most stuff. Will probably make a whole page on Salvaging, since there&amp;#039;s astronaut salvaging to cover, as well as territory multipliers.&lt;/p&gt;
&lt;a href=&quot;https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;amp;diff=4186&amp;amp;oldid=717&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Heillos</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=717&amp;oldid=prev</id>
		<title>Crimson-Artist: added to the Game Mechanic category</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=717&amp;oldid=prev"/>
		<updated>2016-07-09T21:28:10Z</updated>

		<summary type="html">&lt;p&gt;added to the Game Mechanic category&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:28, 9 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot; &gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Shield Drain Computer|Shield Drain Beam]]==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Shield Drain Computer|Shield Drain Beam]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Mechanics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Crimson-Artist</name></author>
		
	</entry>
	<entry>
		<id>https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=603&amp;oldid=prev</id>
		<title>DukeofRealms: Imported page</title>
		<link rel="alternate" type="text/html" href="https://starmadepedia.net/index.php?title=Support_Tool_Systems&amp;diff=603&amp;oldid=prev"/>
		<updated>2016-07-09T01:45:03Z</updated>

		<summary type="html">&lt;p&gt;Imported page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
Support tools can't actually damage blocks. They are a specialised type of system, and are only useful when used right. The shield drain beam, for instance, isn't going to be enough to win a battle. But when it is used together with a weapon, it can make a big difference. The support tools can have [[Weapon Systems#Weapon Combination System|slaves]], but can't be slaves themselves. They also can't have any [[Effects|effects]] linked to them. The modules have to be linked to the computer to work, and they can be activated by logic. For more information on the tables used here, see the section [[Weapon Systems#Tables|&amp;quot;tables&amp;quot;]] by [[Weapon Systems|&amp;quot;Weapon Systems&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==[[Salvage Computer|Salvage]]==&lt;br /&gt;
Salvaging will be the main way to get resources. It is possible to salvage everything by hand, but that would take a while. Each beam has to do 200 salvage damage to mine one block. Each individual module adds more damage per tick. It has a set burst time and cool down time, and its power consumption is relatively low. It can have weapon slaves, and each weapon type does different things to the statistics.  &lt;br /&gt;
&lt;br /&gt;
The missile slaved system is special. In that system 9 beams fire from one group in a split style when it is at 100% ratio, kind of like a shotgun. If it isn't at 100%, less beams fire. Each split beam uses the same amount of energy as a single beam normally would. This means that if there are 9 beams the power consumption will be 9 times as high for that array as any normal, not linked salvage array with the same amount of modules would use.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Stats for this system&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Values for this system's slaves&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200pt&amp;quot; | Name (unit)&lt;br /&gt;
!width=&amp;quot;90pt&amp;quot; | Per module&lt;br /&gt;
!width=&amp;quot;110pt&amp;quot; | Values&lt;br /&gt;
!width=&amp;quot;110pt&amp;quot; | Cannon&lt;br /&gt;
!width=&amp;quot;110pt&amp;quot; | Missile&lt;br /&gt;
!width=&amp;quot;110pt&amp;quot; | Damage beam&lt;br /&gt;
!width=&amp;quot;110pt&amp;quot; | Damage pulse&lt;br /&gt;
|-&lt;br /&gt;
| Power Consumption (e/s)&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 40&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 120&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 240&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Power (damage/tick)&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.0&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 12&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tick Rate (1 tick=1 s)&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 0.025&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 0.075&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Burst Time (s)&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2.5&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7.5&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown (s)&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2.5&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 30&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Range (in % of sector size)&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 0.12&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 0.36&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| Damage needed for 1 block&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 200&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;.000&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Astrotech Computer|AstroTech]]==&lt;br /&gt;
The Astro Technician can repair blocks. It has a set burst time and cooldown, and requires a fair amount of power to operate.&lt;br /&gt;
&lt;br /&gt;
==[[Power Supply Computer|Power Supply Beam]]==&lt;br /&gt;
Power Supply Beam modules will draw their power from the ship to which they are attached. They will fire this power in a beam and charge up energy storage units they hit. This is useful for allowing small ships to utilise jump drives more effectively.&lt;br /&gt;
&lt;br /&gt;
==[[Power Drain Computer|Power Drain Beam]]==&lt;br /&gt;
&lt;br /&gt;
==[[Push Pulse Computer|Push Pulse]]==&lt;br /&gt;
The Push Pulse can push ships away with great force, limiting their control while it happens. It has a moderate cooldown, and the power consumption isn't extremely high. Its range is enormous, much larger than the damage pulse.&lt;br /&gt;
&lt;br /&gt;
==[[Shield Supply Computer|Shield Supply Beam]]==&lt;br /&gt;
&lt;br /&gt;
==[[Shield Drain Computer|Shield Drain Beam]]==&lt;/div&gt;</summary>
		<author><name>DukeofRealms</name></author>
		
	</entry>
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