Outcasts

From StarMade Wiki

The Outcasts are a neutral band of misfits made of up of an assortment of alien species. They generally avoid contact with other factions but can be befriended through diplomacy.

Overview

"The Outcasts is a loose organization comprised of many different alien species. The harshness of space has left these people without a home, and so they rely on each to survive. The Outcasts are not particularly strong, but treat outsiders with justifiable wariness. The Outcasts are spread thin across the stars and seek to avoid the attention of others."

Blueprints

Ships

Blight

Blight Class Bomber
The Blight Class Bomber is a standardized military vessel for the Outcast. The ship is fairly straight-forward and reflects larger military ships in it's design. The ship has seating for a pilot and the bomber.

Blight.png Stats
Class Bomber
Blueprint Class Defense
Mass
292.2
Dimensions
(Length/Height/Width)
45m / 14m / 21m
Power
(Total/Recharge)
564,240.6 35,192.4 e/sec
Thrust / Max Speed 556.2 180.3
Shields
(Total/Recharge)
6,379 280 s/sec
Armor Hit Points 110,850
Structure Hit Points 128,455
Systems
Weapons Missile Computer.pngCannon Computer.pngPiercing Effect Computer.png Missile Computer
+Cannon Computer(85.3%)
+Piercing Effect (36.8%)
Stat Value
Number of Arrays 1
Type Dumb Fire
Firing Direction (In relation to the vessel) Forward (Top)
Damage Output (Per Array) 9,237.6
Blast Radius (In Blocks) 7.8
Reload (In Seconds) 3.06
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 503.3
Range (In Sector Lengths) 1.6
Power Usage (Per Array & Per Activation) 46,188.2
Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(38.2%)
+Piercing Effect (100%)
Stat Value
Number of Arrays 1
Type Lock On
Firing Direction (In relation to the vessel) Forward (Bottom)
Damage Output (Per Array) 85,764.7
Blast Radius (In Blocks) 17.0
Reload (In Seconds) 26.4
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 257.1
Range (In Sector Lengths) 2.8
Power Usage (Per Array & Per Activation) 428,823.5
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 20
Total Charged Needed 251,623.6
Charge Time (Approx.) 45.00 sec
Power Usage (Per Second) 5,500.00
Modules/Modules Needed 20 164
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 34
Total Charged Needed 478,587.1
Charge Time (Approx.) 41.00 sec
Power Usage (Per Second while Charging) 11,700.00
Modules/Modules Needed 34 147
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,5,27)
Located underneath the vessel.

Blitz

Blitz Class Patrol Ship
Despite it's size, the ship employs the use of two turrets along with a hard mounted cannon. While it may not have the defensive capability of a Trading Guild patrol ship, the two can still go toe to toe with one another. This version improves upon the original design in many ways. Many of the external components have now been seated behind armor panels. The entire ship performs better. The cockpit was moved to the rear to avoid being directly in the line of fire from oncoming attacks.

Blitz.png Stats
Class Light Fighter
Blueprint Class Defense
Mass
(Base/ With Docks)
315.9 328.6
Dimensions
(Length/Height/Width)
36m / 13m / 23m
Power
(Total/Recharge)
50,000 59,337 e/sec
Thrust / Max Speed 681.2 193
Shields
(Total/Recharge)
5,091 506 s/sec
Armor Hit Points 127,600
Structure Hit Points 117,770
Systems
Weapons Cannon Computer.pngCannon Computer.pngPunch-Through Effect Computer.png Cannon Computer
+Cannon Computer(55.5%)
+Punch-Through Effect (100%)
Stat Value
Number of Arrays 1
Damage Output (Per Array/Total DPS) 1,522.6 2,380
Block Penetration 18
Reload (In Seconds) 0.5
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 15,225.00 15,225.00
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 40
Total Charged Needed 279,730.28
Charge Time (Approx.) 47.00 sec
Power Usage (Per Second) 6,000.00
Modules/Modules Needed 40 175
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 83
Total Charged Needed 492,728.47
Charge Time (Approx.) 35.00 sec
Power Usage (Per Second while Charging) 14,150.00
Modules/Modules Needed 83 165
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 19,15,28)
Located on the under side of the vessel.
Dock(s) 2 x Cannon Turret
(Small)

Cannon Computer.pngCannon Computer.pngPunch-Through Effect Computer.png
Docked on the left and right side of the vessel.
(Location(s): 5,13,12/27,13,12)
Stat Value
Number of Arrays 1
Type Cannon
+Cannon (25%)
+Punch-Through Effect (100%)
Damage Output (Per Array/Total DPS) 139.5 160
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 2,850
Structure Hit Points (of both Base & Barrel) 2,140

Pioneer

Pioneer Class Small Exploration Vessel
The design of the Outcast's dedicated exploration vessel is unusual. The vessel comes with no offensive capabilities, and minor defenses. Instead it relies on it's massive engines to get it out of trouble in a pinch. It also employs the use of a large sensor array, which comprises most of the bow. If needed, it can also activate it's anti gravity generator located in the stern, to combat the effects of gravity wells. Underneath the ship is room for a detachable Pioneer Pod and the lower hull serves as a cargo bay for any salvage one may bring in.

Pioneer.png Stats
Class Scout
Blueprint Class General
Mass
(Base/ With Docks)
584.1 611.2
Dimensions
(Length/Height/Width)
75m / 16m / 51m
Power
(Total/Recharge)
112,079.5 60,352 e/sec
Thrust / Max Speed 918.1 150.2
Shields
(Total/Recharge)
17,797 462 s/sec
Armor Hit Points 293,575
Structure Hit Points 186,570
Systems
Equipment Stop Effect Computer.png Defensive Stop Effect Stat Value
Number of Blocks 149
Effect Strength 100%
Power Usage (Per Second) 1,733.5
Scanner Computer.png Scanner System Stat Value
Number of Blocks 722
Total Charged Needed 578,332.0
Charge Time (Approx.) 25.00 sec
Power Usage (Per Second) 23,050.00
Modules/Modules Needed 722 390
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 203
Total Charged Needed 632,626.56
Charge Time (Approx.) 31.00 sec
Power Usage (Per Second while Charging) 20,150.00
Modules/Modules Needed 203 306
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,8,31)
Located underneath the vessel.
Dock(s) 1 x Rail Door Used as the primary means to enter the vessel Stat Value
Mass 0.65
Armor Hit Points 550
Structure Hit Points 145
1 x Rail Elevator Elevator that connects the gangplank bottom to the command deck. Stat Value
Mass 0.55
Armor Hit Points 450
Structure Hit Points 135
1 x Pioneer Pod Docked Pod Stat Value
Mass 25.9
Armor Hit Points 12,925
Structure Hit Points 5,950

Pioneer Pod

Pioneer Pod | Outcast Exploration Pod
The Outcast's are first and foremost, scavengers. Not the dangerous pirate-y kind. They do not have a massive established economic empire such as the Trading Guild. As such, they often explore the wrecks of derelict ships and stations throughout the region. This exploration pod allows them to get into the tighter spaces of these vessels.

Pioneer Pod.png Stats
Class Scout Pod
Blueprint Class General
Mass 25.9
Dimensions
(Length/Height/Width)
15m / 5m / 5m
Power
(Total/Recharge)
50,000 3,002.8 e/sec
Thrust / Max Speed 48.7 178.4
Shields
(Total/Recharge)
0 0 s/sec
Armor Hit Points 12,925
Structure Hit Points 5,950
Systems
Equipment
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,18,14)
Located on the top of the vessel
Rail Docker.png Rail Docker
(Location: 16,14,16)
Located on the bottom of the vessel

Prospect

Prospect Class Small Salvager
The Prospect is the premiere mining vessel for the Outcasts. The ship fields an impressive salvager, considering it's size. In addition, there is also supplementary systems to aid in salvage and mining operations.

Prospect.png Stats
Class Mining Ship
Blueprint Class Mining
Mass
(Base/ With Docks)
18,867 18,975.8
Dimensions
(Length/Height/Width)
80m / 38m / 43m
Power
(Total/Recharge)
307,927.9 101,366.3 e/sec
Thrust / Max Speed 2,622.7 136.8
Shields
(Total/Recharge)
14,891 1,210 s/sec
Armor Hit Points 650,175
Structure Hit Points 732,725
Systems
Equipment Salvage Computer.pngCannon Computer.png Salvage Computer
+Cannon Computer (100%)
Stat Value
Number of Arrays 67
Salvage Strength(Per Array) 48
50
Tick Rate (In Seconds) 0.03
Reload (In Seconds) 0.0
Range (In Sector Lengths) 0.48
Power Usage (Per Array/Per Activation) 19.2
20.0
52,572.90
Damage Beam Computer.pngCannon Computer.pngPull Effect Computer.png Damage Beam Computer
+Cannon Computer(100%)
+Pull Effect (100%)
Stat Value
Number of Arrays 9
Pull Output (Per Tick/Per Second) 76 380
Tick Rate(In Seconds) 0.2
Burst Time (In Seconds) 1.0
Block Penetration 0
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Range (In Sector Lengths) 1.0
Power Usage (Per Tick/Per Activation) 0.00 92,081.20
Storage.png Cargo System Cargo Capacity
Cargo 1 25,700
Cargo 2 100
Total Capacity 25,800
Overdrive Effect Computer.png Defensive Overdrive Effect Stat Value
Number of Blocks 517
Effect Strength 50%
Power Usage (Per Second) 5,176.80
Punch-Through Effect Computer.png Defensive Punch-Through Effect Stat Value
Number of Blocks 167
Effect Strength 25%
Power Usage (Per Second) 1,672.60
Scanner Computer.png Scanner System Stat Value
Number of Blocks 99
Total Charged Needed 433,588.56
Charge Time (Approx.) 58.00 sec
Power Usage (Per Second) 7,475.00
Modules/Modules Needed 99 944
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 210
Total Charged Needed 861,757.0
Charge Time (Approx.) 42.00 sec
Power Usage (Per Second while Charging) 20,500.00
Modules/Modules Needed 210 990
Inner Ship Remote.png Inner Ship Remote"no data" Toggles the Engine lights on and off.
Inner Ship Remote.png Inner Ship Remote"no data" Launches the Spade. (Currently does not work)
Rail Docker.png Rail Docker
(Location: 6,4,15)
Part of a USD dock on the vessel's right side.
Dock(s) 1 x Rail Elevator Connects the lower portion of the vessel to the upper Stat Value
Mass 0.4
Armor Hit Points 300
Structure Hit Points 120
1 x Spade Docked Ship Stat Value
Mass 108.4
Armor Hit Points 45,375
Structure Hit Points 29,705

Scud

Scud Class Shuttle
The Scud is a robust thing. Despite it's sturdy design, it is quite mediocre as far as shuttles go. It contains only two passenger seats and minimal cargo capacity. Still, many fit additional equipment in it's limited interior as they see fit.

Scud.png Stats
Class Shuttle
Blueprint Class General
Mass
(Base/ With Docks)
147.8 148.9
Dimensions
(Length/Height/Width)
28m / 11m / 19m
Power
(Total/Recharge)
50,000 13,737.1 e/sec
Thrust / Max Speed 323.2 200.2
Shields
(Total/Recharge)
4,294 374 s/sec
Armor Hit Points 81,150
Structure Hit Points 42,235
Systems
Equipment Storage.png Cargo System Cargo Capacity
Cargo 1 1,000
Scanner Computer.png Scanner System Stat Value
Number of Blocks 34
Total Charged Needed 251,110.6
Charge Time (Approx.) 43.00 sec
Power Usage (Per Second) 5,850.00
Modules/Modules Needed 34 102
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 46
Total Charged Needed 394,299.34
Charge Time (Approx.) 32.00 sec
Power Usage (Per Second while Charging) 12,300.00
Modules/Modules Needed 46 75
Inner Ship Remote.png Inner Ship Remote"Engines" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,13,19)
Located on the under side of the vessel.
Dock(s) 1 x Rail Door Used as the primary means to enter the vessel Stat Value
Mass 1.1
Armor Hit Points 550
Structure Hit Points 110

Spade

Spade Class Mining Pod
The Spade is a one-man mining pod capable of docking to the Prospect. This vessel makes appearances on other large mining barges, but is generally accepted as a supplement to the Prospect only. If needed, a rudimentary AI system can be activated if the pilot is absent.

Spade.png Stats
Class Mining Ship
Blueprint Class Mining
Mass 108.4
Dimensions
(Length/Height/Width)
26m / 12m / 9m
Power
(Total/Recharge)
50,000 9,856 e/sec
Thrust / Max Speed 80.1 92.9
Shields
(Total/Recharge)
0 0s/sec
Armor Hit Points 45,375
Structure Hit Points 29,705
Systems
Equipment Salvage Computer.pngCannon Computer.png Salvage Computer
+Cannon Computer (100%)
Stat Value
Number of Arrays 11
Salvage Strength(Per Array) 16
12
Tick Rate (In Seconds) 0.03
Reload (In Seconds) 1.0
Range (In Sector Lengths) 0.48
Power Usage (Per Array/Per Activation) 6.4
4.8
1,872.00
Storage.png Cargo System Cargo Capacity
Cargo 1 9,600
Inner Ship Remote.png Inner Ship Remote"Engines" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 16,12,16)
Located near the rear of the vessel

Transit

Transit Class Small Freighter
Here we see a prime example of Outcast Engineering. Many Outcast vessels make use of angled hulls. These ships are robust yet plain, and in some cases more utilitarian than the Trading Guild ships. While the Outcasts do not exactly piece their ships together as much as the Scavenger pirates do, there are still elements of randomness. Over time the design of the ship was modified, but the hull remained the same. As a result, many newer components of the latest versions are attached to the exterior. The freighter itself does not support as much cargo as the TG counterpart. Instead it boasts impressive thruster systems, and makes for a good blockade runner.

Transit.png Stats
Class Freighter
Blueprint Class Cargo
Mass
(Base/ With Docks)
2,526.2 3,063.5
Dimensions
(Length/Height/Width)
114m / 46m / 35m
Power
(Total/Recharge)
4451,797.4 215,832.9 e/sec
Thrust / Max Speed 5,438.2 170.6
Shields
(Total/Recharge)
28,759 1,716 s/sec
Armor Hit Points 976,725
Structure Hit Points 791,515
Systems
Equipment Punch-Through Effect Computer.png Defensive Punch-Through Effect Stat Value
Number of Blocks 223
Effect Strength 25%
Power Usage (Per Second) 2,232.1
Piercing Effect Computer.png Defensive Piercing Effect Stat Value
Number of Blocks 187
Effect Strength 25%
Power Usage (Per Second) 1,872.4
Overdrive Effect Computer.png Defensive Overdrive Effect Stat Value
Number of Blocks 665
Effect Strength 50%
Power Usage (Per Second) 6,657.7
Scanner Computer.png Scanner System Stat Value
Number of Blocks 228
Total Charged Needed 693,623.1
Charge Time (Approx.) 65.00 sec
(1m 05s)
Power Usage (Per Second) 10,700.00
Modules/Modules Needed 228 1,189
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 472
Total Charged Needed 1,347,394.2
Charge Time (Approx.) 40.00 sec
Power Usage (Per Second while Charging) 33,600.00
Modules/Modules Needed 472 1,532
RadarJammer.png Radar Jammer Stat Value
Power Usage (Per Second) 153,352.1
Inner Ship Remote.png Inner Ship Remote"Engines" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 32,14,93)
Part of a USD dock on the vessel's front.
Dock(s) 5 x Cargo Pods
Storage.png
Dockable cargo pods that have rail dockers on the top and bottom Stat Value
Mass 107.3
Armor Hit Points 59,725
Structure Hit Points 8,235
Cargo Capacity 16,300
1 x Rail Elevator Connects the bottom, middle, and top sectons Stat Value
Mass 0.65
Armor Hit Points 500
Structure Hit Points 150

Ward

Ward Class Transport Frigate
The Ward serves as both a transport, and as a military vessel. The vessel was once solely a transport ship, intended to ferry citizens across space. Due to the dangers of space, the vessel now comes equipped with multiple weapon systems. It is the first ship in the Outcast lineup to be manufactured en-masse at major shipyards.

Ward.png Stats
Class Frigate
Blueprint Class Defense
Mass
(Base/ With Docks)
2,792.5 2,854.6
Dimensions
(Length/Height/Width)
106m / 31m / 43m
Power
(Total/Recharge)
1,524,322 506,962.2 e/sec
Thrust / Max Speed 5,343 177.9
Shields
(Total/Recharge)
109,084 12,727 s/sec
Armor Hit Points 936,800
Structure Hit Points 1,082,455
Systems
Weapons Cannon Computer.pngDamage Beam Computer.pngOverdrive Effect Computer.png Cannon Computer
+Damage Beam Computer(30%)
+Punch-Through Effect (25%)
Stat Value
Number of Arrays 1
Damage Output (Per Array/Total DPS) 29,450 12,500
Block Penetration 22
Reload (In Seconds) 1.9
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 1,218.8
Range (In Sector Lengths) 1.6
Power Usage (Per Array/Per Activation) 294,500.00 294,500.0
Equipment Storage.png Cargo System Cargo Capacity
Cargo 1 6,800
Cargo 2 100
Cargo 3 100
Cargo 4 100
Cargo 5 100
Cargo 6 100
Cargo 7 100
Total Capacity 7,400
Overdrive Effect Computer.png Defensive Overdrive Effect Stat Value
Number of Blocks 644
Effect Strength 46.1%
Power Usage (Per Second) 6,446.0
Scanner Computer.png Scanner System Stat Value
Number of Blocks 98
Total Charged Needed 439,948.34
Charge Time (Approx.) 60.00 sec
Power Usage (Per Second) 7,450.00
Modules/Modules Needed 98 1,463
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 638
Total Charged Needed 1,546,174.8
Charge Time (Approx.) 37.00 sec
Power Usage (Per Second while Charging) 41,900.00
Modules/Modules Needed 638 1,428
Inner Ship Remote.png Inner Ship Remote"[no data]" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 17,8,-1)
Part of a USD dock on the vessel's rear
Dock(s) 2 x Medium Cannon Turrets
Cannon Computer.pngCannon Computer.pngPunch-Through Effect Computer.png
Docked on the underside of the vessel. on the left and right sides
(Location(s): 30,-6,23/2,-6,23)
Stat Value
Number of Arrays 1
Type Cannons
+Cannons(29.6%)
+Punch-Through Effect(92.6%)
Damage Output (Per Array/Total DPS) 440 520
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 9,050
Structure Hit Points (of both Base & Barrel) 6,020
1 x Heavy Cannon Turret
Cannon Computer.pngCannon Computer.pngPunch-Through Effect Computer.png
Docked on the underside of the vessel. Near the front
(Location: 16,-10,77)
Stat Value
Number of Arrays 1
Type Cannons
+Cannons(31%)
+Punch-Through Effect(97.6%)
Damage Output (Per Array/Total DPS) 692.6 830
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 9,150
Structure Hit Points (of both Base & Barrel) 8,870
1 x Rail Elevator Connects the bottom section to the top. Stat Value
Mass 0.65
Armor Hit Points 500
Structure Hit Points 150