Difference between revisions of "Planet"

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==Overview==
 
==Overview==
Planets are massive [https://en.wikipedia.org/wiki/Dodecahedron Dodecahedron] shaped entities that will only spawn in [[Star System]]s. Systems with purple circles usually, but not always, indicates the existence of a planet.
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Planets are massive [https://en.wikipedia.org/wiki/Dodecahedron Dodecahedron] shaped entities that will only spawn in [[Star System]]s. Systems with purple circles usually, but not always, indicates the existence of a planet. All planets no matter how big will occupy their own sector. This sector uniquely rotates around the planet in order to simulate a day and night cycle. Planetary surfaces are made up of 12 pentagonal plates. Depending on the size of the planet each plate could contain anywhere from hundred of thousands to millions of blocks. Every plate is centered around a molten core, the churning mass that keeps the planet together.
  
Their surfaces are made up of 12 plates. Depending on the size of the planet each plate could contain anywhere from hundred of thousands to millions of blocks. Every plate is centered around a molten core, the churning mass that keeps the planet together.  
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Functionally planets act as pre-generated [[Space Station]]s. All station specific blocks can be placed on planets as well as allowing players to use planets as their home bases. If you wish to faction claim a planet then all you will need to do is place one [[Faction Module]] down on any plate and claim it. When one plate has been claimed then the whole planet gets claimed.
  
 
===Resources===
 
===Resources===
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Planets are an extremely good source of resources. When a planet spawns it will randomly pick 2 resources, either ore and/or crystal, to seed into each of its plates. Due to the massive number of blocks that compose a planet there is upwards of hundreds of thousands of units of resources. The more massive the planet the more resources it likely has. This can also stack with a factions 12x mining bonus if they own the star system.
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Normal ship mounted [[Salvage Computer|salvage systems]] will suffice however one should take caution when mass mining a planet. Massive mining arrays will likely harvest hundreds of blocks a second and because of this it can cause massive slow downs for the game. When massive amounts of blocks are being harvested at once the framerate can dramatically drop even to single digits depending on your computer specs.
  
 
===Gravity===
 
===Gravity===
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Planets are unique in the way that they generate their own gravity. Any entity that flys too close to a planet's surface will become trapped in its gravity well and fall into it. This gravity is generated on a per plate basis, each plate has its own gravity well that contributes to the entire planetary well.
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Much like real life its harder to escape a planets gravity then it is to enter it. The distance of a planets gravity well is based on the maximum height of its plates. The tallest plate on the planet will generate the maximum distance the gravity well extends outward. Thankfully this distance is preset when a planet generates and will not be effected by any structures that are built on the planet. 
  
 
===Destruction===
 
===Destruction===
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==Types of Planets==
 
==Types of Planets==

Revision as of 05:53, 17 July 2016

Planets are large celestial objects in StarMade that populate the universe and are often used as bases of operations for players.

Overview

Planets are massive Dodecahedron shaped entities that will only spawn in Star Systems. Systems with purple circles usually, but not always, indicates the existence of a planet. All planets no matter how big will occupy their own sector. This sector uniquely rotates around the planet in order to simulate a day and night cycle. Planetary surfaces are made up of 12 pentagonal plates. Depending on the size of the planet each plate could contain anywhere from hundred of thousands to millions of blocks. Every plate is centered around a molten core, the churning mass that keeps the planet together.

Functionally planets act as pre-generated Space Stations. All station specific blocks can be placed on planets as well as allowing players to use planets as their home bases. If you wish to faction claim a planet then all you will need to do is place one Faction Module down on any plate and claim it. When one plate has been claimed then the whole planet gets claimed.

Resources

Planets are an extremely good source of resources. When a planet spawns it will randomly pick 2 resources, either ore and/or crystal, to seed into each of its plates. Due to the massive number of blocks that compose a planet there is upwards of hundreds of thousands of units of resources. The more massive the planet the more resources it likely has. This can also stack with a factions 12x mining bonus if they own the star system.

Normal ship mounted salvage systems will suffice however one should take caution when mass mining a planet. Massive mining arrays will likely harvest hundreds of blocks a second and because of this it can cause massive slow downs for the game. When massive amounts of blocks are being harvested at once the framerate can dramatically drop even to single digits depending on your computer specs.

Gravity

Planets are unique in the way that they generate their own gravity. Any entity that flys too close to a planet's surface will become trapped in its gravity well and fall into it. This gravity is generated on a per plate basis, each plate has its own gravity well that contributes to the entire planetary well.

Much like real life its harder to escape a planets gravity then it is to enter it. The distance of a planets gravity well is based on the maximum height of its plates. The tallest plate on the planet will generate the maximum distance the gravity well extends outward. Thankfully this distance is preset when a planet generates and will not be effected by any structures that are built on the planet.

Destruction

Types of Planets

  • Terran Planet-Green Verdant Earth-like worlds. These planets are covered in trees and flowers while the landscape is dotted with large mountains and deep valleys.
  • Red Planet- Hellish burn worlds. These planets are very Mars-like and are covered in fungi.
  • Ice Planet- Cold and lonely worlds of ice. These planets are made almost entirely out of ice and feature large plateaus with maze like valleys beneath.
  • Desert Planet-Hot and dusty worlds. These planets have plates full of sand a dangerous lava.
  • Alien Planet- Strange and unsettling worlds. These planets see large tendril-like rock formations arching the surface. The ground appears to be made of living tissue.

Trivia

  • Prior to Alpha Version 0.15, Planets were disk shaped and only consisted of one plate. It was entirely possible to fall off the side and drop completely out of the gravity of a planet.

Upcoming Features

  • Moons and Rings