Power Supply Computer

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Power Supply Computer
Power Supply Computer.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)334

Power Supply Computers are the main terminals of Power supply systems. Power supply systems fire beams similar to damage beams but instead of inflicting damage they transfer power from the parent entity to entity that the beam hits.

Effects cannot be linked to this system, nor can another support system be slaved to it. All weapons systems however can be slaved to it in order to change its firing properties. The changes via slaving a weapon computer are identical to that of Damage Beams.

Item Description

"The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.

To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.

Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.

Note that for the full effect, you need to connect 1:1 in size.

Press R to get in/out of the Computer."

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Jisper Capsule
x500
Jisper Capsule.png Power Supply Computer
x1
Power Supply Computer.png
Crystal Composite
x500
Crystal Composite.png

Usage

Primary Module
Power Supply Module
Power Supply Module.png
Primary Fire
Left Click Focus Fire
Right Click Unfocused Fire
Power Transferring Beam
Unique Property
Transfers power from
the parent entity to the target

A Power supply beam may be used to provide energy to any ship which isn't docked (directly or indirectly) to the entity supporting the power supply beam modules and computer. For instance, you can transfer energy from a turret to your ship with power supply beams, but not the opposite (the beams would simply pass through it), it isn't really a problem though as turrets and docked entities can freely use the energy of the main ship anyway. When transferring energy, 20% is consumed by the power supply systems (in general, supply/beam is far less efficient for instance with only 1440 supplied energy per block each 3 seconds during 15s and a power consumption of 1500 per block per second, i.e. 68% lost energy), theoretically making docked reactors slightly less efficient than your main ship reactors. However, as for now, the consumption of power supply beams is slightly higher than what it should be, making them less efficient (about 50% efficiency, see bug #1938 for more details). This beam cannot be stopped by shields, and can target any block of the other ship. If the beam doesn't touch any ship, the power consumption seem to be reduced.

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