Difference between revisions of "Reactor Defense Chamber"

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===Chamber Tree===
 
===Chamber Tree===
 
{{tree|<big><big><big>Base Armor <br/>Enhancement</big></big></big>|root|class=horizontal|children=
 
{{tree|<big><big><big>Base Armor <br/>Enhancement</big></big></big>|root|class=horizontal|children=
{{tree|Armor Heat Damage 1|note=New Chamber|children=
+
{{tree|Heat Armor 1|note=New Chamber|children=
{{tree|Armor Heat Damage 2}}}}
+
{{tree|Heat Armor 2}}}}
{{tree|Armor Type Powered 1|note=New Chamber|children=
+
{{tree|Environmental Armor 1|note=New Chamber|children=
{{tree|Armor Type Powered 2}}}}
+
{{tree|Environmental Armor 2}}}}
{{tree|Armor HP Absorption 1|note=New Chamber|children=
+
{{tree|Kinetic Armor 1|note=New Chamber|children=
{{tree|Armor HP Absorption 2}}}}
+
{{tree|Kinetic Armor 2}}}}
{{tree|Armor HP Efficiency 1|note=New Chamber|children=
+
{{tree|EM Armor 1|note=New Chamber|children=
{{tree|Armor HP Efficiency 2}}}}
+
{{tree|EM Armor 2}}}}
 
}}
 
}}
 
{{tree|<big><big><big>Base Shield <br/>Enhancement</big></big></big>|root|class=horizontal|children=
 
{{tree|<big><big><big>Base Shield <br/>Enhancement</big></big></big>|root|class=horizontal|children=
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!rowspan="2" height="40px"|Chamber Name ||rowspan="2"| Description ||colspan="2"| Chamber Capacity ||rowspan="2"| Stats
 
!rowspan="2" height="40px"|Chamber Name ||rowspan="2"| Description ||colspan="2"| Chamber Capacity ||rowspan="2"| Stats
 
|-  
 
|-  
!Level || Value
+
!Level || Value <br/>(Total)
 
|-
 
|-
 
!Base Armor Enhancement  
 
!Base Armor Enhancement  
| Basic enhancement for your Armor blocks.||style="text-align:center;"| N/A||style="text-align:center;"|+10%|| TBA
+
| Basic enhancement for your Armor blocks.||style="text-align:center;"| N/A||style="text-align:center;"|+5%|| <small>+10% Kinetic Def.<br/>+10% Environmental Def.<br/>+10% Heat Def.<br/>+10% EM Def.</small>
 
|-
 
|-
!rowspan="2"|Armor Heat Damage
+
!rowspan="2"|Heat Armor
| rowspan="2"|Reduces the block damage taken from being too close to a star.||style="text-align:center;"| 1||style="text-align:center;"|+5%|| rowspan="2"|TBA
+
|rowspan="2"|Increases the amount of damage your armor blocks can withstand from any heat based damage.||style="text-align:center;"| 1||style="text-align:center;"|+5% (10%)|| <small>+25%(35%) Heat Def.</small>
 
|-
 
|-
|style="text-align:center;"|2 ||style="text-align:center;"| +10%
+
|style="text-align:center;"|2 ||style="text-align:center;"| +10% (25%) || <small>+25%(60%) Heat Def.</small>
 
|-
 
|-
!rowspan="2"|Armor Type Powered
+
!rowspan="2"|Environmental Armor
|rowspan="2"| Regenerates your Armor HP slowly over time at the cost of extra power consumption.||style="text-align:center;"|1|| style="text-align:center;"|+10%|| rowspan="2"|TBA
+
|rowspan="2"| Increases the amount of damage your armor blocks can withstand from any environmental based damage.||style="text-align:center;"|1|| style="text-align:center;"|+5% (10%)|| <small>+25%(35%) Environmental Def.</small>
 
|-
 
|-
|style="text-align:center;"|2 || style="text-align:center;"|+20%
+
|style="text-align:center;"|2 || style="text-align:center;"|+10% (25%)||<small>+25%(60%) Environmental Def.</small>
 
|-
 
|-
!rowspan="2"|Armor HP Absorption
+
!rowspan="2"|Kinetic Armor  
|rowspan="2"| Increases the amount of damage absorbed by Armor HP.||style="text-align:center;"|1||style="text-align:center;"| +5%|| rowspan="2"|TBA
+
|rowspan="2"| Increases the amount of damage your armor blocks can withstand from any kinetic based damage.||style="text-align:center;"|1||style="text-align:center;"| +5% (10%)|| <small>+25%(35%) Kinetic Def.</small>
 
|-
 
|-
|style="text-align:center;"|2 || style="text-align:center;"|+10%
+
|style="text-align:center;"|2 || style="text-align:center;"|+10% (25%)||<small>+25%(60%) Kinetic Def.</small>
 
|-
 
|-
!rowspan="2"|Armor HP Efficiency
+
!rowspan="2"|EM Armor
|rowspan="2"| Decreases the amount of Armor HP used for absorbing damage.||style="text-align:center;"|1||style="text-align:center;"| +5%||rowspan="2"| TBA
+
|rowspan="2"|Increases the amount of damage your armor blocks can withstand from any electromagnetic based damage.||style="text-align:center;"|1||style="text-align:center;"| +5% (10%)||<small>+25%(35%) EM Def.</small>
 
|-
 
|-
|style="text-align:center;"|2 ||style="text-align:center;"| +10%
+
|style="text-align:center;"|2 ||style="text-align:center;"| +10% (25%)||<small>+25%(60%) EM Def.</small>
 
|-
 
|-
 
!style="border-top: solid 2px;"|Base Shield Enhancement  
 
!style="border-top: solid 2px;"|Base Shield Enhancement  
| style="border-top: solid 2px;"| Basic enhancement for all your Shields.||style="border-top: solid 2px; text-align:center;" |N/A||style="text-align:center; border-top: solid 2px;"| +10%||style="border-top: solid 2px;" | TBA
+
| style="border-top: solid 2px;"| Basic enhancement for all your Shields.||style="border-top: solid 2px; text-align:center;" |N/A||style="text-align:center; border-top: solid 2px;"| +10%||style="border-top: solid 2px;" |<small>+10% S. Capacity<br/>+10% S. Recharge<br/>-10.1%(90.9%) S. Upkeep<br/></small>
 
|-
 
|-
 
!rowspan="2"|Shield Capacity  
 
!rowspan="2"|Shield Capacity  
|rowspan="2"| Increases the capacity of all shields.||style="text-align:center;"|1||style="text-align:center;"|+5%|| rowspan="2"|TBA
+
|rowspan="2"| Increases the capacity of all shields.||style="text-align:center;"|1||style="text-align:center;"|+5% (15%)|| <small>+15%(25%) S. Capacity<br/>-11%(79.9%) S. Upkeep</small>
 
|-
 
|-
|style="text-align:center;"|2 ||style="text-align:center;"| +10%
+
|style="text-align:center;"|2 ||style="text-align:center;"| +10% (25%)||<small>+25%(50%) S. Capacity<br/>-13.3%(66.6%) S. Upkeep</small>
 
|-
 
|-
 
!rowspan="2"|Shield Type Low<br/>Damage Resistance  
 
!rowspan="2"|Shield Type Low<br/>Damage Resistance  
| rowspan="2"|Changes your shield density to take less damage from low damage weapons. <br/>This makes the shield more vulnerable to high damage weapons though. <br/><br/>Efficient against fast firing weapons.||style="text-align:center;"|1||style="text-align:center;"| +10%|| rowspan="2"|TBA
+
| rowspan="2"|Changes your shield density to take less damage from low damage weapons. <br/>This makes the shield more vulnerable to high damage weapons though. <br/><br/>Efficient against fast firing weapons.||style="text-align:center;"|1||style="text-align:center;"| +10% (20%)|| <small>+S. Hotspot DPS<br/>S. Hotspot @ 50%<br/>S. Hotspot Range @ 25%</small>
 
|-
 
|-
|style="text-align:center;"|2 ||style="text-align:center;"| +20%
+
|style="text-align:center;"|2 ||style="text-align:center;"| +20% (40%)||<small>+25%(50%) S. Hotspot Range</small>
 
|-
 
|-
 
!rowspan="2"|Shield Outage Redux  
 
!rowspan="2"|Shield Outage Redux  
|rowspan="2"| Decreases the time it takes since the last hit for shields to regenerate.||style="text-align:center;"|1||style="text-align:center;"| +5%||rowspan="2"| TBA
+
|rowspan="2"| Decreases the time it takes since the last hit for shields to regenerate.||style="text-align:center;"|1||style="text-align:center;"| +5% (15%)||<small>-40%(60%) Under-Fire Timeout</small>
 
|-
 
|-
|style="text-align:center;"|2 ||style="text-align:center;"| +10%
+
|style="text-align:center;"|2 ||style="text-align:center;"| +10% (25%)||<small>-40%(20%) Under-Fire Timeout</small>
 
|-
 
|-
 
!rowspan="2"|Shield Type High <br/>Damage Resistance  
 
!rowspan="2"|Shield Type High <br/>Damage Resistance  
|rowspan="2"| Changes your shield density to take less damage from high damage weapons. <br/>This makes the shield more vulnerable to low damage weapons though.<br/><br/>Efficient against slow firing weapons.||style="text-align:center;"|1||style="text-align:center;"|+10%||rowspan="2"| TBA
+
|rowspan="2"| Changes your shield density to take less damage from high damage weapons. <br/>This makes the shield more vulnerable to low damage weapons though.<br/><br/>Efficient against slow firing weapons.||style="text-align:center;"|1||style="text-align:center;"|+10% (20%)||<small>+S. Hotspot Alpha<br/>S. Hotspot @ 50%<br/>S. Hotspot Range @ 25%</small>
 
|-
 
|-
|style="text-align:center;"|2 ||style="text-align:center;"| +20%
+
|style="text-align:center;"|2 ||style="text-align:center;"| +20% (40%)||<small>+25%(50%) S. Hotspot Range</small>
 
|}
 
|}
 
==Related==
 
==Related==
 
{{Reactor Chamber Navigator}}
 
{{Reactor Chamber Navigator}}
 
[[Category:Chamber]]
 
[[Category:Chamber]]

Revision as of 05:15, 20 August 2018

Reactor Defense Chamber
Reactor Defense Chamber.png
Hit Points50
Armor0.0%
Mass0.10
Luminositynone
Data Value (ID)1046

Item Description

Reactor Chamber to enhance defensive capabilities. Needs to be physically connected with a Power Reactor by using Reactor Conduit blocks.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Bastyn Capsule
x200
Bastyn Capsule.png Reactor Defense Chamber
x1
Reactor Defense Chamber.png
Fertikeen Capsule
x200
Fertikeen Capsule.png
Reactor Power
x1
Reactor Power.png

Usage

TBA

Chamber Tree

  • Base Armor
    Enhancement
    • Heat Armor 1New Chamber
      • Heat Armor 2
    • Environmental Armor 1New Chamber
      • Environmental Armor 2
    • Kinetic Armor 1New Chamber
      • Kinetic Armor 2
    • EM Armor 1New Chamber
      • EM Armor 2
  • Base Shield
    Enhancement
    • Shield Capacity 1New Chamber
      • Shield Capacity 2
    • Shield Type Low
      Damage Resistance 1New Chamber
      • Shield Type Low
        Damage Resistance 2
    • Shield Outage Redux 1New Chamber
      • Shield Outage Redux 2
    • Shield Type High
      Damage Resistance 1New Chamber
      • Shield Type High
        Damage Resistance 2
Chamber Name Description Chamber Capacity Stats
Level Value
(Total)
Base Armor Enhancement Basic enhancement for your Armor blocks. N/A +5% +10% Kinetic Def.
+10% Environmental Def.
+10% Heat Def.
+10% EM Def.
Heat Armor Increases the amount of damage your armor blocks can withstand from any heat based damage. 1 +5% (10%) +25%(35%) Heat Def.
2 +10% (25%) +25%(60%) Heat Def.
Environmental Armor Increases the amount of damage your armor blocks can withstand from any environmental based damage. 1 +5% (10%) +25%(35%) Environmental Def.
2 +10% (25%) +25%(60%) Environmental Def.
Kinetic Armor Increases the amount of damage your armor blocks can withstand from any kinetic based damage. 1 +5% (10%) +25%(35%) Kinetic Def.
2 +10% (25%) +25%(60%) Kinetic Def.
EM Armor Increases the amount of damage your armor blocks can withstand from any electromagnetic based damage. 1 +5% (10%) +25%(35%) EM Def.
2 +10% (25%) +25%(60%) EM Def.
Base Shield Enhancement Basic enhancement for all your Shields. N/A +10% +10% S. Capacity
+10% S. Recharge
-10.1%(90.9%) S. Upkeep
Shield Capacity Increases the capacity of all shields. 1 +5% (15%) +15%(25%) S. Capacity
-11%(79.9%) S. Upkeep
2 +10% (25%) +25%(50%) S. Capacity
-13.3%(66.6%) S. Upkeep
Shield Type Low
Damage Resistance
Changes your shield density to take less damage from low damage weapons.
This makes the shield more vulnerable to high damage weapons though.

Efficient against fast firing weapons.
1 +10% (20%) +S. Hotspot DPS
S. Hotspot @ 50%
S. Hotspot Range @ 25%
2 +20% (40%) +25%(50%) S. Hotspot Range
Shield Outage Redux Decreases the time it takes since the last hit for shields to regenerate. 1 +5% (15%) -40%(60%) Under-Fire Timeout
2 +10% (25%) -40%(20%) Under-Fire Timeout
Shield Type High
Damage Resistance
Changes your shield density to take less damage from high damage weapons.
This makes the shield more vulnerable to low damage weapons though.

Efficient against slow firing weapons.
1 +10% (20%) +S. Hotspot Alpha
S. Hotspot @ 50%
S. Hotspot Range @ 25%
2 +20% (40%) +25%(50%) S. Hotspot Range

Related

Reactor Chambers
Defense ChamberReactor Defense Chamber.png | FTL ChamberReactor FTL Chamber.png | Logistics ChamberReactor Logistics Chamber.png | Mass ChamberReactor Mass Chamber.png | Mobility ChamberReactor Mobility Chamber.png | Power ChamberReactor Power Chamber.png | Recon ChamberReactor Recon Chamber.png | Stealth ChamberReactor Stealth Chamber.png