Reactors

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Revision as of 23:32, 3 May 2018 by Petlahk (talk | contribs)

In Starmade there are a variety of vessels and systems that require power. To generate power on your vessels to power these systems a reactor is required. These reactors can range from absolutely tiny at a few blocks large, to infinitely large, and reactor setups have an equally large range of complexity.

Reactor Basics

There are four components to reactors. reactor blocks, stabilizer blocks, and reactor chambers and reactor conduits

Power Reactor Module
Power Reactor Module.png
Hit Points25
Armor0.0%
Mass0.10
Luminositynone
Data Value (ID)2
[[|]]
150px

A reactor that consists of 10 or fewer reactor blocks is the simplest reactor possible in the game. A reactor of this size does not require stabilizer blocks to reach peak reactor efficiency or mitigate integrity loses. As long as your reactor is 10 blocks or fewer there is very little need to worry.

Stabilizers are required for a ship with a reactor larger than 10 blocks. Stabilizers need to be placed at a certain distance away from the active reactor to bring the reactors efficiency, or max power generation, up to 100%. The number of stabilizers required for a reactor is determined by the reactor's size, or block-count. The distance that the stabilizers must be placed away from the reactor is also determined by reactor size. Stabilizer distance in relation to the active reactor is shown in buildmode when placing stabilizer blocks.

Reactor chambers Provide ship-wide buffs and abilities, however add complexity to the reactor. Reactor chambers are linked to your reactor with reactor conduits. The minimum size of the reactor chambers is also tied to reactor size. This minimum size can be seen in the reactor menu. The abilities of the reactor chambers require that your reactor capacity (also sometimes referred to as tech points) be less than 100%. Every chamber ability costs reactor capacity.