Difference between revisions of "Shield-Recharger"

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(readded item description as well as clarified the usage. page still needs work)
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==Usage==
 
==Usage==
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Rechargers don't have any grouping rules, and unlike shield capacitors they don't suffer from diminishing returns either.
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Shield capacitors and rechargers have low block hitpoints, but also don’t contribute much to structural hitpoints - which is what determines the damage a ship can sustain before overheating. Because of this and their lack of grouping rules they are well placed as a layer underneath a warship’s armor, where they will help absorb fire intended for more vulnerable systems without instantly disabling the vessel.
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The more shield-rechargers you use, the faster shield capacitors recharge, but the more power it consumes. Relation between charging speed, shield capacity and power consumption is explained in [[Defense Systems#Shields|Defense Systems]].
 
The more shield-rechargers you use, the faster shield capacitors recharge, but the more power it consumes. Relation between charging speed, shield capacity and power consumption is explained in [[Defense Systems#Shields|Defense Systems]].
  
 
[[Category:Shields]] [[Category:Ship]]
 
[[Category:Shields]] [[Category:Ship]]

Revision as of 13:16, 19 October 2016

Shield-Recharger
Shield-Recharger.png
Hit Points75
Armor0.0%
Mass0.10
Luminositynone
Data Value (ID)478

Shield-Recharger's are advanced defense systems responsible of recharging an entities shields. This block only recharges and does not increase shield capacity. To add additional shield capacity place Shield Capacitors down.

Item Description

"The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors."

Production

Production Info
Produced in a Advanced Factory Advanced Factory.png
RequiresTo create
Parseen Capsule
x25
Parseen Capsule.png Shield-Recharger
x1
Shield-Recharger.png
Sapsun Capsule
x25
Sapsun Capsule.png

Usage

Rechargers don't have any grouping rules, and unlike shield capacitors they don't suffer from diminishing returns either.

Shield capacitors and rechargers have low block hitpoints, but also don’t contribute much to structural hitpoints - which is what determines the damage a ship can sustain before overheating. Because of this and their lack of grouping rules they are well placed as a layer underneath a warship’s armor, where they will help absorb fire intended for more vulnerable systems without instantly disabling the vessel.

The more shield-rechargers you use, the faster shield capacitors recharge, but the more power it consumes. Relation between charging speed, shield capacity and power consumption is explained in Defense Systems.