Difference between revisions of "Shield System"

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Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.
 
Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.
  
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== Building Shields ==
 
== Building Shields ==
  
{{Infobox block/Shield-Recharger}}
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{{Blockbox| Shield-Recharger}}
{{Infobox block/Shield Capacitor}}
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{{Blockbox |Shield Capacitor}}
  
 
When building a shield system you will need two blocks. The first block that you'll need are some [[Shield-Recharger | shield rechargers]]. The second block you'll need are [[Shield Capacitor | shield capacitors]]. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.
 
When building a shield system you will need two blocks. The first block that you'll need are some [[Shield-Recharger | shield rechargers]]. The second block you'll need are [[Shield Capacitor | shield capacitors]]. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.
  
First decide generally where you want your shield array to be placed. Next, place your first shield recharger in [[buildmode]]. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.
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First decide generally where you want your shield array to be placed. Next, place your first shield recharger in [[Build Mode]]. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.
  
 
Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.
 
Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.
  
 
An example of how shield systems work can be seen in the Schine infographic to the bottom right.
 
An example of how shield systems work can be seen in the Schine infographic to the bottom right.
 
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==Chamber Augmentation==
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{| class="wikitable" style="float:left; margin-right:10px"
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!colspan="2" width="200px" height="30px"|<big>Chamber Augment</big>
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|-
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!colspan="2" style="text-align:center;"| [[Reactor Defense Chamber]]
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|-
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|colspan="2" style="text-align:center;"|[[File:Reactor Defense Chamber.png|link=Reactor Defense Chamber| 150px]]
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|}
 
[[File:Schine Shield Chart.png|thumb|Schine Shield Infographic]]
 
[[File:Schine Shield Chart.png|thumb|Schine Shield Infographic]]
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{{tree|<big><big><big>Base Shield <br/>Enhancement</big></big></big>|root|class=horizontal|children=
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{{tree|Shield Capacity 1|note=New Chamber|children=
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{{tree|Shield Capacity 2}}}}
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{{tree|Shield Type Low<br/>Damage Resistance 1|note=New Chamber|children=
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{{tree|Shield Type Low <br/>Damage Resistance 2}}}}
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{{tree|Shield Outage Redux 1|note=New Chamber|children=
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{{tree|Shield Outage Redux 2}}}}
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{{tree|Shield Type High <br/>Damage Resistance 1|note=New Chamber|children=
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{{tree|Shield  Type High <br/>Damage Resistance 2}}}}
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}}
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
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Revision as of 23:48, 13 May 2018

Shield systems in Starmade are a core element of defending your ship against incoming damage. Shield systems consume power, and, while they are one of the more intuitive systems can still take some getting used to.

Building Shields

When building a shield system you will need two blocks. The first block that you'll need are some shield rechargers. The second block you'll need are shield capacitors. Shield rechargers determine the rate at which your shields will refill while not taking damage, and shield capacitors determine the maximum amount of shields on your vessel.

First decide generally where you want your shield array to be placed. Next, place your first shield recharger in Build Mode. Once you have placed your first shield recharger a bubble will appear around your vessel as long as you have the shield recharger selected in the hotbar. This bubble is the area of the ship which that shield array will protect. The bubble can be slightly elongated in one axis or another by placing shield rechargers in a group along that axis, however the game always prioritizes the length axis. Only one group of shield rechargers may be present in a shield bubble. If another group is placed inside the bubble of another group then the smaller group will be disabled and not contribute to your shields.

Once you are happy with the location, size, and recharge rate of your shield recharger groups, then start placing shield capacitors. Capacitors are necessary to bring your vessel's maximum shields above 200. These can be placed anywhere and contribute to a vessel-wide pool of shield health. If a vessel has two groups of shield rechargers and 1,000 total shields then if either shield bubble is hit the vessels global shields will decrease.

An example of how shield systems work can be seen in the Schine infographic to the bottom right.

Chamber Augmentation

Chamber Augment
Reactor Defense Chamber
Reactor Defense Chamber.png
Schine Shield Infographic
  • Base Shield
    Enhancement
    • Shield Capacity 1New Chamber
      • Shield Capacity 2
    • Shield Type Low
      Damage Resistance 1New Chamber
      • Shield Type Low
        Damage Resistance 2
    • Shield Outage Redux 1New Chamber
      • Shield Outage Redux 2
    • Shield Type High
      Damage Resistance 1New Chamber
      • Shield Type High
        Damage Resistance 2