Difference between revisions of "Tractor Beam Computer"

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(corrected logic information)
(added stat table)
 
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{{production/Tractor_Beam_Computer}}
 
{{production/Tractor_Beam_Computer}}
 
==Usage==
 
==Usage==
 +
{|class="wikitable" style="float:right; margin-left: 10px;"
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!colspan="3"|Weapon Stats
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|-
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!Stat !! Value Per Module !! Value
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|-
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|Tractor Power<span style="color: grey"><small>(Per Tick/Per Second)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" | +5/+50
 +
|-
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|Tick Rate<span style="color: grey"><small> (Per Second)</small></span> ||style="text-align:center;"| -||style="text-align:center;" | 0<span style="color: grey">.02</span>
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|-
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|Burst Time<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| -
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|-
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|Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 5<span style="color: grey">.0</span>
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|-
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|Range<span style="color: grey"><small> (In Meters)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 400
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|-
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|Power Consumption<span style="color: grey"><small> (Resting)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +10<span style="color: grey">.0</span>
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|-
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|Power Consumption<span style="color: grey"><small> (Charging)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +50<span style="color: grey">.0</span>
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|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!width="200px" height="30px"|<big>Primary Module</big> ||style="border-left: solid 2px;|<big>Logic Interaction</big>
 
!width="200px" height="30px"|<big>Primary Module</big> ||style="border-left: solid 2px;|<big>Logic Interaction</big>

Latest revision as of 20:02, 19 April 2019

Tractor Beam Computer
Tractor Beam Computer.png
Hit Points100
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)360

Tractor Beam Computers are the system terminals for Tractor Beam systems. Tractor Beams are beam systems design to move or hold ships and other mobile entities like Asteroids in place. Tractor beams have 3 modes: Push, Pull, and Hold. Logic Signals can be used to remotely activate the system as well as effect what mode is used.

Item Description

The Tractor Beam Computer is capable of controlling any amount of Tractor Beam Modules.
Strength depends on the amount of linked modules, you can switch firing modes with your Right Click.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Sertise Capsule
x250
Sertise Capsule.png Tractor Beam Computer
x1
Tractor Beam Computer.png
Jisper Capsule
x250
Jisper Capsule.png
Crystal Composite
x500
Crystal Composite.png

Usage

Weapon Stats
Stat Value Per Module Value
Tractor Power(Per Tick/Per Second) Increases +5/+50
Tick Rate (Per Second) - 0.02
Burst Time (In Seconds) - -
Reload (In Seconds) - 5.0
Range (In Meters) - 400
Power Consumption (Resting) Increases +10.0
Power Consumption (Charging) Increases +50.0
Primary Module Logic Interaction
Tractor Beam Module Activation Module
Tractor Beam Module.png Activation Module.png
Connection Method Connection Method
Select computer withC
and connect with V
Select computer withC
and connect with V
Primary Fire
Left Click Focus Fire
Left Alt Switch Firing Mode
Usage
Firing Mode can be changed based on
the amount of active logic signals.
being received

0 On signals=Hold
1 On signals=Push
2 On signals=Pull
Movement Affecting Beam

TBA

Related

Support Tool Systems
Astrotech Computer.pngAstrotech ComputerAstrotech Module.pngAstrotech ModulePush Pulse Computer.pngPush Pulse ComputerPush Pulse Module.pngPush Pulse ModuleSalvage Computer.pngSalvage ComputerSalvage Module.pngSalvage ModuleTractor Beam Computer.pngTractor Beam ComputerTractor Beam Module.pngTractor Beam Module