Trading Guild

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Revision as of 05:23, 20 December 2016 by Crimson-Artist (talk | contribs) (added B150)

The Trading Guild is one of the major factions that players will encounter while journeying through the universe. They are a generally peaceful trade oriented faction that will start off neutral towards the player but will retaliate if provoked.

Overview

TBA

Blueprints

Ships

B110-11

The Bahtra B110 | Drone
The Trading Guild will often employ the use of drones more than manned fighters. Pilots cost money, more so when they die! Shipping valuable cargo across space can be fatal, surprisingly. The drone here is quite an aggressive looking ship and it is clear that Bahtra intended so!

B110-12.png Stats
Class Attack Drone
Mass 104.9
Dimensions
(Length/Height/Width)
19m / 10m / 29m
Power
(Total/Recharge)
84,317.6 15,944.8 e/sec
Thrust / Max Speed 129.8 130.3
Shields
(Total/Recharge)
3,093 187 s/sec
Armor Hit Points 46,075
Structure Hit Points 34,525
Systems
Weapons Cannon Computer.png Unslaved Cannons Stat Value
Number of Arrays 2
Damage Output (Per Array) 580
Block Penetration 7
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 6,380.00 12,760.00
Equipment Rail Docker.png Rail Docker
(Location: 16,11,20)
Forward facing dock on the underside of the vessel's nose.

B130-7

The Bahtra B130 | Patrol Ship
The Trading Guild utilizes patrol ships and bombers for escorting their cargo ships. These craft are usually guarding small freighters and as such dock with stations fairly often.

B130-7.png Stats
Class Light Fighter
Mass 525.3
Dimensions
(Length/Height/Width)
44m / 19m / 29m
Power
(Total/Recharge)
130,086.4 126,507.6 e/sec
Thrust / Max Speed 894.5 165.2
Shields
(Total/Recharge)
12,265 968 s/sec
Armor Hit Points 176,625
Structure Hit Points 179,715
Systems
Weapons Cannon Computer.pngPunch-Through Effect Computer.png Cannon Computer
+Punch-Through Effect (97.0%)
Stat Value
Number of Arrays 2
Damage Output (Per Array) 1,300
Block Penetration 16
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 937.5
Range (In Sector Lengths) 1.0
Power Usage (Per Array/Per Activation) 14,300.00 28,600.00
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 70
Total Charged Needed 330,482.0
Charge Time (Approx.) 50.00 sec
Power Usage (Per Second) 6,380.00
Modules/Modules Needed 70 237
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 336
Total Charged Needed 575,673.0
Charge Time (Approx.) 20.00 sec
Power Usage (Per Second while Charging) 26,800.00
Modules/Modules Needed 336 263
Inner Ship Remote.png Inner Ship Remote"Engine" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 19,15,28)
Part of a USD dock on the vessel's left side.

B150-18

The Bahtra B150 | Bomber
The Trading Guild do not often employ bombers in their fleets. Most of their combat tactics involve preventative measures such as Jump Drives and AMS systems. It's also better to sell warfare than it is to engage in it. This particular model is destined to be decommissioned in the near future.

B150-18.png Stats
Class Bomber
Mass (Base/ With Docks) 468.1 470.8
Dimensions
(Length/Height/Width)
40m / 18m / 33m
Power
(Total/Recharge)
1,002,367.2 101,493.3 e/sec
Thrust / Max Speed 487.3 115.1
Shields
(Total/Recharge)
14,114 638 s/sec
Armor Hit Points 151,050
Structure Hit Points 194,625
Systems
Weapons Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(93.2%)
+Punch-Through Effect (88.6%)
Stat Value
Number of Arrays 1
Type Lock On
Damage Output (Per Array) 106,527.3
Blast Radius (In Blocks) 16.4
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 359.3
Range (In Sector Lengths) 4.6
Power Usage (Per Activation) 532,636.4
Missile Computer.pngDamage Beam Computer.pngPiercing Effect Computer.png Missile Computer
+Damage Beam Computer(93.2%)
+Punch-Through Effect (88.6%)
Stat Value
Number of Arrays 1
Type Lock On
Damage Output (Per Array) 106,527.3
Blast Radius (In Blocks) 16.4
Reload (In Seconds) 1.0
Shots (Per Activation) 1
Projectile Speed (In Meters per Second) 359.3
Range (In Sector Lengths) 4.6
Power Usage (Per Activation) 532,636.4
Equipment Scanner Computer.png Scanner System Stat Value
Number of Blocks 76
Total Charged Needed 335,067.56
Charge Time (Approx.) 49.00 sec
Power Usage (Per Second) 6,900.00
Modules/Modules Needed 76 228
Jump Drive Computer.png Jump Drive System Stat Value
Number of Blocks 173
Total Charged Needed 553,651.75
Charge Time (Approx.) 30.00 sec
Power Usage (Per Second while Charging) 18,650.00
Modules/Modules Needed 173 236
Inner Ship Remote.png Inner Ship Remote"[no data]" Toggles the Engine lights on and off.
Rail Docker.png Rail Docker
(Location: 22,14,17)
Part of a USD dock on the vessel's left side.
Dock(s) 1 x AMS Turret
(Small)
Docked on the right side of the vessel. Parallel to the USD dock
(Location: 10,16,16)
Stat Value
Number of Arrays 2
Type Machine Gun
Damage Output (Per Array) 2
Shields (Total/Recharge of both Base & Barrel) 0 0 s/sec
Armor Hit Points (of both Base & Barrel) 1,700
Structure Hit Points (of both Base & Barrel) 980