Difference between revisions of "Warp Gate"

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'''Warp Gates''' are [[Space Station]] or [[Planet]] based systems that can allow players to travel vast distances in a instant. Warp Gates have a default range of 64 sectors (4 systems). This range may be increased with FTL chambers.
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'''Warp Gates''' are [[Space Station]] or [[Planet]] based systems that can allow players to travel vast distances in a instant. Warp Gates have a default range of 64 sectors (4 systems). This range may be increased up to 216 sectors with FTL chambers.
 
    
 
    
 
==Overview==
 
==Overview==
 
[[File:Warp Gate Example.png|thumb|250px|Example of a valid gate design]]
 
[[File:Warp Gate Example.png|thumb|250px|Example of a valid gate design]]
[[File:Warp Gate Small.png|thumb|250px|Example of the smallest, albeit useless, valid gate design]]
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[[File:Warp Gate Small.png|thumb|250px|Example of the second smallest, valid gate design]]
 
[[File:Warp Gate Errors.png|thumb|left|200px|Some examples of  <span style="color:red">invalid</span> gate designs.<br/><br/> Top: Gate is missing a block that would complete the loop. <br/><br/>Bottom: An additional block is placed along another plane, breaking the 2d loop.]]
 
[[File:Warp Gate Errors.png|thumb|left|200px|Some examples of  <span style="color:red">invalid</span> gate designs.<br/><br/> Top: Gate is missing a block that would complete the loop. <br/><br/>Bottom: An additional block is placed along another plane, breaking the 2d loop.]]
 
[[File:Warp Gate Messages.png|thumb|250px|Example of some flying text indicating the current state of the warp gate.]]
 
[[File:Warp Gate Messages.png|thumb|250px|Example of some flying text indicating the current state of the warp gate.]]
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|colspan="2" style="text-align:center;"|[[File:Warp Gate Computer.png|link=Warp Gate Computer| 150px]]|| !colspan="2" style="text-align:center;"| [[File:Warp Gate Module.png|link=Warp Gate Module| 150px]]
 
|colspan="2" style="text-align:center;"|[[File:Warp Gate Computer.png|link=Warp Gate Computer| 150px]]|| !colspan="2" style="text-align:center;"| [[File:Warp Gate Module.png|link=Warp Gate Module| 150px]]
 
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A Warp Gate is a transport system which can connect two physically separate [[Space Station]]s, allowing ships and [[Player]]s to teleport between the two as long as the entity can fit within the physical boundaries of the gate, and the stations have enough power to support the mass being transported. The term "Warp Gate" is technically applicable to each individual gate, but without another gate linked to it, a single gate has no function.  
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A Warp Gate is a transport system which can connect two physically separate [[Space Station]]s, allowing ships and [[Player]]s to teleport between the two as long as the entity can fit within the physical boundaries of the gate, and as long as the entrance gate is receiving sufficient power. ((B*10)^1.3) where B is the number of [[Warp Gate Module]]s by default. The term "Warp Gate" is technically applicable to each individual gate, but without another gate linked to it, a single gate has no function. (A gate may link to itself)
 
===Construction===
 
===Construction===
 
Each Warp Gate is composed of one [[Warp Gate Computer]] [[Linking|linked]] to a number of [[Warp Gate Module]]s. For a Warp Gate to function, the Warp Gate Modules must be arranged in a physically-contiguous ring, or other closed profile (eg. square, diamond, etc), with all of the modules aligned on the same plane. Any 2D shape which forms a closed profile is technically compatible; the only requirements are that all modules lie on the same plane, and that all modules touch exactly 2 other modules. If the shape is invalid then the warp gate computer will display flying <span style="color:red">red</span> text telling the player so.  
 
Each Warp Gate is composed of one [[Warp Gate Computer]] [[Linking|linked]] to a number of [[Warp Gate Module]]s. For a Warp Gate to function, the Warp Gate Modules must be arranged in a physically-contiguous ring, or other closed profile (eg. square, diamond, etc), with all of the modules aligned on the same plane. Any 2D shape which forms a closed profile is technically compatible; the only requirements are that all modules lie on the same plane, and that all modules touch exactly 2 other modules. If the shape is invalid then the warp gate computer will display flying <span style="color:red">red</span> text telling the player so.  
  
When a ship flies through a warp gate system it will instantly be transported to its destination. The act of transporting a ship to another warp gate will drain the energy reserves of both the transporting gate and receiving gate. This mostly impacts the transporting gate as if it does not have enough energy for the transportation then the warp jump will fail and nothing will happen. The amount of energy that is used in the jump depends on the mass of the entity being transported. The heavier the more power will be used.
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When a ship flies through a warp gate it will instantly be transported to its destination regardless of the dimensions and power status of the destination gate so long as it is within range of the entrance warp gate. A 2x2 unpowered warp "gate" will work as a destination, but it's a one way trip.
  
 
Once the the ship has passed to the other side it will actually be teleported near the receiving warp gate. This is to prevent an potential collisions with other ships or entities that might be on the other side.
 
Once the the ship has passed to the other side it will actually be teleported near the receiving warp gate. This is to prevent an potential collisions with other ships or entities that might be on the other side.
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#Travel to the second warp gate station.
 
#Travel to the second warp gate station.
 
#While aiming ''specifically'' at the Warp Gate Computer of this station, hold {{K|Break block}} until the message "'''Entered <nowiki>'EntityName'</nowiki> as destination.'''" briefly displays on the targeted block.
 
#While aiming ''specifically'' at the Warp Gate Computer of this station, hold {{K|Break block}} until the message "'''Entered <nowiki>'EntityName'</nowiki> as destination.'''" briefly displays on the targeted block.
#*The ''second'' warp gate station now has a link which will send entities back to the first station, but this only goes one way, so far. For the link to work both ways, continue this process:
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#*The ''second'' warp gate station now has a link which will send entities back to the first station, but this only goes one way, so far. For the link to work both ways, a second mark must be established:  
#Set the ''second'' station as the target coordinate for the Marker Beam.
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#Set the ''second'' station as the target coordinate for the Marker Beam. (You can use a second marker beam to retain easy access to the ability to set the first warp gate as a destination)
 
#Travel back to the first warp gate station. ''(Passing through the gate on the second station is likely the quickest way to do so)''
 
#Travel back to the first warp gate station. ''(Passing through the gate on the second station is likely the quickest way to do so)''
 
#Hold {{K|Break block}} while aiming at the ''first'' station's Warp Gate Computer.  
 
#Hold {{K|Break block}} while aiming at the ''first'' station's Warp Gate Computer.  
 
#*Once the "'''Entered <nowiki>'EntityName'</nowiki> as destination.'''" message appears, the gate is successfully linked both ways.
 
#*Once the "'''Entered <nowiki>'EntityName'</nowiki> as destination.'''" message appears, the gate is successfully linked both ways.
#If everything has been done correctly, both warp gates will begin displaying flying <span style="color:green">green</span> text stating that the Warp gate is ready.
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#If everything has been done correctly, the departure warp gate will begin displaying flying <span style="color:green">green</span> text stating that the Warp gate is ready.
  
 
==Chamber Augmentation==
 
==Chamber Augmentation==

Latest revision as of 02:30, 7 June 2021

Warp Gates are Space Station or Planet based systems that can allow players to travel vast distances in a instant. Warp Gates have a default range of 64 sectors (4 systems). This range may be increased up to 216 sectors with FTL chambers.

Overview

Example of a valid gate design
Example of the second smallest, valid gate design
Some examples of invalid gate designs.

Top: Gate is missing a block that would complete the loop.

Bottom: An additional block is placed along another plane, breaking the 2d loop.
Example of some flying text indicating the current state of the warp gate.
Primary Computer Primary Module
Warp Gate Computer Warp Gate Module
Warp Gate Computer.png Warp Gate Module.png

A Warp Gate is a transport system which can connect two physically separate Space Stations, allowing ships and Players to teleport between the two as long as the entity can fit within the physical boundaries of the gate, and as long as the entrance gate is receiving sufficient power. ((B*10)^1.3) where B is the number of Warp Gate Modules by default. The term "Warp Gate" is technically applicable to each individual gate, but without another gate linked to it, a single gate has no function. (A gate may link to itself)

Construction

Each Warp Gate is composed of one Warp Gate Computer linked to a number of Warp Gate Modules. For a Warp Gate to function, the Warp Gate Modules must be arranged in a physically-contiguous ring, or other closed profile (eg. square, diamond, etc), with all of the modules aligned on the same plane. Any 2D shape which forms a closed profile is technically compatible; the only requirements are that all modules lie on the same plane, and that all modules touch exactly 2 other modules. If the shape is invalid then the warp gate computer will display flying red text telling the player so.

When a ship flies through a warp gate it will instantly be transported to its destination regardless of the dimensions and power status of the destination gate so long as it is within range of the entrance warp gate. A 2x2 unpowered warp "gate" will work as a destination, but it's a one way trip.

Once the the ship has passed to the other side it will actually be teleported near the receiving warp gate. This is to prevent an potential collisions with other ships or entities that might be on the other side.

Warp Gate Linking

Marker Beam Tool

Warp Gates must be linked to each other using a Marker Beam. This is an Astronaut Tool used for inter-structure linking. To link a Warp Gate, follow the procedure below:

  1. Set a station as a target coordinate for the Marker Beam by holding Left Click until the message "Marked 'EntityName'" briefly displays on the targeted block.
  2. Travel to the second warp gate station.
  3. While aiming specifically at the Warp Gate Computer of this station, hold Right Click until the message "Entered 'EntityName' as destination." briefly displays on the targeted block.
    • The second warp gate station now has a link which will send entities back to the first station, but this only goes one way, so far. For the link to work both ways, a second mark must be established:
  4. Set the second station as the target coordinate for the Marker Beam. (You can use a second marker beam to retain easy access to the ability to set the first warp gate as a destination)
  5. Travel back to the first warp gate station. (Passing through the gate on the second station is likely the quickest way to do so)
  6. Hold Right Click while aiming at the first station's Warp Gate Computer.
    • Once the "Entered 'EntityName' as destination." message appears, the gate is successfully linked both ways.
  7. If everything has been done correctly, the departure warp gate will begin displaying flying green text stating that the Warp gate is ready.

Chamber Augmentation

Chamber Augment
Reactor FTL Chamber
Reactor FTL Chamber.png
  • Warpgate Base
    Enhancement
    • Warp Distance 1New Chamber
      • Warp Distance 2
    • Warpgate Power
      Efficiency 1New Chamber
      • Warpgate Power
        Efficiency 2
      • Warpgate Power
        Efficiency 3
    • Warpgate Free TargetNew Chamber




Chamber Name Description Chamber Capacity Stats
Level Value
Warpgate Base Enhancement Base enhancement for your Warpgates. N/A +10% Multiplies range by 1.5
Warpgate Distance Increases the jump distance of your Warpgates. 1 +20% Further multiplies range by 1.5 cumulatively each level.
2 +20%
Warpgate Power
Efficiency
Decreases the power usage of your Warpgates. 1 +2% 75% 66.7% 50%
2 +2%
3 +2%
Warpgate Free
Target
Enables the free target mode for all warpgates on this structure.
No target warpgate is required as you can now freely set any destination sector within range.
Mutually exclusive with Warpgate Distance

Press R on a Warpgate Computer to set a target sector.
N/A +30% N/A

TBA


Game Mechanics
Build ModeCreditDefense SystemsDocking/RailsDoorsEffectsFactionFleetsFlight ModeLinkingLogic SignalsMapPlayerPlayer ItemsProductionPropulsion SystemsReactorsReactor ChambersResourcesShipyardsShopsSpace StationSupport Tool SystemsTrade NetworkWarp GateWeapons