Difference between revisions of "Push Pulse Computer"
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Revision as of 20:07, 1 September 2025
| Push Pulse Computer | |
|---|---|
![]() | |
| Hit Points | 250 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 344 |
| This page is currently a stub. Please help us out by expanding it. |
The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. This controller can be connected to other weapons
and systems (cannon, beam, damage pulse, missile)
to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Fertikeen Capsule | x250 |
Push Pulse Computer | x1 |
||
| Crystal Composite | x500 |
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