Difference between revisions of "Race Gate Controller"
m (I) |
(Auto-updated via MediawikiExport.java) |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| + | {{infobox block | ||
| + | |type=Race Gate Controller | ||
| + | |hp=50 | ||
| + | |armor=- | ||
| + | |light=no | ||
| + | |dv=683 | ||
| + | }} | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
{{Stub}} | {{Stub}} | ||
| − | + | ||
Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> Race gate modules must form a 1 block deep loop to create a working Race Gate. To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. Link multiple Race Gates with each other to create a Race Course. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it. To create a race on your Race Course. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details. After that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first. | Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> Race gate modules must form a 1 block deep loop to create a working Race Gate. To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. Link multiple Race Gates with each other to create a Race Course. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it. To create a race on your Race Course. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details. After that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first. | ||
| Line 6: | Line 22: | ||
{{production/Race_Gate_Controller}} | {{production/Race_Gate_Controller}} | ||
| − | [[Category:SpaceStation]] [[Category: | + | |
| + | |||
| + | [[Category:SpaceStation]] | ||
| + | [[Category:SpaceStation]] | ||
Latest revision as of 20:26, 1 September 2025
| Race Gate Controller | |
|---|---|
![]() | |
| Hit Points | 50 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 683 |
| This page is currently a stub. Please help us out by expanding it. |
Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> Race gate modules must form a 1 block deep loop to create a working Race Gate. To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. Link multiple Race Gates with each other to create a Race Course. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it. To create a race on your Race Course. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details. After that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x10 |
Race Gate Controller | x1 |
||
| Bastyn Capsule | x10 |
||||
