Difference between revisions of "Trigger (Area) Controller"
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| + | {{infobox block | ||
| + | |type=Trigger (Area) Controller | ||
| + | |hp=15 | ||
| + | |armor=- | ||
| + | |light=no | ||
| + | |dv=413 | ||
| + | }} | ||
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{{Stub}} | {{Stub}} | ||
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| − | This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. | + | |
| + | Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. | ||
{{production/Trigger_(Area)_Controller}} | {{production/Trigger_(Area)_Controller}} | ||
| − | [[Category:Logic]] [[Category: | + | |
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| + | [[Category:Logic]] | ||
| + | [[Category:Logic]] | ||
Latest revision as of 20:28, 1 September 2025
| Trigger (Area) Controller | |
|---|---|
![]() | |
| Hit Points | 15 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 413 |
| This page is currently a stub. Please help us out by expanding it. |
Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x2 |
Trigger (Area) Controller | x1 |
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| Crystal Composite | x2 |
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