Difference between revisions of "Sensor"
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| + | |armor=- | ||
| + | |light=no | ||
| + | |dv=980 | ||
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Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total. | Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total. | ||
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Link the sensor to any of these blocks: | Link the sensor to any of these blocks: | ||
| − | - | + | - Power Reactors <br/> |
| − | - | + | - Shields <br/> |
| − | - | + | - Doors / Force Fields <br/> |
| − | - | + | - Radar Jammers <br/> |
| − | - | + | - Cloakers <br/> |
| − | - | + | - Jump Drives <br/> |
| − | - | + | - Storage Modules <br/> |
| − | - | + | - Display Modules ( for more advanced logic ) <br/> |
| + | - Thruster Modules <br/> | ||
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.<br/> | The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.<br/> | ||
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==Usage== | ==Usage== | ||
TBA | TBA | ||
| − | [[Category:Logic]] [[Category: | + | |
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| + | [[Category:Logic]] | ||
| + | [[Category:Logic]] | ||
Latest revision as of 20:32, 1 September 2025
| Sensor | |
|---|---|
![]() | |
| Hit Points | 15 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 980 |
| This page is currently a stub. Please help us out by expanding it. |
Sensors are logic blocks which, when activated by a logic signal, output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking Activation Modules to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.
Item Description
The sensor blocks is used to check the condition of a linked system.
It requires a touching activation block which will be used as output.
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.
Link the sensor to any of these blocks:
- Power Reactors
- Shields
- Doors / Force Fields
- Radar Jammers
- Cloakers
- Jump Drives
- Storage Modules
- Display Modules ( for more advanced logic )
- Thruster Modules
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x2 |
Sensor | x1 |
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| Crystal Composite | x2 |
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Usage
TBA
