Difference between revisions of "Sensor"

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{{infobox block
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  |type=Sensor
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|hp=15
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|armor=-
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|light=no
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|dv=980
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}}
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{{stub}}
 
{{stub}}
{{infobox block/Sensor}}
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Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.
 
Sensors are logic blocks which, when activated by a [[Logic Signals|logic signal]], output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking [[Activation Module]]s to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.
  
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Link the sensor to any of these blocks:
 
Link the sensor to any of these blocks:
  
- power reactors<br/>
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- Power Reactors <br/>
- power auxiliaries<br/>
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- Shields <br/>
- shields<br/>
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- Doors / Force Fields <br/>
- doors/force fields<br/>
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- Radar Jammers <br/>
- radar jammer<br/>
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- Cloakers <br/>
- cloaker<br/>
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- Jump Drives <br/>
- jump drive<br/>
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- Storage Modules <br/>
- cargo<br/>
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- Display Modules ( for more advanced logic ) <br/>
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- Thruster Modules <br/>
  
 
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.<br/>  
 
The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.<br/>  
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==Usage==
 
==Usage==
 
TBA
 
TBA
[[Category:Logic]] [[Category:General]]
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[[Category:Logic]]
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[[Category:Logic]]

Latest revision as of 20:32, 1 September 2025

Sensor
Sensor.png
Hit Points15
Armor-
Luminosityno
Data Value (ID)980



Sensors are logic blocks which, when activated by a logic signal, output a high (on) signal if the conditions they are measuring have been met. They can measure the status of a variety of systems, such as power, shields, and cargo. The value at which they return a high signal is set by linking Activation Modules to them, and activating a number of them. The sensor will then activate when its measured value has the same ratio of current:maximum as the Activation Modules have on:total.

Item Description

The sensor blocks is used to check the condition of a linked system.
It requires a touching activation block which will be used as output.
It also requires a block linked to the sensor to trigger a check. A clock that periodically sends a signal to the sensor is recommended.

Link the sensor to any of these blocks:

- Power Reactors
- Shields
- Doors / Force Fields
- Radar Jammers
- Cloakers
- Jump Drives
- Storage Modules
- Display Modules ( for more advanced logic )
- Thruster Modules

The sensor has a default state of 0%. Meaning that it will trigger for blocks in an "off" state or for systems that are depleted such as 0 power or 0 volume used.
You can link the sensor to a number of activation modules to set any % other than 0. It works like a rail speed controller using ratios. 3 true linked activation modules out of 6 will set it to 50%.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x2
Alloyed Metal Mesh.png Sensor
x1
Sensor.png
Crystal Composite
x2
Crystal Composite.png

Usage

TBA