Difference between revisions of "Salvage Computer"
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you need to connect 1:1 in size. | you need to connect 1:1 in size. | ||
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{{production/Salvage_Computer}} | {{production/Salvage_Computer}} | ||
[[Category:SupportTools]] [[Category:Ship]] | [[Category:SupportTools]] [[Category:Ship]] |
Revision as of 07:12, 14 August 2016
This page is currently a stub. Please help us out by expanding it. |
Salvage Computer | |
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Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 4 |
The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer.
Production
Production Info | |||||
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Produced in a | Basic Factory | ||||
Requires | To create | ||||
Crystal Composite | x100 |
Salvage Computer | x1 |
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Alloyed Metal Mesh | x100 |