Difference between revisions of "Missile Computer"
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{{infobox block/Missile_Computer}} | {{infobox block/Missile_Computer}} | ||
+ | '''Missile Computers''' are the main terminals for missile weapon systems. This system fires a dumb fire missile that can deal damage to multiple blocks at once. Connecting this computer to another weapon computer will grant a special slaving ability: more projectiles per activation. | ||
− | The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons | + | ==Item Description== |
+ | "The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons | ||
and systems (cannon, beam, damage pulse, missile) | and systems (cannon, beam, damage pulse, missile) | ||
to customize your weapon. | to customize your weapon. | ||
Line 16: | Line 18: | ||
you need to connect 1:1 in size. | you need to connect 1:1 in size. | ||
− | + | Press R to get in/out of the Computer." | |
{{production/Missile_Computer}} | {{production/Missile_Computer}} | ||
− | + | ==Usage== | |
+ | {{main|Weapon Systems}} | ||
+ | {|class="wikitable" style="float:right; margin-left: 10px;" | ||
+ | !colspan="3"|Weapon Stats | ||
+ | |- | ||
+ | !Stat !! Value Per Module !! Value | ||
+ | |- | ||
+ | |Damage Output <span style="color: grey"><small>(Per Activation)</small></span> ||style="text-align:center;"| <span style="color: green">Increases</span> ||style="text-align:center;" width="80px"| +300 | ||
+ | |- | ||
+ | |Reload<span style="color: grey"><small> (In Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 15<span style="color: grey">.00</span> | ||
+ | |- | ||
+ | |Shots<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |Projectile Speed<span style="color: grey"><small> (In Meters per Seconds)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 124 | ||
+ | |- | ||
+ | |Blast Radius <span style="color: grey"><small> (In Blocks)</small></span>||style="text-align:center;"|-||style="text-align:center;"| 12 | ||
+ | |- | ||
+ | |Range<span style="color: grey"><small> (In Sector Lengths)</small></span> ||style="text-align:center;"| - ||style="text-align:center;"| 1.6 | ||
+ | |- | ||
+ | |Power Consumption<span style="color: grey"><small> (Per Activation)</small></span> ||style="text-align:center;"|<span style="color: red">Increases</span> ||style="text-align:center;"| +1500<span style="color: grey">.00</span> | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | !colspan="2" width="200px" height="30px"|<big>Primary Module</big> | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| [[Missile Tube]] | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;"|[[File:Missile Tube.png|link=Missile Tube| 150px]] | ||
+ | |- | ||
+ | !colspan="2" |<big>Primary Fire</big><br/><small><small>{{K|Attack}}</small></small> | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| ''Single Dumb Fire Missile'' | ||
+ | |- | ||
+ | !colspan="2" width="200px" height="30px"|<big>System Properties</big> | ||
+ | |- | ||
+ | !Slaving Effect!! Innate Effect | ||
+ | |- | ||
+ | |style="text-align:center;" height="40px"| ''Fire Multiple <br/>Projectiles'' ||style="text-align:center;"| N/A | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| Unique Property | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| ''Missiles can be shot down with [[Cannon Computer|cannons]]'' | ||
+ | |} | ||
[[Category:Weapons]] [[Category:Ship]] | [[Category:Weapons]] [[Category:Ship]] |
Revision as of 22:15, 18 September 2016
This page is currently a stub. Please help us out by expanding it. |
Missile Computer | |
---|---|
Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 38 |
Missile Computers are the main terminals for missile weapon systems. This system fires a dumb fire missile that can deal damage to multiple blocks at once. Connecting this computer to another weapon computer will grant a special slaving ability: more projectiles per activation.
Item Description
"The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Threns Capsule | x500 |
Missile Computer | x1 |
||
Crystal Composite | x500 |
Usage
- Main article: Weapon Systems
Weapon Stats | ||
---|---|---|
Stat | Value Per Module | Value |
Damage Output (Per Activation) | Increases | +300 |
Reload (In Seconds) | - | 15.00 |
Shots (Per Activation) | - | 1 |
Projectile Speed (In Meters per Seconds) | - | 124 |
Blast Radius (In Blocks) | - | 12 |
Range (In Sector Lengths) | - | 1.6 |
Power Consumption (Per Activation) | Increases | +1500.00 |
Primary Module | |
---|---|
Missile Tube | |
Primary Fire Left Click | |
Single Dumb Fire Missile | |
System Properties | |
Slaving Effect | Innate Effect |
Fire Multiple Projectiles |
N/A |
Unique Property | |
Missiles can be shot down with cannons |