Difference between revisions of "Cannon Computer"
(added header, basic block info box, and stat table) |
(added unique property section to basic info table) |
||
Line 58: | Line 58: | ||
|- | |- | ||
|style="text-align:center;" height="40px"| ''Increased <br/>Rate of Fire'' ||style="text-align:center;"| ''[[Punch-Through Effect Computer| Punch-Through]]'' | |style="text-align:center;" height="40px"| ''Increased <br/>Rate of Fire'' ||style="text-align:center;"| ''[[Punch-Through Effect Computer| Punch-Through]]'' | ||
+ | |- | ||
+ | !colspan="2" style="text-align:center;"| Unique Property | ||
+ | |- | ||
+ | |colspan="2" style="text-align:center;" height="40px"| N/A | ||
|} | |} | ||
[[Category:Weapons]] [[Category:Ship]] | [[Category:Weapons]] [[Category:Ship]] |
Revision as of 22:38, 18 September 2016
Cannon Computer | |
---|---|
Hit Points | 50 |
Volume | 0.1 |
Reactor Hit Points | 0 |
Mass | 0.1 |
Luminosity | none |
Data Value (ID) | 6 |
Cannon Computers are the main terminals for Cannon weapon systems. Cannons fire a single but powerful projectile and are the first weapon system that players have access to upon starting the game. Connecting this computer to another weapon computer will grant a special slaving ability: Increased rate of fire.
Item Description
"The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. This controller can be connected to other weapons and systems (cannon, beam, damage pulse, missile) to customize your weapon.
To link your Controller to its Modules, press C on the Controller, then X on the individual modules, or alternatively Shift + $CONNECT_MODULE to mass select grouped modules.
Afterwards you can link it to another weapon by connecting the weapon controller you want to upgrade with the weapon controller you just made. You can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.
Note that for the full effect, you need to connect 1:1 in size.
Press R to get in/out of the Computer."
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Hylat Capsule | x500 |
Cannon Computer | x1 |
||
Crystal Composite | x500 |
Usage
- Main article: Weapon Systems
Weapon Stats | ||
---|---|---|
Stat | Value Per Module | Value |
Damage Output (Per Activation) | Increases | +10 |
Reload (In Seconds) | - | 1.00 |
Shots (Per Activation) | - | 1 |
Projectile Speed (In Meters per Seconds) | - | 625 |
Block Penetration | Increases | +3 (starts at 20 Modules) +1 (every odd multiple of 10) +3 (every even multiple of 10) |
Range (In Sector Lengths) | - | 1 |
Power Consumption (Per Activation) | Increases | +100.00 |
Primary Module | |
---|---|
Cannon Barrel | |
Primary Fire Left Click | |
Single Fast Moving Projectile | |
System Properties | |
Slaving Effect | Innate Effect |
Increased Rate of Fire |
Punch-Through |
Unique Property | |
N/A |