Difference between revisions of "Shipyard Computer"
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Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not) | Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not) | ||
− | The Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function. | + | The Shipyard computer must be linked to both [[Shipyard Module|Shipyard Modules]] and exactly one [[Shipyard Core Anchor|Core Anchor]] to function. |
Link the computer and modules using C and V. | Link the computer and modules using C and V. | ||
Revision as of 00:56, 2 January 2017
This page is currently a stub. Please help us out by expanding it. |
Shipyard Computer | |
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Hit Points | 50 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 677 |
A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button. Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)
The Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function. Link the computer and modules using C and V.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Threns Capsule | x500 |
Shipyard Computer | x1 |
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Sintyr Capsule | x500 |