Difference between revisions of "Reactor Chambers"
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*[[Recon Chamber]] | *[[Recon Chamber]] | ||
**Cloaking, jamming, and countering stealth | **Cloaking, jamming, and countering stealth | ||
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Revision as of 09:08, 3 May 2018
Reactor chambers provide special effects (mostly buffs) and abilities to an entity or specific systems of that entity. At least one block of a chamber must be linked directly to a reactor block by a path of conduit blocks. Second-tier effects can be achieved by linking a second chamber of the same type to an existing chamber by a path of conduit blocks.
Chamber List:
- Defence Chamber
- Buffs to armor
- FTL Chamber
- Buffs to jump capability
- Logistics Chamber
- Salvage & production buffs
- Mass Chamber
- Gravity control
- Mobility Chamber
- Buffs to movement or turning speed
- Power Chamber
- Buffs to power generation
- Recon Chamber
- Cloaking, jamming, and countering stealth
This page is currently a stub. Please help us out by expanding it. |