Difference between revisions of "Trigger (Area)"

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{{infobox block/Trigger_(Area)}}
 
{{infobox block/Trigger_(Area)}}
  
This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.   
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Mass: 0.05  System-HP for Structure: 0  Block-HP: 1  Block-Armor: <?>  This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.   
  
 
{{production/Trigger_(Area)}}
 
{{production/Trigger_(Area)}}
  
 
[[Category:Logic]] [[Category:General]]
 
[[Category:Logic]] [[Category:General]]

Latest revision as of 01:52, 6 May 2018

Trigger (Area)
Trigger (Area).png
Hit Points1
Reactor Hit Points0
Mass0.05
Luminositynone
Data Value (ID)411

Mass: 0.05 System-HP for Structure: 0 Block-HP: 1 Block-Armor: <?> This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x2
Alloyed Metal Mesh.png Trigger (Area)
x1
Trigger (Area).png
Crystal Composite
x2
Crystal Composite.png