Difference between revisions of "Glass Door"
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{{infobox block/Glass_Door}} | {{infobox block/Glass_Door}} | ||
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− | + | Mass: 0.05 System-HP for Structure: 0 Block-HP: 75 Block-Armor: <?> These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press Activate Key to Open/Close. | |
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{{production/Glass_Door}} | {{production/Glass_Door}} | ||
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[[Category:Doors]] [[Category:General]] | [[Category:Doors]] [[Category:General]] |
Revision as of 03:01, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Glass Door | |
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Hit Points | 400 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 589 |
Mass: 0.05 System-HP for Structure: 0 Block-HP: 75 Block-Armor: <?> These modules can be used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press Activate Key to Open/Close.
Production
Production Info | |||||
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Produced in a | Basic Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x1 |
Glass Door | x1 |
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Crystal Composite | x1 |