Difference between revisions of "Trigger (Area) Controller"
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{{infobox block/Trigger_(Area)_Controller}} | {{infobox block/Trigger_(Area)_Controller}} | ||
− | This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. | + | Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. |
{{production/Trigger_(Area)_Controller}} | {{production/Trigger_(Area)_Controller}} | ||
[[Category:Logic]] [[Category:General]] | [[Category:Logic]] [[Category:General]] |
Latest revision as of 03:13, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Trigger (Area) Controller | |
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Hit Points | 15 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 413 |
Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Trigger (Area) Controller | x1 |
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Crystal Composite | x2 |