Difference between revisions of "Player"

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The '''Player''' is the one playing StarMade. In lore we are referred to as '''Citizens'''.
 
The '''Player''' is the one playing StarMade. In lore we are referred to as '''Citizens'''.
  

Revision as of 04:04, 31 July 2016

The Player is the one playing StarMade. In lore we are referred to as Citizens.

Overview

Players of StarMade upon entering the universe will assume control of a Human(or Humanoid being?) which acts as our own personal avatar in game. Our avatars stand 1.7 meters tall and are roughly 0.7 meters wide and are capable of a wide range of abilities. By default all players will start off with the Dave skin but can apply their own custom made skins in the options menu.

Players are not invincible and have a finite amount of health. Our avatars only have 120 HP while NPCs have upwards 300 HP making them considerably more resilient. If a player runs out of HP then they will die and suffer several penalties.

  • Respawning at the last Undeathonator used. (If none are used then you will respawn back at the global spawn point: default sector 2,2,2)
  • Lose of Credits (default 10%)
  • Lose of Faction Points (only if you are in a faction)
  • Lose of inventory (Only if enabled via server configs)

Controls

There are two main ways to control our avatar, In Space or within gravity. In space, players are able to float in any direction without the need for any type of propulsion device however we cannot rotate side to side similar to ships. While in gravity we can run, walk, and jump. In either control schemes we are also able to sit on blocks and wedges.

Equipment

TBA

History

TBA