Difference between revisions of "Flip Flop"
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{{infobox block/Flip_Flop}} | {{infobox block/Flip_Flop}} | ||
| − | When this block receives an active signal from another logic block it will toggle on or off. | + | Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> When this block receives an active signal from another logic block it will toggle on or off. |
{{production/Flip_Flop}} | {{production/Flip_Flop}} | ||
[[Category:Logic]] [[Category:General]] | [[Category:Logic]] [[Category:General]] | ||
Revision as of 03:30, 6 May 2018
| This page is currently a stub. Please help us out by expanding it. |
| Flip Flop | |
|---|---|
![]() | |
| Hit Points | 15 |
| Reactor Hit Points | 0 |
| Mass | 0.05 |
| Luminosity | none |
| Data Value (ID) | 667 |
Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> When this block receives an active signal from another logic block it will toggle on or off.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x2 |
Flip Flop | x1 |
||
| Crystal Composite | x2 |
||||
