Difference between revisions of "Jump Inhibitor Module"
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{{infobox block/Jump_Inhibitor_Module}} | {{infobox block/Jump_Inhibitor_Module}} | ||
− | Jump inhibitor | + | The Jump Inhibitor modules work in conjunction with the [[Jump Inhibitor Computer]]. |
+ | |||
+ | This system works similarly to the jump drive with the difference that a player doesn’t have to actively charge it. It can be turned on/off at will. When on, the jump inhibitor will discharge all jump drives in the same or adjacent sectors. The rate of discharge depends on the amount of modules used on the jump inhibitor. This means if you have a strong enough jump drive, you can still overcome the jump inhibitor. | ||
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{{production/Jump_Inhibitor_Module}} | {{production/Jump_Inhibitor_Module}} | ||
+ | |||
+ | ===History=== | ||
+ | http://www.star-made.org/news/starmade-v0-19431-no-more-turret-lag-jump-inhibitors-admin-tools | ||
[[Category:General]] [[Category:Element]] | [[Category:General]] [[Category:Element]] |
Latest revision as of 11:07, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Jump Inhibitor Module | |
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Hit Points | 100 |
Reactor Hit Points | 0 |
Mass | 0.10 |
Luminosity | none |
Data Value (ID) | 682 |
The Jump Inhibitor modules work in conjunction with the Jump Inhibitor Computer.
This system works similarly to the jump drive with the difference that a player doesn’t have to actively charge it. It can be turned on/off at will. When on, the jump inhibitor will discharge all jump drives in the same or adjacent sectors. The rate of discharge depends on the amount of modules used on the jump inhibitor. This means if you have a strong enough jump drive, you can still overcome the jump inhibitor.
Production
Production Info | |||||
---|---|---|---|---|---|
Produced in a | Standard Factory | ||||
Requires | To create | ||||
Crystal Composite | x100 |
Jump Inhibitor Module | x1 |
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Mattise Capsule | x50 |
History
http://www.star-made.org/news/starmade-v0-19431-no-more-turret-lag-jump-inhibitors-admin-tools