Difference between revisions of "Race Gate Module"

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{{infobox block/Race_Gate_Module}}
 
{{infobox block/Race_Gate_Module}}
  
Race gate modules must form a 1 block deep loop to create a working Race Gate.   
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Mass: 0.1  System-HP for Structure: 0  Block-HP: 50  Block-Armor: <?>  Race gate modules must form a 1 block deep loop to create a working Race Gate.  To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it. To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.  After that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button.   When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.  
To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.  
 
Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.  
 
To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.  
 
   
 
After that anyone can join the created list in the list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button.
 
 
When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.  
 
 
 
  
 
{{production/Race_Gate_Module}}
 
{{production/Race_Gate_Module}}
  
 
[[Category:SpaceStation]] [[Category:Element]]
 
[[Category:SpaceStation]] [[Category:Element]]

Latest revision as of 03:42, 6 May 2018

Race Gate Module
Race Gate Module.png
Hit Points50
Reactor Hit Points0
Mass0.10
Luminositynone
Data Value (ID)684

Mass: 0.1 System-HP for Structure: 0 Block-HP: 50 Block-Armor: <?> Race gate modules must form a 1 block deep loop to create a working Race Gate. To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it. To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details. After that anyone can join the created list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x4
Alloyed Metal Mesh.png Race Gate Module
x1
Race Gate Module.png
Crystal Composite
x2
Crystal Composite.png