Difference between revisions of "Shipyard Computer"
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| + | |dv=677 | ||
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A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button. | A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button. | ||
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{{production/Shipyard_Computer}} | {{production/Shipyard_Computer}} | ||
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Latest revision as of 20:33, 1 September 2025
| Shipyard Computer | |
|---|---|
![]() | |
| Hit Points | 50 |
| Armor | - |
| Luminosity | no |
| Data Value (ID) | 677 |
| This page is currently a stub. Please help us out by expanding it. |
A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button.
Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)
The Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function. Link the computer and modules using C and V.
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Standard Factory | ||||
| Requires | To create | ||||
| Threns Capsule | x500 |
Shipyard Computer | x1 |
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| Sintyr Capsule | x500 |
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