Difference between revisions of "Trigger (Area)"
From StarMade Wiki
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+ | |type=Trigger (Area) | ||
+ | |hp=1 | ||
+ | |armor=- | ||
+ | |light=no | ||
+ | |dv=411 | ||
+ | }} | ||
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This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. | This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. |
Revision as of 00:03, 6 May 2018
Trigger (Area) | |
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Hit Points | 1 |
Armor | - |
Luminosity | no |
Data Value (ID) | 411 |
This page is currently a stub. Please help us out by expanding it. |
This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area.
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Trigger (Area) | x1 |
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Crystal Composite | x2 |