Difference between revisions of "Activation Module"

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{{infobox block/Activation_Module}}
 
{{infobox block/Activation_Module}}
  
This module can be used to remotely activate any other module that can be activated. Press R to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)   
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Mass: 0.05  System-HP for Structure: 0  Block-HP: 15  Block-Armor: <?>  This module can be used to remotely activate any other module that can be activated. Press Activate Key to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)   
  
 
{{production/Activation_Module}}
 
{{production/Activation_Module}}
  
 
[[Category:Logic]] [[Category:General]]
 
[[Category:Logic]] [[Category:General]]

Revision as of 03:04, 6 May 2018

Activation Module
Activation Module.png
Hit Points15
Reactor Hit Points0
Mass0.05
Luminositynone
Data Value (ID)405

Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This module can be used to remotely activate any other module that can be activated. Press Activate Key to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)

Production

Production Info
Produced in a Standard Factory Standard Factory.png
RequiresTo create
Alloyed Metal Mesh
x2
Alloyed Metal Mesh.png Activation Module
x1
Activation Module.png
Crystal Composite
x2
Crystal Composite.png