Difference between revisions of "Activation Module"
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{{infobox block/Activation_Module}} | {{infobox block/Activation_Module}} | ||
− | This module can be used to remotely activate any other module that can be activated. Press | + | Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This module can be used to remotely activate any other module that can be activated. Press Activate Key to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.) |
{{production/Activation_Module}} | {{production/Activation_Module}} | ||
[[Category:Logic]] [[Category:General]] | [[Category:Logic]] [[Category:General]] |
Revision as of 03:04, 6 May 2018
This page is currently a stub. Please help us out by expanding it. |
Activation Module | |
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Hit Points | 15 |
Reactor Hit Points | 0 |
Mass | 0.05 |
Luminosity | none |
Data Value (ID) | 405 |
Mass: 0.05 System-HP for Structure: 0 Block-HP: 15 Block-Armor: <?> This module can be used to remotely activate any other module that can be activated. Press Activate Key to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.)
Production
Production Info | |||||
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Produced in a | Standard Factory | ||||
Requires | To create | ||||
Alloyed Metal Mesh | x2 |
Activation Module | x1 |
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Crystal Composite | x2 |